PS3 General Discussion

tha_con
You certainly don't expect everyone to go through every post do you? :P

I think it's better as it's own topic, since a lot of people will probably not see that post and are still in the "darK" so to speak.

I agree.. hehe. Actual news should get it's own thread.. the big PS3 thread is more for general discussion about the console in my eyes.
 
Jedi2016
I agree.. hehe. Actual news should get it's own thread.. the big PS3 thread is more for general discussion about the console in my eyes.

Not to mention I've spammed it to hell, I post so much news is gone in a matter of a day :(
 
Well, it's not really a bad thing to compare PCs with consoles because the contrasts are fascinating. Generally speaking, you need two or three times the money in a PC to get an equivalent game playing experience, so consoles are generally a bargain. The games are almost always more fun on consoles. The games are usually more comprehensive and expansive on PCs, with tons of options.

Generally speaking, with each new incarnation of console, the state of the art PCs tend to look rather lame in comparison. The PCs will catch up and tend to look better, then a new generation of console will emerge and the cycle will repeat. Except maybe this time... ;)

PC games tend to have a graphic edge for about a year, then the new cards, higher horsepower CPus and faster ram and motherboards emerge, and game designers push the envelope in the direction of the new hardware. So with PC gaming, you're looking at an obsolescence cycle of two to three years before you feel like you're playing an old 486 PC.

With consoles, it's the other way around. Developers and box makers are looking at a cycle of about five years. Since that's all they get for half a decade, they get clever with coding to squeeze the most out of the console, and rather than the games looking dated, they look better every year on the same box, til the new units come out the door, which make PCs look old fashioned and low res, and the old consoles like handhelds.

I had a feeling that about the year 2000, game graphics would plateau, so that what improvements you would have are in being able to model the world more completely rather than make it any better looking. I was a few years early. You still need a heck of a box to get Toy Story quality graphics out of a game and interactively at that. But we're close. The 360 and PS3 are about what the next generation of PCs and games wil look like and behave like. They might even be better for all I know. Regardless, I love the future and what it offers us game fiends.

Oh, and Battlefield 2 single player isn't half the game. 8 bots per side, a handful of vehicles and a chopper if you're lucky on a tiny map. No wonder it runs fine on 512 megs of ram. ;)
 
tha_con
Not to mention I've spammed it to hell, I post so much news is gone in a matter of a day :(
They could also just click on the first link in the PS3 Thread. All info is updated there, so it can be easily found.

Also, clicking on my PS3 link in my signature will also get people to the first post.

All in the name of keeping this place nice and tidy.
 
rubyracer
True,True.

Is there also a truth to this, that you will also be able to plug in a keyboard and a mouse to PS3?What for when you have controller?
Duh, how else are you going to navigate the internet?

Controller for games. Keyboard and mouse for internet.
 
Playstation 3 to Use Ageia PhysX



The Playstation 3 just keeps on sounding better and better - this time with the announcement of its support for AGEIA PhysX technology - allowing for hyper realistic environments and physics in games.

"Real-time physical simulation is the new frontier in computer entertainment, and the Playstation 3 will lead the way with the help of AGEIA PhysX technology," said Dominic Mallinson, Vice President of US R&D for Sony Computer Entertainment Inc. "Our collaboration with AGEIA will provide PS3 developers with another powerful tool enabling the creation of amazingly rich and realistic interactive entertainment."

"The debut of the Playstation 3 is one of the most anticipated launches in the history of games, and we're extremely pleased that AGEIA PhysX technology will be a part of it," said Manju Hegde, founder and CEO of AGEIA. "With AGEIA PhysX technology available for PS 3, content creators will have the tools they need to create a new era in action-packed, physics-enabled games."
 
Solid Lifters
Playstation 3 to Use Ageia PhysX



The Playstation 3 just keeps on sounding better and better - this time with the announcement of its support for AGEIA PhysX technology - allowing for hyper realistic environments and physics in games.

"Real-time physical simulation is the new frontier in computer entertainment, and the Playstation 3 will lead the way with the help of AGEIA PhysX technology," said Dominic Mallinson, Vice President of US R&D for Sony Computer Entertainment Inc. "Our collaboration with AGEIA will provide PS3 developers with another powerful tool enabling the creation of amazingly rich and realistic interactive entertainment."

"The debut of the Playstation 3 is one of the most anticipated launches in the history of games, and we're extremely pleased that AGEIA PhysX technology will be a part of it," said Manju Hegde, founder and CEO of AGEIA. "With AGEIA PhysX technology available for PS 3, content creators will have the tools they need to create a new era in action-packed, physics-enabled games."


Uhh...you do know that this was announced a LONG time ago? Like, almost before the TGS?
 
Solid Lifters
Duh, how else are you going to navigate the internet?

Controller for games. Keyboard and mouse for internet.

And FPS's. :D

Does anyone know what size the HDD will be? Are they going with 1.8" or just a 2.5?
 
tha_con
Uhh...you do know that this was announced a LONG time ago? Like, almost before the TGS?

I thought so, but wasn't sure. I looked for a date, but there wasn't one. So, I thought, post it up, anyway.
 
rubyracer
Isn't that illegal here??Posting old news?

Cause some forums delete thread like that.
Like the ones you made here? Yes. It clutters up the area. However, a single post isn't so bad. Especiallly if it's info that can't be remembered. Heh.
 
rubyracer
Isn't that illegal here??Posting old news?

Cause some forums delete thread like that.
A post in an existing thread is fine, old news or new news, it's just creating a new thread for already covered material just clutters the site as Solid said, the mod's prefer you to use existing threads unless your idea, news or topic for discussion hasn't already been covered. Hope that helps đź‘Ť.
 
Everyone wants to be a mod. Just enjoy the news, and if it's been posted before, read around it. Besides, Solid Lifters gives us the majority of solid news we're too lazy to hunt down ourselves. ;)
 
This interview was taken from firingsquad.com the following is an interview with Mark Rein from Epic Games. Enjoy.

Fireingsquad.com
“FiringSquad: What will Epic be showing at GDC?

Mark Rein: We’re going to have some new and updated Unreal Engine 3 demos. We’ll be bringing along PlayStation3 and Xbox 360 to show demos on those platforms as well. We’ll have both a theatre presentation and private meetings in our Exposuite.

FiringSquad: How is it going on PS3?

Mark Rein: PlayStation3 development is coming along really nicely. We’re almost finished with our new multi-threaded renderer which will give us performance improvements on multi-core systems like Xbox 360 and PS3. We’ll be showing some early demos of it to our licensees during GDC. We’ll also have a new PS3 demo that we’ll show behind closed doors.

FiringSquad: What do you think about the recent announcements of Sony’s online network for PS3?

Mark Rein: We make online multiplayer games so obviously it is exciting for us to hear Sony talking about this and we hope to hear more details soon. It is great news that Sony is going to offer a free service and that publishers will be able to setup their own servers. This will give us some great flexibility.

FiringSquad: Sony said that should expect that every PS3 will have a hard drive – is that good or bad?

Mark Rein: If that is what they do then I think it’s a really smart move. It means developers can create features that rely on large amounts of fast, persistent storage knowing that every PS3 will have it. That’s a good thing. It also means Sony can create services knowing that they can leverage the hard drive and every PS3 customer can use them. For example if they wanted streaming HD movies on PS3 they could accomplish using the hard drive as a cache to help smooth out internet bottlenecks. I have no idea if they’re going to do something like that or not but we can definitely take advantage of having a hard drive on every machine."

There is more info, but its about PC and he has a good old rant about Intel too :D you will find the rest of the interview at the link provided at the top of the post.

a pic of the DEV kit for the PS3 running at todays GDC

ps3dev2.jpg


Its running on windows xp, this stands to reason, since all games are made on pc or mac.
 
gamespot
Sony shows off more of its PS3 flight combat game at GDC 2006.
As part of Sony's keynote address held in conjunction with the 2006 Game Developers Conference, Incog's Dylan Jobe got up to speak a bit about the company's upcoming flight combat game, Warhawk. As an update to the PlayStation game of the same name, it's been quite some time since we've seen a game with the Warhawk name on it, though it's been a pretty long time since we've seen anything new about the PS3 version, as well.

Jobe's demo showed a plane flying around and fighting at dusk, complete with a nice, orange sky. One of the focuses of the game is to provide a sense of "ambient warfare," meaning there will be plenty of fighting going on, not just the conflict or dogfight that you're currently engaged in, though details on how crowded the sky will get seem a little scarce.

The demo's focus put the player's plane up against massive airships that hover above a procedurally-rendered ocean surface. Getting in close to the airship reveals some impressive detail, like weathered metal surfaces and very nice lighting effects. The game also appears to be able to push particles around very well, as there's a great deal of tracer fire being shown in the demo, as well.

While light on info about how the game will actually play, we can tell you that you will use a square reticle to target your enemies. Earth-shattering, we know. But the visual detail and particle effects are definitely impressive, and we're looking forward to seeing more.

First bit of news from GDC :)
 
GDC didn't showcase much aside from a few demo's.

There was a new version of the "duck" Demo, a god of war II tariler (PS2), MotorStorm trailer, Getaway Trailer (new, and they moved the camera). Also showed off a sports car demo in the desert. I think there was also a demo of some knights being blown away and flying around. That's about it IIRC.
 
Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.

We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.

Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.

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Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.

Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.

Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.

And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.

ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.

With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.

Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.

This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.

Then it's onto a new Insomniac Games FPS, Resistance: Fall of Man, featuring lots of aliens, clever weapons (our man says), although not a lot of environmental physics apparently. We'll see. At E3. Whee. "One thing that's interesting," says our man as we FOOLISHLY start to quote him directly, "is having some weapons which use physics stuff on the SPUs." What?

[Waves at Gaming Age Forum] Hi guys!

Another Insomniac demo, non-interactive. A fantasy world - "very like the city in Fifth Element" says our man despite our pleas for him not to editorialise. "Flying cars, huge baroque skyscrapers." Baroque eh? Ooh I read a book once la-di-dah! And then a ship floats past with the Ratchet & Clank logo on it, apparently.

Digital distribution is a major change for our industry, says Harrison, and talking about it will be a big deal at GDCs for years to come. There's a new initiative afoot to launch online-only PSP and PS3 content developed by SCE Studios. There's even a website for it: www.playstation.com/beyond. Ooh look, so there is! "Partnerships resulting from EDI [E-Distribution Initiative] will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods," it says.

Singstar's next on the agenda, and finally there's talk of downloadable tracks via the Internet; also customisable backdrops, the ability to store videos and photos within Singstar and share with the community - it's all about turning Singstar PS3 into "a next generation experience".

And that's your lot! Following a video of Singstar PS3, Harrison leaves the stage. Thanks for reading/putting up with all this/hi Mum.
 
IGN
March 22, 2006 - In a QA session following the platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison confirmed what was heavily demanded for import gamers all over the world and yet previously thought unthinkable for a major corporation: the PS3 will be region-free for gaming.

The move was not unexpected, as SCE had previously mentioned considering the possibility of opening up the region structure for PS3 games recently (the newly-released PSP system has but does not use a region code system for games, but that's more a standard for portable games than a new development for region-free gaming.) The system is, amongst other things, hoped to help combat piracy - many import fans "chip" their consoles with region-free mod chips to play import games, and while that desire has some legitimacy, it also opens the doors for pirates to release illegal copies of games. (Funnily enough, it's most often easier to run illegal games on a console than it is to run legit games from other countries due to the way most mod chips work, leading to a slippery slope for importers hoping to stay legit but finding the road difficult to maneuver.) Region-free gaming also allows game publishers to release games across the globe simultaneously, either through e-distribution or on disc. The capacity of Blu-Ray had previously been mentioned to allow for multiple languages of a game to be encoded onto the same massive-capacity disc.

The one caveat of this new region-free structure is that games made for specific regions' electrical and TV standards may have problems on your TV set. A PAL PS3 game, for instance, will have difficulty running on an NTSC TV, unless the developers have thought ahead and planned for that issue. It is currently unknown how the PS3 will cope with this problem (whether there will be a warning when you run an import about possible TV incompatibility, or if possibly there might be a no-play screen for incompatible games depending on your PS3's TV settings.) Also, games made in other countries will naturally only have the text and dialog it is programmed with, so don't put your pre-orders down so fast on all of those Japanese RPGs and Dragon Ball if you don't know a lick of kanji, because English will only be in if the developers have planned for it. (It's unknown if there will be any type of "patching" system for multi-language releases, although that might be possible on games post-release now that the PS3 is carrying its massive HDD and flash memory support.)

We'll have more details on how this impacts publishers and importers as soon as we know more about SCE's plans for region-free PS3 gaming.

OHHH YEEEHHH, this will own M$ now, they totally pulled out all the stops.
 
tha_con
Since we brought up Ageia PhysX, I figured I'd post an interesting video.

The beginning is in slow motion, and the end...is mind blowing...it's just amazing...I love it.

http://www.youtube.com/watch?v=H9O0ahYjls4&search=Ageia
Yeah nice video, but it was sooo unrealistic. I know it was never on realism but 2 things caught my eye.

1.) No recoil.
2.) It's impossible to shoot a Desert Eagle with 1 hand. It's to powerful, it would jump right off your hand.
 
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