Wondering what it takes to play?

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Hello all, I am planning on getting into some SCC racing around here as soon as my game arrives, and I was wondering, what it is that I should know about the game, as far as, where I should be so that I will have enough of the things that I need, from a certain level of accomplishment to DLC to who to contact and if I need to do a driving test in order to blend into the racing scene around here. Thanks in advance………Lefty.....
 
We have a serie of events here, usually held by Jeff (jjaisli). He's the man for you to contact.

As far as what you have to do, well, simply you have to be a clean driver and that's it!

Regarding DLC there isn't any available. However the game will download it's latest patch when you install it - those have been release quite a few to tweak some problems.
 
Hi LeftyWright69!

Coming from Shift, you'll probably find in SCC:

- The Graphics and visuals are generally sub-par
- The sound effects aren't quite as intense
- No Nurburgring :(
- The setup options and choices aren't as sophisticated
- There are NO modding options at all
- The car choices are much more limited
- There are FAR fewer people playing this game

On the other hand, you'll probably find:
- The FFB (if you're a wheel user) is very strong and feels wonderful
- There's a small deadzone but this game simulates weight balance better than any other PS3 sim I've ever played
- Real world braking distances are much more accurate
- You actually have to hit he brakes before going around corners
- The handling and physics are MUCH more realistic
- Lobby options are much better

It's good to see that there are quite a few new players joining the fray!
 
And you can actually hear people through the head set.
You'll love It lefty.
I only had 1 online session and that was In the pentathalon.
It was good fun.
And as your a clean racer lefty you should have some interesting battles after you've adjusted to the physics.
 
I'm also going to get SCC and hope to see you guys online. I'm glad there are still some people around who are up for online racing. The advantage of a small but dedicated fan base is that you don't have all these unfair drivers you find online in other racing games.

What eventually persuaded me to get this title was the release of the 'improved AI' patch I read about on the forums here. My order is placed, now I only need to wait until it arrives in the store. Apparently this game is getting pretty rare, as most Belgian stores don't order it anymore. My luck was that there was one game left at the retailer chain I'm usually going to, only not in my local store. So they need to ship it over.

Before going online I'll probably need a LOT of practice first to get used to the physics as I haven't played any other racer than Prologue the past year :sly:
 
Hello all, I am planning on getting into some SCC racing around here as soon as my game arrives, and I was wondering, what it is that I should know about the game, as far as, where I should be so that I will have enough of the things that I need, from a certain level of accomplishment to DLC to who to contact and if I need to do a driving test in order to blend into the racing scene around here. Thanks in advance………Lefty.....

Hi Lefty!

I'll echo what Jeff said above.

SCC is less visually impressive than Shift, but not by enough that it would bother anyone except kids. Whereas Shift claimed in the beginning to being "nearly a sim", Supercar Challenge is quite close to being a sim, or at least as close to one as we've seen so far. The physics in SCC are a lot more strict, more accurate feeling than Shift.

In SCC you feel the weight transfer of the car through the steering wheel. That's part of the reason I like it so much, it gives you a lot of information. The force feedback is great, better than Shift by a long way in my opinion.

One thing that threw me a little when I first started playing was the braking.

It's very difficult to tell under hard braking when the wheels have locked up. In Shift, you could hear the tires squealing and feel a vagueness in the steering under lockup. In SCC it's not as obvious. You often think you are braking correctly, only to find out that when you start your turn-in that the car still wants to go straight. It does that because the front brakes have locked up the wheels. Pumping the brakes under hard braking works well to keep the front end responsive to steering. Eventually with practice you'll figure out the point of most efficient braking without locking up the wheels, but I'm convinced the people who have the hardest time with SCC are the ones who haven't figured out the braking.


Online is better in most ways than Shift. There's no 2 minute timer, you can sit in a lobby for hours if you want to. The host can choose the track, cars, driving assists, penalties (for crashing etc,) and he can boot whoever he wants to. (A handy feature).
Where Shift is better online is simply, that it runs with a smoother framerate, but again it isn't something that I ever notice. They both have occasional lag issues, but that's outside of the games' control. There's no slowdowns or bouncing etc. in SCC.

There is a fairly steep learning curve with SCC because it's so different than most other PS3 racing games and I'd guess that more than half of the friends who have gotten the game after playing Shift or GT5p haven't been able to make the adjustment. It's hard for people to go from being good at a game like Shift or GT5p to being pathetic in SCC, but if you stick with it you'll be glad you did.

I hope some of my old Shift buddies will be able to make the transition and join us over here. :) 👍
 
Can some one fill me in about what happen to Shift servers for this "migration"?

Anyway, I agree with most of the comparisons others make about Shift and SCC. And I will advise you guys (the newcomers) that after getting used to this (and f you get its feeling) you'll will most likely store away Shift. I've sold my copy, re-buy it again for the penthatlon when the price dropped to €19, and I'm seriously thinking of selling it back again. I simply can't stand play it...

(in fact I came to the conclusion that I hate it even more than I do hate VIR...but I still HATE IT!)
 
Well, I certainly don't 'hate' Shift but in a sense, I was disappointed to the extent that it actually made me angry. And it made me angry because it had the potential to be so much more than it was and it would have needed only a few small improvements and one major re-work.

1. The physics are just very inconsistent. The cars are incredibly tail happy and yet it's relatively easy to recover. Losing the rear end on a high speed corner in real life is a nail biting, white knuckle experience. In Shift you can run the whole race taking every 2nd corner like this. The cars understeer but then turn the wheel more and instead of increasing the understeer, they turn in harder. How is this possible? It makes no sense and it ruins the game. If you drive the cars up to maybe 7/10ths, it feels pretty good. But when you push it harder is when the game falls flat. It's not as bad as Grid but it's close.

2. Get rid of that STUPID 2 minute timer in the lobby.
3. Ability for the host to boot members from the lobby.
4. Ability for the host to control or put limits on assists or running modes.
5. An actual, active leaderboard that updates either locally or online. One should not have to keep track of your laptimes with pen and paper.
6. This is maybe subject but how about AI that race you HARD but not actually DIRTY? It's mind boggling that a racing game, which Patrick Soderland was trying so hard to 'hype' as a real 'racing experience' during the build up phase, actually encourages dirty driving and punting--especially in driver duel mode. It's no wonder that public lobbies are such a mess.

I've heard comments from two very credible sources that had a chance to play with very early, pre-release builds of Shift and both independently claimed the physics were very different and much more realistic that what we ended up with in the final product. I can only assume that it was EA's decision to tone it down in a more arcade like direction in an attempt to widen it's appeal for a broader audience.

If they had kept the original physics model for the 'pro' mode and made the above changes, this game could have sold just as well and been a real hit with the sim racing community.


And yes, I'd like to know what happened with the Shift servers as well...?
 
Hi everyone!

Maybe someone know me already from the Shift League.. (Hello Manny, Lefty, Addictions, Arvore)
My SCC arrives this weekend, so I tought if there is a possibility to join you guys!
Is there an option in the game to have all the cars in online racing, or I have to go over on a Career mode first?

Thanks
 
I re-bought shift about a month ago, largely down to the supposed improved handling and the Ferrari content (only to discover that was MS exclusive)

But I just can't play it now, it feels so unconvincing and that is a shame.
All other comparisons aside, ultimately, shift just doesn't feel satisfying while playing it. It seems to me that the handling model of every car is basically the same in that it doesn't really behave like a real car.

Maybe thats why SCC seems to have a somewhat extended life, albeit small community, but anyone new who tries it seems to appreciate it.
 
bullie77;3860688]Can some one fill me in about what happen to Shift servers for this "migration"?
And yes, I'd like to know what happened with the Shift servers as well...?

Comparisons aside-You know I find Scc a much more apealing game than Shift,because it is much more closer to a sim racer than Shif,but I still enjoy both games and I think despite the numerous flaws on both,each in it's on way provide enjoyable online racing-the answer is:

Private Lobbys are down
Problem that EA ,wonder why:indiff: ,insists in ignoring despite of the efforts of some users in reporting the problem.
Only public lobby racing is available:yuck::drool:👎
And the matching system between fellow racers is pretty much like in GT5P,need to say more-remember the pentathlon?:sick: -so Shift League is on Hold
 
I re-bought shift about a month ago, largely down to the supposed improved handling (...) But I just can't play it now, it feels so unconvincing and that is a shame.
All other comparisons aside, ultimately, shift just doesn't feel satisfying while playing it. It seems to me that the handling model of every car is basically the same in that it doesn't really behave like a real car.

Exactly how I feel! Let me tell you this, last Saturday I bought (finally!) a Full HD LCD for my living room, where I run late at nights and on our events. Prologue visually it's a blast in real HD and even SCC gains a whole new level, special in colours and smoothness. 2 days ago I put in the disc of Shift to see how it goes. Quick Race on the 2000GT-R in the 'Ring - I didn't get to the Karoussel... So dumb and null the physics were :yuck: (even visually I didn't feel the difference between Full HD and SD. Only after I noticed that while GT5P and SCC runs at 1920x1080, Shift outputs 1280x768).

@Jeff: I understand you and that's why I actually HATE IT! Because up to some point you can get the feel that it actually is there, underneath a whole pile of rubbish, a proper engine. The tyre model, etc. and they purposely ruined it!

Also, why is there a auto clutch on or off option, if while in game, even with it in off, you can gear shift without pressing the clutch?!


Comparisons aside-You know I find Scc a much more apealing game than Shift,because it is much more closer to a sim racer than Shif,but I still enjoy both games

To each its own. I do however have (almost, except the hate part) the same feelings about V8SS:NC. Thw potential is there but then... ppuuuffff!!...*
 
WOW Manny was right this place is thriving and I am so pumped to get my hands on the game, I was mainly wondering how long it will take to have enough time in the game to get the resources to have the right cars and cashay in order to be able to grid a car or is it ready to go out of the box?
As far as what you have to do, well, simply you have to be a clean driver and that's it!
I don’t like touching anyone because there is always a chance that I’ll take myself out….lol…..
And as your a clean racer lefty you should have some interesting battles after you've adjusted to the physics.
Thankzzzz Add………lol…….

One thing that threw me a little when I first started playing was the braking.
It's very difficult to tell under hard braking when the wheels have locked up. In Shift, you could hear the tires squealing and feel a vagueness in the steering under lockup.
but I'm convinced the people who have the hardest time with SCC are the ones who haven't figured out the braking.

What you use your breaks ??? LOL…..

picture.php


Well it can’t be any tougher then GT5 TT , let alone all the piles of crap that I used to drive when I was younger. Try pitching an AMC Matador sideways at 60 mph 100 feet before the turn and blowing through the turn like it was a spint car….LOL……
 
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Shift seems to be very successful, and they've made their money. But from a purist point of view, it's just crap.

The physics are ridiculous; it's an outrage that anyone associate the term "racing sim" with 'Shift'. Deliberate efforts were made to make the physics less realistic, and thus keep common gamers happy and sell lots of copies - fair enough. But you can't call it a sim if efforts are made to make it less like real life, in my opinion, especially not with physics.

The big problem with the physics in Shift is the lateral grip. Every car has the same kind of charasterics; go into a corner too fast, a rotation begins (oversteer), and this rotation suddenly stops itself, even with no opposite lock. Clearly, efforts were made to make it easy to get into a slide, and easy to stay in the slide. Great. But then it can't be a "Sim".

SCC is way ahead of Shift in so many ways. It may not have the graphics, sounds etc. But the whole basis for a "racing simulation" is realistic physics, and SCC does its best to provide that.

EDIT:

So, to actually answer the question...

It takes a lot of patience at the start, because the first thing that'll hit you is how the graphics are a step down from GT and Shift. There are a few circuits which you'll probably never have raced before, so that'll take a bit of learning.

You should be able to get the offline stuff out of the way in a few days. The AI is far from special; the driving force of this game is online play. So don't be preparing for some classic offline battles or something.
 
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Come on Alan, look maybe you don't feel comfortable with pitching it sidways on asphalt but it's the funnest way to drive, at least for me, (note the picture above, he he he ) I like dirt tracking asphualt cars and that is hung out and shift imulates my style in the real world. So for me it's right up my alley, I call it " liquifying asphault "
 
Come on Alan, look maybe you don't feel comfortable with pitching it sidways on asphalt but it's the funnest way to drive, at least for me, (note the picture above, he he he ) I like dirt tracking asphualt cars and that is hung out and shift imulates my style in the real world. So for me it's right up my alley, I call it " liquifying asphault "


i recomend the 550GT in SCC, if you like to have a car that moves around at the limit, drifts and twiches, its a grate challenge.

The other variante is the 333p4, you can drive it sideways everywhere, no challenge, boring..
 
SCC is way ahead of Shift in so many ways. It may not have the graphics, sounds etc. But the whole basis for a "racing simulation" is realistic physics, and SCC does its best to provide that.

Shift was what I needed to get back into simulation racing after about 2 years away from it. Sort of a "sim" with training wheels. :lol: And so for that, and for the great online friends I made on the GTPlanet Shift forum, there's a place in my heart for Shift... just not a place in my PS3 for it anymore. :)

WOW Manny was right this place is thriving and I am so pumped to get my hands on the game, I was mainly wondering how long it will take to have enough time in the game to get the resources to have the right cars and cashay in order to be able to grid a car or is it ready to go out of the box?

I think in spite of your abilities, it'll take at least a couple of weeks for you to adjust from Shift to SCC. I know that's how long it took me at least.

In that time do the campaign or, career mode (called the Challenge Mode in the game) to unlock cars and tracks. Do yourself a favor... stay away from the Enzo. It's a nightmare unless you've got it tuned right. Buy the 348 Challenge car. It's not the sexiest thing around but it's a good handling car. Ask around here for setups. I'm sure people will be glad to help.

Well it can’t be any tougher then GT5 TT , let alone all the piles of crap that I used to drive when I was younger. Try pitching an AMC Matador sideways at 60 mpg 100 feet before the turn and blowing through the turn like it was a spint car….LOL……

Oh hell... if you're brave enough to drive a Matador, go ahead and give the Enzo a go... try it on Virginia International Raceway. :lol::lol:;)

No. I thought the GT5 TT was quite a bit harder than SCC because of a lack of feeling in the steering. I never could figure out the limits on the Stock car. :confused: But that's beside the point... Just don't put too much pressure on yourself to figure it out quickly. :)
 
I was mainly wondering how long it will take to have enough time in the game to get the resources to have the right cars and cashay in order to be able to grid a car or is it ready to go out of the box?

For offline play, and the ability to setup cars, you must unlock and buy them, through offline races online (I thought a couple of times that this game should give you credits also from online races, as GT5P).

However, online, you're able to drive any car, wether you already own it/unlock it or not. The same goes for the tracks. Some (minor variations as Silverstone national/south, ovals, Mugello sports) are locked but playable online out-of-the-box.

As the comparison with GT5TT goes, I agree that the TT "seemed" more difficult but, I think it was due mainly to the lack of "communication" in the wheel from the feedback compared to SCC. It was more "vague", if you know what I mean.

On the graphics aspects, yes its no GT5, neither Shift, BUT I personally think they're pretty clean and nice. I rather prefer them over Shift's, due to all that crap in the HUD and the colour tone in Shift, too arcadish.

I think if you've had to summarize SCC in a word, that word would be 'raw'. Raw driving, physics, cars, tracks. A (very) good think as far as I'm concerned 👍.
 
Try pitching an AMC Matador sideways at 60 mpg 100 feet before the turn and blowing through the turn like it was a spint car….LOL……

How fast is 60 miles per gallon? :):lol:

Is SCC available yet in North America?
 
Paulzx;3860719],. It seems to me that the handling model of every car is basically the same
I agree with most of the critics that people make about SHIFT.
And I fully understand the frustration of some hardcore simulation racing fans,who expected that Shift delivered the sim experience that EA promised,and it was at some point believable since the devs-SMS-had a good pedigree in that market.Despite all of the NFS franchise clearly grew in the other way-arcade handling,lots of crashes,police,NOS,etc,etc since it's earlier beginnings,with the only probabal exception to their first deliverie in the Sega Saturn(back in thed days when Sega Rally and Daytona were the references in driving games-yeah I Am that old:guilty: )

But this one I can not subscribe!I've been playing the game on regular basis since it was released and I've played most of the cars in most of the tracks...so for those who think all the cars handle the same(heck I even heard in other thread that they sounded the same:yuck: ) I suggest you pick two of the cars of the next event combo(of the GTP Shift League) and take a ride with them at the Ring(or any other Tracl as a matter of fact) so pick the Audi S3 and then take the CXX and then tell me if you feel they handle the same way.:)
One thing Is one don't liking one game and think that it's flaws are heavier than it's virtudes:tup: people are untitled to express all their bad fellings towards a game and pointing out it's(in this case many)flaws...but please do it with some objectivity:tup:
The game as enought flaws,pretty bad ones indeed(as all the other actual PS3 racing games I know of) there is no need to fabricate more:sly:
 
On a side note.......

I had fun racing with you guys last night!👍
Didn't mean to thread jack, just had to throw it out there:scared:
 
MSH
What eventually persuaded me to get this title was the release of the 'improved AI' patch I read about on the forums here.

Don't hold your breath for the AI, unfortunately it's totally rubbish. This "challenging" AI means that if you have an inner line and you are already by the side of the AI's car or even ahead of it, when the corner comes closer AI will ram into your side trying to "defend" the position. Also you will get used to very common sight of huge pile-ups in the first corners, where 80% of the AI cars smash into one and another. The weird thing is, that in FC the AI was much better. It was a tad too aggressive in same kind of situations, but it still wasn't as aggressive as it is in SCC. And there were no pile-ups in every start.
 
Don't hold your breath for the AI, unfortunately it's totally rubbish.

I read that it's definitely not great , but at least an improvement to what it used to be in SCC.
I'm about to find out soon. Got a call today that my copy arrived, so I'm getting it tomorrow :)
 
How fast is 60 miles per gallon? :):lol:

Is SCC available yet in North America?

Well out about Saragosa way, menny years ago, when we would burn all those 60 miles in one gallon, oh let me tell yah " THOSE WERE THE DAYS " ......LOL....

My dislexic fingers did it to me again.........CURSES Foild again.......

Back to it, NO I had to get out of England.....
 
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Anyone buying SCC for the AI ,even after the AI "update", is going to be sorely disappointed. They would be better off buying Ferrari Challenge, which actually does have pretty decent AI.

SCC does have a significantly better online mode than FC - so if it's an online experience you're after, it's a better bet than FC.
 
MSH
I read that it's definitely not great , but at least an improvement to what it used to be in SCC.
I'm about to find out soon. Got a call today that my copy arrived, so I'm getting it tomorrow :)

Well, you have to understand, at one point, with certain cars and certain tracks, the race would start (with you in last place), you'd reach the first corner to find that EVERY AI car in the field had missed their braking point and taken to the grass or run-off area and you were in first place before corner 2. Not much of a challenge. So in that sense, yeah it's a big improvement. :sly:
 
Anyone buying SCC for the AI ,even after the AI "update", is going to be sorely disappointed. They would be better off buying Ferrari Challenge, which actually does have pretty decent AI.

SCC does have a significantly better online mode than FC - so if it's an online experience you're after, it's a better bet than FC.

Online racing against restrained racers is what I'm all about, anything else will make you go blind. :nervous:

Offline, is playing, with your self, :lol:
 
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But this one I can not subscribe!I've been playing the game on regular basis since it was released and I've played most of the cars in most of the tracks...so for those who think all the cars handle the same(heck I even heard in other thread that they sounded the same:yuck: ) I suggest you pick two of the cars of the next event combo(of the GTP Shift League) and take a ride with them at the Ring(or any other Tracl as a matter of fact) so pick the Audi S3 and then take the CXX and then tell me if you feel they handle the same way.:)

Yes, the cars have different characteristics of course they do, they all have different performance and certain other differences but what i'm saying is that at the heart of the handling model there is something which exists in all of the cars you drive in that game, maybe it's just the exagerrated grip, i don't know, either way they all handle unrealistically, there isn't a hint of authentic handling in that game.

I wouldn't mind if the driving experience was really enjoyable, but for me, it leaves me feeling like i haven't had much influence at all in the way the cars handle, so i don't find it an enjoyable experience (especially with a wheel), but that's just my opinion - although I know a lot of others feel the same way about it
 
I agree with both Paulzx & arvore: the cars in Shift look & sound great & very distinct, & also handle in distinct ways. I find Shift pretty convincing at "regular-driving speeds", however, once you push the cars to the limit they all exhibit the same very unrealistic arcade-level of grip.

I just thought I would add that the one thing that Shift does do, that neither SCC nor GT5P do, is model the feel of wheel lock-up under braking.
 
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