It means A-Spec is time consuming. A possible 200 events with 500+ races is well over 100 hours of driving.
That it is, rewards or not. However if half the game is hidden behind A-Spec, that time becomes time the player must spend in A-Spec, even if the player would want to spend that time elsewhere.
Also, what is wrong with incentives?
They shouldn't be thought of as necessary. If you need incentives to play something, the game is not enticing. That's a problem. Games exist to be enticing. I don't need an incentive to cash pay checks, because having excess money is a pretty good thing.
I think it was GTR2 that had some races preloaded and ready to go but I never contested them as I never saw any point to it. I already had all the cars, and I didnt need credits. So the only thing left to do was go online or create a few custom races that I never finished because there was no point or reward to them.
I would take that as a sign that racing itself doesn't interest you.
I dont know if I would have enough desire to do all the events.
You don't have to even do all of them though.
Do real racecar drivers race without knowing they will get a paycheck? Of course they have the desire to race, but without the incentive of pay its unlikely many will put the effort needed into it.
The payout is going to affect their standard of living, and racing isn't exactly cheap. This is not the case in the sim.
Now if these racers are wealthy or able to race without much impact on the rest of their lives, I'm sure they wouldn't need an incentive. I did not need an incentive to do FSAE, even if the incentives for not doing it (more free time, possibly better grades) were sometimes strong.
Gran Turismo has always been sort of a car collection game and many enjoy "finding/buying/catching them all". We dont dont want to do things because they are easy, but because they are hard.
Difficulty doesn't factor in. Unlocks don't add to it, they only make things take longer.
To me it sounds like you hate the general formula of video games. Have you ever considered Gran Turismo might not be for you? Theres plenty of PC sims which offer all that you're looking for. Why push the cold world of PC sims onto console racers? Every time I boot up a PC sim I'm reminded how theres never anything more then a championship or single race mode, and how empty it feels compared to a Gran Turismo game.
I do not like the poorly thought out design of many games, I'll admit that. It's hard to "appreciate" them when you've seen many other video games move on to a better formula. PC sims have the basic formula down, but do often lack console sim car counts and a few other misc features. Also, I didn't just pick up GT yesterday, I started with GT1. There are various reasons why I'm still involved with the game and why I did not go down the PC path already, although I'm leaning that way now.
I'm hoping one side will get everything right one day, because then my decision will be easy. This has not happened yet though.
Why cant Gran Turismo have unlocks and great gameplay? Why not both? And its not pointless having to unlock cars for many. Please see the above thread I linked.
I should be the one asking this question. Actually, I have. This was exactly my proposal. Leave GT Mode for the unlockers and turn the rest of the game into a PC sim. The idea was shot down. I'm still not sure why. Apparently you want to go through the process of unlocking things, but that process is so uninteresting that you would not be able to stick to it without being forced to.
Does it really end after collecting all the cars? Its no different then collecting all the building tools for Little Big Planet's editor in the game levels. It adds extra incentive to do the levels for those who are more interested in the editor. You're basically saying Little Big Planet should ship without single player levels and only the complete editor. Again many/most would disagree with you on that point.
Don't remind me. The beginning of each game was terrible. All I wanted to do was create levels, but again straight up having fun is not part of video game design it seems. I was lucky with LBP1, I copied a save and skipped the whole thing. I found the game pretty fun. LBP2 came out and saves were locked. I ended up not buying it. It wasn't just because I had to sit through the rather boring initial part of the game and have my own creativity compromised by pointless restrictions, but that certainly did not help. I mean the game was advertised as some kind of creative adventure and then you get it and you a forced to do the same thing you would do in many other games. I can't follow that.
If you posted a poll asking whether people want your Formula or the Gran Turismo Formula of the past decade+, it would certainly be a landslide.
I do not care at all, we don't need a poll to settle anything. They can do what they want as long I have the ability to jump in and actually play the game. When you can satisfy both parties, do so.