Hi,
I made the interview. Since the message has been translated from Japanese to English and then to Finnish and here back to English again I though I'd post the original Q&A of the two most talked about questions. The Japanese to English translation and any possible errors that it might have caused are of course present. Generally the interpreter that KY had seemed good. The interview was short so there was very little time for follow-up questions.
--------------
GT3 was the first GT on PS2. It had considerably less than the previous version. Are you facing the same problem with GT5. How many cars and tracks are you aiming for with the new GT5.
That's definitely so because the amount of efford it takes to make a single car in GT5 Prologue and GT5 as compared to the first GT has increased by a 180 times. And so it's now impossible for us to make 500, 600 cars like we did for the first version.
(either KY or the interpretor made an error about the amount of cars in the first GT)
So there will be less cars than in GT4?
Yea, I believe so.
Tell me about the damage system you're planning. How precise will the damage be and how will it affect driving? What do you think about the danger that in internet games realistic damage would mean that most cars would end up wrecks during a race.
Of course like you said, it's very - it's nearly impossible to make this completely precise because even a small amount of damage to a car makes it impossible to drive. So that has to be adjusted accordingly. It would most likely be more of a visual effect rather than a real physical change to the car.
I made the interview. Since the message has been translated from Japanese to English and then to Finnish and here back to English again I though I'd post the original Q&A of the two most talked about questions. The Japanese to English translation and any possible errors that it might have caused are of course present. Generally the interpreter that KY had seemed good. The interview was short so there was very little time for follow-up questions.
--------------
GT3 was the first GT on PS2. It had considerably less than the previous version. Are you facing the same problem with GT5. How many cars and tracks are you aiming for with the new GT5.
That's definitely so because the amount of efford it takes to make a single car in GT5 Prologue and GT5 as compared to the first GT has increased by a 180 times. And so it's now impossible for us to make 500, 600 cars like we did for the first version.
(either KY or the interpretor made an error about the amount of cars in the first GT)
So there will be less cars than in GT4?
Yea, I believe so.
Tell me about the damage system you're planning. How precise will the damage be and how will it affect driving? What do you think about the danger that in internet games realistic damage would mean that most cars would end up wrecks during a race.
Of course like you said, it's very - it's nearly impossible to make this completely precise because even a small amount of damage to a car makes it impossible to drive. So that has to be adjusted accordingly. It would most likely be more of a visual effect rather than a real physical change to the car.