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No they did not, hence I did not eitherThey also didn't say "Gran Turismo 4 is back"
No they did not, hence I did not eitherThey also didn't say "Gran Turismo 4 is back"
I was merely demonstrating that anyone can play at making empty "clever" quips.No they did not, hence I did not either
Which empty quip is one referring to which triggered this? 🤔I was merely demonstrating that anyone can play at making empty "clever" quips.
This old dead argument.Most players on PS5 and PS4 didn't touch those "best modes".
Doesn't mean they should remove features and QoL things such as;Polyphony Digital said "Gran Turismo is back." Not "Gran Turismo Sport is back"
No one said they should remove anything, what has been said is more solo campaign should be added. I know many people who quit this game because there is nothing for the offline player.Doesn't mean they should remove features and QoL things such as;
GT League (more specifically the variety of events)
This may not have been the best structured career admittedly, but they did a great job with the amount and selection of events. Almost every track is used and almost every car has at least one event for it. Something GT7 sorely lacks is events to use our cars in.
Track selection in SP Time trial
In Sport you could change the track directly from the Time Trial screen without having to slog through a bunch of menus.
Music in SP Time Trial
I'd probably care more for the soundtrack in GT7 if I could actually focus on it, instead of only hearing it during a race when I'm preoccupied by trying to catch the rabbit. Currently there is nothing but dead silence when doing an SP Time Trial in GT7. Music made this mode more entertaining to use.
Credit payout for SP Time Trial
I know not many people care or even remember this, but having a credit payout for doing an SP Time Trial was a good way of incentivizing players to test out cars and tracks, and it also meant that even if you were one to not care for the boring chase the rabbit events you could still progress in the game.
All cars available in Brand Central for purchase
Having all cars available to purchase whenever meant you didn't have to stress about missing out on a car if you can't afford it when it shows up in the dealership. It also meant you were given more freedom to choose your pace of progression when building your garage.
Auto-Equipping dirt tires when doing SP Time Trial on dirt track
In GT7 when you try to do an SP Time trial on a dirt track without dirt tires equipped it will force an error saying you don't have dirt tires equipped. To equip the dirt tires in GT7 you're forced to back out of all the menus and go to your garage. In Sport it would auto-equip these tires for you.
XP system
They retrofitted this into what is now the collector level. problem with collector level is that you only gain points when you buy a car. The XP was better in the sense where you gained points for racing or for doing SP Time Trials, giving a better sense of game progression ultimately.
It's not a dead argument as you have conveniently ignored the trophy for first Circuit experience which is at 55% while complete a SINGLE sport race is at drum roll 38.7%.This old dead argument.
On PS5 “In-Depth Mastery” (Finished 50 races in Sport mode.) sits at 2,4% with four other trophies (excluding platinum for obvious reasons) above it, ranked by rarity. The three photography ones along with “Three Legendary Cars”. Just a tiny, tiny bit more common is for example “Hard Work Pays Off” (Earned Gold in all licences.) and “Digging the Dirt” (Won 10 races on dirt tracks.) along with “Circuit Master” (Completed 15 tracks (all sectors) in Circuit Experience), at 3,3%, 3,5% and 5,2% respectively. Also consider for example that Circuit Master requires only 15 and you can select particularly easier ones only for example.
On PS4 In-Depth Mastery has 3,9% with five other trophies being more rare.
I guess people don’t care much for singleplayer either, huh.
My move? “The First Step to Mastery” (Completed a track (all sectors) in Circuit Experience) on PS5 is earned by 40,9% of all players, how do you mean that is an indication to a focus and participation in the single player side of things? That’s one of the most simple and easy trophies in the whole game and not even half of the players have done it. If something it says most players didn’t even bother to explore and complete basic parts of the single player and career mode. The numbers follow the same trend as most video games where percentage drop-off is quite quick after the first couple of hours of the game.It's not a dead argument as you have conveniently ignored the trophy for first Circuit experience which is at 55% while complete a SINGLE sport race is at drum roll 38.7%.
Your move
This approach has a rather big flaw... Circuit Experience does not form the 'campaign' the menu books do, which has seen a lot of players complete, part of which is unlocking sport mode... the engagement with that side seems somewhat lacking, adding credence to the perspective that this mode is not seen by the majority of people who bought the game, as a mode which engages them as much as a more traditional campaign does.My move? “The First Step to Mastery” (Completed a track (all sectors) in Circuit Experience) on PS5 is earned by 40,9% of all players, how do you mean that is an indication to a focus and participation in the single player side of things? That’s one of the most simple and easy trophies in the whole game and not even half of the players have done it. If something it says most players didn’t even bother to explore and complete basic parts of the single player and career mode. The numbers follow the same trend as most video games where percentage drop-off is quite quick after the first couple of hours of the game.
You people would perhaps have a point if “Sport Mode Debut” sat at a low single figure number and ones like “Fully Licensed” and “Circuit Master” had 60 - 80% but as we know, that is incredibly far from the truth. Instead those two are at 15,5% and 5,2% respectively.
There is a menu book that mandates you complete a circuit experience. So yes, you are forced to engage with it in the campaign.This approach has a rather big flaw... Circuit Experience does not form the 'campaign' the menu books do, which has seen a lot of players complete, part of which is unlocking sport mode... the engagement with that side seems somewhat lacking, adding credence to the perspective that this mode is not seen by the majority of people who bought the game, as a mode which engages them as much as a more traditional campaign does.
Don't recall that one, though it has been a long time since I played. Which was it? How far in to the 'campaign'?There is a menu book that mandates you complete a circuit experience. So yes, you are forced to engage with it in the campaign.
Menu book 24, Dragon Trail Gardens.Don't recall that one, though it has been a long time since I played. Which was it? How far in to the 'campaign'?
That's pretty late into the books, so can definitely see people have either dropped off the game (the menu books are pretty dull to be fair) or locked to another mode. Either way, more people have still done one circuit Experience than a Sport race. In terms of player retention it's looking pretty poorMenu book 24, Dragon Trail Gardens.
That's why there needs to be more of a cry out from the community.Sport mode is always the same races. Always gr3 or gr4.
Always the same tracks.
Not enough variety.
Honestly I wholeheartedly agree with this take. GT7 is a wonderful game if you have the right mindset. If you actively choose not to chase the incredibly expensive and actually pretty useless high-roller classic cars, the game becomes so much more enjoyable.Ah you can always trust gamers on the internet to be relentlessly negative.
Personally I love GT7 very much. I only bought the game a few months ago but I can't imagine getting bored any time soon, there aren't enough hours in the day for everything I want to do and I'm nowhere near completing the collection. I still haven't managed gold on all the S licence tests and I've not even tried the Human Comedy races yet.
I do think it's a game where the right mindset is needed. There's really no need to grind the same 3 events all day every day in order to buy every car as quickly as possible, why not take your time to enjoy the cars that you do have and build the collection slowly? Paint them, tune them, test them, race them. Then buy another one if you have the credits. Yesterday all I did was spend some time with some neglected cars in my garage, it was wonderful, and I'm looking forward to taking them into the lobbies and trying them against other people.
It's not really the fault of the game if you refuse to engage with two of the game's best modes (Sport and Lobbies).
Of course, it's not perfect. The credit payouts for Daily Races are far too low, and I would certainly love some more tracks and more viable grind events. These problems do not at all detract from my enjoyment of the game though, can't wait for tonight where I plan to work on my 450pp collection, it needs some attention.
PSVR2 helps of course, if you've not tried that then you should, I could spend hours simply driving the same car around the same track, it doesn't get boring!
That's still more than the effort they've put into the singleplayer event updates.Not seeing this "focus on multiplayer" that's being bandied about in here. They change 3 races a week, often with little care for how well the combinations work and recently have been reusing old weeks combos ie. Copy and paste.
It's been asked a million times and PD will never do it. I would prefer race D to be endurance though. Anywhere from an hour to 6 hour races.There also should be more variety races in Sport, they should add a D and E section primarily for Gr 1/Gr 2 cars and VGT ones as well. That would spice things up a notch.