Would you like a GT game where you could design/build your own car?

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theufc33
I believe this was an idea Kaz floated around at some point before GT6/Sport's launch I think.

If the tools were easy to use, maybe like a free-draw on a 2D image that auto-snapped your lines to be smooth or sharp depending on the option you selected, and would generate a 3D mesh based on the drawing, I think it would be really cool if you could build your own car, select the engine, etc.

All generic if needs be. They have (or used to during GT6) have an audio system called AES which could generate audio for cars, maybe they could use that for this, so no existing engine sound would be needed, as far as I know.

Perhaps even a 3D sculpting mode with the same auto-snap type thing so you don't have to be good at sculpting to make something that looks like a car.

You input the "lines" so to speak in a 3D space, maybe with some kind of "pen" where the "ink" generates 3D meshes as you draw in a 3D space, and it'll auto-snap/refine the drawing to make a 3D model that matches your design.

Generative AI could be very useful here if it's trained on consenting data, and PD are working on procedural generation (not the same but maybe could mean they'd be more able to work on a feature like that verses starting from 0 with generative AI).

Licensing would be tricky but if you disallowed brand names to be used for the car, then it may help, or even have the feature be totally local with values for each customisable parameter, including 3D sculpt data (some kind of code pertaining to the sculpt coordinates might be best otherwise it would be very long I think) that you can write down or share in a video. Like a "formula" so to speak.

So you could make your "Ferrari in all but name" car basically and since it can't be shared online it may get around potential licensing issues. But maybe not.

Either way, even if it had to be strictly original (hard/impossible to police), it would be cool, I think.

It's not exactly what GT is known for but I think it'd really give more replayability in non-racing areas and it could also serve as a way to practice car design if you wanted to, for the intent to eventually work in design, or for fun.

Could also function as portfolio if the tools were versatile enough that your input had enough influence on the generated 3D mesh that it showed design skill even with the auto-snap/generation.
 
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Like this....
the-homer-inline4.jpg
 
I believe Kaz mentioned building our own cars at the time of the Andretti build. We’re doing that now with cosmetic and aero pieces. I’d like choices with chassis to build cars like this Chevron BTCC Junior racer or formula body styles like what’s available in the F3500.
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I can imagine something like this eventually, but not for the next game, or the one after that. The concept isn't bad, but it would have to be more comprehensive than what's available these days in the aforementioned games, or games like WRC, etc... I can't see Kaz adding such a feature in this decade.

I have always wanted to design my own car in a game, but to do so properly would be quite the undertaking. Any kind of "dumbed down" version that would be considered suitable for the masses to enjoy would likely be a bit too simplistic, and wouldn't necessarily be conducive to creating anything terribly unique. Most all "create-a-car" functionalities in games over the years have been extremely lacking, and the outcome of these tend to be incredibly generic. The idea needs to cook for a number of years before it's going to be up to a level that Kaz would even consider implementing into the GT series.
 

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