What are some POSITIVES about GT5?

  • Thread starter Thread starter RedPartyhat
  • 74 comments
  • 4,982 views
Messages
1,359
United States
NJ
Messages
GTP_Rph
Everywhere you look on this forum, there is some sort of complain or rant about this game. With all of this negativity, I thought we should try looking on the positive side and ask about what in this game do you actually like.

For me, I think PD did a great job with online play. Seeing GT5 is the first time a GT series incorporates online gameplay, I had actually expected a lot of flaws. And sure there are a few (blackscreens, player lag) but that stuff occurs minimally and somtimes depends on the players connectivity. I can race against 16 people from across the world right now no problem by joining some public room or race against more advanced racers by joining a league on this forum. This is all possible by PD creating great servers and a great online community. And to continue with online gameplay, I think those seasonal event time trials are awesome. I can submit my lap times for anyone from around the world to see, I can see how my friends did, and I can load the ghost replay from anyone in the top 10 and race against them or see their replay! If you told me GT5 would have these features before the game was released, I wouldn't believe you.

And what really stands out about GT5 is how they incorporate all styles of motorsports into the game.
If you want to race Formula 1, you buy a Formula 1 game.
If you want to race NASCAR, you buy a NASCAR game.
If you want to race WRC, Le mans, Super GT500, you buy one specific game that specifies to that motorsport.
If you want to race all the motorsports, you buy Gran Turismo 5.
Bravo PD:tup:
 
Last edited:
- the amount of cars
- the physics of the game
- the change of day-time and weather is great
- lots of great tracks ( but hopefully more to come :D )
- the Speed-Test is just perfect


there are alot of positive things in GT :). but also alots of things have to be made better, and will i guess :)
 
This might sound crazy, but I like the challenge of the special events. There are some I still to this day cannot complete due to my lack of skill. It speaks volumes that few have attained the Platinum trophy, many may eventually after more practice, but many more never will. I believe this is why I keep striving to improve--the learning curve--that, and a chance to join the elite of GT5. It keeps me coming back.
 
Last edited:
Well its found a way to keep me busy on and off for the past 2 years so I would say its a very special game. With lots of fun and interesting aspects, and being a person who has a real life passion for cars I have applied certain driving styles to the real world that I had come across on GT5 which is something that a video game has ever been able to do for me before.

Lots of dynamics
Great graphics
The Cars
The Tracks
Plenty of different driving styles
Photo modes for added variation
You control how hard the game

Theres more but I think if most people sat back and realized how many different aspects there are in this game they would see how amazing it is. I don't think enough people remember where video games were even a few years ago, we are pretty fortunate to have what we do in comparison to where we were and should learn to be a little more grateful and inspire these devs to do a even better job and not complain about every little thing.
 
If you want to race Formula 1, you buy a Formula 1 game.
If you want to race NASCAR, you buy a NASCAR game.
If you want to race WRC, Le mans, Super GT500, you buy one specific game that specifies to that motorsport.

No reason to do so if one game does them all, which should be possible given they all use the same physics.

I like GT's online mode as it's completely user run and devoid of useless scoring and ranking systems. They just need to let you search for rooms that don't allow RS tires.
 
One thing I love about GT5 is the Nordschleife. It's the best model of this track I've ever seen on a simulator and you get to drive/race a vast amount of different cars around it in different times of the day and different weather. The amount of variables that PD provides us in a general race demands us to continually change our driving lines making no two laps the same.
 
Oh, I forgot to mention that I praise how down to earth GT5 is. It doesn't have all the poppy fluff which can be found in many other racing games. The GT series is pure and that's reason enough to love it.
 
The Nurburgring really stands out with it's gorgeous time change and variable weather. Racing early in the mourning at the Ring with a light fog? Goosebumps.

I believe PD could have sold a stand alone game with just the Nurburgring and a hundred premium cars and still got good sales
 
I really like the premium cars and Nurburgring.


Theres more but I think if most people sat back and realized how many different aspects there are in this game they would see how amazing it is. I don't think enough people remember where video games were even a few years ago, we are pretty fortunate to have what we do in comparison to where we were and should learn to be a little more grateful and inspire these devs to do a even better job and not complain about every little thing.

How far would devs get if no one complained about issues with the game? Just saying. And if we got our games for free, then I would agree about being grateful towards devs. But we don't. A lot of us gave up our hard-earned money for our video games and consoles (and in turn, these companies get to stay in business), so we should be able to say what we want about them.
 
Last edited:
How far would devs get if no one complained about issues with the game? Just saying.

Not only that, a few years ago games had [detailed] damage and livery editors. GT still doesn't.
 
Enjoyable physics -
Bucket load of cars -
Lots of tracks - Added "English Summer" weather effects
Pretty -
Nice replays - some of the camera angles / tracking shots are Frankenhiemer worthy.
 
The intros alone, I must have watched the whole of the original trailer and the spec 2 trailer dozens of times.

Not only that, a few years ago games had [detailed] damage and livery editors. GT still doesn't.

Correct me if I'm wrong but I heard that PD has a small amount of employees relative to the other big racing franchises so they are doing a good job considering, they seem to put too much effort into the little things sometimes (interiors for example) which means other areas of the game suffer.
 
For me just getting the game there are a lot of positives.

Simple fact that we have some form of damage after 4 major iterations of the GT series.

Interior View/Chase Cam.

More than 6 cars on the track at once again after 4 major releases in the series.

Online play is finally here might not be the best, but again it's here.

Ferrari and Lambo are in the game it's about time.

Course Creator you can tell it's a shell of something greater to come maybe in GT6 or a DLC/even a update.

Finally able to change paint on your cars after you purchase it. (don't know if you can do that in GT1 or GT2(never owned them)).

Photo Travel in GT4 it was just like Course creator a shell of something great, and in GT5 it's a great feature.

There are a lot of negatives, but some are not that serious that people make it out to be, and then again I consider myself a casual GT fan so it's not that serious to me.
 
nurb
day/night cycles
physics


i was gonna put ''online'' too but it takes time to find a good lobby and enjoy it
 
The sense of relief you get after quitting the game & ejecting the disc, after having a bad experience online/offline with half-wits.
Leaving the disc where it belongs, gathering dust, until you make the mistake of booting this gtabortion again , only to feel the same empty disappointment once again.
 
The sense of relief you get after quitting the game & ejecting the disc, after having a bad experience online/offline with half-wits.
Leaving the disc where it belongs, gathering dust, until you make the mistake of booting this gtabortion again , only to feel the same empty disappointment once again.

So why are u playing? :indiff:
 
The openness of the game. If you want to jump on and have an easy race, bang racing softs on whatever car and have a fang 'round a track. Bump off the opponents and cut corners. Or if you want more in depth racing, pick the tires, aids, track conditions and go for it. There's no easy/medium/hard, it's up to ones self to self restrict and make your own regulations to create your own fun!

I keep coming back, online racing, seasonals are a good one, you can pick a car that will blitz the field for money, then buying/tuning cars, or pick a car that's below the opponents with sensible tires and make a race and challenge yourself.

Sometimes I just race certain cars/tracks to see what photos I can get out of it from the replay. Just the openness of the game is brilliant, a pure sandbox, your box, your rules.
 
Peasantslayer
The intros alone, I must have watched the whole of the original trailer and the spec 2 trailer dozens of times.

I agree. I really like the trailer made by PD. The nurnburgring and day and night cycle is amazing.

BUT the game has also alot of things which can improve.

- tyre and suspension physics
- rain
- community features
and alot more

Peasantslayer
Correct me if I'm wrong but I heard that PD has a small amount of employees relative to the other big racing franchises so they are doing a good job considering, they seem to put too much effort into the little things sometimes (interiors for example) which means other areas of the game suffer.

Compared to Turn10? Yes
Compared to SMS? Not really
Compared to others? I don't know. I think not.

Project Cars already shows that Physics and other thinks don't have to suffer.
A livery editor, better physics, high detailed cars, better damage model are possible with about 100 developer. And that in only 2-3 years on 4 different plattforms.

Sony needs to add staff, because PD can't make hundreds of cars and work on other areas too.
less is more and quality over quantity. We don't need 800 standard cars if other areas suffer.

Just use 300-400 cars in GT6 if you don't want to use a bigger budget Sony. Of course all with the same quality and 'premium'.

I'm looking forward to Project Cars. Maybe PD will have more pressure then.
 
Last edited:
Correct me if I'm wrong but I heard that PD has a small amount of employees relative to the other big racing franchises so they are doing a good job considering, they seem to put too much effort into the little things sometimes (interiors for example) which means other areas of the game suffer.

I still wouldn't call them a small or new company though. If they have limited resources and don't/can't change that, they should plan to use their resources as best as they can. I'm a big fan of the Digital Combat Simulator (DCS) series, and I'm fairly sure that its developer (Eagle Dynamics) is smaller than PD, yet they managed to do a lot in the last couple of years. They had been developing a game based on a game they had created for Ubisoft in 2003, but recently they decided to ditch the old game (since Ubi owns it) and recreate a new simulator that's considered one of the best in its genre. With the physics engine completely redone, they're now developing a completely new terrain engine for future DCS simulations. Due to their small size, niche market, and the sheer complexity of their simulators (2 years to make 1 aircraft), they've started outsourcing to 3rd party developers and have made DCS easier to add to for developers and modders. They are also very in touch with fans (most of the time). If PD were more like them, I think there would be much higher approval.

Of course, it's hard to tell exactly what it is that PD can and cannot do without being inside the company, but there are somethings that just make you think. The simple tire model, the hyper exaggerated draft, completely unrealistic downforce, lack of qualification (which has been in the game before), superficial licenses (NASCAR, WRC, Super GT), lack of race rules and events, chase the rabbit races, tuning that is basically as it was a decade ago, etc.

At least some of those shouldn't exist and they don't sound complicated for a game that's planned out. PD is very good is at keeping their graphics up to date, but they need to do the same with everything else. GT has improved, and it was for a while my most played PS3 game by far, but I see too much wrong with it to consider it a masterpiece or even just "very well done". I don't want GT6 to suffer from the same mistakes.

At the same time, I hope they don't throw away what was done right (which has happened before sadly). They should build on the online mode that they have now. It is good, but very basic. The options that have been added recently are helpful, but they are a bit too restricted in effect (Lamborghini and Ferrari road car filters? What about the other manufacturers?). GT should continue to be a simulator, but if they're going to stand by their marketing tag, they need to really mean it and be a simulator. They don't have to be perfect, but physics needs to be pushed up at least two notches on their priority ladder.

The openness of the game. If you want to jump on and have an easy race, bang racing softs on whatever car and have a fang 'round a track. Bump off the opponents and cut corners. Or if you want more in depth racing, pick the tires, aids, track conditions and go for it. There's no easy/medium/hard, it's up to ones self to self restrict and make your own regulations to create your own fun!

I keep coming back, online racing, seasonals are a good one, you can pick a car that will blitz the field for money, then buying/tuning cars, or pick a car that's below the opponents with sensible tires and make a race and challenge yourself.

Sometimes I just race certain cars/tracks to see what photos I can get out of it from the replay. Just the openness of the game is brilliant, a pure sandbox, your box, your rules.

This too is something I want to see improved. True simulators (like DCS) don't have credits or unlocks, or leveling up. You just do what you want. GT6 should let you buy the game, put it in the PS#, and then go online for X1 racing without even a license test. The same for Arcade Mode too. GT Mode can and should be there for those who want it, but making GT a true sim would be fitting considering the splash the original GT1 made.
 
*Nurburgring and Spa
*Ability to do free mode online
*Weather
*Day/Night Cycle
*Having a few licensed WRC and F1 cars
*Best physics on a console

Those are the things that I feel GT5 does better than any other console game at this point.
 
This whole thing about how small PD is really annoys me a bit. I do agree maybe they need to get bigger like hiring 50-100 new employees, but for what it's worth they did a pretty good job with GT5 so far.

I've always known the GT series like this
Odd numbered games are the new ones and even numbered are the true sequels. So you know when people complain about GT5 I say wait for GT6 that will be the complete version of the game.
 
This whole thing about how small PD is really annoys me a bit. I do agree maybe they need to get bigger like hiring 50-100 new employees, but for what it's worth they did a pretty good job with GT5 so far.

I've always known the GT series like this
Odd numbered games are the new ones and even numbered are the true sequels. So you know when people complain about GT5 I say wait for GT6 that will be the complete version of the game.

What about GT5P? That by itself should have made GT5 the best GT ever, by far. Mass beta testing with a profit.
 
When you have a really good race in GT5, whereby everyone is clean, fair, and in the same or very similar cars. This is one of the most fun things about GT5, real close racing. :)

Only other game that is as fun is Grid, and on a side note i really hope Codemasters announces Grid 2 at some point in the next year! :D
 
The force feedback and nurburgring are the only things that keep me playing this over Forza
 
@ Exocret

Well I don't know never played GT5P well I did, but didn't I race like once that was it.

But to be fair if I'm not mistaken didn't Sony hurt PD in their development trying to add in stuff like 3D at the last second and even 1080p.

In many ways though I don't care demos cause that's what they are demos I know GT5P is a pretty big demo/beta, but that's just what it is.
 
Only possitive I can think about is the Nordshleife before they dumbed it down in 2.02, before that update it was a good track! You could really feel the bumps, curves and imperfectins of the road. Now it's just dumbed down like every other track in the game.
 
One of the aspects of GT5 that sets it apart from most other racing games (or even most games in general) is the extent to which casual play has been integrated into the game. Online is great because without it I would have given up the game a long, long time ago. The graphics and physics are great, as well as the amount of REAL WORLD tracks that have been included. Endurance racing is pretty cool. Somehow there is always an overall motivation to get better and to be a faster driver.
 
Back