Will there be a new GT6 branded steering wheel

  • Thread starter Thread starter NeuroticVows
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I can't believe the turn this thread has taken since I last read it. I am certain that if a

new wheel was coming we would have heard something about it by now

After read the back and forth conversation on here, I have grown a large amount of respect for you Wardez. I can fully get behind what you bring up
 
To be frank, a lot of people don't want to be challenged too much when they're playing a game. For me, I relish a challenge for sure, 'cause nothing satisfies me quite like winning a race, meeting a lap time goal, or the like. Wouldn't you agree that most people aren't like that?

You know, pick up and play types? Not a lot of people have the motivation to sit down and force themselves to get used to driving with a wheel. I have a good friend that I tried to get into wheel driving with. I let him borrow my CSR and pedals to play Forza with, after two weeks he said he much prefers to just sit back on his couch and play with a controller to relax and enjoy the game more comfortably. A majority of people, you'll know, are the same way.
I much rather play a racing game with a steering wheel , but I also agree that the people who prefer the control pad shouldn't be forced to learn to play with a wheel. My brother is completely different though. He likes a massive challenge in any racing game he plays. I just want to play a casual race , but still work for the parts I buy and the cars I buy instead of having everything handed to me on a golden platter. If everything is thrown at me for low prices with no work needed then I get bored fast because I want something to aim for.
 
I much rather play a racing game with a steering wheel , but I also agree that the people who prefer the control pad shouldn't be forced to learn to play with a wheel. My brother is completely different though. He likes a massive challenge in any racing game he plays. I just want to play a casual race , but still work for the parts I buy and the cars I buy instead of having everything handed to me on a golden platter. If everything is thrown at me for low prices with no work needed then I get bored fast because I want something to aim for.

That post was a response to me, but neither of us were asserting that people should be forced to use a wheel. I was simply challenging the statement he made earlier which implied that being easier equals more fun.

I do agree that there are many casual players that may not want a high level of difficulty. However I disagree that easy = more fun as a blanket statement. Also given that as far as console titles go Gran Turismo is considered a hardcore title. I would imagine players that want a challenge to be the majority.
 
I can't believe the turn this thread has taken since I last read it. I am certain that if a new wheel was coming we would have heard something about it by now

After read the back and forth conversation on here, I have grown a large amount of respect for you Wardez. I can fully get behind what you bring up

Likewise, appreciate it 👍

That post was a response to me, but neither of us were asserting that people should be forced to use a wheel. I was simply challenging the statement he made earlier which implied that being easier equals more fun.

I do agree that there are many casual players that may not want a high level of difficulty. However I disagree that easy = more fun as a blanket statement. Also given that as far as console titles go Gran Turismo is considered a hardcore title. I would imagine players that want a challenge to be the majority.

I meant to say an easier challenge. I definitely don't think challenge should should be eliminated. GT's designers benefit by giving their players the tools in order to make the challenge easier or harder. All I'm arguing with my blanket statement is that there are many more casual players out there, and most of them would like to make their challenge beatable in one sitting, where as you and I would crank the difficulty to the max, even if that means we have to keep trying for weeks to complete it.

So that means it's always in PD's favor to cater more apparently, while not being biased in functionality and depth, to the casual fan.

The definition of "casual" players has changed a lot as well. They're more willing to have an increased challenge these days (whole generation grown up on games want more difficulty, who would've known) but at the same time, they have jobs, school, etc. So there's a delicate balance developers need to hit. It needs to be a rewarding challenge, but not so hard as to make players feel like they're "working." That's why, as I said, on the face of things, GT needs to seem welcoming to the casual crowd but not dodge on the options that will allow players such as us to crank up the pressure for ourselves.
 
Likewise, appreciate it 👍



I meant to say an easier challenge. I definitely don't think challenge should should be eliminated. GT's designers benefit by giving their players the tools in order to make the challenge easier or harder. All I'm arguing with my blanket statement is that there are many more casual players out there, and most of them would like to make their challenge beatable in one sitting, where as you and I would crank the difficulty to the max, even if that means we have to keep trying for weeks to complete it.

So that means it's always in PD's favor to cater more apparently, while not being biased in functionality and depth, to the casual fan.

The definition of "casual" players has changed a lot as well. They're more willing to have an increased challenge these days (whole generation grown up on games want more difficulty, who would've known) but at the same time, they have jobs, school, etc. So there's a delicate balance developers need to hit. It needs to be a rewarding challenge, but not so hard as to make players feel like they're "working." That's why, as I said, on the face of things, GT needs to seem welcoming to the casual crowd but not dodge on the options that will allow players such as us to crank up the pressure for ourselves.

I found your response to me covered that fine. I was just pointing out why I originally challenged the statement in the earlier post :)
 
Ah, got it :)👍

I will add though, that I think anyone willing to buy a branded wheel just for GT is hardcore. As long as it'll work on PC though, a lot of sim racers will also be picking one up.

Something a lot of people don't realize is that most pro sim racers value simplicity and ease of use in order to have as efficient a tool as possible to go fast. Just look at Ray Alfalla, the multiple iRacing NASCAR champion (also competes in the road racing 'chip), he uses a DFGT. Using a DFGT, he was able to win himself two titles and over a hundred-thousand dollars in winnings.
 
Something a lot of people don't realize is that most pro sim racers value simplicity and ease of use in order to have as efficient a tool as possible to go fast. Just look at Ray Alfalla, the multiple iRacing NASCAR champion (also competes in the road racing 'chip), he uses a DFGT. Using a DFGT, he was able to win himself two titles and over a hundred-thousand dollars in winnings.

Greger Huttu used a DFGT iirc.

Since following this thread I'm right back into wheel and sim research. I'm strongly considering a T500 RS and TH8 RS (although I'd put a shorter shaft on it). Was tempted to go Fanatec but if I was going to I'd want the CSW, then I'd want the Clubsport pedals and shifter. It would end up too expensive for me.

Edit:Sorry that last paragraph went a little off topic. Just felt the need to share.
 
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Money is no object for me and I have tried many wheels and the T100 is far the best. I have won more than 1000 online races since April 1st with it.
 

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