Gran Turismo 7 Update 1.29 Confirmed for February 21

  • Thread starter Famine
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egg what is this !

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No, but if the cars are all driving like they're in Wreckfest then it's a failure of what they want to do with it, and it'll be criticized as a waste of time and money. If I wanted garbage driving I'd go to a public lobby too, not an AI system that's claiming to provide a realistic, competitive race.

They know how it drives. It's easily replicable and it's been trained and tested for years now. It was never going to fail spectacularly.
 
The original:
View attachment 1233354

The new one:
View attachment 1233355

Is it similar? Yes, but not the same. It's not like we have in Deep Forest when PD has built that hairpin in the last section. The new Deep Forest is like a circuit that had passed for a remodeling.
I don't know how you can put those pictures side by side and claim it isn't the same. Literally the only difference is the final sector (and maybe a slightly more curved entry to the 2nd hairpin), just like Deep Forest, just like Trial Mountain. The environment itself may be dividing opinion, but in terms of the track itself, it is unmistakeably Grand Valley.
 
I don't know how you can put those pictures side by side and claim it isn't the same. Literally the only difference is the final sector (and maybe a slightly more curved entry to the 2nd hairpin), just like Deep Forest, just like Trial Mountain. The environment itself may be dividing opinion, but in terms of the track itself, it is unmistakeably Grand Valley.
Slight correction. In terms of the circuit trace itself, it is unmistakeably (a slightly reworked) Grand Valley. In terms of the track it is not as the elevations is different, the enviroment is totally different (bland, uniform and boring). It is a different track, and that is probably why it was named Highway and not Speedway.

If I where to just drive the new track without seeing the circuit trace first I would be hard pressed to connect it to a previously existing track even if I where told it was.

I'm pretty sure if I was given free reigns to alter elevations and scenery I could make Tsukuba feel like a "new track" without altering the circuit trace.
 
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I don't know how you can put those pictures side by side and claim it isn't the same. Literally the only difference is the final sector (and maybe a slightly more curved entry to the 2nd hairpin), just like Deep Forest, just like Trial Mountain. The environment itself may be dividing opinion, but in terms of the track itself, it is unmistakeably Grand Valley.
Differences between original Trial Mountain and GT7 version: Last chicane

Differences between original Deep Forest and GT7 version: Hairpin in the last sector

These two tracks are like refurbished circuits.

Differences between original Grand Valley and GT7 version:
  • Track map
  • Track environment
  • Tunnels
  • Grand Valley was located in a valley region and now is like a seaside track

If you never ever played GT Series before GT6 or GT Sport, it doesn't makes any difference. But if you are a old school in this series (playing from the 1st version) makes a big difference.
 
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Slight correction. In terms of the circuit trace itself, it is unmistakeably (a slightly reworked) Grand Valley. In terms of the track it is not as the elevations is different, the enviroment is totally different (bland, uniform and boring). It is a different track, and that is probably why it was named Highway and not Speedway.

If I where to just drive the new track without seeing the circuit trace first I would be hard pressed to connect it to a previously existing track even if I where told it was.

I'm pretty sure if I was given free reigns to alter elevations and scenery I could make Tsukuba feel like a "new track" without altering the circuit trace.
As he was putting the layouts side by side my comment is specifically regarding the circuit layout. The elevation is different between them of course but you can't tell that from a map.

Even then, the elevations aren't that different compared to the original, actually has slightly less in the first sector than the original and then goes a slightly different way in the 2nd sector (more downhill than uphill), though the cambering and flow appears the same.

 
Differences between original Trial Mountain and GT7 version: Last chicane

Differences between original Deep Forest and GT7 version: Hairpin in the last sector

These two tracks are like refurbished circuits.

Differences between original Grand Valley and GT7 version:
  • Track map
  • Track environment
  • Tunnels
  • Grand Valley was located in a valley region and now is like a seaside track

If you never ever played GT Series before GT6 or GT Sport, it doesn't makes any difference. But if you are a old school in this series (playing from the 1st version) makes a big difference.
As above, I'm talking in that quote, specifically about the layout. The layout is slightly changed, just like Deep Forest and Trial mountain, mostly in the 3rd sector, with some other minor adjustments. When you look at those 2 layouts, you cannot see the environment, the tunnels etc. Thereby my point stands.
 
As he was putting the layouts side by side my comment is specifically regarding the circuit layout. The elevation is different between them of course but you can't tell that from a map.

Even then, the elevations aren't that different compared to the original, actually has slightly less in the first sector than the original and then goes a slightly different way in the 2nd sector (more downhill than uphill), though the cambering and flow appears the same.


Is there no difference for you when see the track map?

In your video you can see with more details about differences.
 
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Still not really understanding the payout confusion. To my knowledge PD has only adjusted the payouts that one time last year. They have not said anything else about adjusting[unless we wanna count the car valuation service]. Like we know what it is now...gotta adapt to what we're given if we're gonna make anything out of it. Otherwise we'll keep expecting something different even though it's the same situation each time, which would be the definition of insanity.
 
I don't need. If you can't see any difference just seeing the track map, i can't do nothing.
The clue is how in every post I have acknowledged the layout change, particularly the 3rd sector and the curve into the 2nd hairpin. You're claiming there's only a passing resemblance and that there's no comparison the Deep Forest which had a layout change in the 3rd sector and some other minor tweaks, when it's exactly the same layout treatment that DF and TM also had. At no point have I said or claimed that you can't see a difference.
 
I'ma say something. The last time Grand Valley looked good was GT4.

GT5 and GT6 were PS2 ports in HD, they looked awful. I rather have this version, than the old bad looking track.

The only thing iconic from OG is the blue bridge, and maybe at a stretch the last tunnel. The rest of the track is very bland imo. I have played all GT games. Best version is GT1-2 and I like this new one.
 
I'll repeat what I said about the new Grand Valley Highway 1 course from the main discussion thread here:

I honestly can get an idea of what Polyphony Digital was thinking here and I like it to some degree. They saw California's Highway 1 driving road and wanted to adapt it as a race track, it's kinda in the same vain as a lot of the fictional real-location based tracks such as Seattle Circuit, Tokyo R246, or Eiger Nordwand. PD also wanted to re-imagine Grand Valley as something different while maintaining the layout for the most part. So, this new "Grand Valley" is the result.

As a circuit, I actually enjoy it quite a bit. There's some issues on a few turns, but I think it's still a fun experience overall. I love the scenery including the bridge overlooking the ocean and seeing the various cliftsides. I like the downhill going into some of the corners and I still feel some things familiar about this track where I can see it as Grand Valley. It's just more like a rebooted version.

Though despite me saying that, I miss the original layout. I mean, over the years; the scenary of the classic layout had a charm of its own. From its grassy hills, blue bridge, fun swooping corners, and the little pond you drove by before the first tunnel. It held many classic Gran Turismo races that make it forever a favorite. With rebooting the track, Polyphony sacrificed the original in doing so. Leaving a bittersweet feeling for this experience, which I can also feel with Trial Mountain and Deep Forest.

I don't think remaking the track only without leaving the original version as an option was the best way, there's no reason that they couldn't have still remade the classic version aswell. Though that's not gonna happen given and if it were to happen, it won't be anytime soon.
While I agree with this, I'd argue the changes to Deep Forest and Trial Mountain are not as big, since the scenery stayed the same. Yes, Deep Forest got a hairpin (which actually improves the track imo), and Trial Mountain got a more technical chicane. Imagine though if Deep Forest was on some countryside road near fields, and Trial Mountain would be near a beach. They would feel way different.
 
Kinda bummed we can't stick dirt tires.on the '73 Porsche. Wanted a rally version.
not at all, its how ‘casinos’ operate to make money 🤷🏼‍♂️
but this is Polyphony Digital here. just be grateful for whatever you get, its FREE.
if you were paying to play the wheel of disappointment it’d be a different story.
The most successful casinos pay out, eventually. Welcome to business/economics 101.
 
The most successful casinos pay out, eventually. Welcome to business/economics 101.
Got a 4 star roulette ticket yesterday. Paid me 500k credits. Bought the new Porsche to complete the new menu book, got a 5 star ticket. It gave me a Porsche VGT car. So that's like 1M credits for that one. Bought the new Honda to complete the new menu book and that gave me an F1 car worth 1M credits. Overall a very successful roulette wheel and payout just for playing the game and buying the cars.
 
Grand Valley's new layout is very close to the original with the last few corners changed to resemble of the last ones from Midfield raceway. Not a bad track for GT7 me thinks. As for the new AI, I can see that it is a good start but nothing extraordinary. It took PD more than a year to make it work on 3 tracks and a few different cars, and for the 1 to 1 trial it is obvious that the AI is boosted once it gets gapped by close or over 0,2". A fake demo of an AI that isn't as good as they make it seem. My 5c.
 
I'ma say something. The last time Grand Valley looked good was GT4.

GT5 and GT6 were PS2 ports in HD, they looked awful. I rather have this version, than the old bad looking track.

The only thing iconic from OG is the blue bridge, and maybe at a stretch the last tunnel. The rest of the track is very bland imo. I have played all GT games. Best version is GT1-2 and I like this new one.
It does baffle me a bit when people talk about how GV had beautiful meadows and hills or what have you in the old version, and now is bland in comparison. It really does come off as "I haven't driven the track in 10 years, but this is what I remember."

Gleibers video shows it well. The "scenery" is some lumpy grass mounds, some trees, and then a couple of low-res flumpy mountains. The amount of closed-off tunnels certainly doesn't help either.

I get wanting "new graphics Grand Valley" rather than the re-imagining we got, but some people really need to take a step back and realise they are reminiscing, not looking objectively. You'll never convince me the top is more beautiful than the bottom here. They've done an amazing job graphically. I have the same opinions for the entire video.

1677081064870.png
 
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As he was putting the layouts side by side my comment is specifically regarding the circuit layout. The elevation is different between them of course but you can't tell that from a map.

Even then, the elevations aren't that different compared to the original, actually has slightly less in the first sector than the original and then goes a slightly different way in the 2nd sector (more downhill than uphill), though the cambering and flow appears the same.


This new Grand Valley just looks soo good! and flows better too
 
It does baffle me a bit when people talk about how GV had beautiful meadows and hills or what have you in the old version, and now is bland in comparison. It really does come off as "I haven't driven the track in 10 years, but this is what I remember."

Gleibers video shows it well. The "scenery" is some lumpy grass mounds, some trees, and then a couple of low-res flumpy mountains. The amount of closed-off tunnels certainly doesn't help either.

I get wanting "new graphics Grand Valley" rather than the re-imagining we got, but some people really need to take a step back and realise they are reminiscing, not looking objectively. You'll never convince me the top is more beautiful than the bottom here. They've done an amazing job graphically. I have the same opinions for the entire video.

View attachment 1233559
Yes, but the picture above feels like a race track, whereas the one below feels like from some kind of street course. A good example of this is the lack of kerbs in the picture below. And there are other differences too, which you can see by comparing corner by corner, pixel by pixel (won't go into the details again, plenty of comments on this thread).

While the new GV Hwy looks much prettier, it feels like a street course compared to GVS. Doesn't need to necessarily be a bad thing. But I'd say me and some other players are more like hardcore motorsport fans and/or perhaps just enjoy race tracks more than street tracks. Many tend to like tracks like Spa and Monza more than tracks like Abu Dhabi or Monaco.

Plus why did they have to change the scenery of Grand Valley Speed? Why couldn't they just release it as it was, but with better graphics and or only small track adjustments? Like they did with Deep Forest and Trial Mountain. I think the track is okay, but not as good as the OG track. They should have just released this track separately, not instead of the OG version, because I am pretty sure that's what is going to happen. PD shouldn't release original tracks, if they are going to just change the scenery that massively. We're missing out on nostalgia like with the re-release of Deep Forest and Trial Mountain in GT7 😑

That being said, good that we get new tracks and track layout feels challenging and fun in road and sports cars and also vintage race cars (back in the old days most races were done on dangerous public roads, something GV Hwy does a good job of giving a vibe of). But I would have rather hoped it was a completely new open road/street track or a conservative version of GVS with better graphics.
 
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Yes, but the picture above feels like a race track, whereas the one below feels like from some kind of street course. A good example of this is the lack of kerbs in the picture below. And there are other differences too, which you can see by comparing corner by corner, pixel by pixel (won't go into the details again, plenty of comments on this thread).

While the new GV Hwy looks much prettier, it feels like a street course compared to GVS. Doesn't need to necessarily be a bad thing. But I'd say me and some other players are more like hardcore motorsport fans and/or perhaps just enjoy race tracks more than street tracks. Many tend to like tracks like Spa and Monza more than tracks like Abu Dhabi or Monaco.

Plus why did they have to change the scenery of Grand Valley Speed? Why couldn't they just release it as it was, but with better graphics and or only small track adjustments? Like they did with Deep Forest and Trial Mountain. I think the track is okay, but not as good as the OG track. They should have just released this track separately, not instead of the OG version, because I am pretty sure that's what is going to happen. PD shouldn't release original tracks, if they are going to just change the scenery that massively. We're missing out on nostalgia like with the re-release of Deep Forest and Trial Mountain in GT7 😑

That being said, good that we get new tracks and track layout feels challenging and fun in road and sports cars and also vintage race cars (back in the old days most races were done on dangerous public roads, something GV Hwy does a good job of giving a vibe of). But I would have rather hoped it was a completely new open road/street track or a conservative version of GVS with better graphics.
Sure, I agree that it's not a race circuit anymore and I would've also preferred that - but that wasn't my point.

PS3 Grand Valley did not look good, which is what I was addressing. There's absolutely no way in this world that the scenery in GT7's rendition is "bland" compared to GT6's. You can argue many things about the circuit but once you genuinely say that 7's rendition looks bad in comparison, your memories are overshadowing reality.
 
Sure, I agree that it's not a race circuit anymore and I would've also preferred that - but that wasn't my point.

PS3 Grand Valley did not look good, which is what I was addressing. There's absolutely no way in this world that the scenery in GT7's rendition is "bland" compared to GT6's. You can argue many things about the circuit but once you genuinely say that 7's rendition looks bad in comparison, your memories are overshadowing reality.
Yeah that's true and you gotta appreciate how good the graphics are in GT7, maybe the best graphics in the car game industry atm 🤔
 
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