Solid Lifters
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On June 1, 2009, Hideo Kojima announced the new MGS series game Metal Gear Solid Rising at the MS E3 2009 press event (video below). It will feature Raiden as a cyborg ninja as the main character. It also has been announced as a PS3 title two days later at the E3 event. More details coming soon.
Note! This thread is for both XBox360 and PlayStation 3 gamers! No flaming! No trolling! No 'XBox vs. PS3' debates/arguments! Any posts of these types will be deleted by request. PLAY NICE!
The MS E3 2009 Press Event Announcing Metal Gear Solid Rising
UPDATE! December 12, 2011
http://www.thegamingvault.com/2011/12/mgs-rising-was-quietly-canceled-revengeance-isnt-that-game/
After being bombarded on Twitter, Hideo Kojima has revealed that Metal Gear Solid: Rising was cancelled in a hush-hush manner and Metal Gear Rising: Revengeance, as its successor, is not the same game. It takes place after Metal Gear Solid 4 and not before, as once believed.
The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls, said Kojima. However, when the studio was unable to focus the games direction, it was unceremoniously canceled. Thats when Platinum Games stepped in, expressing interest in the project and asking to get involved.
I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second, he said.
The game doesnt necessarily take place before or after Metal Gear Solid 4, but it does take place in the same Metal Gear universe. Weve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we cant say more than this.
http://gamerant.com/metal-gear-rising-revengeance-cancelled-hideo-kojima-benk-121052/
Metal Gear Rising: Revengeance (formerly Metal Gear Solid: Rising) is, arguably, one of the most troubled titles that, in this case, re-debuted at the 2011 Spike Video Game Awards. First teased back at E3 2010, the title has long-endured talk of development troubles and even speculation that Rising was flat-out cancelled at one point.
Now that Revengeance is back on our radar and, theoretically, on track for actual release, fan-favorite game developer, Hideo Kojima, as well as a few of his colleagues are going on-record about the titles various set-backs and delays flat out confirming that, at one point, the game was entirely scrapped
According to AndriaSang, Rising producer, Yuji Korekado, appeared on the Hideraji podcast and was extremely frank about what happened in the months between the original Rising reveal and the Revengeance re-branding. In an abbreviated version of the story, Kojima and the team initially set-out to create a new gameplay experience in the series the slice and dice anything mechanic that was shown in prior Metal Gear Rising trailers (and rumored to be designed specifically with Kinect and PlayStation Move in mind).
However, after creating the game the combat mechanic alone wasnt enough and, as the team experimented with different ideas, the experience became muddled and the developers lost sight of their core idea. As a result, Kojima cancelled the project entirely until Platinum Games (Bayonetta and Vanquish) expressed an interest in completing the titles development.
That said, many fans assumed that because the Bayonetta developer was in charge of carrying Revengeance across the finish line, that automatically meant that Bayonetta lead, Hideki Kamiya, was also working on the project speculation that Kamiya has, once again, dismissed (this time via Twitter):
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