Real life steering degrees?

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What is the steering degree for cars in real life? Are they the same for all cars, including exotics like Ferrari etc.? Because I see the T500 has 1080 degrees while g27 and fanatec has 900 degrees maximum.
 
I think cars are 720 degrees.................I'm not sure though.

can't believe I don't know this.
 
Most common "family cars" around 2.7 to 3.2 turns lock-to-lock, which is about (according to Excel) 972 to 1152 degrees of steering.

Most sports cars are around 2.5 (900 degrees), while anything 720 or below is considered annoyingly twitchy on the road, unless of course the car in question is a Noble, which has the turning radius of a small continent.

Heck, many cars with steering racks that are 2.7 turns or less have huge turning radii.

1080 degrees is the most similar to an ordinary car, but 900 degrees is sufficient to feel similar to a road car on the racetrack.
 
Most common "family cars" around 2.7 to 3.2 turns lock-to-lock, which is about (according to Excel) 972 to 1152 degrees of steering.

Most sports cars are around 2.5 (900 degrees), while anything 720 or below is considered annoyingly twitchy on the road, unless of course the car in question is a Noble, which has the turning radius of a small continent.

Heck, many cars with steering racks that are 2.7 turns or less have huge turning radii.

1080 degrees is the most similar to an ordinary car, but 900 degrees is sufficient to feel similar to a road car on the racetrack.
Thanks!
 
A Porsche has 900° and this is why we are using this on our wheels. Race cars can have much less. Formula cars have about 360°.

If you love to drive a Suzuki or Kia you might need more than 900°.
 
Well then Thomas. I have been wondering this for a while. What are YOUR driving settings at for the GT2 or 3? For let's say Forza, GT5, and iRacing. If you happen to play that is.

Side note: 1 thing that ticks me off is that on iRacing for the ovals mainly, it is easier to drive, and faster lap times by .1-.2 if you have the FF turned completely off. Not sure how it is with other cars, but for any stock car, by turning off the FF function, you hold a much smoother line, thus faster times. BUT, it takes the authentic feel away from the wheel :( Semi-cheating IMO, but all is fair in love, war, and racing ;)
 
I actually plan a section on our new website where I will post my personal preferences on all major racing games and people can post theirs as well.
 
Good thread! I have also done alot of searching on this.
From what I have found: Correct me if I'm wrong...


900* or more 2.5 or more full turns lock to lock: Usually anything from average road cars to sports cars.

720* + or - (2.0 more or less turns lock to lock) Drift cars. Multiple classes of Rally cars (group N)

540* + or - (1.5 more or less turns lock to lock) GT1 and 3 spec race cars, and WRC Rally cars.

360* + or - (1.0 more or less turns lock to lock) Formula 1 cars.


This has been my collective knowledge...I could be wrong.
Obviously not all race cars use those exact degrees, from what I understand alot of race cars have unique steering locks.
 
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Good thread! I have also done alot of searching on this.
From what I have found: Correct me if I'm wrong...


900* or more 2.5 or more full turns lock to lock: Usually anything from average road cars to sports cars.

720* + or - (2.0 more or less turns lock to lock) Drift cars. Multiple classes of Rally cars (group N)

540* + or - (1.5 more or less turns lock to lock) GT1 and 3 spec race cars, and WRC Rally cars.

360* + or - (1.0 more or less turns lock to lock) Formula 1 cars.


This has been my collective knowledge...I could be wrong.
Obviously not all race cars use those exact degrees, from what I understand alot of race cars have unique steering locks.

Dude thanks. I'm going to try and use those locks for each of the cars in the few games I can change the lock or on PC.

I love GT5 and in most cases, they have the steering lock configured perfectly BUT, not in the F1 cars IMO. I think there's just too much lock. It's ok for moderate steering but it's ridiculous to try to go lock to lock because Gt5 still uses 900 degrees even with F1 cars. I prefer the steering lock in F1 2010 but that sucks, because its physics aren't as good, so I feel Gt5 would be SO much better if it had proper 360 degree steering lock for the F1s.

Sorry for ranting, just thinking of the subject reminded me of this.

Thanks for the info bro.
 
steering rotation technical specs for F1 cars vary from track to track ( 190 to 270 degrees). tracks with tight turns such as monaco use 190.
 
GT1 and GT3 cars usually have 450º though the Merc GT3 had 360º

steering rotation technical specs for F1 cars vary from track to track ( 190 to 270 degrees). tracks with tight turns such as monaco use 190.

Its the other way around usually F1 cars vary from 270 to 300 more or less but in monaco they go up to 360 as you can see in this video (about 0.40) Brundle says full lock and you can clearly see the wheel at 180º from the middle - so 180 to one side and 180 to the other makes 360º and its only on the hairpin they use full lock.

 
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GT1 and GT3 cars usually have 450º though the Merc GT3 had 360º



Its the other way around usually F1 cars vary from 270 to 300 more or less but in monaco they go up to 360 as you can see in this video (about 0.40) Brundle says full lock and you can clearly see the wheel at 180º from the middle - so 180 to one side and 180 to the other makes 360º and its only on the hairpin they use full lock.



you might want to take a close look at that video.
the wheel is actually at 105 degrees at full lock.
that would make it 210 degrees total
a steering wheel angle is calculated from the straight ahead position which would be 0 degrees - a quarter turn of the rim is 90 degrees.
as shown in the video he has just passed the quarter turn mark to 105 degrees measured by a protractor

F1 steering wheels are designed to do a maximum rotation of 270 degrees ( 3/4 turn )
 
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fulllock.jpg


The wheel goes past 180º (half a turn) to one side and can go 180º to the other (unless the car only goes left wich I doubt) so that makes it over 360º degrees full lock on monaco (I suspect from the looks of that picture it has around 400º full lock). Yes usually they only go around 270º/360º on most circuits but not on monaco. I know that those steering wheels are not designed to make more than three quarters of a turn of lock in total, so there is no need for a continuous rim... (yes I also read the official F1 website) but there is exeptions to the rule as you can see in that picture.

I had to draw you a picture so that you would understand but I will try to clear it even further - if the wheel is horizontal (car going straight) than its 0º, if its perfectly vertical than its 90º and if its horizontal but the car is turning than its 180º if any of those values is full lock than you will have to add the same amount to get the full lock value (example if the wheel only turns 90º to each side mostly like the codemasters games than its 180º degrees of steering rotation). Cant argue against facts.

And from someone that makes steering wheels for a living and probably knows those things better than you and me -

A Porsche has 900° and this is why we are using this on our wheels. Race cars can have much less. Formula cars have about 360°.

If you love to drive a Suzuki or Kia you might need more than 900°.
 
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Driving in pedestrian speeds with a car is different from driving a race car in a race in a racing circuit.

GT5 is not a city.
 
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A Porsche has 900° and this is why we are using this on our wheels. Race cars can have much less. Formula cars have about 360°.

If you love to drive a Suzuki or Kia you might need more than 900°.

You cant compare road car steering to race car
 
fulllock.jpg


The wheel goes past 180º (half a turn) to one side and can go 180º to the other (unless the car only goes left wich I doubt) so that makes it over 360º degrees full lock on monaco (I suspect from the looks of that picture it has around 400º full lock). Yes usually they only go around 270º/360º on most circuits but not on monaco. I know that those steering wheels are not designed to make more than three quarters of a turn of lock in total, so there is no need for a continuous rim... (yes I also read the official F1 website) but there is exeptions to the rule as you can see in that picture.

I had to draw you a picture so that you would understand but I will try to clear it even further - if the wheel is horizontal (car going straight) than its 0º, if its perfectly vertical than its 90º and if its horizontal but the car is turning than its 180º if any of those values is full lock than you will have to add the same amount to get the full lock value (example if the wheel only turns 90º to each side mostly like the codemasters games than its 180º degrees of steering rotation). Cant argue against facts.

And from someone that makes steering wheels for a living and probably knows those things better than you and me -


The turn he did was 180-200

Its obviously 360-400 if you turn from the rightmost to the left most or vice versa


No one can drive the F1 car on my t500rs and with the f1 style steering wheel , you have no chance of driving the f1 fast. Same story for Le Mans or GT cars. Its sad but it will costly to thrustmaster
 
G12
The turn he did was 180-200

Its obviously 360-400 if you turn from the rightmost to the left most or vice versa


No one can drive the F1 car on my t500rs and with the f1 style steering wheel , you have no chance of driving the f1 fast. Same story for Le Mans or GT cars. Its sad but it will costly to thrustmaster

The problem is not with the wheel its with the game (if you are talking about GT5) it sets the steering rotation to 900º on every car (even F1s)
 
The problem is not with the wheel its with the game (if you are talking about GT5) it sets the steering rotation to 900º on every car (even F1s)
DFGT and g27 has 900 degrees and its perfectly direct like f1 steering when driving in GT5. T500 has smooth and accurate feel but indirect steering so you cant drive any kind of car fast enough around tight circuits and because all circuits have a tight section , its not just slow on race cars let alone the f1 car but it can slow you down onroadcars as well. I think t500 problem is more of both gt5 and thrustmaster because dfgt and g27's steering directness are perfectly race steering.
 
G12
The turn he did was 180-200

Its obviously 360-400 if you turn from the rightmost to the left most or vice versa


No one can drive the F1 car on my t500rs and with the f1 style steering wheel , you have no chance of driving the f1 fast. Same story for Le Mans or GT cars. Its sad but it will costly to thrustmaster

I know this is an old thread, i was just searching and found it but it hasn't seemed to have ended with much factual information.

In Gran Turismo, the steering lock on your wheel is set to 900 degrees for all cars, however, the front wheel turning angle is set correctly to correspond with the steering wheel lock. The F1 cars feel very good and drivable to me after the spec 2 update. Just because the steering wheel turns a full 900° doesn't mean that the steering ratio is increased in the F1's.

In real F1 cars the steering ratio is fully adjustable within a certain range, meaning you can adjust how much the steering wheel turns and how much the front wheels turn, some drivers like Fernando Alonso and his team mate Massa both prefer a higher ratio (more steering). This is somewhat possible in GT5 by adjusting the steering sensitivity within the "Driving Options" in the track menu.

Here's a video of me with the T500 with F1 wheel doing a seasonal event at the Nurburgring 24H layout. I have all the driving aids turned off, this includes the ABS at 0, the steering sensitivity is at 0 as well and i actually prefer it this way because it allows for more precision, it feels like the front wheel angle is about 14/15° at 390/400° steering lock, which is realistic. If you increase steering sensitivity, it increases the front wheel angle while maintaining the same steering wheel lock which shortens the ratio, same effect as in real life:


Also, as a visual reference, look at this video of Fernando at the Ferrari test track in the F10:
 
I would like to see a tuning option in GT5 of an adjustable steering rack. This would have the following settings:
Standard - which would replicate the standard road car (typically around 2.5 turns)
Quick - which would replicate a quick rack which you might fit to a track day car
Custom - adjustable from 270 to 1080 degrees

I would rather have this type of wheel adjustment in the car tuning menu so I could set up the steering of each car rather than fiddle with settings on the wheel.

Interesting comment from paul loatman - I will try adjusting the sensitivity downwards on the F1 cars.
 
I would like to see a tuning option in GT5 of an adjustable steering rack. This would have the following settings:
Standard - which would replicate the standard road car (typically around 2.5 turns)
Quick - which would replicate a quick rack which you might fit to a track day car
Custom - adjustable from 270 to 1080 degrees

I would rather have this type of wheel adjustment in the car tuning menu so I could set up the steering of each car rather than fiddle with settings on the wheel.

Interesting comment from paul loatman - I will try adjusting the sensitivity downwards on the F1 cars.

T500 has steering lock adjustment "on the fly" but it doesn't work in GT5. you can find a description on Thrustmaster's support site.

My car (Mitsubishi Lancer 2.0 '07) has 1080 degrees lock-to-lock.
 
Actually, I've managed to hit the "stop", with less than 1080°, in GT5, with my T500. It was probably a glitch, but still :D.
 
Good thread! I have also done alot of searching on this.
From what I have found: Correct me if I'm wrong...


900* or more 2.5 or more full turns lock to lock: Usually anything from average road cars to sports cars.

720* + or - (2.0 more or less turns lock to lock) Drift cars. Multiple classes of Rally cars (group N)

540* + or - (1.5 more or less turns lock to lock) GT1 and 3 spec race cars, and WRC Rally cars.

360* + or - (1.0 more or less turns lock to lock) Formula 1 cars.


This has been my collective knowledge...I could be wrong.
Obviously not all race cars use those exact degrees, from what I understand alot of race cars have unique steering locks.

Has been a while I don't post here at GTPlanet and now that I was searching some kind of info for this since I've got my Logitech G27 recently as a birthday gift, this will come in handy. Thanks.
 
Keep in mind that computer racing wheels have a much smaler diameter than real car steering wheels. As you see in the picture, a bigger steeringwheel (black) needs more movement to achieve a amount of degrees than a smal steeringwheel (blue). So you can't really compare a gaming wheel to a real life wheel. ;)
steeringwheel%20size%20comparison.png
 
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