Need For Speed launched at the beginning of the month to generally favourable reviews. In GTPlanet’s own review, the game’s limited customization features and the AI rubber-banding were two of the standout criticisms. The first patch, released last week, specifically addresses both of those issues, as well as adding more content to the game, free of charge.
Need For Speed is a racing touchstone for a lot of people. Up there with Mario Kart and Gran Turismo, it is a name that crosses boundaries, recognizable to not only the driving-obsessed, but also those that don’t consider video games “their thing”. It even has the necessary cachet to attract Hollywood, delivering a movie last year starring Jesse Pinkman (a move the GT franchise looks likely to follow).
As I announced a few weeks ago, Electronic Arts invited GTPlanet to a “community day” event for their latest driving game, Shift 2: Unleashed. I took them up on the offer, and I’m eager to share my impressions of the game. There’s a lot of eyes on Shift 2 after the series’ first title, billed as a realistic simulator, was highly criticized by “sim racers” for its too-friendly physics. According to EA’s marketing, these issues have been addressed, going so far as to call it “the most realistic racer ever”.