Your GT5: Prologue cars are transferable to the almighty Gran Turismo 5.

  • Thread starter Thread starter SrRd RacinG
  • 125 comments
  • 21,163 views
Again, if the transfers are allowed to GT Mode, then there should be a limit based on the vehicles' performance points. So if you only pick the fastest cars from your GT PSP and Prologue garages such as the Enzo, Citroen GT, F2007, ZR1, Veyron, you'll inevitably only be able to pick a few.

You can go ahead and do that, but please don't spoil my fun.
 
You can go ahead and do that, but please don't spoil my fun.

Read my post after that. What I mean is, there should be a performance point limit which appears when you insert the game into your PS3. Say..oh....1,000 points. If this were the case, you'd probably want to be intelligent about which cars you choose.

Instead of only picking 400HP cars and above, which would spend the 1,000 points quickly, you might think about transferring over cars from different classes and countries to get the most out of it. Because afterall, if you only pick rear wheeled cars, you'll be stuck in a rut because there will be AWD races too. And there will be races for only European cars. Or American cars and so on and so forth. You know?
 
Last edited:
Or let me transfer everything and I have no problems at all.

Your system doesn't even achieve its desired goal. So what if I only transferred RWD cars? Typically, when you start a GT game and are only allowed one car, that car only has one drivetrain. And then you're limited to that car's drivetrain. I'd much rather be "stuck" with a Dodge Viper than a used 80's Supra (which is a nice car to drive, but not to grind with), or worse, some FWD economy car.
 
Or let me transfer everything and I have no problems at all.
.


Sure, if all of the cars in your garage, in total, don't exceed 1,000 points. But I'm sure it would exceed that number. So, then you couldn't carry over all of your cars.

You'd actually have to think about which cars are most important. Surely you could do that, no?
 
Well, the 1000 point limit shouldn't exist. If I have it in GT5P, I should have it GT5. Be it one Mini or 200 F1's. That way I get to have fun, and you get to create pointless artificial limits for yourself (that I guess you consider fun).
 
Well, the 1000 point limit shouldn't exist. If I have it in GT5P, I should have it GT5. Be it one Mini or 200 F1's. That way I get to have fun, and you get to create pointless artificial limits for yourself (that I guess you consider fun).


It's just speculation. Nothing confirmed. We don't even know the details yet.
 
I know, I'm just arguing why it's useless.

"Think about what cars are important"

And what would I get out of that? Nothing. I'd rather race.
 
I know, I'm just arguing why it's useless.

"Think about what cars are important"

And what would I get out of that? Nothing. I'd rather race.

It must be hard for some people to actually have to strategize.
Again, GT isn't a sprint, it's a marathon.
 
Is there even confirmation that the PP system is returning?

I thought I read somewhere awhile ago that it wouldn't be in the full game.
 
Is there even confirmation that the PP system is returning?

I thought I read somewhere awhile ago that it wouldn't be in the full game.

I am using the PP system in reference to the transferring process. Each car in GT PSP and Prologue should have a designated performance point. And when you pop in GT5 on day one, it should ask you, which cars do you want to transfer (but you'd be limited to 1,000PP).



Again, this is just an idea I had.
 
It must be hard for some people to actually have to strategize.
Again, GT isn't a sprint, it's a marathon.

For you. It's a marathon for you.

Other people do just want to jump in and drive. I don't really see how giving them the opportunity to do that affects your experience in any way whatsoever.
 
For Arcade Mode I understand your point, Imari. I totally do. I am focusing on GT Mode in this discussion, though.

I am actually in favor of having most of the cars unlocked in Arcade Mode like in FM3.
 
It must be hard for some people to actually have to strategize.
Again, GT isn't a sprint, it's a marathon.

GT is a game about racing that I want to race in.

Strategy isn't hard in GT mode, never was, Buy car, race 100 times, get faster car, race 100 more times. You find strategy in a race, where the guy in front of you is holding the perfect line, and you need to drive right at the limit analyzing everything he from right behind, calculating that perfect moment to posistion your car right where you'll be able to make a move.

That's where the strategy is, it certianly isn't in repeating race A 500 times and making $3 and getting sick of the track it's run on because your top speed is limited to 20 mph.
 
For Arcade Mode I understand your point, Imari. I totally do. I am focusing on GT Mode in this discussion, though.

I am actually in favor of having most of the cars unlocked in Arcade Mode like in FM3.

I'll concede that there are advantages to keeping GT mode in it's own little zone, untainted by previous games etc. That's mostly dependent on PD making a decent effort to make it into a progressive racing experience though.

In past GT's GT mode has been cool at the start when you have limited cash and available races. By the end it just feels very grindy, and you have what basically amounts to access to any car or upgrade you want due to excessive cash. IMO, GT needs maintenance costs or some other way of taxing the player to stop bank accounts getting out of hand, and races with finely tuned entrance requirements to create a real challenge. The races then need to be mapped out in a fashion that gives a logical progression through upgrading and buying new cars without locking you into the single car that you MUST have to compete.

It's very difficult, but that's why PD is paid the big bucks. Unfortunately, I'm not terribly optimistic that this will happen. Especially after they pretty much canned GT mode from the PSP version. In that case, I'd rather just have all the cars from the get go and slaughter the GT mode quickly.

P.S. Amen to the open Arcade mode.
 
IMO, GT needs maintenance costs or some other way of taxing the player to stop bank accounts getting out of hand, and races with finely tuned entrance requirements to create a real challenge. The races then need to be mapped out in a fashion that gives a logical progression through upgrading and buying new cars without locking you into the single car that you MUST have to compete.

GT's have had oil changes for quite some time and in GT4 also had something you had to purchase for cars with high mileage(forgot what it's called), I could see them going a bit farther and making you buy new tires every so often. I think adding an entry fee for the higher level races could also add a touch of realism as well as limit the "bank account".
 
IMO, GT needs maintenance costs or some other way of taxing the player to stop bank accounts getting out of hand, and races with finely tuned entrance requirements to create a real challenge. The races then need to be mapped out in a fashion that gives a logical progression through upgrading and buying new cars without locking you into the single car that you MUST have to compete.


P.S. Amen to the open Arcade mode.

Maintenance fees in GT5 could be possible with the damage system. But then, of course, the races would have to yield more credits. But that's an idea I've taken seriously and hope is in GT5. After the race, you can choose to ignore or fix the car with credits.
 
I think that there should be a limitation to what you can load from your GT5P or GTPSP savegames.. but, instead of being tied into PP:s, it should be tied into chosen career/physics difficulty level. Choosing novice physics would let you have more cars and money, whereas pro level would give you less money and cars. to make it even better, same kind of restriction could be applied to licenses.
 
The only car I will transfer over (if possible) is my Ford GT.
 
I feel those who transfer cars will be missing out an an element of the game that is most rewarding. Buying an old beat up Skyline/Evo/RX7 and then beating modern day equivalents is way better than starting with a Nissan GTR and a Ferrari F430 and blitzing the first half of the game.

If you just want to race, play arcade mode, it comes with a lot of cars from the start.

The beginner events don't normally take more than a couple of hours if you do them right rather than spending every scrap of cash for upgrades as a substitute for Persistance and skill.
 
I like the idea of getting a running start. In the past I have really enjoyed starting from scratch and building a car collection slowly, but in modern times its all about online racing for me. I want all cars and all tracks unlocked from the start so I can start the learning process.
 
I will start GT5 from begining I don"t want to transfer car from GT5P to GT5 then GTmode will be easy...👎
 
I only hope is not an automatic transfer since I have one of every car in GT5p and to be honest I am tempted to transfer them but I really want to start from zero with no money and no cars.
But it's great news for anyone that wants that option from the start.

But then you'll have to get a job, and work for money, minus rent and food, bills, etc, before you can even start racing. :sly:
I had to.
 
But then you'll have to get a job, and work for money, minus rent and food, bills, etc, before you can even start racing. :sly:
I had to.

Unless it's like GT3, where I didn't even buy my first car. I just golded the licenses and started with a car + all the money.

I feel those who transfer cars will be missing out an an element of the game that is most rewarding. Buying an old beat up Skyline/Evo/RX7 and then beating modern day equivalents is way better than starting with a Nissan GTR and a Ferrari F430 and blitzing the first half of the game.

If you just want to race, play arcade mode, it comes with a lot of cars from the start.

The beginner events don't normally take more than a couple of hours if you do them right rather than spending every scrap of cash for upgrades as a substitute for Persistance and skill.

Besides the fact that it's their own choice, I feel the same about people not transferring. I'm certain that I'm not missing out at all. Afterall, I've started 4 games from scratch (GT1, GT2, GT3 [unless winning license cars doesn't count], and GT5P) and everytime I'd rather have just began with a garage full of everything and billions of Cr.

But anyway, the real reason I'm interested in your post is your mention of arcade mode. If arcade let's me do whatever I want, ie I can basically recreate GT mode but without credits and everything in arcade is unlocked, then fine. I will have no need for GT mode whatsoever. However, if arcade is like past GT games with limited options, it won't be good enough. Allowing full transfer lets everyone win. I get to import cars, you can choose not to.
 
Last edited:
Transferring such powerful cars as the Z06, F40, F430, Citroen GT, GT-R, to GT Mode is very enticing. But then I think to myself: "GT5: Prologue is a separate game". And I'd rather labor for my cars because I'm sure I'll have the time to. But even if I don't, the satisfaction will be so great for me to know that I didn't transfer. It complements my real-world personality. But I know we aren't all the same and we all won't agree on this.
 
Well, that's the thing though, just like those who consider roof or chase cam to be "cheating" for some reason. This is meant to be a game for everyone. We all don't have 2000 hours a year we can devote to one single game, or gaming period. I sort of so, but I like to play a number of games. I also compose music write, and they require all kinds of time. Some people like me who have families or other time constraining things to deal with would be facing the prospect of spending years to get through the game. Many of them will want to race online, and don't want to wait six months to a year to join an A Class race with their friends.

This is why I agree with Kazunori's attitude, that having a car in Gran Turismo means owning the car, and it isn't yanked away from you when you get the next game in the series. As I said before, I'll transfer everything from Prologue, most likely, but go through the game essentially from the beginning, as if I haven't transferred a thing. If others can't or won't do that, it won't affect how I make my way through GT5 one bit. However, I will have a range of cars suited to various race classes when the guys from here want to do some online racing.
 
I want to waste hours driving cars i know i like driving. I don't want to waste hours driving cars i don't like, in order to aquire the cars i do like.
 
I was in two minds about this until this weekend...

I put aside the F2007, Amuse S2000, Mines BNR34 etc and got back in the VW Golf GTi Mk 5 that I started Prologue with. Around Fuji it was about as interesting as watching paint dry. No acceleration, no sense of speed, useless brakes, couldn't go around corners.

Sorry - I don't want to be forced to go back there. Sure the early races will need to be done with low spec cars to unlock progress, but I don't want to be doing them repeatedly to gain credits.

As others have said, I've done that with previous iterations of GT and job, family and other interests probably limit my PS3 time to a few hours per week - and I don't want to spend those hours trundling around Driving Park (or whatevcer it was called) in a 1990 Honda Civic
 
I might do it seeing as I can't find my prologue anywhere :lol: and just have them there for later when I work my way up to GTR V-Spec/F40 level from the beginnng. :)
 
I will probably transfer everything I can from both GT5P and GTPSP. I will still do the normal start from nothing, but I wouldn't mind messing with some higher performing cars if I don't feel like racing.


I'm having my cake and eating it to.
 
Back