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- OLDSKOOLACURA
I'm 90% sure i'm going to get this game
If the physics don't feel good I won't even bother buying it, just as I didn't buy GRID or DIRT 1/2.
I am a huge racing fan but not much of a gamer as such, so unless it feels right I have no interest in spending 100 bucks on it![]()
Game prices in AU are ludicrous. They were set back when $100AU was about equal to $60US and haven't changed since. Buy online from the US or Asia, saves you $40 for the minor inconvenience of waiting a few days.
If the physics don't feel good I won't even bother buying it, just as I didn't buy GRID or DIRT 1/2.
I am a huge racing fan but not much of a gamer as such, so unless it feels right I have no interest in spending 100 bucks on it![]()
^ Dodgy physics? I must be playing a different game because the physics are excellent
F1 2010's physics is good as long as ALL THE ASSISTS are switched OFF, many people do not know that - TCS off, ABS off, Active Steering off, Tyre Wear on, Fuel Weight/Usage on...
^ Dodgy physics? I must be playing a different game because the physics are excellent
I guess, for me, the ONLY thing Shift had wrong was the physics.
If you say so... I also said IMO because for me it is very difficlt to judge the physics when I cant feel the cars or road surface when theres no connection to the road (bad force feedback) so if the physics are infact briliant (wich to me they do not seem to be - they seem like an upgrade on the grids openwhellers physics) then the force feedback department is even worse than I thought...
They aren't very different from Grid at all in terms of what it uses for data structure (similar to the way you can see rFactor in Shift). But they did do a lot of work on making it do F1 cars specifically (suspension model changes, changes in tickrate/input loop response, etc) to make it more capable of at least basically looking and acting like you're driving an F1 car.
... the Crazy 8 races that look more like a demolition derby.
Come on. Those tracks were intentionally demolition derbys, there was no other way to play them. They were there for people who like to smash stuff up, and if you played them as a bit of a laugh instead of for serious racing they were good fun.
I think they were a good addition to the game. Something where you can turn your brain off for a bit and just play like you're 12 years old again. It was fun to get a couple of beers in you, sit down and just go wild sliding your car around corners and trying not to get taken out on the crossover.
As long as they're not a must play part of the career (they weren't) and as long as there's not heaps of dev time devoted to them that could have been better spent elsewhere (not really) I don't see the problem.
It's obvious you enjoyed them. I personally did not.I guess it will be a case of agree to disagree or what's excusable for you might not be for me.
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It's obvious you enjoyed them. I personally did not.I guess it will be a case of agree to disagree or what's excusable for you might not be for me.
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Nobody force you to do those races in orther to progress in your career... those and the drift races I didnt do and finished the game.
I'm trying to point out that they weren't a fault with the game. They worked exactly as intended. If you didn't find that fun, that's cool, you just avoid them. I avoided the drift events, but I don't think that their inclusion is a reason to fault the game. If they were a mandatory part of progression, or detracted in some way from the part of the game you like, I could see why you'd complain.
But they don't.
Besides the physics, you are forgetting...
... the pathetically low car count.
... the lack of being able to have more then one of the same car.
... the horrible tuning.
... the Crazy 8 races that look more like a demolition derby.
... the broken credit system with nothing buy after everything was bought.
Just a start.![]()
Oh, and spent loads of time on Shift 1, and got the Platinum trophy on it before I got rid of it.