Will the new custom gauges bear any useful info in future updates?

Discussion in 'Kazunori Yamauchi Q&A' started by EpicHeelToe, Sep 16, 2014.

  1. EpicHeelToe

    EpicHeelToe

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    I am very pleased that custom gauges have been added to the Custom Parts window in GT Auto. Although it is really nice to create an array of telemetry inside the cabin of the vehicles, there are several meters that bears very little pertinent information about the performance or stresses of the engine. Water Temperature, Oil Pressure, Oil Temperature, and Voltage seem to be there just for display and nothing else. Are any of these metrics going to be included to have any impact with the performance, physics and/or damage model in future releases? For example, will the Oil Pressure Meter generate less and less pressure as the oil viscosity continues to break down with use? Also, I noticed that the Boost gauge never dips into vacuum when the accelerator is released. Will this be corrected down the road also? What about Boost Meter functionality with Supercharged engines? There currently appears to be no functionality, which is incorrect.

    P.S. I would love to see the graphic faces of any equipped gauges to be displayed while in bumper cam view. I would especially like to the the face of the metered boost gauge replace the blank boost gauge currently shown in bumper cam view. That way we as players can enjoy the new gauge system in any view, not just the in-cabin view. Given that, the gauges may also be used in all cars, not just selected premiums.

    Arigato, Yamauchi-San.
     
    Last edited: Sep 18, 2014
  2. Streeto

    Streeto

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    I'm interested to see how much PSI I'm actually running with the boost gauges.
     
  3. EpicHeelToe

    EpicHeelToe

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    It's pretty accurate. The Nismo GT-R generates 18 PSI according to the gauge. Although I equipped a boost gauge in my boosted DC5 and it only allowed the BAR measurement. All the gauges were metric only, come to think. Although it has a stock speedometer that maxes out at 180 km/h, the aftermarket gauge is pretty useless with the max at 200 km/h. The car easily reaches 250.
     
    Last edited: Sep 20, 2014
  4. FS7

    FS7

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    Is there a list anywhere of which cars can have custom gauges installed?
     
  5. TRLWNC7396

    TRLWNC7396

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    I will flat out beg that the ability to put gauges into non-driver views be added. I get sick when racing insode s car.......
     
  6. EpicHeelToe

    EpicHeelToe

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    Here's the list
     
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  7. PaMu1337

    PaMu1337

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    I'm missing one meter: a meter that tells you how much nitrous you have left.
     
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  8. EpicHeelToe

    EpicHeelToe

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    I would love to see a Wideband Air-to-Fuel Ratio Gauge. I'm curious to see how lean or rich some of these GT tunes are running :lol:
     
    Last edited: Sep 18, 2014
  9. iCyCo

    iCyCo

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    They're different ranges that can be selected.
     
  10. Johnnypenso

    Johnnypenso Premium

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    I really want to see a new tire model in GT7 and with it, gauges for tire wear and temperature across the tire. With that, an optimal temperature for grip and wear characteristics with each tire compound so that a premium is placed on managing your tires in longer races or even across a single lap. I'd like to see outright single lap speed be less important and actually managing your overall drive becoming a top priority in longer races.
     
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  11. Grayfox

    Grayfox

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    Water temp and Battery Voltage may mean mechanical faults.
     
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  12. EpicHeelToe

    EpicHeelToe

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    Not with the DC5 Integra. There is only one selection for every gauge and they're only in Metric.
     
  13. iCyCo

    iCyCo

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    Ok, assumed it'll be the same for all cars, strange it isn't
     
  14. FS7

    FS7

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    I tried out the custom gauge feature last night and realized that I can choose the color I want for each gauge, there's a color palette with options for choosing hue, saturation & brightness.
    Why can't PD use a similar system for painting cars? That would be a million times better than the dumb paint chip system.
     
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  15. diegorborges

    diegorborges

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    I think we can have both. Having the paint chip system is actually very realistic because you can exactly match the factory colors that you want (and in the real world, the paint shops work like this) but we also could have a Custom Paint Shop or a Paint Chip factory, some place where we can develop our own colors. :)
     
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  16. FS7

    FS7

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    In real life I don't have to buy a specific car to be able to paint my car with the color I want, I can simply choose a color. Every other game I play is like that, I pick a color and paint my car, I can even paint certain parts of the car in different colors. No need to earn the colors first like in GT6.
    Having both color palette & paint chips for painting cars sounds like a good idea, being limited by the paint chip system only is a terrible idea.
     
  17. Harsk100

    Harsk100

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    The custom gauges work with premium cars only? Or they work also for standard cars?
     
  18. PaMu1337

    PaMu1337

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    Premium only (and not all premiums), as the standards have no interior to put them in.
     
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  19. TayeezSA

    TayeezSA

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  20. Wide Boy

    Wide Boy

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    I don't really count these on the whole as tuning aids more custom parts for the interior rather than the exterior.
    Been said before but interior lighting model needs improving I cant see the standard gauges half the time anyway due to deep shadow.
     
  21. alexnipi

    alexnipi

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    255
    we need more gauges like this (gear gauge) maxresdefault.jpg
    and this (drag tachometer) more bigger than actual rpm gauge vemp_0709_03_z+c1_corvette_drag_car+tachometer.jpg
     
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  22. EpicHeelToe

    EpicHeelToe

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    The Nova has only one gauge selection, but it's huge like the one pictured above. Perfect for a nice big tach, since that car lacks one. Also, all gauges should have an option for digital display, not just analog. Especially the speedometer and boost gauges.
     
    Last edited: Sep 20, 2014
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