PSN ID's ****_Skills owning the time-trial boards...

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Who are these guys? They are owning the time trial leader boards... All their ID's end in "Skills"... and its no exaggeration...

I was a top 1% LB racer and tuner in Forza 3 and I have yet to get anywhere near these guys in GT5... admittedly tuning in GT5 is completely different...
 
I think some might be the same person using different IDs, still seems a little lame though
 
Does it matter..??

There's plenty of different groups of people who race GT5.
 
Agreed. They obviously organize themselves pretty well, and share tunes and strategies etc. If one is quick, the rest can be quick. It's the same way us here share info and have GTP_ in front of our username.
 
I cant get my PS3 online atm so i cant see what you are seeing wihout a photo. I know Daveyskills and Eddskill who are both expectationally fast racers. They are both different people and i have met them both on many occasions in real life. It wouldn't suprise me if a few people are adding 'skills' to their names to take the mick:p especially if its people like Davey's xbox buddies, perhaps they purchased a PS3 for GT5
 
Yeah I remember Daveyskills from Forza was at the top of everything, wouldn't suprise me if it's the same group of folks.

I too seem to be alot slower in GT5 then I ever was in Forza compared to others on the LBs, but it's really not a concern to me, I'm just here to have fun driving cars! :)
 
They joined GTPlanet a little while ago, I saw their thread in the Intorduce Yourself forum. I think there's seven of them, and in one of the time trial events (Which everyone used the Kusabi for), they make up seven out of the top ten.

Skills is right. :eek:
 
I cant get my PS3 online atm so i cant see what you are seeing wihout a photo. I know Daveyskills and Eddskill who are both expectationally fast racers. They are both different people and i have met them both on many occasions in real life. It wouldn't suprise me if a few people are adding 'skills' to their names to take the mick:p especially if its people like Davey's xbox buddies, perhaps they purchased a PS3 for GT5

Have you got wireless access on your laptop or desktop computer. If so you can buy a crossover ethernet cable and connect your PS3 and Laptop directly from it. I remember doing this when I tried to get my PS2 Slim online. It has to be a crossover cable though, not the standard ethernet cables you get.

Here is a guide wrote by someone else:

Here is a general guide I wrote. For Vista, however, I think you will have to go to the sharing tab instead of the advanced tab when you are browsing the properties of a connection...

1. Get a CAT5 or CAT6 crossover cable. The cable that came with the PS3 is a normal Ethernet cable, therefore it cannot be used for this operation.

2. Make sure you have two sources for network communication. For example, you can have 2 ethernet ports on your computer, or you can have a wireless card and a Ethernet port etc. It helps to draw out a connection blueprint such as this:

DSL Modem > CAT5 cable > Network Card 1 > Computer > Network Card 2 > CAT5 Crossover cable > PS3
You can buy a USB Ethernet adapter for the second network connection on the laptop.

3. Connect your computer to the modem and verify that you have an Internet connection. Then, click on Start, go to settings, control panel. Double click on Network Connections, and identify the connection to your modem (Network card 1).

4. Right click on the modem connection, and choose properties. Next, click on the advanced tab (Sharing tab for Vista users), and check the “allow other users to connect…” checkbox. After the checkbox is checked, click on the “Home networking connection” drop down box and select the name of the second network connection. Click OK and exit the properties window.

5. Finally, connect the CAT5 crossover cable from the second network adapter of the computer to the PS3, and voila, your Internet connection is now routed to your PS3. Please be aware that your computer must be on in order for your PS3 to stay online. In the long run, a router may be a much better device to use than your computer, since it consumes only a fraction of the electricity than your computer does.
__________________
Good Luck

Source: http://en.kioskea.net/forum/affich-208380-connecting-ps3-through-laptop-using-windows-7


Back to the topic of the thread, I remember seeing Skills tag a lot on GT5P leaderboards so they must be a good group.
 
Yeah, I want to know who they are more out of respect that anything.

I personally would love to get and eye on one of their tunes or get some tips from them to remove some of the "art" of tuning in GT5... Forza is more dialed into real life so you can use real world reference to work from... but GT5 is all about feel... so you need to get a feel before establishing a base to tune to build on... thats a lot of time for just one guy like myself.

When I was last competitive in Forza 3 Davy wasn't around that I knew of... and I was friends with a lot of the top runners... Maybe Davey is one of them with a new GT/ID... A French group dominated the LB's back when I was competing... And I took great pleasure in competing with them... as I could get close and was able to get hints on what they were adjusting, and DL their ghosts... and this in itself was a very fun and time consuming meta game...

But then a surprise LB wipe happened about 6-10 months ago and I just didn't have it in me to re-clime the boards...

Hey "Skills guys" would love some meaty details for a guy that doesn't have nearly enough time in the day for all the trial and error if your willing to share? :)
 
. It wouldn't suprise me if a few people are adding 'skills' to their names to take the mick:p especially if its people like Davey's xbox buddies, perhaps they purchased a PS3 for GT5
Pretty much but then it kind off turned into a proper (fun) team with some people off xbox from TPR and EMW.

I personally would love to get and eye on one of their tunes
make the front stiff and the back soft.
 
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Last time i heard the name Daveyskills was on TV watching Birmingham Salvo in the CGS.

I cant get my PS3 online atm so i cant see what you are seeing wihout a photo. I know Daveyskills and Eddskill who are both expectationally fast racers. They are both different people and i have met them both on many occasions in real life. It wouldn't suprise me if a few people are adding 'skills' to their names to take the mick:p especially if its people like Davey's xbox buddies, perhaps they purchased a PS3 for GT5

I never realised we had an old member of the London Mint on here.
 
Agreed. They obviously organize themselves pretty well, and share tunes and strategies etc. If one is quick, the rest can be quick. It's the same way us here share info and have GTP_ in front of our username.

Nothing more to add :)
 
I have one of them on my friends list and they are indeed some of the top racers from Forza.

Im currently in 8th place around London on the time trial but I have no idea where I would find the :400 to beat Daveyskills.

Fully expect them to dominate the other leaderboards when they finally come out or I should say I hope they come out. Still think its pretty crap how few leaderboards this game has!
 
I noticed in the London TT, in which the car for the job is the RM'd Integra DC5, the top guy (I think it was Davey) has the front ride height jacked up and the rear slammed.

Seems wrong to me as in reality this would give the front less grip. I have read plenty of posts on here saying that GT has had this the wrong way around before. I've never been that great at tuning so couldn't confirm it. If its true though and this Davey_Skills is exploiting it he either researches alot or he knows GT very well.
 
I noticed in the London TT, in which the car for the job is the RM'd Integra DC5, the top guy (I think it was Davey) has the front ride height jacked up and the rear slammed.

That sounds like what is a common bug in many racing games. I can't really explain it in a simple way but basically every car in gt5 has downforce. Normally that downforce is a force that points directly towards the ground. But when you raise the front and lower the rear the force actually points little bit forward which make the car to accelerate faster and thus gain higher speed. Also the force that is the aerodynamic drag is probably affected by it and you then get less drag but also a bit more downforce from it.

The reason why it happens in gt5 is because the physics are basically a little bit wrong. The direction of the said forces are rigidly tied to the car while "in real life" the direction of the downforce and drag are not constant.

Of course it can be something else too but so far almost every racing game seems to have suffered from this specific problem at some point...
 
I didn't think it was to do with downforce and if you're correct this is quite a bug.

Downforce that produces acceleration and not drag? That can't be right.

I thought that GT had things mixed up because, and correct me if I'm wrong, with a higher front end more weight should be on the rear giving more rear grip and less front. Not what you want in a FF car. I try to reduce rear grip when I'm tuning an FF car.
 
I presume that sailed completely over the heads of most. :sly:

No but I'm used to seing people assume that the fast guys must live in their parents basement and just play GT all day. Its not true.
 
Downforce that produces acceleration and not drag? That can't be right.

It can be actually, A cars rear diffuser can produce downforce AND reduce drag at the same time.

That said, your right, this particular instance is a bug because lifting the nose in real life would reduce down force and increase drag due to an increased frontal area. Generally, the lower a car is at the front, the less air makes its way under the car, creating a low pressure zone under the car, the downforce acts because of this. Games probably wouldn't model aerodynamics in the detail as it is can get quite complicated. The bug comes from exploiting the simplified aerodynamics model.
 
I think some might be the same person using different IDs, still seems a little lame though
Dont worry, we dont multitag the LB's and never have befor on any other games

Yeah I remember Daveyskills from Forza was at the top of everything, wouldn't suprise me if it's the same group of folks.

yes, it is the same group of guys, mainly TPR with a couple of EMW guys aswell


Who is this Nolife_Skills you're talking about?
thankyou for your kind words, much appriciated

I noticed in the London TT, in which the car for the job is the RM'd Integra DC5, the top guy (I think it was Davey) has the front ride height jacked up and the rear slammed.

Seems wrong to me as in reality this would give the front less grip. I have read plenty of posts on here saying that GT has had this the wrong way around before. I've never been that great at tuning so couldn't confirm it. If its true though and this Davey_Skills is exploiting it he either researches alot or he knows GT very well.

we all just sit in an XBL party and play around with different ideas. finding things like the ride hight is just trial and error. and sometimes luck. but generally we just bounce around ideas to see what's fastest. most of the time are stups just get harder to drive as they get faster, so to some people they will be good. for the majority they will spend allot of time spinning out, anyone who knows us from forza 2 or 3 will know what i mean.

we are all new to gt as far as gt5 go's, alot of us played the old gt's on ps2 but never bothered with prolog as we were all on fm2 and 3 at that time. forza 3 was pretty much a fail due to the 4wd cars dominating all the lower classes so we have moved to gt5,
we have always been known on xbox for handing out are setups, but for the time being we are going to hold onto what we have until the full LB's come out.
we aren't here to make any enemy's or try to start a who's the best between forza and gt players wars. we all enjoy the game and look forward to the full leaderboards coming out so we can have some good clean competition with the top gt teams/players. as we already know there is many fast people on here
 
I didn't think it was to do with downforce and if you're correct this is quite a bug.

Downforce that produces acceleration and not drag? That can't be right.

I thought that GT had things mixed up because, and correct me if I'm wrong, with a higher front end more weight should be on the rear giving more rear grip and less front. Not what you want in a FF car. I try to reduce rear grip when I'm tuning an FF car.

Draw yourself a little diagram, with the force of gravity on each axle, then add in the downforce and drag. The downforce direction rotates with the car's body, whilst the weight does not. The drag only rotates with the car's velocity. This behaviour is correct, however the change in "angle of attack" of the aero parts and general airflow over the car ought to upset the downforce produced somewhat, and increase drag. Not to mention the hideous driving quality you'd expect of extreme jacking like that, so it's the aero modeling that is flawed, as well as possibly the nature of ride-height adjustments.

EDIT: Nice to see they are human after all! ;) :p
 
Draw yourself a little diagram, with the force of gravity on each axle, then add in the downforce and drag. The downforce direction rotates with the car's body, whilst the weight does not. The drag only rotates with the car's velocity. This behaviour is correct, however the change in "angle of attack" of the aero parts and general airflow over the car ought to upset the downforce produced somewhat, and increase drag. Not to mention the hideous driving quality you'd expect of extreme jacking like that, so it's the aero modeling that is flawed, as well as possibly the nature of ride-height adjustments.

EDIT: Nice to see they are human after all! ;) :p
honestly imo tuning on gt5 is broken, except for toe and chamber, it works, regular downforce adjustments seem fine but the rest is questionable
 
honestly imo tuning on gt5 is broken, except for toe and chamber, it works, regular downforce adjustments seem fine but the rest is questionable

The Kusabi set-up demonstrates the shortcomings nicely, I feel. Or at least the one I used to chase Davey's time does, anyway! :p
 
i agree. it would be nice if they were to fix it, but there will always be somthing that isnt quite rite with any game with tuning, most of us just accept it and do whatever the games requires to make the car fast.
i play alot of iRacing aswell and even on there, were they give u realistic numbers to work with there is still things you can do to that just shouldnt work, altho they have and still are slowly fixing alot of things
 
I noticed in the London TT, in which the car for the job is the RM'd Integra DC5, the top guy (I think it was Davey) has the front ride height jacked up and the rear slammed.

Seems wrong to me as in reality this would give the front less grip. I have read plenty of posts on here saying that GT has had this the wrong way around before. I've never been that great at tuning so couldn't confirm it. If its true though and this Davey_Skills is exploiting it he either researches alot or he knows GT very well.

If I remember rightly, this was one of the ways to get extreme performance out of a car in Forza 3. Due to the way the physics model worked, raising the ride height at the front and lowering at the rear gave you superior performance.

It could be that they have tried the same in GT5 and found it worked?
 
raising the front only worked for oval cars on forza, but that is the case for most oval cars i beleave, they do it in indycar in real life, and also run negative downforce at some tracks, but in a way you are rite, the guy who we got the idea from was indeed an oval guy on forza 👍
 
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