The Mazda Roadster TC seems to have fully working gauges. It looks pretty cool when you stall it and they all drop to 0 simultaneously![]()
The FC RX-7 has a working odometer and clock.
IIRC the Mach 1 Mustang has a working odometer as well, not to sure though.
The newest Lamborghini Aventador seems to have a working clock. Correct me if I'm wrong.
Sorry for my lack of updates in the thread. It just gets so boringtesting if a car has a working fuel guage.
I will be helping out more in the future, though until feb.24, most of my time will spend driving the RM Subaru.
On the Hondas Im not sure what the number on the wheel is. It goes from 12.6 at idle to 13.2 to 13.7 when moving.
It's the Air/Fuel Ratio.
Found some interesting info on the fuel guage in the Mazda 787B.
"I found that every "50" ticks ended up being 7 liters. After my first lap I stopped for a pit and needed 10 liters @ a reading of 75, same on my next lap. Finding the number odd, I used up exactly 50 ticks and needed 7 liters. Then 100 ticks (50 to 0, 99 to 50) and needed 14 liters. After 150 ticks needing 21 liters. So it appears every 50 ticks is 7 liters and if my math is right on the 6 1/2 cycle you might wanna think about fuel having less than 10 liters left."
In other words. You can drive through 7 sets of "99" in the 787B, before needing to refuel.
The info was "stolen" from this site:
http://www.gamefaqs.com/boards/941103-/61386115
I did something like this yesterday and found that 1 liter = a reading of 800 on the gauge. 3 liters = 2500
The Chromeline cars are identical to their regular counterparts in terms of working guages. Damn, you've been busy.
For some reason, it makes me so very sad to see that the VW Bettle doesn't have a working fuel guage.
Very nice work guys, but...the information is very scattered and hard to find.
I should point though, that all cars that have a working clock, displays the "current" time of the track you currently are. So, if you're in a track with day/night transactions, you'll notice the clock going a full 24 hour cycle.
I will read the document, and if I have any further questions I'll come back.
EDIT: I've always noticed in the "Renault Sport Megane Renault Sport '08" there's some sort of "map" or SAT NAV on the central console...but when look closer, it's more of an AC temperature controller. The temp. seams to be displayed in Celsius.
The Toyota FT-86 Concept has a map of the current track that you are on.
I'm sorry if this was already posted before, but didn't find it on the document.
Thanks for the complement. I understand that the info seems all over the place. This is my first attempt at a spreadsheet that is being shared for others to see. I've seen others and clearly they know what they’re doing. I'm in the process of trying to clean it up some more, but if you have a suggestion, it's more than welcome. As of now, I only have what is functioning for that car listed. The "Y's" and "N's" are gone. That system pretty much reminded me what cars have been checked and have a definite answer, Yes or No. I also added a quick and easy to use sort/filter function for quick answers.
I didn't include the FT-86's map on the sheet since it doesn't function. But since it is unique and maybe one day functions... https://www.gtplanet.net/gran-turismo-5s-real-world-data-logger-back-in-action/, I will add it. I doubt it, but you never know.
I never noticed the HVAC controller on the Megane Renault Sport. I think the Aventador has one, but it's super small and doesn't seem to change. I can barely make out what looks to be the Degree symbol and "C" in orange.
As for the clocks, I only added those clocks that changed when on a track with full day/night transitions or the created course Eifel Circuit (06:00 to 18:00). So I would go to Special Stage Route X, set the time to 0:00 (so the dash would light up) and set the factor to "60". If 1 minute of race time (real time) = 1 hour of "game day" it got a Yes. An example of a clock that is visible but NOT working would be in a Dodge Viper. It's on the radio and on my game reads "5:16" or "5:46" (don't remember which) all the time. So it was marked as a NO (not working). If I'm missing what your saying, I apologize.
On a silly note... watching an analogue clock, like in a 1969 Camaro Z28, spin that fast (when set to factor 60) makes the car look like it's gone crazy. Like “Christine” from the movie Christine or K.A.R.R. from Knight Rider.
(...)
Its too bad a car with an ambient temperature reading like the Aventador or possibly the Megane dont work. A few other cars have a generic number for temperature. The 787B has no reading but the Degree C is there. But then again why would they if temperature isnt a factor.
Speaking of the 787B, in the recently uploaded file I had added a brief description of the readings. Not sure if thats what youre talking about or if you had seen it.
By the way I needed that DeLorean when I did the Le Mans & Nurburgring 24hr races. Tweak it so I can blast 24 hours into the future instead to avoid the loooooooooong drive. The cheap standard version didnt cut it.![]()
According to their website it does. The hotter the surface is, the more smoke the tyres produce. Wish I could show it to you, but apparently they changed that section of text and describe other things instead.
But I do clearly remember they mentioning temperatures and tyres on the same paragraph.
You can count on me for future help. 👍
Since I'm so curious to know what all those dials mean in each car, I shall research for brochures or something that can explain it to me, and I'll pass on the information.![]()
I think the 88 Supra had a working analog odometer and turbo gauge too.
Bestest thread ever. 👍
The Toyota GT 86 has a working odometer.
I think the 88 Supra had a working analog odometer and turbo gauge too.
The SLS AMG has a working digital clock.
"Shambles off to confirm the Copen has a working odometer."
(I remember that Prologue-era premos didn't have working odometers.)
bman1984, I have an idea, how about indicating whether the gauge in question is present on the car in the spreadsheet?
Maybe this way the findings can be sent to PD and they can 'patch' in working gauges if they were present but previously static/non-working. (e.g. The static clock on the XK 4.2 / XKR.)
After all, I feel the premium's dash views should be the most detailed among the 'sim-cade' racers. They are pretty much the best in terms of poly-count already so now focus should be on the 'secondary' gauges.
Never knew that! Only been drifting it for two weeks.
To remain on topic, I noticed that all the gauges in the stock cars are dummies except for the big tachometer in the center.
Besides the fuel gauge on the Gallardo, does anyone know what the number in the center of the cluster mean (not the gear indicator)? It seems to me like it's for fuel economy. Everytime the car idles the #s are in double digits, but when under full throttle or crusing, the number lowers.
Thank you for the info. It's much appreciated. 👍 Updates to the listings were done.
The Supra '88 odometer was hard to see, but your right it does change.
I needed the instrument panel lit to see it.
As for the idea of noting all of the gauges (working or not) seems like a neat idea. Problem I see is that unless it has a function, like the fuel gauge, turbo or clock it's not necessary to have those working. For example: when racing stock cars on Daytona Superspeedway, whether youre drafting or not the engine temperature is not affected. My assumption is that PD looks at that and figures why worry about the temperature gauge working. Why some oil gauges work is beyond me. Must be a bonus. When all is said and done I agree though, the interiors should be as realistic and accurate as possible. I mean if the N24 Schulze GT-R can have TWO working fuel gauges, surely they can program the other cars in the same accurate and enjoyable fashion. Then again it is a NISSIAN the N24... wink wink.
Speaking of stock cars, before today I'd agree with you. But your mentioning of stock cars, I felt like taking one stock around Daytona. Since my Gamestop car has miles, I took the #99 Ford and #24 Chevrolet. The Gamestop car is Toyota and the #99 Ford only had working Tachometers. But the #24 had that AND a working oil or fuel gauge. I'm not sure which but it's the one closest to the right hand on the steering wheel. At a stop, I set the E-Brake and touched the Accelerator and it moved. Both the 2010 and 2011 #24's work. I didn't test the other Chevrolet's but the Gordon car is featured in the Special Events so I guess it's not a total surprise.
One thing I realized that in NFS: Shift 1 and 2 are that even without putting a forced induction kit on a car that has a fully raced out cockpit and gauges, the boost gauge works as if it was.