You know what would be cool

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The car manufatures dont want to have body damage and i came up with an idea that they dont have too.......


Ok.....

Ready......

The cars parts would break down...For example, if you redline the car too much the engine would strat to maulfunstion. And there would be a bar at the top.It will start out as green and turn red slowly. And when your car breaks down for whatever reason (hitting the wall, tire damage, FLIPPING OVER, etc.) a tow truck would come and pick you up and tow you to the pits.. If the damage is significant then you would have to forfeit the race.

And another idea is that the smoke would be a little more realistic....


Tell me your Thoughts please..
 
in gt2 there was car damage but i dont think its a good idea cause in gt3 the other cars tend to hit you since there perfect drivers and follow a certain line.
 
also i dont think there should be a tow truck because if that comes by the time you get to pit stop and back you will be a lap or more behind and would loose automaticaly unless you can drive as fast a superman flies.
 
Originally posted by whitez


Tell me your Thoughts please..

I'd prefer a random chance of tire failure if I ran on red tires too long. Some of the longer races I can win only because I can run on red tires while the AI pits.

Enigine failure's not a bad idea either - and you'd have to buy a new engine if you wanted to use that car again.

Since I started playing GT3, I've also been watching Speedvision. A lot of the races are decided by mechanical failure.g

Rick
 
I guess if that happens, then you just have to reset your game and back to 18,000... Hehehe!

Car damage is good (at least for us) but think about the newbies... it could really be annoying!!! I guess a better idea is an OPTION to turn it OFF or ON... :p :p :p
 
Originally posted by secretghost007
what happens if your car breaks when your still starting out and dont have enought money to repair the engine.
They could have it where you go in "the hole" so to speak. You'd still be able to race, but all the prize money you win would go to paying off that debt. They should have it where when you're in debt, you can't buy parts or upgrades.
 
Originally posted by secretghost007
in gt2 there was car damage but i dont think its a good idea cause in gt3 the other cars tend to hit you since there perfect drivers and follow a certain line.

I wouldn't use that to define perfect, at least not when other cars are around.
 
Originally posted by secretghost007
what happens if your car breaks when your still starting out and dont have enought money to repair the engine.


Then you could take out a loan and pay it back when you are ready...
 
no, the debt keeps on going up every like 30 days and the intrest would be determined by the car


For Example: if it is a miata the the APR would be like 5% and if it was a porsche it would be about 19%

What do you think?
 
Car damage, based on my experience, is nothing more than a money sink. It's almost impossible to avoid banging your car up as a beginner, and all damage does is slow down your development.

The problem with modelling car damage in a game like GT3 is that *none* of the AI cars have to worry about it. Sure, they might get banged up in a race, but they just automatically come back fresh at the next race. You have to spend your money and your time fixing your car if you want to start at 100%. It's really just a waste.

Besides, if you model car damage, you have to model it REALISTICALLY. Now, be honest here... the first time you had a really fast car and raced with it on Tokyo 246... you NAILED that wall at the end of the front straight, right? Well, hitting something like that at the average speed you're going when you're a newbie would be FATAL to the driver, much less the car. So, think about how you'd feel to have worked up to be able to afford something like a Lotus or a Skyline, and then, because you're not quite used to the speed, LOSE the car on the first right-hander you take on a track.

Wouldn't make you too keen on playing the game more, would it?
 
Well, thats your problem if you bang it up. If you total your car then you will know better next time to drive into that corner like 150MPH...
 
Oh yeah, i got another idea

In GT4 they could make a cockpit view.That would be so cool. And every car has their own cockpit. That Would be soo cool.. Ive been wanting that since GT1
 
I don't like damage very much.
What if i am driving an endurance, got 15 minutes left to go of a 2 hour race and i drive into a wall because the slower car i wanted to lap, isn't letting me pass.
I drove 105 minutes for nothing. That would suck big time.
 
Originally posted by made in holland
I don't like damage very much.
What if i am driving an endurance, got 15 minutes left to go of a 2 hour race and i drive into a wall because the slower car i wanted to lap, isn't letting me pass.
I drove 105 minutes for nothing. That would suck big time.

Yeah...it'd be too much like real life to be fun. :-)

Rick
 
I'd rather see post-race maintenance costs than oil change requirements. Make it so that it was expensive to run race cars in every series. In-race damage to tires *does* occur (run your car into a wall, other cars, dirt, etc... your tires will burn up faster) and I'm very cool with that. Anything more extensive that had to be dealt with in the race would be terrible and turn me off to the game.

After the race, I don't care how expensive/necessary repairs are, but I would be violent if I got knocked out of a 2 hour endurance race with 5 seconds left because the AI sent a car into my side, causing one more unit of damage than the car would want to withstand. Yes, it would be more like real life, but without some form of compensation (either in the form of corporate sponsorship or winnings) from Sony or Polyphony Digital, it isn't worth the time investment to play a game that actively screws you that hard, that often.
 
Originally posted by made in holland
I don't like damage very much.
What if i am driving an endurance, got 15 minutes left to go of a 2 hour race and i drive into a wall because the slower car i wanted to lap, isn't letting me pass.
I drove 105 minutes for nothing. That would suck big time.


yeah...you got a point there,
 
Yes indeed. Damage off for the wooses. On for the brave.

If the damage was fairly dished out to the computer AI it would vastly improve one of gt3's few downpoints (how can a flat out car stick to the racing line when shunted from behind?)

Improve the opposition AI so that some have fear of death and some drive like Ayrton. That would be cool. Lap 77 at Cote D'Azur and theres Schumey screaming up from behind in his GT-One.
 
I must agree with magc8ball and say that this idea will make the game a bit bitter, I wouldnt want to paly it, Im leading by like 5 laps its almost the end of an enduro race my fingers hurt like hell, and you want my engine to blow up or something silly like that give me a break youd be the only person to buy that game! :mad:
 
yeah you got a point F1King, but you can turn off damage in any race, THAT INCLUDES the enduro races. sooo you cant say anything bad about the damage On and Off options!
 
So long as there are no mandatory damage races, then it'd be okay. I'd consider it a waste of programming resources, but if they had to do it, then I'd want it to be strictly optional. Otherwise, I'd be very likely not to buy the game and stick to my favored survival-horror genre...
 
If you made damage optional, i don't think there are a lot of ppl who would turn it on. So it would be a waste of time and programming resources.They could use that for something cooler.
 
this was a post put down by me but nobody bothered to respond, i don't know why maybe i am too pushy 😈
(Post #1)

Is it possible for gamers like us to sign a pettition, asking polyphony digital, for the upcoming gt game what ever it is to include in the game visual damage inflicted on the care in the case of an accident.
and the other thing is the inclusion of a mud track, with the ability to see the mud on the cars!!
hey the game is slick enough as it is, why not add some reall life inflictions on the car!
and since i mentioned accidents, the game should have also a repair shop in which you have to pay in order to fix, and the number of accidents would affect you'r racing liscence!!
although i guess the later one about the liscence is not supported by everybody!!
you know having rules like in reall life, for instance you can not drive the track the wrong way or you will be out of the race and peanalised, the ability to drive clean driving with no excursions out of the track or body raming into others !
and another thing thing when the car goes into the pits can th show as people changing the tires!!
in short can they make the game as close to reall life as possible.
and another thing, this guy milkmen, he is a genius i recently saw the vanquish and the clk videos of his, and i would like to tell him nice driving and thatnk you man, you just gave me a reason to be car addictive!!
in the end we the gamers are the ones who are paying for the games, and i think we have the right to demand higher quality games, eventually it all comes down to the money we are the consumers and they are the providers, so i think we have the right for better quality products, not like taht what we have is bad but it can be better!
 
I think a lot of people make the mistake of saying "most people prefer damage" without really looking into it. Most GT3 owners don't appear on these forums and a large percentage (I'd say close to half) of those here don't want mandatory damage.

Most people that buy and play GT3 (and other console games for that matter) aren't hardcore simulation fans. They're people who play the game for fun and don't want to devote 2-4 hours a day to the game or have it screw them over time and again. They want it to be fun and that's about it.

Most simulation gamers stick to PC gaming and avoid consoles for their tendency to use "arcade" style gameplay over the more realistic play expected out of simulations.

If a game gets too realistic, the fun-oriented players won't buy the game. What that means is lower budgets for programming and licensing and a game that even the simulation players won't want, regardless of the realism.

On the flip side, simulation players will buy the game because it is the peak of the genre with or without damage. If fun-oriented players and sim-oriented players will buy the game without requiring damage, then it isn't going to be in the game.

At this point, adding damage just represents additional expenditure of time and money without proportionately greater gains. Companies aren't stupid. If they can cut a cost out and not lose any market share, they'll be more than happy to do so.
 

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