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No Country SpecifiedNew Mexico
Apr 02 2011, 10:43 AM #2161
SonicWagon Senior Member
Jafo

My 160 Slim has been on 24/7, ever since the remote racing started.

Mine too, I just today put it horizontal because of the thermal images hoodfield posted showing that it cooled more efficiently horizontally. I blast the vents with canned air once or twice a week and dust the entertainment center twice a week. I live in a very dusty area and it has killed a couple computers over the years.
   
 
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No Country SpecifiedMinneapolis
Apr 02 2011, 12:34 PM #2162
Shibby2142 New Member
machate-man View Post
2.0 works great, but I feel overheating will get the better of me...
what's the longest you've had your system running at one time? I have a slim 320gb and I don't want it to die
I took an extra step to go into the display dashboard and set the video output to only do 480p ... way less taxing than running at 720p or 1080p!

Also (this is pretty well known) if you are doing a 24 hour event, put the living timing screen on as there is less to render for the PS3.

Any other ideas people have feel free to post away or let me know if I am wrong somehow, lol...
   
No Country SpecifiedBuffalo, NY
Apr 02 2011, 2:19 PM #2163
IFLATLINEI Junior Member
Shibby2142 View Post
I took an extra step to go into the display dashboard and set the video output to only do 480p ... way less taxing than running at 720p or 1080p!

Also (this is pretty well known) if you are doing a 24 hour event, put the living timing screen on as there is less to render for the PS3.

Any other ideas people have feel free to post away or let me know if I am wrong somehow, lol...
It makes sense that 480 would be lass taxing on the PS3 than 720 or 1080 but how can one really be sure thats actually the case? Consoles act more like computers these days than ever but even still Im not convinced.

Anyways I just wanted to say the update to Grinder is awesome. Ive been using it alot and everyone on my friends list has benefitted. I just wish one of my friends would use it once in awhile.
   
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No Country SpecifiedMinneapolis
Apr 02 2011, 2:27 PM #2164
Shibby2142 New Member
IFLATLINEI View Post
It makes sense that 480 would be lass taxing on the PS3 than 720 or 1080 but how can one really be sure thats actually the case? Consoles act more like computers these days than ever but even still Im not convinced.

Anyways I just wanted to say the update to Grinder is awesome. Ive been using it alot and everyone on my friends list has benefitted. I just wish one of my friends would use it once in awhile.
I don't have any thermal guns but to the touch it feels much cooler. I would think it would be less taxing since it isn't rendering as many pixels during output. My lcd monitor says 740xsomething when using 480p while 1080p is 1920x1080.

To each their own I guess. It works for me.
   
Xenn's Avatar
United KingdomThe U of K
Apr 02 2011, 3:57 PM #2165
Xenn NSX Online Now!
Shibby2142 View Post
I took an extra step to go into the display dashboard and set the video output to only do 480p ... way less taxing than running at 720p or 1080p!

Also (this is pretty well known) if you are doing a 24 hour event, put the living timing screen on as there is less to render for the PS3.

Any other ideas people have feel free to post away or let me know if I am wrong somehow, lol...
There's actually more to render if you put it on the live timing screen.
   
No Country SpecifiedUSA
Apr 02 2011, 4:04 PM #2166
Downforce New Member
Checkin in real quick, it's been a great week of remote racing so far.

I'm taking out 4 drivers to do the 4 hour Nurburgring endurance.

I'll put em back in after to resume the full 6 man remote race blitz!! I have a few holes in extreme as well, like the nascar and FGT race but I'll do those during the week.
   
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No Country SpecifiedMinneapolis
Apr 02 2011, 4:08 PM #2167
Shibby2142 New Member
Xenn View Post
There's actually more to render if you put it on the live timing screen.
That so? PS3 seems to run cooler to the touch on live timing screen since the actual gameplay is in a tiny box. I would think doing all the video vs. displaying data would be easier on the system.
   
Xenn's Avatar
United KingdomThe U of K
Apr 02 2011, 4:11 PM #2168
Xenn NSX Online Now!
Shibby2142 View Post
That so? PS3 seems to run cooler to the touch on live timing screen since the actual gameplay is in a tiny box. I would think doing all the video vs. displaying data would be easier on the system.
Oh really? Just would've thought that, since there's more on the screen in that mode, there is more to render and would make the PS3 hotter.

You learn something everyday!
   
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No Country SpecifiedMinneapolis
Apr 02 2011, 4:35 PM #2169
Shibby2142 New Member
Xenn View Post
Oh really? Just would've thought that, since there's more on the screen in that mode, there is more to render and would make the PS3 hotter.

You learn something everyday!
Supposedly.

Quinn View Post
Well...

I took some measurements when running b-spec on my ps3 slim. My conclusion was that the ps3 consumed ~10 % less power when in live time screen and the view was set to track side cameras.

Also in full screen the track side camera view averaged the lowest consumption. The chase cam view consumed the most. There wasn't that much difference between the cockpit and the bumper cam views (in X2010 at least).

In short, the chase cam view in full screen took a more or less constant 86-87 W and the track side cam view in live time screen took 75-81 W depending on the amount of cars that were in the shot. Based on this, the latter option is my choice when grinding b-spec endurances from now on.
   
yonis's Avatar
United StatesSilicon Valley
Apr 02 2011, 4:51 PM #2170
yonis The Innernette!
Quinn View Post
In short, the chase cam view in full screen took a more or less constant 86-87 W and the track side cam view in live time screen took 75-81 W depending on the amount of cars that were in the shot. Based on this, the latter option is my choice when grinding b-spec endurances from now on.
Makes sense. In the track-side view, the PS3 is limiting itself to somewhere around 30fps so that it can render motion blur and depth of field.
   
No Country SpecifiedUSA
Apr 02 2011, 5:11 PM #2171
Downforce New Member
addendum: giving some love to the toyota '70 race car in the 4 hour Nur race

I should still have 2 drivers going in the remote and I'll be back on the widget in a bit, also watching NCAA, so the PS3 once again can idle happily
   
toymdngn's Avatar
United StatesCalipornia
Apr 02 2011, 9:45 PM #2172
toymdngn Gold Member
kept getting a "your drivers are all racing elsewhere!" message even though none of them were racing... manually started a remote race via PS3 and we'll see what happens.
   
Watto's Avatar
No Country SpecifiedAustralia
Apr 03 2011, 3:10 AM #2173
Watto Senior Member
I have no trouble with anyone using ALL of my drivers.

The widget tries to reserve a driver so often, you're bound to get one as soon as it becomes available (like less than 20mins). When remote racing manually, which I don't really do any more, it's annoying when you don't have a driver free. The widget resolves that problem completely.
   
yonis's Avatar
United StatesSilicon Valley
Apr 03 2011, 4:04 AM #2174
yonis The Innernette!
So I found some interesting things as I was digging around on the gran-turismo.com servers for track logos.

Their server has the directory listing disabled for the place where all the course logos are stored, so I had to find a different way to get them all.

Here's a URL for one of the images:
https://us.gran-turismo.com/common/images/gt5/remote_race/common/courselogo/6a79bdcea1ea337e9bff99eb4289e376.png

Now that filename is pretty recognizable as an MD5 hash. Through some brute-forcing, I figured out that the hashes were of a simple naming pattern. I saw names like "sarthe," "route5," "laguna," "daytona," and so on. But, I wondered why they were using hashes for these. Couldn't they use the names themselves, or simple numbers?

So I did some Googling and I came across this list of track codes. I converted that entire list back into MD5s and downloaded the images. Here's what I found.

The following codes don't have images for them on the server, which means that the codes have changed or that some of the tracks have been abandoned:
Code:
fisco_old
fisco_slalom
infineon_nascar
motegi_east
motegi_west
oval
sarthe24
suzuka_west
testcourse
And here are course logos for tracks which would be new to GT5. Logo on the left, code on the right:
: 20r60r
: apricot
: assisi
: capri
: grandcanyon
: hongkong
: icerace
: infineon
: kashiwa
: lasvegas
: midfield
: motegi
: newyork
: paris_rally
: paris_tarmac
: seattle
: seoul
: smtsouth
: tahiti_maze
: valencia
: yosemite
: yosemite_dirt
: yosemite_dirt_mini
: yosemite_dirt_short

It could be that they were just uploading images for all the race codes they had, and that these images were just dumped on the server as a batch. But what's exciting about this is that there is a hope that perhaps these tracks could make it into GT5 in the future.

EDIT: Found another:

: super_speedway

EDIT 2: Our friendly neighborhood squadjot has found two more track logos!

: campo
: grandcanyon_north
Last edited by yonis; Apr 19 2011 at 5:37 PM. Reason: squadjot found us two more tracks!
   
SHIRAKAWA Akira's Avatar
No Country SpecifiedRome Circuit
Apr 03 2011, 4:41 AM #2175
SHIRAKAWA Akira Diamond Member
Are you able to obtain GT5 and GT5P track codes from that? That would be interesting to know.
   
yonis's Avatar
United StatesSilicon Valley
Apr 03 2011, 4:50 AM #2176
yonis The Innernette!
SHIRAKAWA Akira View Post
Are you able to obtain GT5 and GT5P track codes from that? That would be interesting to know.
Like I said, I just used the codes in this list. Despite having a blu-ray drive in my machine, I don't have the skills required to look at the contents of the GT5/GT5P discs and thus can't get an up-to-date list.
   
SHIRAKAWA Akira's Avatar
No Country SpecifiedRome Circuit
Apr 03 2011, 4:54 AM #2177
SHIRAKAWA Akira Diamond Member
In the post above (differently than in the master track list thread) I meant if it's possible to reverse-engineer by brute force hash codes from remote spec image filenames in the officical website in order to obtain GT5 tracks codenames. Is this possible for you (I assumed it is since you figured out a few names by yourself. But probably that's because I haven't understood properly what you did in order to do that) ?
   
the_greeze's Avatar
Apr 03 2011, 6:21 AM #2178
the_greeze Cookin' on gas!
Interesting find Yonis. I'd love to play El Capitan again, but in HD!
   
Xenn's Avatar
United KingdomThe U of K
Apr 03 2011, 8:20 AM #2179
Xenn NSX Online Now!
I can't see any reason why they'd be there just for the heck of it. They've got to be planning to return these courses in the future.
   
McClarenDesign's Avatar
United StatesNorman, OK, Uni
Apr 03 2011, 9:04 AM #2180
McClarenDesign Insightful, but bollocks.
Xenn View Post
I can't see any reason why they'd be there just for the heck of it. They've got to be planning to return these courses in the future.
PD can name their price! If they offer these, I'm in regardless of how much they charge. Who do I make the check payable to, Sony or PD?

Also makes me wonder if it's part of development for GT6. A week after GT5 came out, PD mentioned that they've already begun working on it, so who knows.

Yonis, again, you deserve the Nobel Prize!
   

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