Cars with almost fully functional gauges?

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The Mazda Roadster TC seems to have fully working gauges. It looks pretty cool when you stall it and they all drop to 0 simultaneously :)
 
The Mazda Roadster TC seems to have fully working gauges. It looks pretty cool when you stall it and they all drop to 0 simultaneously :)

By any chance do you remember which gauges worked? I ask because there are a few I'm unsure of. Plus when you say "they all drop to 0" how many are there? I'm pretty sure one of them is the oil gauge, but I'm not sure about the fuel, turbo or any I may have missed. Thanks
 
The FC RX-7 has a working odometer and clock.

IIRC the Mach 1 Mustang has a working odometer as well, not to sure though.
 
Sorry for my lack of updates in the thread. It just gets so boringtesting if a car has a working fuel guage :).

I will be helping out more in the future, though until feb.24, most of my time will spend driving the RM Subaru.
 
The newest Lamborghini Aventador seems to have a working clock. Correct me if I'm wrong.

It does have a working clock. It also has working fuel and oil gauges. Not to sure about the odometer, but it does seem to work.


Sorry for my lack of updates in the thread. It just gets so boringtesting if a car has a working fuel guage :).

I will be helping out more in the future, though until feb.24, most of my time will spend driving the RM Subaru.

When it comes to the fuel efficient cars, oh yes it's pretty boring. Luckily once it's done, it's done and only the new DLC/Gifted cars will need to be tested.
 
The Audi R10 TDI Race Car has (among other things) a previous lap time recorder on the steering wheel display. This recorder does not have a decimal and records only to the hundredth of a second, not the thousandth, but it will keep up through an entire race.

i.e. A lap of 1:23.456 would be recorded as 12345.
 
Thanks for the tip Apmaddock.

I’ve done about all I could when it comes to testing cars. The ones I can’t test are the 6 Chrome Cars, Audi R10, 787B & SLS Stealth Cars. While I’m sure they have the same features as their original counterparts, I didn’t test it nor have anyone say one way or the other. Any assistance would be appreciated. For those who have seen a previous version of the sheet, I tried to clean it up some.

Some neat (to me at least) things I’d like to point out…..

*The Chevrolet Camaro SS ’10 has a working digital speedometer. The interesting part is that it stops at 180 mph. I know the analog gauge stops at 180 but the electronic one also??:dunce:

*The Chevrolet Camaro SS ’10 RM has what appears to be a launch indicator or wheel spin indicator. Reason being… when moving forward and only forward, the number above the lap time changes from “10” to “00” When I had wheel spin that number stayed at 10 till I had grip and dropped to 0. If I had no wheel spin it dropped to 0 immediately and I never saw 10 again till I was at a full stop. Coasting from a stop with no input would cause it to drop to 0 as soon as I had 1 mph. Any clarification on what exactly it is would be cool. I admit I’m pretty much guessing.

*The Infiniti Coupe Concept ’06 has NO wipers or side mirrors even though it’s a premium car. I guess it truly is a “Concept”.

*The Jaguar XKR Coupe ’10 has an indicator for when either you go into reverse or the reverse lights are on. It’s next to the high beam indicator and is yellow.

*The Nissan Leaf G ’11 has engine timer or total time readout. Not sure if it is indeed an engine timer since I haven’t driven it in a race, finished that race and started a new race to see if the time is carried over like an odometer reading.

*Finally the Volkswagen Golf IV GTI RM ’01 has an odd way of letting you know when the high beams are on. In the center of the dash, there is a strip of lights that are dim when the high beams are off and will get brighter when the high beams are on.

Thanks to all who contributed and continue to. If there are any errors or I missed something leave a post so it can be corrected. Thanks again.:)
 
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The Chromeline cars are identical to their regular counterparts in terms of working guages. Damn, you've been busy :).

For some reason, it makes me so very sad to see that the VW Bettle doesn't have a working fuel guage.
 
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Found some interesting info on the fuel guage in the Mazda 787B.

"I found that every "50" ticks ended up being 7 liters. After my first lap I stopped for a pit and needed 10 liters @ a reading of 75, same on my next lap. Finding the number odd, I used up exactly 50 ticks and needed 7 liters. Then 100 ticks (50 to 0, 99 to 50) and needed 14 liters. After 150 ticks needing 21 liters. So it appears every 50 ticks is 7 liters and if my math is right on the 6 1/2 cycle you might wanna think about fuel having less than 10 liters left."

In other words. You can drive through 7 sets of "99" in the 787B, before needing to refuel.

The info was "stolen" from this site:
http://www.gamefaqs.com/boards/941103-/61386115

I did something like this yesterday and found that 1 liter = a reading of 800 on the gauge. 3 liters = 2500
 
The Chromeline cars are identical to their regular counterparts in terms of working guages. Damn, you've been busy :).

For some reason, it makes me so very sad to see that the VW Bettle doesn't have a working fuel guage.

Thanks for the info on the Chrome cars. Yeah, I got the new seasonal events done, OCD cars I wanted and my credits back to 19+ million, so I went back to checking.

All I do is take the car I'm checking to Route X, turn tire/fuel consumption on, and draft the A.I. till I have either burned 1/8 or 1/4 of a tank. Then either pit or restart and see if the gauge changes.

You would think if the N24 GT-R can have TWO working fuel gauges, the new to the game VW Beetle or any new DLC car would have at least one.:confused: If I remember correctly, the gauge on the Beetle is set to 3/4 tank or just above.

*Added the Chrome cars and Stealth cars.
*There is a second sheet now where I try to explain how the instrument cluster on the Mazda 787B works. Such as fuel economy, fuel gauge, and number to the right of the Tachometer.

As always, if there is an error or new info leave a post. Thanks.👍
 
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Very nice work guys, but...the information is very scattered and hard to find.

I should point though, that all cars that have a working clock, displays the "current" time of the track you currently are. So, if you're in a track with day/night transactions, you'll notice the clock going a full 24 hour cycle.

I will read the document, and if I have any further questions I'll come back. :)

EDIT: I've always noticed in the "Renault Sport Megane Renault Sport '08" there's some sort of "map" or SAT NAV on the central console...but when look closer, it's more of an AC temperature controller. The temp. seams to be displayed in Celsius.

The Toyota FT-86 Concept has a map of the current track that you are on.

I'm sorry if this was already posted before, but didn't find it on the document.
 
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Very nice work guys, but...the information is very scattered and hard to find.

I should point though, that all cars that have a working clock, displays the "current" time of the track you currently are. So, if you're in a track with day/night transactions, you'll notice the clock going a full 24 hour cycle.

I will read the document, and if I have any further questions I'll come back. :)

EDIT: I've always noticed in the "Renault Sport Megane Renault Sport '08" there's some sort of "map" or SAT NAV on the central console...but when look closer, it's more of an AC temperature controller. The temp. seams to be displayed in Celsius.

The Toyota FT-86 Concept has a map of the current track that you are on.

I'm sorry if this was already posted before, but didn't find it on the document.


Thanks for the complement. I understand that the info seems all over the place. This is my first attempt at a spreadsheet that is being shared for others to see. I've seen others and clearly they know what they’re doing. I'm in the process of trying to clean it up some more, but if you have a suggestion, it's more than welcome. As of now, I only have what is functioning for that car listed. The "Y's" and "N's" are gone. That system pretty much reminded me what cars have been checked and have a definite answer, Yes or No. I also added a quick and easy to use sort/filter function for quick answers.

I didn't include the FT-86's map on the sheet since it doesn't function. But since it is unique and maybe one day functions... https://www.gtplanet.net/gran-turismo-5s-real-world-data-logger-back-in-action/, I will add it. I doubt it, but you never know.

I never noticed the HVAC controller on the Megane Renault Sport. I think the Aventador has one, but it's super small and doesn't seem to change. I can barely make out what looks to be the Degree symbol and "C" in orange.

As for the clocks, I only added those clocks that changed when on a track with full day/night transitions or the created course Eifel Circuit (06:00 to 18:00). So I would go to Special Stage Route X, set the time to 0:00 (so the dash would light up) and set the factor to "60". If 1 minute of race time (real time) = 1 hour of "game day" it got a Yes. An example of a clock that is visible but NOT working would be in a Dodge Viper. It's on the radio and on my game reads "5:16" or "5:46" (don't remember which) all the time. So it was marked as a NO (not working). If I'm missing what your saying, I apologize.

On a silly note... watching an analog clock, like in a 1969 Camaro Z28, spin that fast (when set to factor 60) makes the car look like it's gone crazy. Like “Christine” from the movie Christine or K.A.R.R. from Knight Rider.
 
Thanks for the complement. I understand that the info seems all over the place. This is my first attempt at a spreadsheet that is being shared for others to see. I've seen others and clearly they know what they’re doing. I'm in the process of trying to clean it up some more, but if you have a suggestion, it's more than welcome. As of now, I only have what is functioning for that car listed. The "Y's" and "N's" are gone. That system pretty much reminded me what cars have been checked and have a definite answer, Yes or No. I also added a quick and easy to use sort/filter function for quick answers.

Fair enough, I understand that. Even though you really are doing a great job and I will help you with all that I can.
So far you have organized the sheet very well. 👍

I didn't include the FT-86's map on the sheet since it doesn't function. But since it is unique and maybe one day functions... https://www.gtplanet.net/gran-turismo-5s-real-world-data-logger-back-in-action/, I will add it. I doubt it, but you never know.

Oh ok. I understand. :)
Thought that because it was unique to that car it should be part of the list. But since it doesn't actually work, then that's a different story.

I never noticed the HVAC controller on the Megane Renault Sport. I think the Aventador has one, but it's super small and doesn't seem to change. I can barely make out what looks to be the Degree symbol and "C" in orange.

It is hard to spot, and I have a 32" TV...:crazy:
But assuming that we CAN see them, there's no real way of checking them because we have no actual way of checking the temperature in all the track locations. :dunce:

As for the clocks, I only added those clocks that changed when on a track with full day/night transitions or the created course Eifel Circuit (06:00 to 18:00). So I would go to Special Stage Route X, set the time to 0:00 (so the dash would light up) and set the factor to "60". If 1 minute of race time (real time) = 1 hour of "game day" it got a Yes. An example of a clock that is visible but NOT working would be in a Dodge Viper. It's on the radio and on my game reads "5:16" or "5:46" (don't remember which) all the time. So it was marked as a NO (not working). If I'm missing what your saying, I apologize.

ah-ha! That's a well done research. I guess the cars that I use the most have actual working clocks so I assumed that they all worked. 👍

On a silly note... watching an analogue clock, like in a 1969 Camaro Z28, spin that fast (when set to factor 60) makes the car look like it's gone crazy. Like “Christine” from the movie Christine or K.A.R.R. from Knight Rider.

Or back to the future!!! :dopey:

The work you are doing it really is great and wakes up the geek inside of us.
Immediately after reading your sheet I went directly to the game just to see them work! :dopey:

But to take this to the next level, we should include as much info as possible.
Maybe creating a separated document with more information regarding what each and every dial does/means in the cars.

Like, we know the Mazda 787B has working dials...but what do they mean?

That sort of information, get it? :)
With this I'm not saying that you should go back and scrap all of your work. No, no, no! That would be terrifying! :scared: What I'm saying is, keep working on the current sheet, and then later on develop a separated sheet with this kind of information. As I am really curious to learn what do all these dials mean and what are they suppose to be telling me.
 
I had started the sheet a while ago and was checking cars when I had the time and patients. I had nightmares of me driving a Nissan Leaf’s and VW Bettle’s and taking FOREVER to get to my destination or using a liter of fuel lol. Just kidding of course. Since joining GTPlanet and finding help for my questions or problems, I wanted to try and give back. Along the way I had lots of help from those in this thread. It is much appreciated.👍 I'm learning my way around... slowly.:lol:

It’s too bad a car with an ambient temperature reading like the Aventador or possibly the Megane don’t work. A few other cars have a generic number for temperature. The 787B has no reading but the “Degree C” is there. But then again why would they if temperature isn’t a factor.

Speaking of the 787B, in the recently uploaded file I had added a brief description of the readings. Not sure if that’s what you’re talking about or if you had seen it.

Not many cars have a working clock. I only found the Toyota 86 GT’s clock on a whim. I was watching a replay to confirm a possible glitch with the car. After switching the camera to one of the angled interior views I found it hidden near the floor. The Maserati GranTurismo S has both a digital & analog clock. Fancy, fancy.

By the way… I needed that DeLorean when I did the Le Mans & Nurburgring 24hr races. Tweak it so I can blast 24 hours into the future instead to avoid the loooooooooong drive. The cheap standard version didn’t cut it.:grumpy:
 
(...)

It’s too bad a car with an ambient temperature reading like the Aventador or possibly the Megane don’t work. A few other cars have a generic number for temperature. The 787B has no reading but the “Degree C” is there. But then again why would they if temperature isn’t a factor.

According to their website it does. The hotter the surface is, the more smoke the tyres produce. Wish I could show it to you, but apparently they changed that section of text and describe other things instead.
But I do clearly remember they mentioning temperatures and tyres on the same paragraph.

Speaking of the 787B, in the recently uploaded file I had added a brief description of the readings. Not sure if that’s what you’re talking about or if you had seen it.

Must have missed it, I'll check it again. :)

By the way… I needed that DeLorean when I did the Le Mans & Nurburgring 24hr races. Tweak it so I can blast 24 hours into the future instead to avoid the loooooooooong drive. The cheap standard version didn’t cut it.:grumpy:

Yeah, sadly the time travel feature it's only available in the premium version of the car. PD is having trouble recreating that feature to the exact scale. :D


You can count on me for future help. 👍
Since I'm so curious to know what all those dials mean in each car, I shall research for brochures or something that can explain it to me, and I'll pass on the information. :dopey:
 
According to their website it does. The hotter the surface is, the more smoke the tyres produce. Wish I could show it to you, but apparently they changed that section of text and describe other things instead.
But I do clearly remember they mentioning temperatures and tyres on the same paragraph.

What's interesting is I've felt there was some type of track temperature change, even if it's small. I find the cars get a bit more "slippery" as the sun goes down and when at midnight it feels different. Almost like the tire compound or tire type changed from soft to hard, racing to sports or sports to comfort to simulate less grip with the cooler temperatures. But after reading some of the comments on the matter here, I thought it was my imagination.

Starting here is one example I could find.......
https://www.gtplanet.net/forum/showthread.php?p=6670662#post6670662
Conflicting comments and no concrete evidence either way, just opinions. I'd like to know the amount of tire wear that occurred. Was it the same or less with the same driving style would be my question. Each lap time could be close to the previous one, but are you pitting less at night because your tires are lasting longer?

You can count on me for future help. 👍
Since I'm so curious to know what all those dials mean in each car, I shall research for brochures or something that can explain it to me, and I'll pass on the information. :dopey:

Sounds Good:tup: As always, any and all help is appreciated to keep things accurate, up-to-date and informative.

As you can see I'm not on here much or post much so please don't think I forgot or ignoring you (or anyone). I just haven't been on.
 
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Bestest thread ever. 👍

The Toyota GT 86 has a working odometer.

I think the 88 Supra had a working analog odometer and turbo gauge too.

The SLS AMG has a working digital clock.

"Shambles off to confirm the Copen has a working odometer."

(I remember that Prologue-era premos didn't have working odometers.)

bman1984, I have an idea, how about indicating whether the gauge in question is present on the car in the spreadsheet?

Maybe this way the findings can be sent to PD and they can 'patch' in working gauges if they were present but previously static/non-working. (e.g. The static clock on the XK 4.2 / XKR.)

After all, I feel the premium's dash views should be the most detailed among the 'sim-cade' racers. They are pretty much the best in terms of poly-count already so now focus should be on the 'secondary' gauges.
 
I think the 88 Supra had a working analog odometer and turbo gauge too.

Never knew that! Only been drifting it for two weeks.

To remain on topic, I noticed that all the gauges in the stock cars are dummies except for the big tachometer in the center.
 
Bestest thread ever. 👍

The Toyota GT 86 has a working odometer.

I think the 88 Supra had a working analog odometer and turbo gauge too.

The SLS AMG has a working digital clock.

"Shambles off to confirm the Copen has a working odometer."

(I remember that Prologue-era premos didn't have working odometers.)

bman1984, I have an idea, how about indicating whether the gauge in question is present on the car in the spreadsheet?

Maybe this way the findings can be sent to PD and they can 'patch' in working gauges if they were present but previously static/non-working. (e.g. The static clock on the XK 4.2 / XKR.)

After all, I feel the premium's dash views should be the most detailed among the 'sim-cade' racers. They are pretty much the best in terms of poly-count already so now focus should be on the 'secondary' gauges.


Thank you for the info. It's much appreciated. 👍 Updates to the listings were done.
The Supra '88 odometer was hard to see, but your right it does change.
I needed the instrument panel lit to see it.

As for the idea of noting all of the gauges (working or not) seems like a neat idea. Problem I see is that unless it has a function, like the fuel gauge, turbo or clock it's not necessary to have those working. For example: when racing stock cars on Daytona Superspeedway, whether you’re drafting or not the engine temperature is not affected. My assumption is that PD looks at that and figures why worry about the temperature gauge working. Why some oil gauges work is beyond me. Must be a bonus. When all is said and done I agree though, the interiors should be as realistic and accurate as possible. I mean if the N24 Schulze GT-R can have TWO working fuel gauges, surely they can program the other cars in the same accurate and enjoyable fashion. Then again it is a NISSIAN the N24... wink wink. :D



Never knew that! Only been drifting it for two weeks.

To remain on topic, I noticed that all the gauges in the stock cars are dummies except for the big tachometer in the center.


Speaking of stock cars, before today I'd agree with you. But your mentioning of stock cars, I felt like taking one stock around Daytona. Since my Gamestop car has miles, I took the #99 Ford and #24 Chevrolet. The Gamestop car is Toyota and the #99 Ford only had working Tachometers. But the #24 had that AND a working oil or fuel gauge. I'm not sure which but it's the one closest to the right hand on the steering wheel. At a stop, I set the E-Brake and touched the Accelerator and it moved. Both the 2010 and 2011 #24's work. I didn't test the other Chevrolet's but the Gordon car is featured in the Special Events so I guess it's not a total surprise.
 
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Besides the fuel gauge on the Gallardo, does anyone know what the number in the center of the cluster mean (not the gear indicator)? It seems to me like it's for fuel economy. Everytime the car idles the #s are in double digits, but when under full throttle or crusing, the number lowers.

I will confirm for you that it is the fuel economy. My Audi A5 does the same thing, and I think they share the instrument clusters.
 
Thank you for the info. It's much appreciated. 👍 Updates to the listings were done.
The Supra '88 odometer was hard to see, but your right it does change.
I needed the instrument panel lit to see it.

As for the idea of noting all of the gauges (working or not) seems like a neat idea. Problem I see is that unless it has a function, like the fuel gauge, turbo or clock it's not necessary to have those working. For example: when racing stock cars on Daytona Superspeedway, whether you’re drafting or not the engine temperature is not affected. My assumption is that PD looks at that and figures why worry about the temperature gauge working. Why some oil gauges work is beyond me. Must be a bonus. When all is said and done I agree though, the interiors should be as realistic and accurate as possible. I mean if the N24 Schulze GT-R can have TWO working fuel gauges, surely they can program the other cars in the same accurate and enjoyable fashion. Then again it is a NISSIAN the N24... wink wink. :D






Speaking of stock cars, before today I'd agree with you. But your mentioning of stock cars, I felt like taking one stock around Daytona. Since my Gamestop car has miles, I took the #99 Ford and #24 Chevrolet. The Gamestop car is Toyota and the #99 Ford only had working Tachometers. But the #24 had that AND a working oil or fuel gauge. I'm not sure which but it's the one closest to the right hand on the steering wheel. At a stop, I set the E-Brake and touched the Accelerator and it moved. Both the 2010 and 2011 #24's work. I didn't test the other Chevrolet's but the Gordon car is featured in the Special Events so I guess it's not a total surprise.


Mine is the 2011 #83 Brian Vickers Camry. Maybe more gauges work in different cars. Or maybe I just didn't notice that the other gauges work
:dunce:
 
Yeah, as far as I know, between GT5, Forza and Shift 1/2, only Shift simulates engine oil/coolant temperatures so its ok if temp gauges don't work in GT5 or Forza.

That said, PD should point the temp needles of certain road cars towards 'operating' temp rather than at 'off' temp. (Needle pointing at minimum.)

Oil pressure is related to RPM so it's ok to 'fake' it, I think.
 
One thing I realized that in NFS: Shift 1 and 2 are that even without putting a forced induction kit on a car that has a fully raced out cockpit and gauges, the boost gauge works as if it was.
 
One thing I realized that in NFS: Shift 1 and 2 are that even without putting a forced induction kit on a car that has a fully raced out cockpit and gauges, the boost gauge works as if it was.

In GT5 if you put a Turbocharger on a [premium] car you get a turbo boost gauge which works properly (It should be in the middle when accelerating and when you let off the gas, it should suddenly swing down, then back to the middle when you put the accelerator on again).
 
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