Mad FinnTuners Co. - Finished 081213 - The Final Countdown, 4, 3, 2, 1, OUT!

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Ah I see - so we could have had some 'Energised Europeans' rather than intimidating Italians??
One of them would have been Extremely Embarrasing, being the hottest word in the European supercar scene at the moment and getting a very sound beating around the track because there isn't grip no matter what.
Just wanted to pop in and give some feedback on my customer request tune provided to me by Greycap.
In the perfect world I would have given it even more top end power and front grip but even I can't make magic happen so a balance had to be found with the available parts and it seems that the customer is satisfied while the tuner still feels that something perhaps should have been done differently. Oh yes, I'm a perfectionist of the worst sort. :lol:
 
Honestly speaking I have no idea about its current location, I haven't seen it since late September. A mentalist is probably what it needs though.
 
Honestly speaking I have no idea about its current location, I haven't seen it since late September. A mentalist is probably what it needs though.

……

LEO!! Where is it?!?!?!??! -.- Where did you hide my car?!??!!!
 
I've been driving your Peugeot 205 Turbo this evening, and am very impressed. I'm not sure what it is about '80s French hatchbacks, but I'm in love all over again.

Maybe it's a Julie Delpy hangover, but this compact, sexy and manoeuvrable little car is fantastic - the handling is through the roof, but like a nice French girl, if you speak the language, it does not take much to get her sideways(?).

This tune should be driven by all.
 
RUF BTR '86 ROBIN REVIEW
Conditions: DS2 controller, steering sensitivity 0, v2.00, offline, grip reduction real, tyre/fuel off, Grand Valley Speedway

Parts Only (default settings, except LSD 5/5/5)
*edit* whoops, forgot to turn my rough notes into some form of understandable prose before!
Having recently spent some time with a Yellowbird on racing softs, the difference in handling of the BTR was surprising. The Yellowbird didn't trademark Porsche lift-off oversteer, but this BTR does. The BTR is more stable in all other situations though. Lots of dive and squat was present. And, like any RR, once the rear starts to slide you've gotta be aware that there's a lot of mass back there swinging in the breeze. Mild power understeer in some situations.

Even at low speed, there's a fine line between excellent turn-in and spinning out! One very strange phenomenon I noticed in the tunnel was the front grip came and went a few times. I've often seen front grip temporarily reduce after turn-in, but never multiple cycles of is through a corner like this. Somehow it felt like car was underdamped and bouncing on its springs through the whole corner.
*/edit*
Lap time 1:58.9

MFT TUNE
Expert rating? No kidding! MFT has taken the more stable BTR and turned it into a fearful Yellowbird-esque widow-maker. Much greater agility goes hand-in-hand with a more oversteery basic balance. Once things start deviating from the plan, the driver faces a complex choice: more steering, less steering, more throttle, less throttle. The only universal truth is that braking in such a situation is a very bad idea! The weird coming and going grip thing in the tunnel has thankfully been dialled out somehow. To take the edge off the steering response, I turned down the controller steering sensitivity from 0 to -2. But, surprisingly, the car was actually easier to control with the higher setting.

Speaking of controller users, the massive accel value lighting up the outside rear means Instant Power Oversteer, even on partial throttle. I can see that it's a good way to overcome the car's tendancy to power understeer, but using a controller and with such a peaky engine means that spins are always on the agenda. In the end, I found that LSD settings of 40/15/45 were more "thumb-friendly", allowing me to push closer to the limit and exploit the slingshot acceleration of 2nd gear. But the lap time improvement below (in unmodified MFT-spec) speaks for itself.

Lap time: 1:55.1

I really admire that you have the cahones to release such a knife-edge tune, and I only wish I had the driving skills to make use of it properly!

I'm glad to hear that you survived from this experience. Perhaps this will nudge you towards buying a steering wheel for GT5? :D

I've been driving your Peugeot 205 Turbo this evening, and am very impressed. I'm not sure what it is about '80s French hatchbacks, but I'm in love all over again.

Maybe it's a Julie Delpy hangover, but this compact, sexy and manoeuvrable little car is fantastic - the handling is through the roof, but like a nice French girl, if you speak the language, it does not take much to get her sideways(?).

This tune should be driven by all.

Heh, it's easily one of my favorite hot hatches in the game. I think I shall give her a spin now that Spec II is here, perhaps she's even better than what she used to be.
 
Haha, a near-death experience to knock some sense into me, eh?!
(actually, I do own a DF-GT but I'm not ready to take the final step into GT5-induced-social-outcastness by leaving it set up in the middle of the living room, so I'm actually quicker with the controller)

I'm glad to hear that you survived from this experience. Perhaps this will nudge you towards buying a steering wheel for GT5? :D
 
Haha, a near-death experience to knock some sense into me, eh?!
(actually, I do own a DF-GT but I'm not ready to take the final step into GT5-induced-social-outcastness by leaving it set up in the middle of the living room, so I'm actually quicker with the controller)

One can always hope. :D

But what is that noise? Screeching of tyres and shriek of highly tuned naturally aspirated motors is heading this way at high rate of speed! What could it be..?
 
Highly tuned naturally aspirated? I certainly hear some subtle turbo whistle among the roar. :P
 
Mazdaspeed 3 MCR '03

310+ bhp, 325+ Nm, 1048 kg, PP 480
Painted in Evolution Orange Mica from Mazda


Clickable for full size

Parts to fit:
Oil Change
Chassis Weight Reduction Stage 3
Window Weight Reduction
Engine Tuning Stage 3
Sports ECU
High RPM Range Turbo Kit
Fully Customizable Transmission
Twin Plate Clutch
Semi Racing Flywheel
Fully Customizable LSD
Fully Customizable Suspension Kit
Sports Soft Tyres

Overall cost: 150.000 Cr or so

Transmission

Note: First, reset the gearbox to the default settings, then set the Max speed, and only then set the gear ratios.

Gear Ratios
1st: 2.666
2nd: 1.840
3rd: 1.450
4th: 1.200
5th: 1.000
Final Gear: 3.700

Max speed: 230 km/h

Fully Customizable LSD
Initial Torque: 5
Acceleration Sensitivity: 25
Braking Sensitivity: 5

Suspension
Ride Height Adjustment (mm): 0 / 0
Spring Rate (kgf/mm): 6.0 / 3.0
Dampers (Extension): 8 / 4
Dampers (Compression): 3 / 4
Anti-Roll Bars: 3 / 4
Camber Angle (-): 1.5 / 1.5
Toe Angle: 0.00 / -0.20

Brake Balance Controller
Brake Balance: 4 / 8

Driving Options
ASM: Off
TCS: 0
ABS: 1


What is nowadays knows as the Mazda 3 MPS (and as something else in different regions) had to be tried out in concept form before it was put to production and while the MPS, standing for Mazda Performance Series, isn't a snail by any means the Mazda Competition Research prototype was even less of that.

While it remains stock on the outside, right down to the exhaust, to conceal its experimental status under the surface lurks a creature previously unseen. Turbocharged beyond the gentlemans' agreement power figures and weighing barely more than a Kei car it's one of the hottest modern hatches ever to hit the road. Racing suspension, racing drivetrain, perhaps not necessary for such a model but utilized to make sure the driver won't wrap it around a tree due to handling shortcomings. Even the tyres were borrowed from a trackday RX-8 to maximize grip under the grunt of the engine producing roughly twice the power of a normal Mazda 3. It seems that the prototype turned out to be a success seeing that we're having the civilized versions on the roads today.
 
Lutécia 2.0RS'02

282 bhp, 290 Nm, 880 kg, PP 479
Painted in Noir Nacre from Renault


Clickable for full size

Parts to fit:
Oil Change
Chassis Weight Reduction Stage 3
Window Weight Reduction
Engine Tuning Stage 3
Sports ECU
Sports Intake Manifold
Racing Air Filter
Titanium Racing Exhaust
Sports Exhaust Manifold
Catalytic Converter: Sports
Fully Customizable Transmission
Twin Plate Clutch
Semi Racing Flywheel
Fully Customizable LSD
Fully Customizable Suspension Kit
Sports Soft Tyres

Overall cost:~200k

Transmission

Note: First, reset the gearbox to the default settings, then set the Max speed, and only then set the gear ratios.

Gear Ratios
1st: 2.712
2nd: 1.926
3rd: 1.493
4th: 1.205
5th: 1.000
6th: 0.830
Final Gear: 4.100

Max speed: 260 km/h

Fully Customizable LSD
Initial Torque: 45
Acceleration Sensitivity: 15
Braking Sensitivity: 5

Suspension
Ride Height Adjustment (mm): -10 / 5
Spring Rate (kgf/mm): 6.0 / 3.0
Dampers (Extension): 10 / 6
Dampers (Compression): 2 / 4
Anti-Roll Bars: 7 / 3
Camber Angle (-): 1.3 / 2.3
Toe Angle: -0.25 / -0.40

Brake Balance Controller
Brake Balance: 2 / 10

Driving Options
ASM: Off
TCS: 0
ABS: 1


Like all great cars, it started off as a doodle on a napkin by a person in a bar. Later, that napkin was shown to PR-department, who then refined the idea and transferred it over to the engineers who applied the necessary changes. Finally, the gigantic industrial automatons were programmed, and within a moment, a ready product rolled out from the line. While it looks like your average Renault hatchback that old lady across the street used to own, there's nothing usual in this one. Humble yet deceptive looking shell hides snarling, snorting lightweight champion of corner carving and it indeed is meant for hunting the Civic Type R. This is a special model meant to boost Renault's sales in Japan, and there's no better way to do that than go bonkers on specs. Since Renault is a foreign manufacturing company in Japan, gentlemans agreement doesn't bother them too much. The ingenious engineers tickled over 280bhp out of Renault's already legendary 2.0 inline 4, without the help of turbocharging. The engine note and throttle response are impressive, but that's not all. Clever Japanese engineers also lightened the already featherweight chassis to a point where a gust of wind could blow it away! When the motor of that performance level is combined with chassis as light as that, you can only expect a wild ride that will send even the bravest Type R defenders back home with tail between their legs. This feisty little french obeys the name Lutecia 2.0RS, and here are the keys. Have fun!
 
I'll put here those parts of my old teachers (He's a suspension mechanic in a Super2000 team) suspension tuning guide that can be applied on GT4/GT5. There's more than this in it, but those things can't be adjusted in GT4/5. They can be adjusted in games like LFS, GPL and GTL, etc..

SPRINGS:

Stiffening front end =
Understeers in corners.
More grip, especially when exiting the corner.
Less traction on uneven surfaces.
Front tires wear out faster.
The car is easier to control.
Front dips less during deceleration.

Stiffening rear end=
Oversteers in corners.
Less grip, especially when exiting the corner.
Less grip on uneven surfaces.
Rear tire wear increases.
Easier to control.

Stiffening both =
Ride height can be dropped so the car gets underbody wacuum that glues it to the surface of the track.
Less grip on uneven surfaces.
Rear tire wear increases.
Easy to control.

Softening the front =
Oversteers in corners.
Less grip, especially when exiting the corner.
More grip on uneven surfaces.
Front tire wear decreases.
Controlling the car is harder.
Could lead to rising the ride height at front.
Front dips more during deceleration.

Softening the rear =
Understeers in corners.
More grip when exiting the corner.
More grip on uneven surface.
Less tire wear.
Controlling the car is harder.
Could lead to increasing the ride height at rear.

Softening both =
More grip on uneven surfaces.
Less tire wear.
Car is harder to control.
Could lead to rising the ride height.

Ride height

Lowering the front - oversteers in corners.
Lowering the rear - understeers in corners.
Raising the front - understeers in corners.
Raising the rear - oversteers in corners.

Anti-Rollbar/Stabilizer

Stiffer front stabilizer =
Understeers in corners.
Less grip on uneven surfaces.
Easier to control the car.

Stiffer rear stabilizer =
Oversteers in corners.
Less grip especially when exiting the corner.
Less grip on uneven surfaces.
Rear tire wear increases.
Easier to control the car.

Stiffening both stabilizers =
Less grip, especially when exciting the corner.
Increases tire wear.
Easier to control the car.

Softer front stabilizer =
Oversteers in corners.
More grip when exiting the corner.
Less front tire wear.
Harder to control the car.

Softer rear stabilizer =
Understeers in corners.
More grip on uneven surfaces.
More grip, especially when exiting the corner.
Less rear tire wear.
Harder to control the car.

Softening both =
Could lead to raising the ride height.
More grip on uneven surfaces.
Less tyre wear.
Harder to control the car.

Bump dampers
prevents the wheel from moving upwards during bump.

Stiffening the front =
Understeers at uneven corners.
Increases front tire wear.

Stiffening the rear =
Oversteers at uneven corners.
Less grip on uneven surfaces.
Increases rear tire wear.

Stiffening both =
Less grip on uneven surfaces.
Tyre wear increases.
Harder to control the car on uneven surfaces.

Softening the front =
Oversteers on uneven corners.
Increases tire wear at front.

Softening the rear =
Understeers on uneven corners.
More grip on uneven surfaces.
Rear tire wear decreases.

Softening both =
More grip on uneven surfaces.
Less tire wear.

Rebound dampers
prevents the wheel from moving downwards during bump.

Stiffening the front =
Understeers at the entrance and exit of the corner.
Increases front tire wear.

Stiffening the rear =
Oversteers at the entrance and exit of the corner.
Less grip at the entrance and exit of the corner.

Stiffening both =
Easier to control the car.
Chassis is more steady.
Difficult to find correct suspension balance.

Softening the front =
Oversteers at the entrance and exit of the corner.
Less tire wear at front.

Softening the rear =
Understeers at the entrance and exit of the corner.
More grip at the entrance and exit of the corner.
Less rear tire wear.

Softening both =
Car is harder to control.
Chassis rolls.
Springs have greater meaning in corners.

Suspension balance

Front-biased =
Understeers while braking, on the entrance of the corner.
Front wheels could lock up under braking.
Longer braking distance.

Rear-biased =
Oversteers while braking, on the entrance of the corner.
Rear wheels could lock up under braking.
Longer braking distance.

These are his ideas, I just translated them as it was on the paper. These also have been my guidelines through the years of successful GT tuning. Feel free to try them out and give feedback.
 
I'll put here those parts of my old teachers (He's a suspension mechanic in a Super2000 team) suspension tuning guide that can be applied on GT4/GT5. There's more than this in it, but those things can't be adjusted in GT4/5. They can be adjusted in games like LFS, GPL and GTL, etc..

These are his ideas, I just translated them as it was on the paper. These also have been my guidelines through the years of successful GT tuning. Feel free to try them out and give feedback.

👍👍👍👍👍
Thankyou Leon! I've been on the lookout for tuning notes exactly like these for a very long time. Tuning is a complex subject, especially for me. I'm always just doing trial and (many) errors most of the time. Hopefully these notes will help, thanks for sharing them :)
 
You're welcome. Who knows, perhaps these will help someone to start his own tuner garage.. more competition is always welcome, it forces us to keep up the evolution of our tuning theories! :D
 
The only problem is all that works in theory. But as we know, practice seldom goes like theory...
 
I guess we have been making too scary cars recently since our brave test pilots are quiet.. Perhaps something calmer next?
 
I guess we have been making too scary cars recently since our brave test pilots are quiet.. Perhaps something calmer next?
Then what the hell is the point in calling yourself the mad finns if you're going to tone it down? :D

We're just trying to look for the damn things, that Mazda and Renault haven't been seen for ages. They're pretty rare next to the R32s and R34s.
 
Hello,

I had to register just to give props to these guys. I've been trying out quite a few of these tunes and found most very very nice - with some my lap times have actually gone up, but that's mainly been with cars I really haven't bonded with anyway. My current favorite is the Evo IX tune which manages to make a terrific car even better. Just eats corners for breakfast. Great fun.

What prompted me to post though was the Alfa 8C tune. Upgraded all the way, the thing is - at least in my hands - virtually impossible to manage. It's just freaking all over the place. I know I'm not the best driver out there, but still, come on! After tuning the car as per your instructions I could actually get it around my fave track - Tsukuba - without having a terrible accident at each corner. It's still pretty mad, you have to be very very very easy on the throttle exiting corners but basically, with the MFT tune applied, I managed to shave 6(!) seconds off my lap time at Tsukuba to just under a minute. (That's with the sports softs, here's one car that really benefits from the added grip of racing tyres.)

I don't know how the 8C actually is in real life. I hope for Alfa's sake it's not as terrible as Polyphony seem to think. Probably my least favorite car in the game. Which is a pity - aesthetically, it's just pure unadulterated porn.

Anyways, many thanks for your efforts, I've had a lot of fun with your excellent tunes!
 
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To keep you guys alive long enough that you can spread the word..? 💡
What? So that we can say, 'Hey! If you want to die, head over to MFT, they have a great funeral service! They even help you on your way if you're having trouble killing yourself!'?? :lol:
 
Hello,

I had to register just to give props to these guys. I've been trying out quite a few of these tunes and found most very very nice - with some my lap times have actually gone up, but that's mainly been with cars I really haven't bonded with anyway. My current favorite is the Evo IX tune which manages to make a terrific car even better. Just eats corners for breakfast. Great fun.

What prompted me to post though was the Alfa 8C tune. Upgraded all the way, the thing is - at least in my hands - virtually impossible to manage. It's just freaking all over the place. I know I'm not the best driver out there, but still, come on! After tuning the car as per your instructions I could actually get it around my fave track - Tsukuba - without having a terrible accident at each corner. It's still pretty mad, you have to be very very very easy on the throttle exiting corners but basically, with the MFT tune applied, I managed to shave 6(!) seconds off my lap time at Tsukuba to just under a minute. (That's with the sports softs, here's one car that really benefits from the added grip of racing tyres.)

I don't know how the 8C actually is in real life. I hope for Alfa's sake it's not as terrible as Polyphony seem to think. Probably my least favorite car in the game. Which is a pity - aesthetically, it's just pure unadulterated porn.

Anyways, many thanks for your efforts, I've had a lot of fun with your excellent tunes!

Good to hear that a fellow Finn has found his way to our little garage! Indeed the Alfa 8C is quite a handful, and if my memory serves, it didn't exactly get glowing reviews regarding the handling. It's more of a GT car than an actual track running supercar, thus, some shortcomings could be expected. It was quite a tricky car to get right.. But, since you tested it, you can now request a custom tune for a car if you wish. Just PM me about it and I'll get to work.
 
I guess we have been making too scary cars recently since our brave test pilots are quiet.. Perhaps something calmer next?

Not dead yet, but haven't been able to get out of the Scuderia. It's frustrating me now, and I see what you were saying about it before. I've just been running round and round Spa in it, pushing for that perfect lap.

It's great to link up perfect sectors together, but so annoying when you fall out of rhythm trying to get that extra bit quicker. It's a very thin knife edge when driving this car.
 
Ferrari 458 Challenge Stradale Review

The Ferrari 458 Italia is probably the best car Ferrari produces right now. In fact it may be one of the best Ferrari's ever. The number of articles I've read praising it are overwhelming.
I tried it on GT5 and loved it. It's fast, beautiful and most importantly it handles incredibly well. It's a very fun car that loves to go sideways too. But only if you want it to go sideways. With this car you're in control.
But what happens if you take the 458 and give it to the mad finns?
What happens is the 458 Challenge Stradale. It's a normal 458 with all it's innards taken out leaving only the important bits. Such as the engine. And a seat perhaps. And those aren't left alone either, because at the end only the exhaust is left the way it came from Ferrari. So the Ferrari lost weight and gained some serious power. So how does this make the car drive?


Before settings
First I decided to try out the car with all the parts installed but without the vital settings. So I decided to 'borrow' the car while Leonidae was out drinking vodka or something similarly finnish. The car was clearly unfinished with explosive oversteer on slower tighter corners and a tendency to understeer with longer, faster corners. It was fast, but twitchy and hard to drive, so I decided to return the car to Leonidae.

With the settings
Now that the car has been released I can give my opinion on the finished thing.
First of all is that it's fast. Incredibly fast. It accelerates at an incredible rate and it just keeps going and going and going. This makes it a very versatile. You can drive it on autumn ring and the acceleration will get you to the next corner faster than anyone else or you can use it on Spa for example where the acceleration will again help you, but the top speed being colossal will even add to that.
It's fast on the straights and even better in the corners. Unlike the version that was unfinished this feels like a 458 again. A dream to drive with just a bit more of a kick than a stock 458. The oversteer takes a bit of getting used to as the car has a very refined line between driving like it's on rails and driving sideways. In this aspect it's more like the tuned but unfinished version than the stock one with the exception that it's much easier to control thus making it very fun.

All in all it's my favorite MFT car I've tried. With this car you can be incredibly fast or have mass amounts of fun. You just have to make sure you can handle it.

 
Lotus Evora Sport 480

This car loves high-speed cornering, and you will too!

Before tune: Car is actually not too bad - you can feel the potential, but it feels under-powered and a touch over-weight.

MFT tune: Lighter, more powerful, better in every way.
6299942004_2fdf346060_z.jpg

And just look at that happy smiling face - even the car is having fun.

I found the handling superb - high speed cornering is a joy in this little beast - it just keeps going and going, holding your chosen line.

Low speed corners - just as good. This car eats up the London track. One of my favourite home made challenges in the Evora tune is to do the Brit seasonal around London, and not touch a wall or another car. The handling of the MFT Evora makes this a very fun game indeed.

But on the Ring and around Spa it really shines. Top speed levels off around 300km/hr on the long straight but it's the cornering ability at speed which is the highlight - maybe a bit repetitive but this car and corners is a match made in heaven.

It can be a little tempermental. I found nice easy acceleration out of 2nd gear was the way to go - snap down the power and you'll end up with the back-end trying to take the lead.

I think the best thing I can say is that MFT have made the Evora feel like an up-scaled Elise, mixed in with a little of the trademark Finnish crazy.

Regarding laptimes, the London track pre-tune was 57/58 seconds - post tune, 54 seconds easy, 53 when pushing it.

So you've got faster times, better handling and a crazy increase in fun factor. Love it.

6299408397_13c287c5ff_z.jpg
 
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Good to see that this little darling of mine finds more happy drivers. My only regret about this car is that it can't have forced induction of any kind..
 
Just wanted to say thank you for so many tunes , been playing GT5 for some time now and only found out about this a week ago . ( these forums i mean ) . I tried you're DTM Alfa Romeo 155 tune and it was so impressive i got hooked upon you're tunes . I'm in the progress of trying more tunes you provide , but as for now my laptimes are dropping so fast its hard to keep up .
Keep it up and thnx again .
 
Just wanted to say thank you for so many tunes , been playing GT5 for some time now and only found out about this a week ago . ( these forums i mean ) . I tried you're DTM Alfa Romeo 155 tune and it was so impressive i got hooked upon you're tunes . I'm in the progress of trying more tunes you provide , but as for now my laptimes are dropping so fast its hard to keep up .
Keep it up and thnx again .

Thanks for the review! Yes, I'm very pleased with that car myself, it exceeded my highest expectations. We'll do our best to keep the quality over quantity theme going.
 
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