Likewise, appreciate it 👍
I meant to say an easier challenge. I definitely don't think challenge should should be eliminated. GT's designers benefit by giving their players the tools in order to make the challenge easier or harder. All I'm arguing with my blanket statement is that there are many more casual players out there, and most of them would like to make their challenge beatable in one sitting, where as you and I would crank the difficulty to the max, even if that means we have to keep trying for weeks to complete it.
So that means it's always in PD's favor to cater more apparently, while not being biased in functionality and depth, to the casual fan.
The definition of "casual" players has changed a lot as well. They're more willing to have an increased challenge these days (whole generation grown up on games want more difficulty, who would've known) but at the same time, they have jobs, school, etc. So there's a delicate balance developers need to hit. It needs to be a rewarding challenge, but not so hard as to make players feel like they're "working." That's why, as I said, on the face of things, GT needs to seem welcoming to the casual crowd but not dodge on the options that will allow players such as us to crank up the pressure for ourselves.