Worried about how standard cars will perform

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Antarctica
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So let's say I'm playing GT5, I buy myself a (example) Subaru Legacy (which is standard) and I take it on the 'ring, I'm driving and I enjoy it! (obviously). But will standard cars all have brand new driving feels or the feels from gt4 and such. (Just with roll over and collision and the new physics engine that applies to all cars). Or will they make the (example) Subaru legacy have the physics of a (example) Subaru Imprezza which is premium?? this is seriously bugging me! Any ideas how this is all supposed to work out? Because I don't want a all my standard (example) Subaru's to feel the same.
 
I'm sure they'll perform the same as premiums. I could very well be wrong, but I could've swore I read something from TGS indicating they will have the same physics model. However, I don't believe I can back that up, so your guess is as good as mine.
 
In terms of driving characteristics, standard and premium are no different. Both types are simply a bunch of numbers that are plugged into the physics engine. The difference between standard and premium is almost entirely cosmetic
 
The only difference between premium and standard cars is the 3D model. Physics are exactly the same. There is no reason whatsoever they would handle differently.
 
In terms of driving characteristics, standard and premium are no different. Both types are simply a bunch of numbers that are plugged into the physics engine. The difference between standard and premium is almost entirely cosmetic

I hope so, I don't want to take a Standard Imprezza with Turbo and a Standard Imprezza without turbo, and have them feel the same, I mean, that, for me, would be the ultimate shame for Polyphony. :guilty:
 
Why would PD think it's a good idea to have standard and premium cars perform differently? That's absurd. I take it the only differences are visually. They all should perform the same. Having them perform differently is more work for PD. Why do that?
 
So let's say I'm playing GT5, I buy myself a (example) Subaru Legacy (which is standard) and I take it on the 'ring, I'm driving and I enjoy it! (obviously). But will standard cars all have brand new driving feels or the feels from gt4 and such. (Just with roll over and collision and the new physics engine that applies to all cars). Or will they make the (example) Subaru legacy have the physics of a (example) Subaru Imprezza which is premium?? this is seriously bugging me! Any ideas how this is all supposed to work out? Because I don't want a all my standard (example) Subaru's to feel the same.
You genuinely think that the cars will handle differently simply because the interiors are rendered with less detail than some other cars!?
 
I hope so, I don't want to take a Standard Imprezza with Turbo and a Standard Imprezza without turbo, and have them feel the same, I mean, that, for me, would be the ultimate shame for Polyphony. :guilty:
To the best of my knowledge, the ONLY differences between standard and premium cars are the graphical detail, cockpits, high/low beam lights, and full damage.

Everything else is identical, meaning mechanical damage, basic visual damage, sound, and physics model. In other words, in bumper cam view you would not be able to tell the difference by handling feel alone.
 
i asked the same exact question bout a week ago or so and people told me that the "standard" car will have the new physics aswell.

Chris
 
I don't get it.

How can you look at the facts and then conclude that your worried that standard cars will be slower or have less accurate performance? I haven't seen a single piece of evidence to even remotely suggest such a thing.

The only logical explanation is that you have read too much of this forum, believed some of the half wits that post on here, and never clearly understood it.
Furthermore their is a big thread all about this topic already.

The level of non-sense is astounding.
 
I don't get it.

How can you look at the facts and then conclude that your worried that standard cars will be slower or have less accurate performance? I haven't seen a single piece of evidence to even remotely suggest such a thing.

The only logical explanation is that you have read too much of this forum, believed some of the half wits that post on here, and never clearly understood it.
Furthermore their is a big thread all about this topic already.

The level of non-sense is astounding.

I just think that we got into one big rollercoaster that will literally explode once the game hit the retail.

I presume lots of threads and OP's like this could be avoided if someone actully created big-sticky-Fact&Figures thread with all known facts/informations gathered in one place.

Although almost 95% of most questions by people who are not following the site/forum/community can be answered on official GT forum (all 3 fact-sheets - E3, GamesCom and TGS combined) I also presume that those same 95% of people have never actualy visited those forums and searched for an anwers.

I made quick-recap of all facts GT5-related on my site (it is on Croatian, so do not waste your time unles you're fluent in Croatian :)) in one-hour, while I presume it could be made even more comprehensive and informational here.

However, since nobody actually took his time and made it, topics like this will be reality in days to come, while I can't even imagine the flood of questions, points and remarks in 30 days from today.
 
To worryingly conclude that PD might have two different co-existing physics models coded into the game - one new and one copied verbatim across from GT4 - JUST because the standard cars have less polygons in their visual appearance, shows a misunderstanding of software development that I personally find very funny.
 
The physics and tire model might be the same, but standard cars might have older, less detailed and more generic "internal" specifications, especially about suspensions and the drivetrain, in addition to probably have more "guessed" values as Yamauchi once told in an interview (as in some cases technical data might not be available).

For example, a standard car might have "generic" independendent suspensions (with of course the correct and old values for suspension damping, spring hardness, toe, camber, etc. as in older games), while a premium car might have the toe and camber changes that occur under load (compression) accurately modeled due to real measurements or additional data provided by the manufacturer.

Not that it won't happen to the standard car, but it will probably have "generic", or "guessed" values for its suspension type.

So yes, in my opinion it's possible that standard cars might behave not less reastically, but less accurately compared to premium cars relatively to their real counterparts.
 
Why do people feel this urge to create threads? There's at least one other thread this could be in. Some people just seem to value the idea of having their "own" thread as opposed to just keeping the discussion where it belongs.

I don't get it.

How can you look at the facts and then conclude that your worried that standard cars will be slower or have less accurate performance? I haven't seen a single piece of evidence to even remotely suggest such a thing.

The only logical explanation is that you have read too much of this forum, believed some of the half wits that post on here, and never clearly understood it.
Furthermore their is a big thread all about this topic already.

The level of non-sense is astounding.

It was brought up in the P/S thread a while back, that we did wonder one thing about the physics between Standards and Premium: it's a fair assumption that the physics engine now has a lot more variables to calculate in GT5 than GT4. If Standards are being brought in from the latter, wouldn't they have blanks for these new values?

Of course, it's also fair to assume that to have them run, they'd need these values filled in. So PD could easily do that. It's mostly just interesting to think about, and it'd be great if we could get an idea of how much more complicated the new physics engine is.

I just think that we got into one big rollercoaster that will literally explode once the game hit the retail.

I presume lots of threads and OP's like this could be avoided if someone actully created big-sticky-Fact&Figures thread with all known facts/informations gathered in one place.

Although almost 95% of most questions by people who are not following the site/forum/community can be answered on official GT forum (all 3 fact-sheets - E3, GamesCom and TGS combined) I also presume that those same 95% of people have never actualy visited those forums and searched for an anwers.

I made quick-recap of all facts GT5-related on my site (it is on Croatian, so do not waste your time unles you're fluent in Croatian :)) in one-hour, while I presume it could be made even more comprehensive and informational here.

However, since nobody actually took his time and made it, topics like this will be reality in days to come, while I can't even imagine the flood of questions, points and remarks in 30 days from today.

Don't worry Amar, it's just the beginning; even a year after release, we'll get kids coming in here wondering where the interior view went on one of their cars ;).

(EDIT) - SHIRAKAWA actually touched on the physics issue for more eloquently than I did. Read what he wrote!
 
I'd quite like some kind of big stick with all that info in Amar. I agree with what most are saying though, I don't see PD letting their side down by skimping on physics for standard models. From what I know, PD have been pretty meticulous and thorough in their previous titles. I don't think GT5 will be any different. I hope...
 
We already have a more than big enough thread on Standard vs Premium, the last thing we need is another.


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