Hello all, I am planning on getting into some SCC racing around here as soon as my game arrives, and I was wondering, what it is that I should know about the game, as far as, where I should be so that I will have enough of the things that I need, from a certain level of accomplishment to DLC to who to contact and if I need to do a driving test in order to blend into the racing scene around here. Thanks in advance
Lefty.....
Hi Lefty!
I'll echo what Jeff said above.
SCC is less visually impressive than Shift, but not by enough that it would bother anyone except kids. Whereas Shift claimed in the beginning to being "nearly a sim", Supercar Challenge is quite close to being a sim, or at least as close to one as we've seen so far. The physics in SCC are a lot more strict, more accurate feeling than Shift.
In SCC you feel the weight transfer of the car through the steering wheel. That's part of the reason I like it so much, it gives you a lot of information. The force feedback is great, better than Shift by a long way in my opinion.
One thing that threw me a little when I first started playing was the braking.
It's very difficult to tell under hard braking when the wheels have locked up. In Shift, you could hear the tires squealing and feel a vagueness in the steering under lockup.
In SCC it's not as obvious. You often think you are braking correctly, only to find out that when you start your turn-in that the car still wants to go straight. It does that because the front brakes have locked up the wheels. Pumping the brakes under hard braking works well to keep the front end responsive to steering. Eventually with practice you'll figure out the point of most efficient braking without locking up the wheels,
but I'm convinced the people who have the hardest time with SCC are the ones who haven't figured out the braking.
Online is better in most ways than Shift. There's no 2 minute timer, you can sit in a lobby for hours if you want to. The host can choose the track, cars, driving assists, penalties (for crashing etc,) and he can boot whoever he wants to. (A handy feature).
Where Shift is better online is simply, that it runs with a smoother framerate, but again it isn't something that I ever notice. They both have occasional lag issues, but that's outside of the games' control. There's no slowdowns or bouncing etc. in SCC.
There is a fairly steep learning curve with SCC because it's so different than most other PS3 racing games and I'd guess that more than half of the friends who have gotten the game after playing Shift or GT5p haven't been able to make the adjustment. It's hard for people to go from being good at a game like Shift or GT5p to being pathetic in SCC, but if you stick with it you'll be glad you did.
I hope some of my old Shift buddies will be able to make the transition and join us over here.

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