Only premium GT500 cars are eligible for the ICGTC, for those who are unaware, the following cars are the only available GT500 premium cars:
Honda
Takata Dome NSX ‘06 - One remaining
Arta NSX ‘06 - One remaining
Raybrig NSX ‘06 - One remaining
Toyota
Castrol Tom’s Supra ‘97 - One remaining
Yellowhat YMS Supra ‘05
Nissan
Xanavi Nismo Z ‘06 - Power limited to 95.1% - 618 PP - One remaining
Xanavi Nismo GT-R ‘08
Yellowhat YMS Tomica GT-R ‘08
Calsonic Impul GT-R ‘08
Motul Autech Super GT '08
Lexus
Petronas Tom’s SC430 ‘08
Denso Dunlop SARD SC430 ‘08
ENEOS SC430 ‘08
Bandai Direzza SC430 ‘06
Crossed out cars are either not available or are full on drivers for the season.
First of all, every member who signs up for this championship should have read and fully understand the GTPlanet
AUP and
OLR. We expect racers to be sensible both on and off the track, as well as being clean on the track. You must be able to distinguish between a gap that exists, and a gap that doesn’t exist.
I shouldn't have to explain the simples rules of overtaking, so I wont. It is all covered in the OLR.
But I’ll provide a ‘brief’ overview of what we expect to see on track.
1. Overtaking
Just because you’re quicker, doesn't mean you’re going to pass the car in front at the next corner, he has a right to defend as much as you do to attack. Always remember that the race isn’t won on the first lap. Wait for an opportunity to present itself and take the overtake. If a driver out breaks himself into a corner, you are free to attempt that over take, likewise when generally overtaking, if your car is at least next to the drivers window of the car you are attempting to overtake, you are free to continue on that line.
If you’re going to ride some one's bumper, make sure you know the effect of slip streaming and how that funnels into early braking for corners, infact this is a general rules everyone should know about, but sadly some people ‘forget’. When following another car in a slipstream (For example, going into Turn 1 at Fuji) you will need to do one of two things; (A) Break early to avoid a collision. (B) You are close enough to attempt an overtake and will move to the inside line.
2. Defending
You’re defending your position, so chances are the guy behind you is quicker than you right now. But that’s no problem, because you have the advantage of choosing your line through every corner. But that doesn’t mean you can go wide into a corner and then slam the door shut by swerving back in 3 inches in-front of the car behind you. Make sure you know where the guy behind you is, if you know he’s going for an overtake then remember to leave room for him either on the outside or inside of the corner.
When the car behind you is in your slipstream, it is considered incredibly rude and unsportsmanlike to swerve all over the track to break the slipstream. The ICGTC follows the ‘One Move Rule’ where you can make one legitimate move whilst defending a line (This may be moving from the outside, to the inside of a corner forcing your competitor to take a slower line). Equally, learn how to out-smart your opponent. If he has your slipstream into a slow corner (Turn 1 at Fuji for example) try to brake early, or at your usual braking point instead of braking late to compensate for his slipstream. He’s going to brake early anyway, and if he doesn’t then he’ll go wide and you’ll have had the quicker line through the corner.
3. Cutting Corners
This one is quite simple. At least two wheels must remain in contact with the track at all times possible. Curbs are counted as part of the track. That green asphalt you see just behind the curb? That’s not part of the track. Those handy white lines they paint at the edge of the tracks are what defines the track edges.
4. Racing in a pack
This is where most people usually screw up, and mostly why we’re using light damage. When racing in a group of three cars or more, it is imperative that you remember to brake early for corners or move off-line to avoid contact with the car in front of you. Failure to do so could result in a penalty for dangerous driving.
When racing in a pack where all competitors are producing, what would appear to be similar pace, there is no need to try and jump through every gap on every corner. Sit back, let the battle wear out whilst you preserve your tyres a bit and analyse where each opponent is weakest so that you can capitalise on those weaknesses when you attempt to move forward. That doesn’t mean to say you can’t overtake of course! This is simply to stop people causing accidents by not being sensible.
5. Race Starts
We use the grid start with false start check in the ICGTC, because it makes for exciting race starts. The most important thing to remember about a race start, is that you have 15 other people around you, you need to make sure you don’t ruin their races on the first lap. As much as they need to make sure they don’t ruin yours.
6. Lapping
When being lapped, it is mandatory that you let the lapping car past you. There’s no need to pull over and slam the brakes, if you’re fighting for position then it’s a lot harder to let a lapping car through and we understand that. But if a lapping car is right behind you, go wide at the next corner, or just move off line to allow them past. Equally, when lapping a car in front of you, make sure to give them some room, don’t pressure them into a mistake or barge your way through.
7. Qualifying
Qualifying for each race will take place on the day of the race, and will last 30 minutes. Any success ballast must be applied before the qualifying.
The room will be open for hours for practice, the track will then be changed to reset the time sheets, and then changed back. If a driver does not arrive 10-minutes before the race starts, it will be assumed that he is not coming unless someone has informed a steward otherwise.
8. Success Ballast
Season two of the ICGTC introduces the success ballast system seen in many real-world motorsports. The success ballast is there to stop any one driver from running off with the championship title early on in the season. A driver who finishes in first place, will receive 70kg of ballast, second place will receive 50kg of ballst and third place will receive 30kg of ballast.
Success ballast will work on a ‘half on’ ‘half off’ system. Basically, if you as a driver finish first in one race, you will receive the full 70kg, but if you finish outside of the podium at your next race, you will be able to half the amount of ballast you have, lowering it from 70, down to 35, then if you miss the podium at the next race after that, you will remove all ballast. Equally however, if you finish on the podium again in third place, you would receive half the amount of third place ballast, as extra ballast. Increasing your overall ballast to 85kg of ballast.
When the championship reaches round 10 of season two, all competitors who have ballast will be allowed to halve their ballast. When the championship reaches round 11 of season two, all competitors may remove all of their ballast.
If you miss a race, ballast will still be applied to your next available race.
9. Two Compound Rule
Another new regulation change for season two of the ICGTC is the two compound rule. Each driver will be required to drive a certain amount of kilometres each race on the Racing Hard tyre. What this does is essentially open up a whole new element of strategy that can be applied to each race.
Failure to follow this rule will result in race disqualification.
10. Your Internet
Since we race in a private lobby you can't join with a NAT3 network. You need NAT2 or NAT1.
If you do have NAT3 and still wants to join there are easy ways of getting NAT2, but it do require some work on your router and your PS3.
Here are some helpful links if you need help:
http://community.us.playstation.com/thread/3003371?start=0&tstart=0
http://portforward.com/english/route...outerindex.htm
GT5 require one more port than PSN so you also need to add UDP 5658