Will Polyphony Digital use new procedures when implementing car audio for GT5:P?

Will PD just use the same old sounds they recorded for GT4 or will they use some new procedures such as putting the cars on a dyno and collecting sound samples? Putting a car on a dyno is much more accurate because the engine is under load as it would be when moving. When PD recorded sounds for GT4 they only put mics aroung the car and revved the car in neutral. That does not make for an accurate recording. I mean the PS3 is a powerhouse why don't they take advantage of its' abilities.

GOOD AUDIO MAKES THE DRIVING GAME!
 
honestly they need to work the sound department crazy....cuz if a blue ray disc can hold like 60gb i dont see why they cant get a hold of every car they put in the car track them with great recording gear.
 
The need to use dyno sounds, and mic the cars and take them out on tracks. At this point, there is no excuse for any engine to sound like a Midi. At least the cars in GT don't sound like the leaf blowers in RR7!
 
The need to use dyno sounds, and mic the cars and take them out on tracks. At this point, there is no excuse for any engine to sound like a Midi. At least the cars in GT don't sound like the leaf blowers in RR7!

Im not gonna front some of those sounds sound they came from a midi keyboard...lol
 
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