Will PD really reduce the Cr prizes again?

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In GT1 it took about 1h 45min to make 1.000.000Cr.
In GT2 it took about 10min to make 1.000.000Cr. OK, GT2 was a bit of a special anyway.
In GT3 it took about 1h to make 1.000.000Cr if you had some luck.
In GT4 it took about 40min to make 1.000.000Cr in A-Spec.

In GT5 it takes about 45min to make 1.000.000Cr in A-Spec with the current prizes, about 1h 10min with the original ones. Seasonal Events not even included in the calculation but that would indeed take the time down to around 5min per a million credits at its peak.

Makes me wonder how some people survived back in the days of GT1 and GT3. :rolleyes:

Really... but how?
 
I run indy once, maybe twice per time I need credits to top up to buy something. 200k, five minutes, I have 200k.

Lately I've been running FGT, SUPER GT (A and B spec), NASCAR Series and Japan Championship because I enjoy them. I also run an average of one sixty lap GVS (300k) or 92 lap Laguna seca race a night, because I enjoy them.

I'm like level 33 A-Spec. Just unlocked Tsukuba 9hr, and It'll probably take me two, three, or even four MONTHS to get to level 40 cap on A-Spec. Grinding is in no way compulsory.

Infact someone on this forum gave me the idea to run an FGT 200 lapper at Indy in practice mode -> one make. No money. No Experience. Over two hours of fun for no progress in the game whatsoeve.

I'm at Level 34 on A-Spec and have not repeated any event at all and I got all endurance events from Suzuka 1000KM onwards. However once you get to 24hr Le Mans race, I will have to repeat it once or twice to get to Level 40. They should have put the Level 40 race at Level 38 to reduce any need to repeat events to level up. I might do shorter races for fun but a level system should take into account all the events and Golding all of them in many cases does not unlock the next event. This level system feels very broken to me and many others. They must of added Seasonal Events due to making a blunder on the level system.

However on B-Spec grinding is compulsory and is much worse. It takes about 12 24hr events to get from Level 35-40. There is no seasonal events currently for B-spec too and if there was, it would take many years to get to that level. Even getting to Level 35 takes a lot of grinding to get there even if you have golded all the events.
 
Its still not compulsory.

You don't HAVE to do it. Why do you feel like you HAVE to get to level 40 in either A or B-Spec, or that you DESERVE everything in the game unlocked at once?

I've never come across a game where you didn't have to do at least something twice or more to reach the level cap. If every game went by your logic, every tier would be +4 or 5 levels. And then you'd complain that theres 40 levels instead of 5 and then you'd complain that theres licenses and no need for levels, so PD can't ever win against the kind of logic you provide. The system is not broken.
 
Its still not compulsory.

You don't HAVE to do it. Why do you feel like you HAVE to get to level 40 in either A or B-Spec, or that you DESERVE everything in the game unlocked at once?

I've never come across a game where you didn't have to do at least something twice or more to reach the level cap. If every game went by your logic, every tier would be +4 or 5 levels. And then you'd complain that theres 40 levels instead of 5 and then you'd complain that theres licenses and no need for levels, so PD can't ever win against the kind of logic you provide. The system is not broken.

This. But the gaps are still too big for most people I want to attempt the Le Mans 24hr race as soon as possible. I'm still no where near it at level 29 and I've played the game loads of hours/days.
 
However on B-Spec grinding is compulsory and is much worse. It takes about 12 24hr events to get from Level 35-40. There is no seasonal events currently for B-spec too and if there was, it would take many years to get to that level. Even getting to Level 35 takes a lot of grinding to get there even if you have golded all the events.
Is there anyything special to be had upon reaching B-Spec lvl 40?
Just wondering... All I know about is the X2010 at 35.

Anyways, these complaints seem to me like someone who's complaining about not starting an RPG with maxed out characters and the best equipment available.
 
I mean, spend an hour per car, which isn't much if you race it more than a few times, and tell me why you would need to have access to all cars. Actually driving all cars would require you to be just as much out of a job as 'earning' them would.
The difference is, you'd be able to choose where to spend your time if everything was unlocked. Let's say that instead of wanting 1000 cars, someone picks off 100 or so that they'd like to drive. I think I made it to 100 cars after about a month or so, and during the first half of that month, I was focused on A-Spec instead of online (this was before online payout, but realistically, online rewards are useless after maybe level 10). So let's say there was a 50/50 split, time wise, between playing and unlocking. I'd rather not waste half of my time over the course of a month, or more.

Better to whom? I find this to be quite a debatable thing. Games have become so easy lately, that I think it'd be a shame if the last few games that don't shove everything up the players behind started to do just that
Granted, the grinding should be replaced by a more challenging A-Spec mode...
The way I see it, if everyone gets what they want, no one should have anything to complain about. I didn't say ban unlocking from games, I said have the devs try to please both sides. Load the disk, the first thing that pops up

"Unlock everything? Yes/No"

I choose yes, you choose no. That seems pretty reasonable. It doesn't make the game easy, or have any impact on difficulty either. In my opinion, A-Spec is laughably easy already, and it will be so until either the AI drives like people do or you are forced to drive in a car that is not competitive with the AI's (human driving ability would balance this to make it fair).

I too despise easiness in games, however, I don't have a problem with my neighbor rushing past the game in one night because he has infinite health while I'm stuck on the first enemies because I don't know the controls. It doesn't matter what he's done because it does not impact what I do. And in GT5's case, I know enough to not look at A-Spec for a challenge, I go online. Ideally, I should be able to look at all the races online, pick one and go race as much as I want. Unfortunately, right now, I must consider if I can compete in that race because PD saw fit to limit my car selection two fold through unlocking and a limited favorites list.


Depends on what you consider to be competitive, I guess. I know that it takes me quite a few hours before I can finalize a cars setup and can start to push it to its limits.
If I win a race online, I'd say that I was competitive. Also, setting up a car is only an issue half of the time because I like driving stock road cars as well as race cars. Of course, there is always a chance that the room I was in just happened to be a collection of low level drivers. I can only hope that the laws of averages works that out.

So, you're saying that you can drive a car that you barely know just as close to the limit as one that you've got a crap load of experience with? You might want to get into real racing then, looks like you've got a lot of potential.

I said that I was able to get up to a decent pace pretty quickly. A F1 driver would probably be able to take a car fairly close to its limit in a relatively short amount of time. I already said that I can't match a F1 driver. Most of my track experience is FSAE. A long while ago I along with a few other guys got to drive the car for the first time. I was the fastest out of the rookies, as in I never actually spun the car going around the track ( I attribute this in part to GT). I got the car fast enough in the corners to require countersteer and did a bit of throttlesteering. It's harder to pin down how good I am in driving a real car because, as I said, I don't race as much in the real world as I do in GT.

Which I never said. All I'm saying is that:
A) If you have the time to actually drive all of the 1000 cars on a regular basis, you've got enough time on your hands to unlock them as well (as that would already require having no real life).
B) If you have 1000 cars and only spend five minutes with each, you wwon't be as fast as someone who spends considerable amounts of time mastering a small amount of cars, as he will have more expertise with those cars.

A is true, but it does not address the pointlessness of unlocking them in the first place. If I did have infinite time, I would not enjoy A-Spec anymore that I do now. My time would still be wasted unlocking things, and I wouldn't appreciate that. Sure, after half a year of playing, I'd probably have everything I'd want and could ignore A-Spec. But being forced into waiting half a year to enjoy something to its fullest seems stupid to me.

B is true too (but who would only spend 5 minutes?), but some people don't feel the need to become master drivers (I do race online competitively however). And in my case, if I feel like sticking with a car to master it, I'll do that on my own. If all cars were unlocked, at least I'd be choosing exactly how to invest my time, limited or not, and this is much much better than having PD tell me how to spend my time and doing a bad job of it.

200+ cars (my current garage size as of the last time I played GT a few weeks ago) is a fair sized garage, but I still don't have quite a few cars I really want because of the terrible A-Spec system. Save file copying helped with the credit issue, but it doesn't do anything about the UCD.

How long does it take you to get a fistful of Super GT cars? With the seasonal events, maybe one weekend? Honestly, that's five, maybe ten hours of gameplay if you're just blasting through the seasonals and the licenses. And you'll end up with enough credits to buy yourself, like, at the very least three or fours GT500 cars, even if you spend quite some money on other stuff. Unless you feel the need to get every different livery for every car, it's absolutely no big deal to get that stuff.
As i said, there's a fistful of stuff that's harder to come by, like the X2010, the F1 cars or the LMPs. And even those are not that hard to get.

Super GT was only an example. I could have very well been talking about LM, F1, X1. Suppose someone wanted to go Group C racing, but didn't know which car to choose. Each of them costs 3,000,000 at least. There are at least 5 cars. That's 15,000,000 worth of grinding just to pick the 1 car that you want. And it doesn't count waiting for them to show up in the UCD before going to GT Auto to have an additional 1,000,000 cr per car stolen from you.

I also think it's reasonable to expect to be able to master multi class racing in GT, like Super GT and Group C, and F1, etc. This would cost even more time in unlocking.

Anyways, these complaints seem to me like someone who's complaining about not starting an RPG with maxed out characters and the best equipment available.

It's quite different. We're on about not starting a racing game with every car/track, etc so we can focus on racing, which is what we bought the game to do.

But the same logic applies to RPG's. There's no harm in letting someone max out from the start.
 
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And you need to have every car in the game because...?


👍 I spend most of my time just hotlapping on the 'Ring. As I said, I don't understand the need to have everything at once, especially if you don't have the time to enjoy all of it, anyways.

I was only answering the question of how people used to put up with less credits in older GT games and the answer is there is a lot less cars. It was easier to aquire all the cars in GT1,2 and 3 than GT4 and GT5.

Now to answer your question about needing every car in the game, it does not take that long (Visit UCD daily) and I want to earn the 1000 car trophy the right way. This will be my first GT game I'm attempting this as I hope PD will add leaderboards so I can time trial knowing I don't need to go and buy the car. I'm building a solid platform for where I can enjoy the driving aspect of the game. It hasn't taken very long so far and by the time PD updates the game I will be ready.


Its still not compulsory.

You don't HAVE to do it. Why do you feel like you HAVE to get to level 40 in either A or B-Spec, or that you DESERVE everything in the game unlocked at once?

I've never come across a game where you didn't have to do at least something twice or more to reach the level cap. If every game went by your logic, every tier would be +4 or 5 levels. And then you'd complain that theres 40 levels instead of 5 and then you'd complain that theres licenses and no need for levels, so PD can't ever win against the kind of logic you provide. The system is not broken.

So how will I get to Level 40 on B-Spec. Spend 10 years repeating the odd event here and there for the fun of watching my AI driver drive. Grinding is compulsory to complete the game, the key word here is complete. By your logic, GT5 will be impossible to complete for 99% of this board if you have to do it without grinding and there is no need for any of us to complete the game. I don't get the logic you are implying I use as it is far from what I said. I don't mind having to repeat events a few times but come on, 12 24hr endurance races to unlock the next event or many years repeating the same but shorter events to unlock the final event. How many games can you say that about on consoles, only GT5 comes to mind for me. The only reason I'm doing B-Spec quickly is I'm taking part in the Signature Edition where all the top guys are already Level 40 many weeks ago.

I know I don't deserve everything unlocked at once for example the Vettel challenge, but you don't want to repeat loads of events equivalent of many games total game time to complete just to unlock a new event. If I did a poll on this board if people thought the levelling system in the game is broken then I predict the majority will agree with me.
 
The difference is, you'd be able to choose where to spend your time if everything was unlocked. Let's say that instead of wanting 1000 cars, someone picks off 100 or so that they'd like to drive. I think I made it to 100 cars after about a month or so, and during the first half of that month, I was focused on A-Spec instead of online (this was before online payout, but realistically, online rewards are useless after maybe level 10). So let's say there was a 50/50 split, time wise, between playing and unlocking. I'd rather not waste half of my time over the course of a month, or more.
And that point has been basically adressed by the seasonal events. The biggest time sink is grinding for XP so you can eventually enter races with better payouts. If you start over right now, you'll be at lvl 20 in absolutely no time. The seasonal events, combined with the special events and linceses are a shortcut that wasn't available the first time around.


The way I see it, if everyone gets what they want, no one should have anything to complain about. I didn't say ban unlocking from games, I said have the devs try to please both sides. Load the disk, the first thing that pops up

"Unlock everything? Yes/No"

I choose yes, you choose no. That seems pretty reasonable. It doesn't make the game easy, or have any impact on difficulty either. In my opinion, A-Spec is laughably easy already, and it will be so until either the AI drives like people do or you are forced to drive in a car that is not competitive with the AI's (human driving ability would balance this to make it fair).
I just think it's questionable at best to expect a game that comes with a single player portion to do anything like that.
I for one haven't seen a game that gives you a pop up at says "Finish the game? Yes/No".

I too despise easiness in games, however, I don't have a problem with my neighbor rushing past the game in one night because he has infinite health while I'm stuck on the first enemies because I don't know the controls. It doesn't matter what he's done because it does not impact what I do. And in GT5's case, I know enough to not look at A-Spec for a challenge, I go online. Ideally, I should be able to look at all the races online, pick one and go race as much as I want. Unfortunately, right now, I must consider if I can compete in that race because PD saw fit to limit my car selection two fold through unlocking and a limited favorites list.
Don't forget that they don't provide them with the perfect tune for every track and possible combination of restictions someone could come up with.
you know, you could, like, get a car you like and set your own race.
Big deal, really. As I said, it's not a case of not being abl to race, but noot being to race everything at once.


If I win a race online, I'd say that I was competitive. Also, setting up a car is only an issue half of the time because I like driving stock road cars as well as race cars. Of course, there is always a chance that the room I was in just happened to be a collection of low level drivers. I can only hope that the laws of averages works that out.
Fair enough. My point still stands, though. More experience with a car will most probably result in better lap times with that car. Which can amount to a huge difference.


I said that I was able to get up to a decent pace pretty quickly. A F1 driver would probably be able to take a car fairly close to its limit in a relatively short amount of time. I already said that I can't match a F1 driver. Most of my track experience is FSAE. A long while ago I along with a few other guys got to drive the car for the first time. I was the fastest out of the rookies, as in I never actually spun the car going around the track ( I attribute this in part to GT). I got the car fast enough in the corners to require countersteer and did a bit of throttlesteering. It's harder to pin down how good I am in driving a real car because, as I said, I don't race as much in the real world as I do in GT.
Being somewhat fast doesn't equal driving a car at its limits, though. See, in the real world, you won't even know what a cars true limits are if you haven't spend some time with it.


A is true, but it does not address the pointlessness of unlocking them in the first place. If I did have infinite time, I would not enjoy A-Spec anymore that I do now. My time would still be wasted unlocking things, and I wouldn't appreciate that. Sure, after half a year of playing, I'd probably have everything I'd want and could ignore A-Spec. But being forced into waiting half a year to enjoy something to its fullest seems stupid to me.
See, that's what I don't get. I haven't played GT5 much since its release. However, I could afford basically anything I wanted, unless F1 cars and LMPs. You can prepare yourself for almost any kind of racing fairly easily, so this 'unlock everything' debate feels a lot like people just want to have everything in the game for the sake of, you know, having it.

B is true too, but some people don't feel the need to become master drivers (I do race online competitively however). And in my case, if I feel like sticking with a car to master it, I'll do that on my own. If all cars were unlocked, at least I'd be choosing exactly how to invest my time, limited or not, and this is much much better than having PD tell me how to spend my time and doing a bad job of it.
It's just that you don't need those real life-ruining amounts of time to get yourself as many cars as you could ever 'master'. What's the point in complaining abouut not having 1000 cars at your disposal if you only have the time to drive 100 of them anyways?

200+ cars (my current garage size as of the last time I played GT a few weeks ago) is a fair sized garage, but I still don't have quite a few cars I really want because of the terrible A-Spec system. Save file copying helped with the credit issue, but it doesn't do anything about the UCD.
This I can agree with. I think reworking the UCD woould be the better solution, though.

Super GT was only an example. I could have very well been talking about LM, F1, X1. Suppose someone wanted to go Group C racing, but didn't know which car to choose. Each of them costs 3,000,000 at most. There are at least 5 cars. That's 15,000,000 worth of grinding just to pick the 1 car that you want. And it doesn't count waiting for them to show up in the UCD before going to GT Auto to have an additional 1,000,000 cr per car stolen from you.
See, I said that quuite early on. There's a fistful of disciplines that are hard to come by. Which makes this whole issue kinda overblown, if you're asking me. Anyways, just doing the seasonal events award you with such a load of credits that you don't need to grind much even for Group C racing. The newest seasonals are in the neighboorhood of 4 million credits in payouts if you finish them. And they can be done in, what, 30 minutes?
And this actually kinda proves my point; if there's about one goal you can't achieve within ~5 hours of gameplay, than it can't be as bad as people make it out to be.

I also think it's reasonable to expect to be able to master multi class racing in GT, like Super GT and Group C, and F1, etc. This would cost even more time in unlocking.
Yeah, you need a combination of the most expensive classes available in GT5 to actually make grinding absolutely necessary. Yeah, it's clearly incredibly bad!


It's quite different. We're on about not starting a racing game with every car/track, etc so we can focus on racing, which is what we bought the game to do.

But the same logic applies to RPG's. There's no harm in letting someone max out from the start.
Aside from completely debunking the whole idea of the game. That's all there is to it. The idea is to start of slow and weak and improve over time. Why would someone buy a game if that person doesn't want to play it? :dunce:
 
So how will I get to Level 40 on B-Spec. Spend 10 years repeating the odd event here and there for the fun of watching my AI driver drive.

The was the original intention by my reckoning. Please for the love of god don't turn this into another B-Spec hate thread, or the mods will be all over it like flies to a cow stable.


Grinding is compulsory to complete the game, the key word here is complete. By your logic, GT5 will be impossible to complete for 99% of this board if you have to do it without grinding and there is no need for any of us to complete the game.

Your logic is the flawed logic. The game is completable to 100% no matter HOW you play it. Its not impossible. The reason PD made it so the X1 was availible at level 35 B-Spec as opposed to level 5 B-Spec was because it would take a very long time to reach level 35 B-Spec had you used B-Spec in the spirit of the game. GT5 could substantiate its claims of being the biggest GT game for this reason, it takes a long time using the system to get from 0% to 100% which was the point of installing the system onto the game.

Completitionists act like PD has a gun to their head and a bomb on the bus if it goes under 50, but in reality, all you've done is make yourself bored, completely fail to grasp the concept of either mode of the game, and now are asking the developer to turn it into another game entirely for those reasons.

I don't get the logic you are implying I use as it is far from what I said. I don't mind having to repeat events a few times but come on, 12 24hr endurance races to unlock the next event or many years repeating the same but shorter events to unlock the final event. How many games can you say that about on consoles, only GT5 comes to mind for me. The only reason I'm doing B-Spec quickly is I'm taking part in the Signature Edition where all the top guys are already Level 40 many weeks ago.

I know people who play MMO's. Several MMO's have been around for years. So has this pathetic completitionist attitude. I can name upwards of seven or eight games with playerbases that take years to reach the level cap and feel compulsed to reach every new level cap as a level cap is presented.

As far as I'm concerned, thats a mental illness and should be treated by a pyschologist.

I know I don't deserve everything unlocked at once for example the Vettel challenge, but you don't want to repeat loads of events equivalent of many games total game time to complete just to unlock a new event. If I did a poll on this board if people thought the levelling system in the game is broken then I predict the majority will agree with me.

The "Majority" is always subjective. This forum has proved that the loudest, arrogant, ignorant, and most vocal people win, because everyone else either goes and plays the game, or eats dinner, and gives up on them. In a similar manner that society may or may not have. Just sayin'.
 
I made two million Credits today, in a matter of minutes. Had to do eight laps around the Nurbürgring GP/D track, you know.
As long as the seasonal events are updated on a weekly basis, I don't think it's that big of a deal.

If you want to buy EVERY SINGLE CAR BY YOUR OWN WITHPOUT CHEATING, GITING AND ALL THAT CRAP, THAN IT IS A PRETTY HUGE BIG DEAL FELLA.
 
If you want to buy EVERY SINGLE CAR BY YOUR OWN WITHPOUT CHEATING, GITING AND ALL THAT CRAP, THAN IT IS A PRETTY HUGE BIG DEAL FELLA.

Don't see the problem with cheating offline on a game. You only live once and lets be honest it could be much better spent than grinding on GT.

Has anyone worked out the total value of cars that aren't given out as prizes?
 
I seem to remember that the credits you win were bumped up big time around Christmas but it was for a limited period. I for one have got used to these higher prizes and grinding for money still seems to take forever, so I am hoping they don't put them down again :nervous:

All that was planned. Think of the Christmas season boosts as a bonus. You are looking at them the wrong way. They were just set back to what they were before. Now you're gonna go and scare everyone..........
 
@ crooky 639: You're right somehow, yes, but I kinda want to earn it...don't know if that makes sence to you.

To your question, yes, someone estimated around 300 million, which is, insane to say the least.
 
@ crooky 639: You're right somehow, yes, but I kinda want to earn it...don't know if that makes sence to you.

To your question, yes, someone estimated around 300 million, which is, insane to say the least.

If my dodgy maths is correct then it would only take 7 and a bit days of non stop grinding at the Indy event paying out at 117,000 CR and taking 4 minutes on average to do each race.
 
The was the original intention by my reckoning. Please for the love of god don't turn this into another B-Spec hate thread, or the mods will be all over it like flies to a cow stable.
So you think B-Spec mode was meant to takes years to complete due to 1 event. You can do about 95% of the B-Spec events in about 1 week, but for the last event you think PD will expect gamers to spend years doing events for fun again in order to unlock the final 24hr race. If you think that then good for you but many of us will grind to get there especially if there is a chance to win a real life SLS AMG. PD encouraged participants to actually level up as fast as possible.

By the way I like B-Spec mode, it is a good way to earn money and get good prize cars. No hating from me, just the level system in the game.

Your logic is the flawed logic. The game is completable to 100% no matter HOW you play it. Its not impossible. The reason PD made it so the X1 was availible at level 35 B-Spec as opposed to level 5 B-Spec was because it would take a very long time to reach level 35 B-Spec had you used B-Spec in the spirit of the game. GT5 could substantiate its claims of being the biggest GT game for this reason, it takes a long time using the system to get from 0% to 100% which was the point of installing the system onto the game.

It actually is impossible to complete without grinding. This is the definition of the term grinding from Wikipedia.

"Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game."

You think spending years to unlock one event by repeating each event more than once fun. GT5 has a huge lack of events compared to GT4 and you could repeat every event on B-Spec again and gold them and still not get to Level 40 I believe. Let's face it B-Spec is not that fun to watch the majority of the time.

Completitionists act like PD has a gun to their head and a bomb on the bus if it goes under 50, but in reality, all you've done is make yourself bored, completely fail to grasp the concept of either mode of the game, and now are asking the developer to turn it into another game entirely for those reasons.

That's the thing, you play the game as they intended and it causes excessive grinding. I don't find it fun repeating many different events over and over again to Level up. You might find it fun but it gets boring quickly for me personally.

I know people who play MMO's. Several MMO's have been around for years. So has this pathetic completitionist attitude. I can name upwards of seven or eight games with playerbases that take years to reach the level cap and feel compulsed to reach every new level cap as a level cap is presented.

As far as I'm concerned, thats a mental illness and should be treated by a pyschologist.
There is a big difference between an MMO and GT5. The level cap is fixed for starters and the number of offline events is the same. To unlock the final event once you are Level 36 you have to repeat all the events again a few times or do the quicker way of repeating the endurance events over and over again.

The "Majority" is always subjective. This forum has proved that the loudest, arrogant, ignorant, and most vocal people win, because everyone else either goes and plays the game, or eats dinner, and gives up on them. In a similar manner that society may or may not have. Just sayin'.

Well I've played the game, and the things I've found fun were the Special Events and the first two Seasonal Events. The rest of the game is less challenging and in games I like a challenge. GT4 for me was the best overall game in the GT series. I got 100% in it, never needed to grind and you also collect most of the cars as prize cars. GT5 seriously is lacking due to PD cutting out manufacturer events. It is like PD added the Level system to make it take as long as GT4 to complete but without filling in the events required to do so.
 
So you think B-Spec mode was meant to takes years to complete due to 1 event. You can do about 95% of the B-Spec events in about 1 week, but for the last event you think PD will expect gamers to spend years doing events for fun again in order to unlock the final 24hr race. If you think that then good for you but many of us will grind to get there especially if there is a chance to win a real life SLS AMG. PD encouraged participants to actually level up as fast as possible.

No, I don't have any right to say what PD EXPECTS gamers to do, but the original spirit of B-Spec was clearly as a break from A-Spec, and treated as such it might well take a long time to "Complete". I don't play games personally for 100% completion on all of them, or for lame trophies, awards, free stuff, or bonuses that come from beating a game as fast as I can.

Maybe in "Years"" I will be the only one still enjoying and playing GT5, with updates (GT5 Spec3? Spec4? Prologue had three major updates over two or three YEARS. And I enjoyed it for two years of relatively regular playing.)

By the way I like B-Spec mode, it is a good way to earn money and get good prize cars. No hating from me, just the level system in the game.

Thats a relief.

It actually is impossible to complete without grinding. This is the definition of the term grinding from Wikipedia.

"Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game."

The defination of something impossible means it is entirely and undeniably unattainable. Attainability in weeks, months, or years, is attainability and thus possible. If you want to play the wordgame.

You think spending years to unlock one event by repeating each event more than once fun. GT5 has a huge lack of events compared to GT4 and you could repeat every event on B-Spec again and gold them and still not get to Level 40 I believe. Let's face it B-Spec is not that fun to watch the majority of the time.

GT5 has 1000+ Cars, thats 1000+ one make races online or offline (For a total of 2000 events, just based on car count plus a single track, multiplied by all 70 or so tracks in the game.), plus something like 20million different track creator track possibilities. Plus custom events online, constantly updating seasonals for both challenge races and leaderboard challenges, plus all the licenses supported by the special events, plus, two five tier game modes with nine events each.

GT5 is a much, much, larger game.

That's the thing, you play the game as they intended and it causes excessive grinding. I don't find it fun repeating many different events over and over again to Level up. You might find it fun but it gets boring quickly for me personally.

You don't HAVE to do it. Nobody physically MAKES you do it.

There is a big difference between an MMO and GT5. The level cap is fixed for starters and the number of offline events is the same. To unlock the final event once you are Level 36 you have to repeat all the events again a few times or do the quicker way of repeating the endurance events over and over again.

Level caps in almost every major MMO are fixed and updated on regular intervals with patches and then supported by addon packs.

In MMO's you have to grind for days on end, or months, and clock several hundred hours to the thousands of hours of playtime to unlock everything, including the best gear. As well as sinking 5 to 35 dollars a MONTH into it. I guess you're right, its not compareable.

Well I've played the game, and the things I've found fun were the Special Events and the first two Seasonal Events. The rest of the game is less challenging and in games I like a challenge. GT4 for me was the best overall game in the GT series. I got 100% in it, never needed to grind and you also collect most of the cars as prize cars. GT5 seriously is lacking due to PD cutting out manufacturer events. It is like PD added the Level system to make it take as long as GT4 to complete but without filling in the events required to do so.

I never got 100% in GT4. I think I'll remain at 98.3% or something like that forever.
 
I made two million Credits today, in a matter of minutes. Had to do eight laps around the Nurbürgring GP/D track, you know.
As long as the seasonal events are updated on a weekly basis, I don't think it's that big of a deal.
I made $900K that way ... Bought the Audi A4 Touring Car and tuned it ... Man that thing drifts nice on the stock suspension ... Those were some fun 8 laps
 
And that point has been basically adressed by the seasonal events. The biggest time sink is grinding for XP so you can eventually enter races with better payouts. If you start over right now, you'll be at lvl 20 in absolutely no time. The seasonal events, combined with the special events and linceses are a shortcut that wasn't available the first time around.
I did use the seasonals to start about 10 new saves for duping. I know they allow quick money, but it's really duping that addresses the car unlocking issue. Even combining seasonals, I got about 5,000,000 at most (I've not been around for the higher paying ones that have recently sprung up). That's one LMP, and you're broke again.

And even with this duping scheme, giving me many more cars than the game intended me to get, I don't deel overwhelmed. So the game is limiting me for no reason. I can clearly do more, but only if the unlock system wasn't in the way.

I just think it's questionable at best to expect a game that comes with a single player portion to do anything like that.
I for one haven't seen a game that gives you a pop up at says "Finish the game? Yes/No".
But that's what I'm saying. I'm not looking to justify my opinion with precedent. I think the status quo is wrong, and that changing it would be good. I don't expect an unlock button, but I would really like one.

Don't forget that they don't provide them with the perfect tune for every track and possible combination of restictions someone could come up with.
you know, you could, like, get a car you like and set your own race.
Big deal, really. As I said, it's not a case of not being abl to race, but noot being to race everything at once.
This is something else I didn't think about. Unlocking also makes it so that not everyone's garage will line up perfectly, leaving some people disadvantaged for certain races online, where as if everything was unlocked, that would be much less likely.

As for the perfect tune, as in adjustable things like spring rates, shocks, etc, that is fine. I actually don't get why people complain that you can't save tunes, as I just do a test run before each race to set the car (exception being hosts that think races need to start every 30 seconds).

I do quite often pick a car and go race, but that too is limited. So far, I've not been able to go race a C5R, even though I'd really like to. I've only even seen one F1 room with 12+ people, I missied it because I didn't have F1 cars then. And since the F1's are "rare" I probably won't see such a room very often.

Fair enough. My point still stands, though. More experience with a car will most probably result in better lap times with that car. Which can amount to a huge difference.
I understand and agree, but I do not find GT detailed enough in physics to require you to relearn driving when you switch a car. I do feel that way in a few flight sims I play. Those sims have no unlocks, and that really helps me in getting to learn the other aircraft because I get to devote 100% of my time to learning them instead of reaching them.

Being somewhat fast doesn't equal driving a car at its limits, though. See, in the real world, you won't even know what a cars true limits are if you haven't spend some time with it.
Yes, but in the absence of an objective standard to compare my performance to like a lap times by a pro driver, I can't really tell you how far I pushed the car besides saying "a decent pace". I was not driving so slow that the car was completely docile, the steering wheel was rocking about in a way I don't see too often in GT5.

Either way, I do feel that cars in GT are easier to master, and require much less time to push to the limit. Even if it takes months to master a single real car, that doesn't neccessarily transfer to GT5.

See, that's what I don't get. I haven't played GT5 much since its release. However, I could afford basically anything I wanted, unless F1 cars and LMPs. You can prepare yourself for almost any kind of racing fairly easily, so this 'unlock everything' debate feels a lot like people just want to have everything in the game for the sake of, you know, having it.

Well what is wrong with that? It's not my goal; I actually want to drive all 1000, but if people just want them, why not give those people the cars?

If by "afford anything you wanted" you mean 1 or two cars, sure. If GT's credit system were so broken that even that was difficult, no one at all would support it. However, I want to race in a variety of different series, and I don't feel as though it takes longer to learn cars [by that I mean be competitive online] than it does to earn them. I certainly cannot afford everything that I want quickly, and I don't see why I'm wrong for wanting more than you.

From before, it seems like you would answer that I'm impatient and/or selfish. But is that really the case? It's as if anyone who expects to be given a simulator (not necessarily GT) with 1000 cars to do as they please in wrong.

It's just that you don't need those real life-ruining amounts of time to get yourself as many cars as you could ever 'master'. What's the point in complaining abouut not having 1000 cars at your disposal if you only have the time to drive 100 of them anyways?
But which 100? And no matter how many or how little the number of cars I can master, I still have to earn them. That's time spent not mastering them, which makes it times wasted and that time wasted further limits how many I can reasonably master. So basically:

Current way
-Time is spent on racing and online
-unlocking times takes away from racing time
-if player doesn't enjoy unlocking, unlock times also takes away from fun
-this makes unlocks less than worthless for some subset of players

Open game way
-100% of time is devoted to racing, if the player chooses
-this allows for quicker development of skill, or more that the player can hope to master

And I disagree with you that the game gives me enough credits to get as many cars as I could possibly master.

This I can agree with. I think reworking the UCD woould be the better solution, though.
Well, at least we agree on something. However, might I ask why reworking the UCD would be a better solution? I obviously don't enjoy A-Spec or credits. I assume that reworking the dealership would mean I'd still have to earn money. Why would that make reworking UCD better than having an open game in my case?

See, I said that quuite early on. There's a fistful of disciplines that are hard to come by. Which makes this whole issue kinda overblown, if you're asking me. Anyways, just doing the seasonal events award you with such a load of credits that you don't need to grind much even for Group C racing. The newest seasonals are in the neighboorhood of 4 million credits in payouts if you finish them. And they can be done in, what, 30 minutes?
And this actually kinda proves my point; if there's about one goal you can't achieve within ~5 hours of gameplay, than it can't be as bad as people make it out to be.
But you seem to think that's it wrong to have multiple goals. At some point, you call someone out at wanting too much, but why? What makes that limit so?

Yeah, you need a combination of the most expensive classes available in GT5 to actually make grinding absolutely necessary. Yeah, it's clearly incredibly bad!
It is, because I shouldn't have to grind at all. It's not fun, it doesn't help me as a player, it doesn't make the AI able to drive, and it doesn't make online better. It has no purpose to me, so as far as I can tell, it's valueless. And you don't need a combination. Like I said, Group C alone costs more than the seaonsals payout, even the latest ones. I brought up the combination thing because I feel that gunning to master those groups of cars is realistic in GT. A player can do it in a reasonable amount of time, minus the grinding time needed to acquire the cars perhaps.

Aside from completely debunking the whole idea of the game. That's all there is to it. The idea is to start of slow and weak and improve over time. Why would someone buy a game if that person doesn't want to play it? :dunce:
The idea is that the player bought the game and can do whatever. I see no reason to oppose an addition to a game unless that addition takes away from some other feature. Also, you said "the idea is..." but then went on to say if you don't play that way, you aren't playing the game. I disagree. Yes, the idea might have been X, but the player can do Y, Z, or λ and still be playing the game.

A while ago, there was a heated thread about rewind in GT, you might remember this, though I don't remember if you took part. I wasn't against rewind, afterall it doesn't change the game at all since I'd be able to not use it. The only reason I could think of to keep it out of the game was time spent programming it, as it's not as important as creating good racing physics and some other things.

How someone plays a game doesn't bother me. GT5P had arcade physics. I didn't like them, so what I did was not go to beginner races. Problem solved. An RPG example would be Demon's Souls. I played it once "properly" because the game was supposed to be hard. Turns out it's just scripted, so the second time it's much easier, even in NG+. So I focused on pvp which was extremely fun and actually challenging, and duped away item after item. You, or some other RPG single player fan might say I missed the point of the game. All I know is, I was having the most fun out of the game, and it doesn't cost you single player guys a thing.






Now, after all that said, I do see where you're coming from (partially). But if a player couldn't get to all of GT5 even with unlocks removed, then why do we need unlocks limiting us in the first place? The game's content will do that on its own according to you.

Also, if the player's time is limited, why limit further by making him do things that don't let him go further to his goal? If someone wants to master 3 different classes of race car, why does he need to do three weeks worth of seasonals? You say that it's impossible for him to put in the time to master them, but maybe that's just because the player can't spend all of his time practicing.
 
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No, I don't have any right to say what PD EXPECTS gamers to do, but the original spirit of B-Spec was clearly as a break from A-Spec, and treated as such it might well take a long time to "Complete". I don't play games personally for 100% completion on all of them, or for lame trophies, awards, free stuff, or bonuses that come from beating a game as fast as I can.

Maybe in "Years"" I will be the only one still enjoying and playing GT5, with updates (GT5 Spec3? Spec4? Prologue had three major updates over two or three YEARS. And I enjoyed it for two years of relatively regular playing.)

I have yet to get any Gold or Platinum trophies since getting a PS3 3 years ago. GT5 is the first game I got a silver trophy in so I don't rush games generally. I only completed GT4 last year and played GT5P a lot. I will be enjoying GT5 as long as you if not longer but why PD lengthened the game to show the fact it lacks events is for me a strange design choice.

The defination of something impossible means it is entirely and undeniably unattainable. Attainability in weeks, months, or years, is attainability and thus possible. If you want to play the wordgame.
Impossible without grinding i.e. repeating same events over and over.

GT5 has 1000+ Cars, thats 1000+ one make races online or offline (For a total of 2000 events, just based on car count plus a single track, multiplied by all 70 or so tracks in the game.), plus something like 20million different track creator track possibilities. Plus custom events online, constantly updating seasonals for both challenge races and leaderboard challenges, plus all the licenses supported by the special events, plus, two five tier game modes with nine events each.

GT5 is a much, much, larger game.

GT4 I think had more tracks and a quite a high amount of cars. Offline events was 5 times more than GT5 I believe. Making your own events is not the same thing, next thing you will say playing 2 player mode with every car combination will give GT4 and GT5 many more thousands of events which could be said about any racing game. rFactor must be the biggest racing game out as it allows you unlimited amount of tracks and cars using your logic. GT4 is a much larger game than GT5 if you grasped the concept of what makes a game large. Every event you complete in GT4 gives 0.2% progression, in GT5 it is 1%.

You don't HAVE to do it. Nobody physically MAKES you do it.

Just like no one physically makes me play the game, but I want to complete the game. It is not my fault the game makes me do things I get bored of doing to get to the next event to have some fun.



Back to crediting system, I have yet to dupe any car, trade or receive a gift car, or duplicate yet and I have nearly 500 unique cars. By the sounds of it, it won't take too long to grind for cash for all cars. I still may be tempted to get the 20m cars from dupers though.
 
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GT4 I think had more tracks and a quite a high amount of cars. Offline events was 5 times more than GT5 I believe. Making your own events is not the same thing, next thing you will say playing 2 player mode with every car combination will give GT4 and GT5 many more thousands of events which could be said about any racing game. rFactor must be the biggest racing game out as it allows you unlimited amount of tracks and cars using your logic. GT4 is a much larger game than GT5 if you grasped the concept of what makes a game large. Every event you complete in GT4 gives 0.2% progression, in GT5 it is 1%.

Content makes a game large. Total. Content. Count.

1000+ Cars over 1000+ one make events, plus one off arcade events, single drift trials, seasonals, 70 tracks, 20 million possible track creator combinations, and two primary career modes, plus two additional (Arcade and Online), trumps GT4's Primary career plus Arcade mode, purely content speaking. I think you're failing to grasp what makes a game large.

Game completion percentage is not the size of the total content of the game. Counting the offline, A-Spec mode as the only part of the game, or even throwwing B-Spec into that, is still less then 20% content, maybe even less then 10% content.




Just like no one physically makes me play the game, but I want to complete the game. It is not my fault the game makes me do things I get bored of doing to get to the next event to have some fun.

To level 28 I never did a single event twice. To level 30 I never did a single event more then three times. And to level 33 every event I've done over has been out of enjoyment for the event OR for the "must have" cars that show up only for a couple days in the UCD.




Back to crediting system, I have yet to dupe any car, trade or receive a gift car, or duplicate yet and I have nearly 500 unique cars. By the sounds of it, it won't take too long to grind for cash for all cars. I still may be tempted to get the 20m cars from dupers though.

I've not bought a 20mil car yet, getting the Jaguar and the Ford GT 69' (not quite 20mil but close enough) for free so far. But I have bought four 4+ mil cars and watched my credits plummet, and I think I'd feel alot better in that case, then giving someone a midget....or....nothing, for a free car the game wanted me to work for.
 
Content makes a game large. Total. Content. Count.

1000+ Cars over 1000+ one make events, plus one off arcade events, single drift trials, seasonals, 70 tracks, 20 million possible track creator combinations, and two primary career modes, plus two additional (Arcade and Online), trumps GT4's Primary career plus Arcade mode, purely content speaking. I think you're failing to grasp what makes a game large.

Game completion percentage is not the size of the total content of the game. Counting the offline, A-Spec mode as the only part of the game, or even throwwing B-Spec into that, is still less then 20% content, maybe even less then 10% content.

GT4 had 700+ one make events, plus one off arcade events, single drift trials, 90+ tracks, 700+ cars that can have wheels changed, more manufacturer events than GT5 has in A-Spec and B-Spec combined plus lan mode for unlimited online events. Forza 3 trumps GT5 in size of game too, it can have millions of unique cars due to the livery editor which can be sold at the auction house and raced in time trials with many different combinations of tunes. rFactor users can make millions of cars and tracks and race in millions of series. These are all games that have GT5 beaten in terms of how large a game is. I think I grasped the concept of making your own events determines the size of the game. Can I have a medal?


Seriously I go by content, as in total number of assets such as number of cars and tracks. Game size as in how many challenges or events come on the disc from the start.

To level 28 I never did a single event twice. To level 30 I never did a single event more then three times. And to level 33 every event I've done over has been out of enjoyment for the event OR for the "must have" cars that show up only for a couple days in the UCD.

Well I never did a single event twice in A-Spec and I'm Level 34 in it with Suzuka 1000KM onwards endurance events left.

I've not bought a 20mil car yet, getting the Jaguar and the Ford GT 69' (not quite 20mil but close enough) for free so far. But I have bought four 4+ mil cars and watched my credits plummet, and I think I'd feel alot better in that case, then giving someone a midget....or....nothing, for a free car the game wanted me to work for.

I've bought many race cars so far and I plan to get them all. I'm always short of money even with the boost of Seasonal Events as I can keep on buying a new unique car as they pop up in the UCD.
 
If you don't habe an internet connection, it won't matter as you won't have 1.05 and therefore, your price money would never habe been increased.
Second, it took me, like, half an hour to make ~2.5 millions today. On a saturday afternoon. Big deal.


I'm spending 50+ hours per week at work and I've got a healthy love life as well, yet, it's still pretty darn easyy to get by in GT5. The grinding for levels sucks big time, yeah, that's true. I've said that myself quite a few times. The credit grind isn't anywhere near as bad, unless you want everything at once.


Can you get anymore melodramatic? Seriously... You can play GT5 for an hour a day, even half an hour and still progress through the game.
Okay, granted, you won't get everything as soon as you switch your console on, but, dunno, I kinda expect an adult to be able to deal with that.

See, it took me quite a while to reach lvl28 (where I'm at, currently) in A-Spec. I just don't spend much time with GT5. And still, I can do quite a lot of fun stuff.
Then again, I don't understand people that make it sound like you'd need every car and every tuning part at your disposal...

Anyways, if you think you'd have to sacrifice your real life to get anywhere in GT5, that's major BS. You'd only have to do so if you want everything right now. And in that case, any game (or hobby) will destroy your real life.

I really just don't get some people :ouch:
You want to keep your real life? Fine, take it slowly with GT. It's not an MMORPG where people will get mad if you drop in an out on the fly.


The event creator that has been mentioned several times by now would be great. Pick a track, your car and the AI's cars and be done with it.
The closer the cars, the higher the payout should be. Increased by how long that race is.

Wow never checked back on this thread. Man you guys are truly caught up with this game to the point of defending obvious engineered in time wasting by PD. You have your opinion and I have mine. I made the post because it seemed like no one was considering the opinions of those of us that still see this as a game we love but not enough to devote major time resources just to advance a level. BTW I have the upgrades so I am benefiting from the increased money and experience hence why I wish it would stay:sly:

You dont understand people like me? LOL. Some of us see zero value in grinding our life away just to be able to play a series just one level up, doing multiple hour enduro with payouts as low as 32k and weak xp etc etc. You want to jump through PD's hoops thats on you and I got no problem with that. But this is a game for the masses so everyones opinion should at least be considered hence my original post.

For the record I grind BSpec. I refuse to grind A spec. I might as well watch paint dry. Id waste even less time watching paint dry:) but Id be just as bored.
 
Yes the increased prize money was just until end of January, having said that though, couldn't you just change the date setting on the PS3 back to Jan 1 or something and then just keep changing before it reaches the 31st?

i don't know if the date of your ps3 has anything to do with it. i think the credit increase was in the patch
 
In GT1 it took about 1h 45min to make 1.000.000Cr.
In GT2 it took about 10min to make 1.000.000Cr. OK, GT2 was a bit of a special anyway.
In GT3 it took about 1h to make 1.000.000Cr if you had some luck.
In GT4 it took about 40min to make 1.000.000Cr in A-Spec.

In GT5 it takes about 45min to make 1.000.000Cr in A-Spec with the current prizes, about 1h 10min with the original ones. Seasonal Events not even included in the calculation but that would indeed take the time down to around 5min per a million credits at its peak.

Makes me wonder how some people survived back in the days of GT1 and GT3. :rolleyes:

Yeap.

I think it comes from the fact that in the past five years of gaming, people have become accustomed to "handout" style games that are easy and fast, and require little effort for maximum payoff. That, while easy, is not nearly as rewarding as working for the money.

The only thing I would like changed is the payouts on the high-level endurance races. Everything else is fine.
 
Content makes a game large. Total. Content. Count.

1000+ Cars over 1000+ one make events, plus one off arcade events, single drift trials, seasonals, 70 tracks, 20 million possible track creator combinations, and two primary career modes, plus two additional (Arcade and Online), trumps GT4's Primary career plus Arcade mode, purely content speaking. I think you're failing to grasp what makes a game large.

Game completion percentage is not the size of the total content of the game. Counting the offline, A-Spec mode as the only part of the game, or even throwwing B-Spec into that, is still less then 20% content, maybe even less then 10% content.
I just had to comment that part of a post by our biggest b-spec defender on those forums.

Content should be spread equally. 5k cars and 1 track = tons of content, but it won't make a game complete. 200 tracks and 1 car - the same story.
GT5 is the same, PD failed to balance things right. 1k cars... some people count only 200 premium tho, some tracks... nowhere to play with those cars.
If they were that focused on online, which is not true of course, because online part of that game is a big failure, except the races themselfs (which fail too, but mostly because of the players, it's not PD's fault), they could've made GT5 Online without any offline mode, except practice maybe... and get 1.5m sales at the best.
But Sony and PD couldn't let this happen of course. Insead they gave us uber short offline mode and called a game GT5, so people would buy it. I know, i bought it and i wouldn't have bought GT5 Online.

In GT1 it took about 1h 45min to make 1.000.000Cr.
In GT2 it took about 10min to make 1.000.000Cr. OK, GT2 was a bit of a special anyway.
In GT3 it took about 1h to make 1.000.000Cr if you had some luck.
In GT4 it took about 40min to make 1.000.000Cr in A-Spec.

In GT5 it takes about 45min to make 1.000.000Cr in A-Spec with the current prizes, about 1h 10min with the original ones. Seasonal Events not even included in the calculation but that would indeed take the time down to around 5min per a million credits at its peak.

Makes me wonder how some people survived back in the days of GT1 and GT3. :rolleyes:
As for that... You forgot one important thing. We could win almost every expensive car in GT4 (well, at least 75%+ of those), while in GT5 we have to buy like 90% of those. So in GT4, i actually played the game and got the same awesome cars like i can get in GT5, where i need to grind (if forget about duping/trading) on the same oval over and over again.
Besides, GT4 had b-spec option with fast-forward option for every a-spec race and the prize car were the same. So it was much faster.

Anyway... we'll see it a few days i suppose, i mean what they will do with ~10% credits boost. I don't really care tho, 2x 20m accounts are enough for me.
 
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