Tuner Car Replicas And Dream Cars

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Kent

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Influenced by the "Nismo" thread as well as the "Japanese super car" thread and the "Amuse: S2000 or Carbon-R" thread...

Would you like to re-create tuner cars or do your best at creating a customized car?

Cars that were left out of GT.

Tuners or production cars with modifications. 👍

Your own creations or replicas of real world cars. 👍

Be sure to include as much information as possible regarding what makes your car different. :bowdown:

Btw, these are pictures of the supras I would like to work with... More or less. ;)
 

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Cool idea. I have a ton of real tuner car replicas. I already made a list with car type, color, power, wheels and wing type. Where can I post them?
 
Just post them in here...
Please though, try to be as organized as possible about this. 👍

It will help out greatly when someone wants to compare your design to theirs. :D

Also, try to post settings too.
Although settings should change from track to track there is always a default to use and that can make half the difference. :sly:

Anyway, feel free to post whenever you want right here in this thread. 👍
I will be back with my best efforts to re-create a nice tuner of sorts... Maybe a supra? :trouble:
 
Okay, you asked for it. I have a huge list, but I'll just post the cars I have settings for right now.

Hot Version/Touge Showdown Cars

White(Silver) TechnoPro Spirits Toyota MR-S
Power: 190hp
Wheels: BBS 014s in place of the SSRs Mesh on the real car.(Get the used wheels, chunky five spokes with a polished lip, from the Cizeta Moroder)
Wing: 3D Type BB

The first Spirits MR-S was silver kouki model, found as a new car. That car ended up getting stolen, and was replaced with a white car, which looks more like the zenki available in the used car lot. Both cars use the same style wing.

Settings Front/Rear
Spring Rate 11.4/12.8
Ride Height 93/98
Shock Bound 2/3
Shock Rebound 3/4
Camber Angle 1.7/1.0
Toe Angle 0/0
Stabilizers 3/4
Brake Balance 10/12
Downforce 30/30
LSD Initial Torque 15
LSD Acceleration 25
LSD Deceleration 5

Drivetrain Settings
Muffler Semi-Racing
Racing Chip Sports
NA Tune Stage 1
Clutch Triple Plate
Flywheel Racing
Front Tires S3 - Soft
Rear Tires S3 - Soft
Auto Set 10


Titanium Grey Fujita Engineering(Innocent Blue Mica Yumekobo) FD3S Mazda RX-7

Power: 380hp(400hp)
Wheels: Gold Rays 020(Stock)
Wing: Black 3D BB(None)

Two FDs from Touge Showdown, which I based on the RX-7 Spirit R Type A. First is the Fujita Engineering RX-7.
Second is the Yumekobo RX-7. It didn't have a wing, so ignore my downforce settings.

Settings Front/Rear
Spring Rate 13.0/9.5
Ride Height 93/95
Shock Bound 2/4
Shock Rebound 8/10
Camber Angle 1.0/1.0
Toe Angle 0/0
Stabilizers 2/7
Brake Balance 4/12
Downforce 30/25
LSD Standard

Drivetrain Settings...These are for the Fujita car. I need to look up what I had for the Yumekobo car.
Muffler Sports
Racing Chip Sports
Clutch Triple Plate
Flywheel Racing
Front Tires S3 - Soft
Rear Tires S3 - Soft
Auto Set 11

Dark Blue Fujita Engineering RX-7 Type R 1993
Power: 380hp
Wheels: Gold six spoke Yokohama RCs
Wing: Black 3D BB

Fuijita Engineering had an old FD too. After watching the show and seeing how the old and new models were supposed to be so different, I decided to see if I could tune one. I'd heard how the different FDs actually behave differently in the game as well. This car actually drives very different to the newer Spirit R.

Settings Front/Rear
Spring Rate 11.6/9.2
Ride Height 80/85
Shock Absorbers 8/8
Camber Angle 2.0/1.5
Toe Angle -1/0
Stabilizers 5/5
Brake Balance NA/NA
Downforce 30/20

Drivetrain Settings
Muffler Sports
Racing Chip Normal
Clutch Triple Plate
Flywheel Racing
Front Tires S3 - Soft
Rear Tires S3 - Soft
Auto Set 11

Silver Garage Limit EA21R Suzuki Cappucino
Power: 130hp(I could only get 126hp)
Wheels: Black multispoke Enkeis with polished lip
Wing: Silver 3D

A fun little car from the Touge 200 Class. Very tossable, and even drifts a little. I just wish it had more power.

Settings Front/Rear
Spring Rate 11.5/9.0
Ride Height 94/99
Shock Bound 5/6
Shock Rebound 8/9
Camber Angle 2.0/1.0
Toe Angle 0/0
Stabilizers 7/7
Brake Balance 5/2
Downforce 30/30

Drivetrain Settings
Muffler Racing
Racing Chip Sports
Clutch Triple Plate
Flywheel Racing
Front Tires S3 - Soft
Rear Tires S3 - Soft
Auto Set 9
 
has anyone tried the gear ratios? I didn't do a test and tune from the stock and it's real ratios so has anyone tried them and felt a difference?
 
R32TT
ok the ratios are
Auto: 19
1:3.827
2:2.360
3:1.685
4:1.312
5:1.000
6:0.793
F:3.545

I don't think real cars have any kind of "Auto Slider."

On that note...
I'm not sure about this, but...
The Auto Slider is for adjusting the transmission if you use an automatic transmission.
The individual gear ratios and final drive ratio on the other hand, are for adjust the tranny of Manual transmission cars.

I'm pretty sure of that because of my own testing.
Take the time to go into settings with a car on default everything.
Then adjust the Auto Slider by one and watch how everything in the tranny screen changes...
After that "X" out without saving the changes.
Then move the the final drive ratio... Move the FD slider in either direction and take note of how the individual gear ratios themselves do not change.

I believe this is all part of gt trying to account for the difference in gear ratios between auto and manual.

I could be wrong though. :confused:

However, I am pretty confident in what I have said...
and I'm nearly sure that there is no such thing as an "auto slider" or "auto" setting on real cars. :)
 
Kent
I don't think real cars have any kind of "Auto Slider."

On that note...
I'm not sure about this, but...
The Auto Slider is for adjusting the transmission if you use an automatic transmission.
The individual gear ratios and final drive ratio on the other hand, are for adjust the tranny of Manual transmission cars.

I'm pretty sure of that because of my own testing.
Take the time to go into settings with a car on default everything.
Then adjust the Auto Slider by one and watch how everything in the tranny screen changes...
After that "X" out without saving the changes.
Then move the the final drive ratio... Move the FD slider in either direction and take note of how the individual gear ratios themselves do not change.

I believe this is all part of gt trying to account for the difference in gear ratios between auto and manual.

I could be wrong though. :confused:

However, I am pretty confident in what I have said...
and I'm nearly sure that there is no such thing as an "auto slider" or "auto" setting on real cars. :)

Kent

You are quite right that no such thing as an 'Auto' slider exists in the real world for setting gear ratios.

Its use in GT4 (and GT2 & 3) is as an aid to the easy setting of gear ratios, it allows someone with minimal experience in gearing to set-up a transmission to the needs of a particular track.

It is however limited in its application as it moves the ratios together and does not allow (in itself) the individual ratios to be fine tuned.

The Final Drive is also more commonly known as the Axle Ratio and is a gearing factor that applies to all the gears in the transmission, hence the reason it does not change the gearbox ratios, but does affect how they perform.

The level of options that are avliable in a fully customised transmission in the GT series would leave most race technicians weeping with joy. The level of tuning possiable is huge, with a massive range of final drive settings affecting them as well.

Changing the Auto slider and/or Final Drive and/or the individual ratios will have an effect on both Auto and Manual transmission, they are just different method of getting the same (or similar) results.

One handy effect of the Auto slider is that it varies the range of individual gear ratios and final drive ratios you have availiable.

I have some real world formula (that work perfectly within GT4) that I use to calculate MPH per 1,000 rpm that are very handy when working with gear settings. I will dig them out and post them over in the Tuning section and then link them into here.

Regards

Scaff


Edited to say - Done, I have added the gearing calculations in the GT4 & Brakes thread, heres a direct link.

Gearing Calculations
 
i know a car that is indenticle to the z tune in everway (apart from clour and power make that up yourselves) it is the Gran Turismo Skyline you win for getting all silver on i think the ib lisence!
 
Personally, even though I love racing the tuned cars in this game, I don't like the idea of them being "too accurate."

Fact is, the Z-tuned skyline is a perfect example.

In real life having a car that weighs 1560kg is awesome.
However, in GT4 having a car of that weight is rediculus.

I like my skylines and supras in the 1250-1300 kg range. :trouble:

So with that in mind, most of the tuner cars I try to recreate are only inspired by the original.
More often than not I just try not to over tune the car. :sly:
Of course, some cars can't be tuned in GT as they can in real life.

The NSX is a good example of where GT's tuning can be a little funny.
Look at what it takes to get more than 350 hp out of a NSX.
Stage 2 NA and racing exhaust, plus "the others stuff."
In real life I doubt it is that hard to get more than 350hp out of an NSX.

Whatever the case, I've found a new passion for tuning street cars in GT.
Hopefully I will find out how to get photos on my pc, once I do that there will be a bunch of tuned cars with specs, settings, parts, and performance all coming to this thread.

Just gotta learn how to do the photo thing. :rolleyes: :lol:
 
I was able to build my own Amuse 350Z the other day. Even with just 350hp and a Stage 1 Lightweight, it's still pretty fast. Cobbling some suspension settings together(I'm sure it could be better), I ran a 58.xxx at Tsukuba.

I've been trying to figure out which of the tuner cars I built would work in the touge competition in the Online Racing Section.
 
Kent
The NSX is a good example of where GT's tuning can be a little funny.
Look at what it takes to get more than 350 hp out of a NSX.
Stage 2 NA and racing exhaust, plus "the others stuff."

I'd disagree. The NSX is such a finely tuned car from the factory, simple bolt-on's like an Air Filter and Exhaust won't do much. Same goes for the S2000. These motors are being pushed from the factory, so compared to a car like a Vette, which has a big, huge motor with lots of room to spare, power gains aren't nearly as easy.

It would take a fair number of mods to take the NSX from it's factory rating of 290HP to 350HP. Air Filter, Headers, Full Exhaust, and some more aggresive Cams, and a tuned ECU at the very least. Keep in mind Flywheels, Clutches, Driveshafts (not on a MR/FF), won't add to power at all.

Also, I never know whether GT adverstises their power as Wheel-Horsepower, or Brake-Horsepower. The stock numbers are BHP, but after you start modding, and compare to performance, it might be off. I don't know.

In any case, I just felt like getting in a post to kick things off for my account. :)
 
And a very nice "kick-off" post it is, well said :) I'd say that 350hp wouldn't be TOO difficult to get out of an NSX engine, but getting much more than that will likely be very expensive. Remember though, it's naturally aspirated and only 3.2 liters. I think anyway, I could be wrong. 350hp would be more than 100hp/liter, and that's quite an impressive number to reach :)
 
ElectricBlue_GT
I'd disagree. The NSX is such a finely tuned car from the factory, simple bolt-on's like an Air Filter and Exhaust won't do much. Same goes for the S2000. These motors are being pushed from the factory, so compared to a car like a Vette, which has a big, huge motor with lots of room to spare, power gains aren't nearly as easy.

It would take a fair number of mods to take the NSX from it's factory rating of 290HP to 350HP. Air Filter, Headers, Full Exhaust, and some more aggresive Cams, and a tuned ECU at the very least. Keep in mind Flywheels, Clutches, Driveshafts (not on a MR/FF), won't add to power at all.

Also, I never know whether GT adverstises their power as Wheel-Horsepower, or Brake-Horsepower. The stock numbers are BHP, but after you start modding, and compare to performance, it might be off. I don't know.

In any case, I just felt like getting in a post to kick things off for my account. :)

Nice post for your first time out... Allow me to say "welcome." :cheers:

Now regarding how we fail to agree. :sly:

I figure the only way we don't agree is on the word "funny."
That's understandable considering what I left out of my reply- turbo.

See, when I was addressing the NSX's tuning in GT the term funny felt fitting since both the S2000 and the racing NSXs can be upgraded with a turbo.

That being the case, I felt it was sort of "funny."

However, you make an excellent point... and atleast we both agree about it taking a great deal to upgrade power on the NSX.

I suppose the problem here was that I did not think the NSX would be too hard to upgrade.

With the "Kenwood NSX LM" and all of the "JGTC" NSXs in the game I noticed turbos and plenty of power figures over the 400hp mark.
Unfortunately, the street car can not be tuned to 400+hp easily (even though it shares the same engine as those 460+hp jgtc rides).

Makes me wonder though... :odd:
How do they get so much power out of honda engines in the racers if we can't get that power out of the same engines when they are in street cars? :odd:

Oh well, catch y'all later. ;)
 
With the JGTC Nsx's in the game maybe the engines are not based on the road engines?? The cars in the british touring car championships have engines which bear zero in common with their roadgoing lookalikes!

I think aftermarket tuners usually go down the forced induction route with Honda engines as they are so good from standard as has already been said, its difficult to tune an already good NA engine, i know of a supercharger conversion for the CIVIC T R which takes the engine to 275 BHP which seems to do the trick...
 
Regarding the NSX...

I believe the JGTC cars use the base engines of their real world counter-parts. How highly modified and different from the orginals? :lol:
I doubt they are similar in any way. :indiff:

However,
Just as a reminder of how the NSX really can be tuned... Took me a bit of time to find it but I knew I saw this somewhere...
500 HP Single Turbo NSX Street Car!
(that link can be removed if needed :confused:

Anyway... Back later on after I get some sleep and then finally some more time to play GT! :trouble:
 
Kent
Regarding the NSX...

I believe the JGTC cars use the base engines of their real world counter-parts. How highly modified and different from the orginals?

The JGTC race cars can be very different from the street cars. For example, the NSX went up to a 3.5L engine at one point, and may even be turbocharged now. The Supras had been using 3SGTE(2L turbo MR2 engine) 4-bangers for years, then switched to a 5.2L NA V8. For their final season in 2003, The R34 GT-Rs switched to turbo VQ30 V6s.

I think the JGTC cars just have to use a production engine.
 
i've built a replica of the skyline z-tune...i think there was a whole thread just for that not to long ago.

im also gettin ready to work on a replica of the yellow nismo stagea using a used yellow stagea i found in the used car lots. i have a few others but cant remember off the top of my head. i will update with settings and stuff and little later. :)
 
Well I just recently got my hands on what I'd been waiting for... A Black GT-R '99.

No V-spec or anything... Just plain GT-R. 👍

Comes in at 1540 stock.
1270-1290kg after stage 3 weight reduction. :trouble:

Tuned to about 426hp, the GT-R comes in at 2.9 pwr (approx)

Better yet is the look of the car.
Nice wheels and a spoiler that actually fits. :drool:

Anyway, I'm gonna run some laps at the ring with it and once I finish I will come back with some results. :D

Btw,
These are screens from the "Best Motoring" videos I recently got my hands on.
 

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Those thumbnails are pretty cool, Kent.

I built the JUN Auto Mechanic Prelude in the first picture. I bought a white one(car doesn't come in yellow), added a white wing(no yellow wing), and white Advan RCs(instead of gold). Kinda of an alternate color scheme.

I've got an Tsuchiya AE86 Trueno from the 3rd pic.

I've got a bunch from the 4th. The Kei Office S15, Spirits MR-S, Yashio Factory S15, Ridox Supra, KSP Engineering NSX, Matchless Crowd Racing R34 GT-R, and Fujita Engineering kouki RX-7.

I don't have Kazumi Kondo, though.
 
Impressive V_Quick. 👍

I did not expect anyone to recognize that many of the cars... Then again, some had names printed in the screen caps.
Of course, some didn't (ridox supra).

That Supra was awesome and it really didn't get any love in the review they did. :(
After seeing the footage of that car I wanted to tune a supra in game. :dopey:

You know, this whole subject makes me really angry with the people at PD.
After all these years they have stuck to the same formula (a great one I must admit).
However, "Forza" came on the scene and in one try they managed to do something I have always wanted and it's something PD has never tried. :irked:

I want a color editor!!! :lol:
Really though, that's big on my list... Pretty much makes up the entire list actually.

Just lose some of the cars none of us really care for, add color editor and online play, and that's it!

Anyway, back to the subject at hand... :D
 
Regarding Kent's color editor, thats a good idea, but also adding to it maybe some ways to change some of the body styles in ways of body kits, while this may sound like its not worth it, but considering the fact that even in real life motorsports, aerodynamics play such a big part of fast lap times that it just shouldnt be missed.......

As for the NSX putting out over 460ps in race cars, from what I know, they used to run 3.5 liter increased displacement engines with ITBs on race gas, which of course makes up a good percentage of HP from you know what..... and the new NSXs are back to 3.0L turbo engines because of the new rules JGTC has changed, considering that you can still make that kind of HP in real life as well, look at the tuning and money spent on the race engines and you have an idea of why street NSXs does not really match the level of play, while they are still the same engines, as most of you know the development by the factory are rarely matched by tuners alike

Although the information I provided might not be useful to most of you knowledgeables...
Its not bad of a way to start my first post I guess
 
Indeed a good start. 👍

However, one thing I think we all need to remember is that I've already linked us to a page with a single turbo NSX running 500hp.
(found on racing-flix)

Moving on... :sly:

Body kits, spoilers, color editor...
With those parts of the game we could really have some fun. :trouble:
Just think about this... With those parts of the game we would be able to create race cars out of street cars. :dopey:
These additions would spell "the end" for forza. :lol:

Plus, beyond that, a thread like this would actually be useful. ;)
Don't get me wrong, as soon as I can post pictures from the game I will have photos with settings and parts for everything I do.
However, none of that would compare with being able to color edit, modify the body, and just tune cars the way we want.

Now back on subject...
I'm wondering...

What's the best "official tuner car" and what's the best "street car" to tune?

My initial thoughts on that question...
Best tuner: Nismo R-Tune R34
Best tuned street car: Tie! (Supra RZ or GT-R R34)

The R-tune has been my favorite R34 tuner for a long time.
However, the supra RZ is a new favorite of mine thanks to GT4.
In gt3 the street car supra just didn't have the same potential. Now we can add wings and tune street cars to be a little lighter.
With 1250kg and a wing the supra can be tuned to nearly match some race cars.
Beyond that the supra has torque and the potential for power well over 400hp. 👍

I'm gonna have to come back and post some more on this...
However, that's only going to be after I finally get in some laps with all of the cars mentioned in my post. :rolleyes:

Can't believe I still haven't found time for the testing I've planned. :(
 
Best Tuner Car = Amuse S2000 GT1
For that this car can turn up some of the fastest lap times untouched, some adjustments can be made to have this car run with the JGTC cars :drool:

As for the Best Street Tuned car, I personally have quite a few to go with.....
Supra RZ and a Rx7 R1
With alternates being some of the top models the east has to offer:
NSX-R, R34, Evo MR

I know I'm bad for having so many cars on my list, but then again, don't YOU...... :)

I am currently working on a couple cars for the track, testing will be done on Nurburgring... spy photos are promised once I figure out how to put it on my computer :indiff:
 
Kent
Regarding the NSX...

I believe the JGTC cars use the base engines of their real world counter-parts. How highly modified and different from the orginals? :lol:
I doubt they are similar in any way. :indiff:

However,
Just as a reminder of how the NSX really can be tuned... Took me a bit of time to find it but I knew I saw this somewhere...
500 HP Single Turbo NSX Street Car!
(that link can be removed if needed :confused:

Anyway... Back later on after I get some sleep and then finally some more time to play GT! :trouble:

Sadly, that sweet Turbo NSX is essentially one of a kind. High-horsepower NSX's are far and few between in the real world. Their ridiculous buy-in cost helps that, but even afterwards, the aftermarket is relatively limited, and very costly. Most NSX owners who mod tend to do Intake/Exhaust/Headers, and maybe some Nitrous and stop there.

JGTC cars are quite different from their street counterparts. Perhaps the base engine is the same 3.0/3.2L from the street version, however everything is modded. Blocks would have to be treated. The cams would be so agressive, you'd never idle on the street, and all the power comes in at 7000RPM+. Heads would be fully race ported and also treated. Provided the JGTC cars are boosted (Turbo or SC, I don't know), Piston Compression would have to be dropped way down, as the NSX probably sits around 11:1 from the factory, and ideal for boost is 8.7-9:1 or so. With all this tuning, you of course have to run race gas in the 110oct range, which isn't available anywhere on North American streets. And the motors themseleves are only designed to last for the one race, not 150,000mi like a street version. :)

Anyways, love the NSX, but real-life, or GT4, it takes a lot of $$$ to play with the big boys. :sly:
 
Yeah a color editor would be nice for GT5. Different aero enhancements would be cool, too.

I remember seeing a friend's copy of Tokyo Extreme Racer. Each car had an 'A,' 'B,' and 'C' level of aero enhancement with differently styled body kits. Maybe PD could bring back the 'Race Mod' from GT2 that I keep hearing about, and the body kits would be part of it.

With the Blueray discs, maybe PD will be able to add it.

My favorite tuner car is a toss-up between the S2000 GT1 and Carbon R from Amuse, and the Mine's R34. The Carbon R might seem like a bit of a lame duck, but with some R5 tires and a good setup, it flies. I think the Carbon R even weighs less than the GT1.
 
I made a replica of this car down to HP, weight, and colour as far as i could. I even kept it as a NA.

5b_natcup4_m.jpg

:)

ps: thats the monaro... no ferarris in the game... :dunce:
 
I used to play this game called Tokyo Extreme Racer 3, It had the MCR Skyline, Ridox Supra and a couple of other tuners as well, you also had a paint mode where you can literally paint on your car anything you want, if you have a PS2 compatible USB mouse it makes the job a heck of a lot easier. The game gets boring quickly as all you do is race in a straight line around tokyo's hi ways and bi ways, but it's good mindless fun driving around the wangan at speeds up to 380kmh... :D :D
 
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