- 2,073
- Newcastle, NSW, Australia
- mrvajj
Lemme guess - Gandalf was in the boot?
Is it when your losing, but after the timer is up you cross the line 1st, so the game puts you in 1st, even though you weren't leading?
And it only exists in timed races?
Does it somehow have anything to do with that fact that it's never an even grid of AI Cars. There is always a number of cars that clearly isn't in the same PP-class as the majority. ?? I've always found that odd.
Something to do with being in a 4WD car?
Easier to drive on worn tyres or last longer by fitting Sport tyres?
I noticed you were going to use the R34 Skyline (4WD) first!?
Seeing as you done it in 157 laps and say it's not possible to win in under 163 laps, Then you must have been blocking around the whole track slowing every AI car and only had problems holding them back on the wide straights.
But then the 905 being 40s faster makes me wrong unless it was catching up from a pitstop that made it 40's behind.
There's something with those numbers...as if after 4h the A.I. changes the pattern.
And why is the R10 ahead the 905, and both behind the McLaren? Both are superior than the McLaren...right?
...I dunno, you got to give us more evidence Famine. Maybe by combining all of this previous guesses from other members.
Would it possibly have anything to do with crossing the line at the finish with no other cars close enough to cross the line before the finish times out? That's happened with my driver in B-Spec before in the 4 hour race.
Is it when your losing, but after the timer is up you cross the line 1st, so the game puts you in 1st, even though you weren't leading?
And it only exists in timed races?
The PS3 gets hot and slows down the ai?
It's... ~not saying because I know~
Gah - I was planning on doing this Sunday - hate to have a second enduro messed up---
Can you do this cheat accidently?
(Is it a vegetable...)
Lemme guess - Gandalf was in the boot?
Does it have anything to do with the new save feature? Is it somehow loading the AI back improperly.
Interesting...forget about that feature.
Let's assume that the A.I. is loaded correctly into the track in the same position and location on the track, BUUUT, pit in after that?
It's definitely has to do with the save feature. That's why the thread is called "When is it a feature, and when is it a cheat." Some people always considered saving during an endurance a cheat because it beats the purpose of an actual "Endurance."
Could it be that if you manage to learn when does the AI pit in for tires and fuel, and then you use the save feature, then you load the game and the AI doesn't pit anymore.
i did notice,i just done the 24hr sarthe for the first time,i was saving between every 10 or 20 laps depending on how much i felt like doing,my weather cycled differently each time,the first time i pitted in,the weather was heavy rain with 100% track,when i booted it up the next day it was 0% wet track and the rain was gone. im not sure how it calculates all this,but i guess its something to do with it.
Judging off of what you said, I'm assuming that the second they all pit for wet tires he saves the game and when he comes back it's dry and they're still on wets, possibly forcing yet another pit.
slighty confusing but since I did the spa seasonal using this "cheat" I reckon I have the jist of it.
Interesting. I thought it was weird when the preview screen didnt match the race a couple of times. Didnt think it had that effect though. I only suspended 3 times in that race, so I never really noticed.Okay okay! I think we're close enough to class it as having got it.
..
I actually experienced some lag - amazingly - when my router fell over and I was logged out of PSN. Ridiculous.
Can I ask you what kind of lag you are referring too?
I did my 24h LeMans race last summer, the first batch of DLC cars was released, never logged into PSN because I was afraid of corrupting my save (I already raced 10h or so).
During that time, I had a big input lag. When I gave throttle, the game would gave throttle about half a second late. Same with steering and gear changes. This almost ruined my race.
Regarding the bug, when was the first time you noticed this?
During my 24H race, I saved every 2 hours and I always checked the weather after resuming the race. The weather was always correct at the beginning, but it always falled down/raised rapidly after resuming the race. I raced with a stock audi R10 and was about 2-5s per lap faster then the Bentley at 2nd place and the gap only increased alot when the bentley pitted to late and had no fuel etc.
Btw, I also saw a car which had no fuel, but just didnt pit anymore.
That sounds similar to what Chemenu reported.
I suspect there is some "bug-stacking" going on too. I backed up my save game every 3 laps when I suspended it for this reason and I noticed some very odd effects creeping in at times - two of the AI suddenly gained a lap for no reason, splits started becoming highly variable (even accounting for the known splits-to-last-car-to-pass-it issue that you most often see in Seasonals - when your split isn't to the leader to begin with, because he started beyond that split), AI pit behaviour became unpredictable and suchlike. It seems that exploiting one bug can cause others to pop up for some reason...
I just restored a last-known-good gamesave and plugged on.
It was about 5-10 seconds of severely reduced framerate - it reminded me quite a bit of what I experienced testing the online bug with WRS staff and participants.
16th February.
That sounds similar to what Chemenu reported.
I suspect there is some "bug-stacking" going on too. I backed up my save game every 3 laps when I suspended it for this reason and I noticed some very odd effects creeping in at times - two of the AI suddenly gained a lap for no reason, splits started becoming highly variable (even accounting for the known splits-to-last-car-to-pass-it issue that you most often see in Seasonals - when your split isn't to the leader to begin with, because he started beyond that split), AI pit behaviour became unpredictable and suchlike. It seems that exploiting one bug can cause others to pop up for some reason...
I just restored a last-known-good gamesave and plugged on.
It was about 5-10 seconds of severely reduced framerate - it reminded me quite a bit of what I experienced testing the online bug with WRS staff and participants.
16th February.
That sounds similar to what Chemenu reported.
I suspect there is some "bug-stacking" going on too. I backed up my save game every 3 laps when I suspended it for this reason and I noticed some very odd effects creeping in at times - two of the AI suddenly gained a lap for no reason, splits started becoming highly variable (even accounting for the known splits-to-last-car-to-pass-it issue that you most often see in Seasonals - when your split isn't to the leader to begin with, because he started beyond that split), AI pit behaviour became unpredictable and suchlike. It seems that exploiting one bug can cause others to pop up for some reason...
I just restored a last-known-good gamesave and plugged on.
The AI cars in the 4 hour are slower than the 24hour....I chose the Audi R8 Race Car (the one based on the production model), which although a little quicker than most of the AI cars (which were all tuner cars) isn't a great car by any means. I found it to be a little light and skittish, and it has a surprisingly low straight line speed (around 176mph on the back "straight")
However despite a few "moments" I still had about a lap in hand at the end, when I deliberately (and perhaps foolishly) slowed down to let most of the field past and briefly appear to unlap themselves (have to love how PD never fully fixed that, it just seems to figure out the total race distance after)
Anyway my point is that if I had a lap in hand after 4 hours, it wouldn't be too unusual to have 6 laps or more in the bag after 24 hours, because, let's face it, the AI drivers are just really slow =)
Also I dont think famine assumed we used the exploit after the spot the difference in the first post.
This seems to happen to me when I get involuntarily signed out of PSN during seasonals. Did you get signed out when it fell over?It was about 5-10 seconds of severely reduced framerate - it reminded me quite a bit of what I experienced testing the online bug with WRS staff and participants.
R35 TC was tunedI just re-read it and that's still the impression I get, for the two pics which weren't his where Nissans won, the F1 still only completed 160 laps to his 156. I think it was meant as futher evidence of the exploit, not as a contrast.
But I can also see that whoever managed to win by that margin in the Skyline TC did so in an inferior car, so in fairness perhaps that would have only been possible with this exploit
What say you Mr Famine?
I wouldn't call my GTR superior myself I did have to do some work you know (Mine was not tuned, 518bhp, Racing Hards) If it weren't for the AI's suicide laps at the time it would have been a much closer race.Yeees I have, I still think you are missing my point. I think this exploit is an interesting find, and Famine has described it very well but I still get the impression from his first post that he is claiming the other two results screenshots are also proof of the use of this exploit (whether intentionally or not):
"The last few of that bunch are running pretty much of a muchness, but the lead AI are losing 2-6 laps (lest you think that trifling, it's 15 to 50 minutes)... How odd."
My point is that winning against the F1 etc. by several laps *without* the exploit is not so far fetched. Your confirmation that the R35 was tuned simply lends credence to this, as if it wasn't, I would certainly question such a large winning margin in such an inferior car.
The other result screen, 6 lap margin in a GT-class car which is superior to the stragglers in the field looks even more regular to me, and not evidence of this glitch/exploit. Clearly the exploit exists but I just wouldn't assume it came into play with these other drivers.