Tuner Car Replicas And Dream Cars

  • Thread starter Thread starter Kent
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Kent
👍
You've got a bunch of stuff right in this post. 👍

In my opinion there is no need to try matching up settings to the real life cars simply because that may end up being detrimental to the car's performance.

What would you rather have, accurate settings relative to the r/l counter-parts or settings that make the cars handle as well in GT as they do in real life? :rolleyes:

I'll take a well tuned in-game car before an overly accurate replication of the real life counter-part.

Hmmm. Problem is, are we sure that we know how well they handle in real-life? But I agree, the feel rather than the numbers is the most important thing. I'm trying to "simulate" RL cars (different models) using their same-platform counterparts in GT. Going by on-paper numbers doesn't always cut it that way, either, because following on-paper settings doesn't always ensure accuracy. Better to fiddle with them a little to get something with similar settings that performs in fairly the same way than to do the exact settings and still be way off.
 
I just wanted to bring this thread up to say I'll be posting more settings here tomorrow.

Upcoming cars:
Audi RS4(new V8 model)
Audi TT Sport
J's Racing AP2 S2000
J's Racing CRX
Comptech AP2 S2000
Comptech NA1 NSX
Lotus Sport S2 Exige 240R
RenaultSport Megane 225 Trophy
Spoon DC5 Integra Type R
Spoon EP3 Civic Type R
JUN GDB Impreza Sti
JUN JZA80 Supra
 
As promised, here are the settings!

Lotus Sport Exige 240R-241hp
Mods: Sports Exhaust, Sport Chip, Stage 1 Turbo
Spring Rate 11.0/9.0
Ride Height 96/96
Shock Bound 7/7
Shock Rebound 7/7
Camber Angle 1.5/1.0
Toe Angle 0/0
Stabilizers 3/3
Brakes 6/5
Downforce 30/30

Note: You're probably thinking to yourself 'Hey, there's no S2 Exige in GT4.' You'd be correct. Just buy an Elise 111R and slap on a wing. If you squint, it'll look like an Exige.


Phase Honda Accord Euro R(2002)-264hp
Mods: Sports Exhaust, Sport Chip, Stage 1 NA, 1.5 LSD
Spring Rate 12.0/7.4
Ride Height 109/114
Shock Bound 4/6
Shock Rebound 7/9
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 4/5
Brakes 5/6
Downforce 30/25

Note: A Togue Showdown 280 Class car. The real thing didn't have much more power than stock, so I took the liberty of adding a bit more. Nice to drive.

Daiki Ninomiya’s EK9 Honda Civic Type R-221hp
Mods: Sports Exhaust, Sports Chip, Stage 1 NA, Port Polish, Engine Balancing, 1.5 LSD, Stage 1 Lightweight
Spring Rate 11.5/6.2
Ride Height 99/104
Shock Bound 4/6
Shock Rebound 7/9
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 4/5
Brakes 5/6

Note: This is an Initial D car, for all you fanboys out there. I don't know the exact specs of Daiki's car, so I just used my imagination and tried to be realistic.

Spoon EP3 Honda Civic Type R-262hp
Mods: Sports Exhaust, Sports Chip, Stage 1 NA, Port Polish, Engine Balancing, Stage 3 Lightweight, 1.5 LSD
Spring Rate 11.5/5.3
Ride Height 96/101
Shock Bound 4/6
Shock Rebound 6/8
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 3/4
Brakes 5/6

Note: I haven't seen the real Spoon EP3, and it isn't in GT4. This is just how I imagine it.
Additional Note: To create a Mugen EP3, try only a Stage 1 Lightweight, and a bit less power.

J’s Racing AP2 Honda S2000-291hp
Mods: Semi-Race Exhaust, Stage 1 NA, Stage 1 Lightweight, Roll Cage, 1.5 LSD(optional)
Spring Rate 11.5/10.5
Ride Height 96/101
Shock Bound 5/6
Shock Rebound 7/8
Camber Angle 2.0/1.0
Toe Angle 0/0
Stabilizers 3/4
Brakes 6/5
Downforce 30/25

Note: A Hot Version car. Very fun on the 'Ring. Loves to swing the tail out under late braking. To get the car to behave, install a 1.5 LSD.
Additional Note: To create the Comptech S2000 from American Togue Showdown, use a Sport Exhaust and Stage 1 Turbo instead of NA tuning. Do not reduce the weight or add a rollcage. Install the 1.5 LSD.

J’s Racing Honda CRX-250hp
Mods: Race Exhaust, Sports Chip, Port Polish, Engine Balancing, Stage 3 Lightweight, Roll Cage, 1.5 LSD
Spring Rate 10.5/4.5
Ride Height 109/114
Shock Bound 4/7
Shock Rebound 6/9
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 3/4
Brakes 5/6
Downforce 30/25

Note: It could be even more powerful just like the real car, but it would just be a waste. A lot of wheelspin as-is.

Comptech NSX-402hp
Mods: Semi-Race Exhaust, Stage 3 NA, Port Polish
Spring Rate 11.5/12.0
Ride Height 87/87
Shock Bound 7/7
Shock Rebound 7/7
Camber Angle 1.5/1.0
Toe Angle 0/0
Stabilizers 2/3
Brakes 6/6

Note: From the American Togue Showdown on Hot Version. Real car had a supercharger, but you obviously can't do that in the game. Tried getting this car to handle without a wing. Tell me what you think.

JUN GDB Type 1 Impreza STi-499hp
Mods: Racing Exhaust, Sports Chip, Stage 3 Turbo, Racing Intercooler, Port Polish, Engine Balancing, Stage 3 Lightweight
Spring Rate 11.5/9.5
Ride Height 109/114
Shock Bound 4/6
Shock Rebound 7/9
Camber Angle 1.0/0.5
Toe Angle –1/0
Stabilizers 3/4
Brakes 4/3
Downforce 30/30
VCD 10

Note: Another Hot Version car. Needs more power. The real thing had around 600hp, and was ridiculously laggy. You could actually see it get into the boost and speed up as Tsuchiya drove it around.

Dodge SRT-4 Extreme Lightweight-371hp
Mods: Sport Exhaust, Stage 2 Turbo, Sports Intercooler, Stage 3 Lightweight, Roll Cage, 1.5 LSD
Spring Rate 11.5/5.2
Ride Height 112/117
Shock Bound 4/6
Shock Rebound 6/8
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 3/4
Brakes 5/6
Downforce 30/25

Note: Kept the power down to reduce wheelspin. There is way too much as-is. With the gearing I used on the 'Ring, it would spin the wheels through 2nd and at the top of 3rd if I floored it. Other than that, it handles pretty good. Even with a Stage 3 Lightweight, it still isn't as light as the real thing.

RenaultSport Megane 225 Trophy-222hp
Mods: Racing Exhaust, Sports Chip, Stage 1 Turbo, Port Polish, Engine Balance, Stage 1 Lightweight
Spring Rate 11.5/4.8
Ride Height 89/94
Shock Bound 5/7
Shock Rebound 7/9
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 3/4
Brakes 3/7

Note: Base car is the new Megane 2.0 16v. Should run around eight minutes at the 'Ring. Not bad for such a mild car.

Audi TT Sport-257hp
Mods: Sports Exhaust, Sports Chip, Roll Cage, Stage 1 Lightweight
Spring Rate 12.5/11.5
Ride Height 106/111
Shock Bound 5/8
Shock Rebound 6/9
Camber Angle 1.5/0.5
Toe Angle 0/0
Stabilizers 3/5
Brakes 5/6
VCD 10

Note: The real Audi TT Sport is based on the 1.8T model. So is this setup. Do not buy the 3.2 V6 as a shortcut. It's too heavy, which is also the reason Audi didn't use it. The real TT Sport makes a bit less power than the 3.2 V6, but weighs much less and is quite a bit faster. Runs low 8s at the 'Ring.

Audi RS4-415hp
Mods: Sports Exhaust, Stage 1 NA, Port Polish, Stage 1 Lightweight
Spring Rate 12.5/11.5
Ride Height 109/114
Shock Bound 5/7
Shock Rebound 7/9
Camber Angle 1.5/0.8
Toe Angle 0/0
Stabilizers 4/5
Brakes 5/6
VCD 10

Note: This is the new V8 RS4 which is not in GT4. Buy a V8 S4 and perform the above mods. It runs in the 7'4x range at the 'Ring.

Mugen DC5 Honda Integra Type R-258hp
Mods: Sports Exhaust, Sports Chip, Stage 1 Lightweight, Engine Balancing, 1.5 LSD
Spring Rate 10.5/6.5
Ride Height 96/101
Shock Bound 5/7
Shock Rebound 7/9
Camber Angle 0.0/0.0
Toe Angle 0/0
Stabilizers 3/5
Brakes 5/6
Downforce 30/25

Note: This is how I imagined the Mugen car would be in GT4, albeit with a bit more power.
Additional Note: To make a Spoon version, do a Stage 3 Lightweight and try adding a Semi-Race Exhaust. Lose the wing, too.
 
my favorite dream car is in the attachment.



now, for a moment of randomness: ...monkey turds! ...that is all...
 
and we laugh at their lack of a force feedback wheel.
 
ElectricBlue_GT
I'd disagree. The NSX is such a finely tuned car from the factory, simple bolt-on's like an Air Filter and Exhaust won't do much. Same goes for the S2000. These motors are being pushed from the factory, so compared to a car like a Vette, which has a big, huge motor with lots of room to spare, power gains aren't nearly as easy.

It would take a fair number of mods to take the NSX from it's factory rating of 290HP to 350HP. Air Filter, Headers, Full Exhaust, and some more aggresive Cams, and a tuned ECU at the very least. Keep in mind Flywheels, Clutches, Driveshafts (not on a MR/FF), won't add to power at all.

Also, I never know whether GT adverstises their power as Wheel-Horsepower, or Brake-Horsepower. The stock numbers are BHP, but after you start modding, and compare to performance, it might be off. I don't know.

In any case, I just felt like getting in a post to kick things off for my account. :)

I am not sure what mods you would need to achieve these figures, but the NSX engine is 'only' pushing out 280hp, which is hardly over working the displacement it has! If the Japanese restrictions were not in place, it would be pushing so much more. This is why the engines are usually in tip top condition even after many many miles, couple this with the shell that will never rust and they can last for miles!

BTW, where are you all getting the settings, such as suspension height, camber etc for these tuner cars you are creating?
 
GeeUK
BTW, where are you all getting the settings, such as suspension height, camber etc for these tuner cars you are creating?

Who, me?? I'm just going by what drives well in the game.
 
i just copied MCR's suspension settings Kobayashi used for the touge battle directly into the game for the most part. The set he used for the track was about the same , just lowered and with a lower final gear. It translated over well. 👍 not perfect, but neither is kobayashi's MCR S2000 IRL. it handles and accellerates much much better than stock though.

did the same for the Jun super lemon prelude and it had the same effect. 👍
 
Gabkicks
i just copied MCR's suspension settings Kobayashi used for the touge battle directly into the game for the most part. The set he used for the track was about the same , just lowered and with a lower final gear. It translated over well. 👍 not perfect, but neither is kobayashi's MCR S2000 IRL. it handles and accellerates much much better than stock though.

did the same for the Jun super lemon prelude and it had the same effect. 👍

OK, you mean when the show the stats before a touge battle? I didnt think they showed the mods and tuning in such detail? I have only noticed things like suspension setup and exhaust etc, but I will take a look! :sly:
 
GeeUK
OK, you mean when the show the stats before a touge battle? I didnt think they showed the mods and tuning in such detail? I have only noticed things like suspension setup and exhaust etc, but I will take a look! :sly:

Yeah, same here. I only remember seeing spring rates shown, if anything. It wasn't really enough info for me. Some of the spring rates looked a little funny to be using in the game too. I remember an FR car had spring rates of 10/10. I don't know how that would work in the game, but maybe that works okay in the real world.
 
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