Now, if you bring photos of on track captures from both games into the equation you will see what I mean about car modelling and lighting on in the actual game which you play and don't look at in menus. Both photos taken by me (I did the design on the Civic) and both were taken with only the camera options within the game.
I feel GT has won on all counts.
Nothing is, not to assume that's what you where getting at (Where you would mention some other sim that supposedly is)
Imari - Yes I know ABS doesn't work like that in real life but locking up and releasing and locking up then releasing isn't how it works either (how Forza 5 does it).
And nope. The lighting in GT4 is much more realistic and authentic compared to Forza's over sepia look.
As you see the lighting in GT4 (granted from a replay) is much more subtle and realistic whereas the one in Forza 5 has too much glare and is almost orange in look. I know it is at Laguna Seca but the GT4 picture is in the Mediterranean.
And again with the models, not to as great of an extent as Forza does.
That is the same game. Both photos are taken from Forza 5. There is no difference on track between Forza 4 and Forza 5 but off track the difference is immense.
Now, if you bring photos of on track captures from both games into the equation you will see what I mean about car modelling and lighting on in the actual game which you play and don't look at in menus. Both photos taken by me (I did the design on the Civic) and both were taken with only the camera options within the game.
I feel GT has won on all counts.
It clearly is a better model and the lighting accentuates this even more.
And a comparison in the light glare and subtle lighting GT chose over Turn 10's in-yer-face lighting.
Dude, no need to denigrate yourself. We value your opinion too, even if it's wrongThe photos are over 1000px wide. I did that as to keep the memory down on my hosting site...
My point remains that I like both games indifferent of which is better or worse.
I shall say one last thing. Opinions are like arseholes and everybody has one.
You know you've lost an argument when you're telling people that its just your opinion. Even though you're uploading large pictures like as if you are trying to give out "facts".The photos are over 1000px wide. I did that as to keep the memory down on my hosting site...
My point remains that I like both games indifferent of which is better or worse.
I shall say one last thing. Opinions are like arseholes and everybody has one.
The photos are over 1000px wide. I did that as to keep the memory down on my hosting site...
My point remains that I like both games indifferent of which is better or worse.
I shall say one last thing.
Opinions are like arseholes and everybody has one.
Now, if you bring photos of on track captures from both games into the equation you will see what I mean about car modelling and lighting on in the actual game which you play and don't look at in menus. Both photos taken by me (I did the design on the Civic) and both were taken with only the camera options within the game.
I feel GT has won on all counts.
Really? I assume you must be talkign abotu somethign other than career mode offline racing then, possibly a single race mode which I never bothered with on either game.As far as offline goes, Forza (at least 4) let you set up completely custom races to the last detail.
The AI on Forza 4? It was horrible, they were slow and they would slam you all the time plus the odd physics on FM4 would usually cause your car to spin out when the AI brake checks you or hits the front of your car. I found it extremely annoying. I actually liked the AI in GT5P and GT5 better. None of which GT or FM is a challenge unless you use a lesser car.It annihilates GT when it comes to offline racing because of that alone, and the AI is better.
Really? I assume you must be talkign abotu somethign other than career mode offline racing then, possibly a single race mode which I never bothered with on either game.
I find the career of either game to be a waste of time. I honestly can't even remember a single GT5 event. GT6 may or may not have added more interesting content, but the narration did nothing for me. At least Forza was less restrictive without levels or licenses. I could make it to the endgame races pretty quickly.The actual career mode on FM4 was boring, the races were short, the delay between races was huge, sometimes longer than the race itself and really unplayable for me. I much prefer the GT Mode in GT6 over that.
FM4 AI is way behind human speed yes, but I think it's faster than GT's. It can certainly be more aggressive, maybe overbearingly so at times, but I've been able to have good races with them with a little car tweaking. I've found it harder to make GT AI competitive.The AI on Forza 4? It was horrible, they were slow and they would slam you all the time plus the odd physics on FM4 would usually cause your car to spin out when the AI brake checks you or hits the front of your car. I found it extremely annoying. I actually liked the AI in GT5P and GT5 better. None of which GT or FM is a challenge unless you use a lesser car.
I've been away from GT online for a long time now, so I do have to go back to this. The ability to tune in lobby is as huge a plus as the ability to qualify. When it comes to racing though, Forza gives you many more options.As for online Forza 2 rules. FM3 was a big disappointment especially online and 4 still is missing several things that made FM2 so good. At least GT lets us make tweaks to our cars in a lobby.
Did he ever get to the point of showing how GT wins on car count, track count, free online play, additional content for free via updates and so on or the fact that GT6 does nto require the purchase of a new console and that our existing Forza wheel systems work on GT6 but not on FM5?
As a GT5/FM4 player, I favor FM5 even when the price is factored in. The quality means that much to me. I've personally spent a lot more than $1000 on my main sim, Digital Combat Simulator. I could have spent $60 for Ace Combat, but it would have been wasted money. The same is true between Forza and GT, though the gap between games is a lot smaller and I'm not interested in the next gen consoles at the moment.There is no comparrision for us GT5/FM4 players IMO FM5 is about $1000 where GT6 is $60 or less and has 5 times as much content
There's nothing unfair about it, it's not a school competition. They each made their own decision (be it themselves or their "superiors") on which platform they release and why, with each having its own ups and downs and these are the results we got.
Oh, wait.I want to see them compare the Nurburging in GT6 to that of Forza 5.
Ok Yes this is a good thing but is not offline racing as you must be online and have a gold subscription to run these races. This is the way I normally played FM4. I would set up an online race, max AI cars and a few friends, turn off collisions and hot lap while earning some credits and having some fun with friends. The addition of the AI cars helps a lot in terms of race payout though the AI is never a factor in the races.It's not career. I was referring to the ability to use AI opponents in multiplayer rooms, you can make a race that's AI only. I guess technically this could be counted as not being strictly offline, but as long as you had XBL you could make nearly any race imaginable in FM4.
GT5 has a few decent events, I have ran the 20 mile Willow Springs event several times and rather enjoyed it. I do wish there were more options but I like it much better than what was in FM3 and FM4. I did complete all the races in GT6, all but 3 in GT5 maybe 1/2 of the ones in FM3 and maybe 3% of the ones in FM4.I find the career of either game to be a waste of time. I honestly can't even remember a single GT5 event. GT6 may or may not have added more interesting content, but the narration did nothing for me. At least Forza was less restrictive without levels or licenses. I could make it to the endgame races pretty quickly.
It is just annoying, I find that the only challenge on FM is to get through that cluster of cars without them wiping you out and after that I just run away from them. On GT6 they are spread out a bit and the fastest car is up front so it takes longer to catch the lead car and there is less of a mess in the first corner.FM4 AI is way behind human speed yes, but I think it's faster than GT's. It can certainly be more aggressive, maybe overbearingly so at times, but I've been able to have good races with them with a little car tweaking. I've found it harder to make GT AI competitive.
We do need more options in GT lobbies for sure, I am still hoping that the community update arrives soon and adds some much needed features here.I've been away from GT online for a long time now, so I do have to go back to this. The ability to tune in lobby is as huge a plus as the ability to qualify. When it comes to racing though, Forza gives you many more options.
I did say GT5/FM4 players. which means they already have a PS3 and a 360 and some of us also own Fanatec Wheels. So to get GT6 up and running I need only to buy the game and play it. To get FM5 up and running I have to buy a console, then the best wheel they have which is apparently not as good as the one I already own and I still have to pay the subscription to live just to play, add to that the fact that they took out the tracks I spent the most time on and slashed the car list, It is a much worse buy than GT6.Both GT and Forza require a console, so no advantage there besides the PS3 being cheaper to buy. Not every potential GT6 player is going to be a pre existing PS3 owner. Also consider that any sequels to GT will probably require a console upgrade. If you're getting into Forza now, you won't need to buy 2 consoles.
I figured as much, the more I watched the more he was coming off as a fanboy of the Forza series. So it stands to reason that he would not call attention to the areas where GT6 destroys FM5 in a big way. How can you not count the variety of cars and tracks into any honest comparrision?On the video, he didn't mention those, but I think he was looking at what experience you would get out of the games. He did explicitly mention that Forza has a hardware advantage, but that's the result of PD/Sony's choice to release on GT6. Conversely, it means that GT6 releases on a cheaper console.
For me there are many factors but the biggest one was the way they pushed the Fanatec wheels for FM3 and then again for FM4 and then dropped all support for them on the new system. This is inexcusable and it means that I can not even get a wheel of equal quality to the one I have now to work on that system.As a GT5/FM4 player, I favor FM5 even when the price is factored in. The quality means that much to me. I've personally spent a lot more than $1000 on my main sim, Digital Combat Simulator. I could have spent $60 for Ace Combat, but it would have been wasted money. The same is true between Forza and GT, though the gap between games is a lot smaller and I'm not interested in the next gen consoles at the moment.
Forza isn't wrong in allowing lockup even with ABS on
Got to disagree with this. The Forza A.I. got so bad I couldn't take it anymore. Then GT6 came out, and I haven't looked back.As far as offline goes, Forza (at least 4) let you set up completely custom races to the last detail. It annihilates GT when it comes to offline racing because of that alone, and the AI is better.
GT5 has a few decent events, I have ran the 20 mile Willow Springs event several times and rather enjoyed it. I do wish there were more options but I like it much better than what was in FM3 and FM4. I did complete all the races in GT6, all but 3 in GT5 maybe 1/2 of the ones in FM3 and maybe 3% of the ones in FM4.
You do know that ABS= Anti Lock Brake not always lock brake
In other words it is to prevent the wheels from locking, I haven't driven FM5 but on 3 and 4 it was horribly wrong. GT is much better here as was FM2
Got to disagree with you on this one. The Ai in GT6, while an improvement over GT5, is still way too slow to be any sort of threat. I literally have to be driving an underpowered car just to get some sort of challenge and the chase the rabbit races involving these Ai are annoying.Then GT6 came out, and I haven't looked back.
I meant to say GT6. I did not notice that I had typed GT5Willow Springs isn't in GT5, you're confusing it with GT6.
yes I fully understand the way ABS works IRL. The gripe with Forza 3 and 4 is that the brakes will lock up and that is exactly what the ABS is supposed to prevent. And no I am not talking about the tires tryign to lock and giving little chirps that game the wheels lock up and go into a skid, the ABS does not work. You should get little chirps out of the tires as they try to lock and the ABS releases a little to allow the wheels to roll. This does not happen on FM3 or 4 they do lock up and stay locked until you release the brake or crash.Have you ever tried a hard stop in a car with ABS in real life? You know that chirping noise you get? That's the tyres locking and being released. Older ABS systems were pretty brutal about it, you really got shaken around, it was a big judder and you'd probably see black dashed lines on the road behind where you tried to stop. Modern systems are more advanced and modulate faster, but most of them still take the wheel to or very near to locking point before they release the pressure. That's the chirping as the tyre starts to slide on the road. They're just much quicker at detecting and responding to a locked wheel.
I guess it would be fair to compare a PC Sim racing game like Asseto Corsca to Gran Turismo 6, since the developers for Asseto Corsca chose to develop the game on the PC, while PD decided to develop GT6 on the PS3.
It's hard not to take in the fact when comparing GT6 and FM5 that Turn 10 had more resources to work with when developing Forza 5, due to that Xbox One is more powerful than the PS3 and 360.