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GrimGrnninGhost
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PS4 Version

Tuesdays Nights @ 9:00PM

Knock-Out Qualifying Lobby opens at 8:00PM
All times listed below are Eastern


Open to Everyone!

Welcome to the SNAIL Tuesday Night “World Road Racing Challenge”. The goal of the series is to provide an enjoyable and competitive night of racing using various race cars on some of the best tracks Project Cars has to offer using PS4 as the platform of choice. Each night will consist of two 30-40 minute races as part of a 4 week season. Although encouraged, you do not need to be a SNAIL driver to participate and is open to all clean and respectful drivers.

  • Series Founder- GrimGrnninGhost
  • Series Co-Directors- GrimGrnninGhost, Zii1993 & brntguy
  • Chief Steward- zii1993
  • Race Stewards- TBD, TBD
  • Chief Test Engineer- GrimGrnninGhost
  • Series Testers- Zii1993, GrimGrnninGhost
  • Scorekeeper- GrimGrnninGhost
  • Statistician- GrimGrnninGhost
  • Replay Uploader- TBD
  • Series Photographers- TBD
  • Series Videographer- BrntGuy


Season 4 - Mercedes-Benz 190E 2.5-16 Evo2 DTM


Series Schedule

Subject to change

Below is the anticipated schedule for Season 4.

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Series Regulations


Race Format
  • Two - 30-40 minute timed races.
  • 10 minute break between races.
  • Grid position for eac race determined by 10 minute qualifying season prior to the start of each race.
  • For Season 2 – No pit stops required/allowed until the pit stop bug is fixed
  • If you get disconnected or decide to quit during a race you will get a DNF and finish last.
  • If more than one person quits or gets disconnected during a race, your finishing position will be determined by the number of laps completed.
Tuning regulations
  • Since there is no way to enforce Tuning Prohibited lobbies, this is a full tuning allowed series.
  • As the goal for this series is to provide a clean, respectful and evenly matched cars, all drivers are encouraged to share their tuning information with other drivers. This is to help foster a gentlemen’s agreement that we are all here to have a good time and enjoy a fun night of racing.
  • Since not all of us have the skill set to properly tune a car, if you are not willing to help and/or share your tuning information with others in the series, then perhaps this series is not for you.
Application Procedure
  • GTPlanet ID
  • PSN ID
  • Racing Livery – Refer to the "Livery Assignment" list below for available liveries to choose from
  • By submitting your application you agree to the SNAIL OLR (which is a modified version of the GTP OLR) along with following The Good Racecraft Guide.
  • Only Complete driver applications per the above will be accepted for securing a spot in the series
Eligible Drivers

  • Although encouraged, you do not need to be a SNAIL driver to participate.
  • Each week I will list all active drivers in the Pre-Race report with the intent to have all Active Drivers that plans to race confirm their intent to race (just like we did for the top 10).
  • If there are less than 16 drivers confirmed, we will not need KOQ that week and will open the Lobby to all drivers @ 8:30pm Eastern.
  • If there are more than 16 confirmed drivers that week, we will implement the original KOQ process and only the top 10 will be locked in and all other will need to go through KOQ per the below process.

Main Event Format/Schedule
  • On race night, all main event drivers are to be in the lobby by 8:55pm eastern.
  • Any driver that is not in the room by 8:55pm eastern will lose their spot to the next alternate
  • Exception to this rule is if you reach out to me via PM or PSN msg that you are having issues and need a couple extra mins.
  • Alternates should remain on PSN and ready to join lobby if informed by the series director that they can join the main event.
  • This will be managed at the discretion of the Series Director. Please don't wait until the last minute to try and get in the lobby
  • Main Event Drivers not in the lobby by 9:00pm run the risk of missing the first race. The qualifying/race will not be restarted once the qualification/race has started.
  • 8:00pm – 8:10pm – KOQ Lobby is open (If needed)
  • 8:10pm – 8:40pm – Knock-Out Qualifying (Practice Mode 1)
    • Refer to Knock-Out Qualification Process below
  • 8:40pm – 9:55pm – Open Practice (Practice Mode 2)
    • All Main Event drivers enter lobby and prepare for Main Event Qualification
  • 9:00pm – 9:10pm - Race 1 Qualifying (10 Min Qualification Mode)
  • 9:10pm – 9:50pm – Race 1 (30-40 Min Race)
  • 9:50pm 10:00pm – Open Practice to allow for tuning adjustments
  • 10:00pm – 9:10pm - Race 2 Qualifying (10 Min Qualification Mode)
  • 10:10pm – 10:50pm – Race 2 (30-40 Min Race)
Knock-Out Qualifying

If KOQ is required, GrimGrnninGhost will count the locked in Main Event drivers (per the above procedure) and announce how many grid spots are available for the Main Events both in the GTPlanet thread and in the Lobby.

  • 8:10pm – 8:40pm – Knock-Out Qualifying (Practice Mode)
    • 8:00pm - Official Practice Lobby opens for drivers outside the top 10 in points and any current top 10 driver and recent Series Champion who did not confirm participation per the above procedure.
    • Entry into the Knock-Out Qualifying lobby is reserved to the first 15 Active Drivers that enter the lobby.
    • Retired drivers may enter provided there are less Active Drivers in the lobby then spots available for the Main Event.
    • You must not leave the lobby as your lap times may be erased.
    • Drivers participating in the Knock-Out Qualifying may join at any time during this 30 min window. No requirement to run the full 30 mins however you do need to give yourself enough time to get on the track and log a lap time.
    • Can run as many or as few of laps as needed.
    • Remaining grid positions for the Main Events to be determined by fastest practice times during the Knock-Out Qualifying Lobby up until 8:30pm.
    • A photo of Best Times will be taken by Grim at the end of the 40 minutes to lock in the best times.
    • Grim will announce who has made it through Knock-Out Qualifying and qualified for the Main Events.
    • In the event we have more spots available than participants at the conclusion of the Knock-Out Qualifying, then everyone will advance to the Main Events!
    • Knock-Out Qualifying lobby crashes - In the event of the lobby crashing in the final 15 mins of Knock-Out Qualifying, grid positions will be awarded based on first come first serve into the original Knock-Out Qualifying lobby. If lobby crashes within first 25 mins, a new lobby will be set up and drivers will need to post new times in an abbreviated session.
    • Main Event locked in drivers should not enter lobby during this time.
    • If the KOQ lobby is full prior to 8:25pm and an Active Driver is trying to get in (that person MUST send me a msg via PSN that they cant get in PRIOR to 8:25pm), I will look at the current lap times (no earlier than 8:20pm) and the driver(s) with the fastest time(s) will then be locked into the Main Event races and asked to exit the KOQ lobby so that the waiting driver(s) can enter.
    • The above process will only be allowed for a max of 2 drivers trying to get into a full KOQ lobby prior to 8:25pm.
    • Anyone trying to get into a full KOQ lobby after 8:25pm will be considered too late for that week's race.
    • Drivers knocked out during the Knock-Out Qualifying will need to leave the lobby. Sorry.

General Rules
  • We expect all drivers to follow the SNAIL OLR (which is a modified version of the GTP OLR) and pursue good racecraft at all times.
  • If you're not sure what good racecraft is, watch this video.
  • It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the series for you.
  • Drivers coming off and on pit road always stay on the correct side of the pit road line (DO NOT cross the solid line).
  • Part time drivers will be allowed to re-apply to Active driver status at the start of the following season based on case by case request.
  • All drivers will refrain from doing donuts, burnouts, drifting, driving backwards/reverse or any other activity that would be a distraction to other drivers on the track during all Official RCS Sanctioned Events (practice sessions, KOQ, Main Events, etc..)
  • Additionally, if you are going to park along the track edge to "watch" please make sure you are as far away from the racing surface as possible so as to no cause a distraction to other drivers.
  • In the event of an incident with other drivers during the race, do not discuss it via chat during the race. Repeat offences of this policy will result in being suspended for a minimum of 1 week.
  • Drivers are to continue to race and put their best effort the entire race night.
    • Due to the unique nature of the series and the KOQ process, this is to ensure that drivers are not left out that would have otherwise raced if given the chance
    • Of course real life situations occur from time to time as well as the random DC. This is not meant to penalize the occasional situation.
    • Continued repeat violation of this regulation will be managed at the discretion of the Series Director.
Lobby Configuration

Structure & Sessions

  • Privacy - Private
  • Number of Laps - Refer to schedule
  • Maximum Grid Size - 16
  • Max Number of Human Opponents - 15
  • Fill with AI Opponents - No
  • Opponent Skill - 0
  • Opponents all Identical Car - Yes
  • Car Class - Current
  • Rolling Start - Season 2 - Yes
  • Practice 1 - 30 min (KOQ)
  • Practice 2 - 60 Min (open to all Main Event Drivers) - Host will skip to end of session (after 30 mins) once all drivers are ready
  • Qualifying - 10 Min
  • Warmup - No
Conditions
  • Weather - Various per Pre-Race Reports
  • Date Type - Race Date
  • Starting Time - Refer to Schedule
  • Time Progression - Off
Restrictions
  • Force Interior View - No
  • Force Manual Gears - No
  • Force Realistic Driving Aids - No
  • Allow ABS - Yes
  • Allow Stability Control - No
  • Allow Traction Control - No
  • Damage - Off
  • Mechanical Failures - No
  • Tire Ware - Real
  • Fuel Usage - Real
  • Auto Start Engine - Yes
  • Flags and Penalties - On

Racing Incident Report
  • If you ever feel like a driver is not following the rules, please wait until league night is over, and then file a Racing Incident Report using the below process
  • Review the replay from the race to get a fresh perspective on the incident.
  • If you still wish to submit the incident
    • Send the Chief Steward (@zii1993) and the other driver(s) involved a PM here at GTPlanet (by 11:00pm Eastern Wednesday) respectfully detailing the incident.
    • Be sure to include the race, lap and time stamp of the incident.
    • Should the offending driver agree with the account and does not wish to dispute it (reply with this agreement in the PM), the penalty (if applicable) will be reduced in half.
    • Should the offending driver not agree with the account, respectfully state your perspective of the incident within the PM within 24 hours of receipt.
    • Our Stewards will review the incident and enforce the appropriate penalty on the driver(s) in question.
Season Selection Process
Part 1 - Car Selection:
  • Series Director will provide two or three cars to choose from
  • Series Director will also list up to 12 potential tracks to be considered for next season (these tracks will be voted in Part 2 to determine the schedule).
  • Number of votes cast per driver will be the total of races you participated in
    • If you race in all 12 races, each of your votes will be worth 12 points
  • Drivers will have 48 hours to vote for a car.
  • Car with the most votes win.
  • In the event of a tie, the Individual Series Champion from the most recent season will break the tie.

Part 2 - Track Selection:
  • Once the car has been selected, the Series Director will then put the tracks up for a vote.
  • Minimum of one "vote" for each track grouping (will provide minimum of 2 tracks to choose from in each grouping)
  • Number of votes cast per driver (for all four votes listed above) will be the total of races you participated in (same as today's process).
    • If you race in all 12 races, each of your votes will be worth 12 points
  • Drivers will have 48 hours to vote for the tracks.
  • The top tracks in each grouping determine the track selection for the following season.
  • In the event of a tie, the Individual Series Champion from the most recent season will break the tie.

Point System

Pole Position= 1
1st = 16
2nd = 15
3rd = 14
4th = 13
5th = 12
6th = 11
7th = 10
8th = 9
9th = 8
10th = 7
11th = 6
12th = 5
13th = 4
14th = 3
15th = 2
16th = 1


Individual Championship
  • All participants are eligible for the Individual Season Championship.
  • Total points earned during the season will determine the Season Champion.
  • In case of a tie in points after the completion of a season to determine the top 10 after each week, the tie breaker will be determined by their # of wins during the season, if there is still a tie it will be broken by who had the best overall finishes.
  • Individual Champion earns the right to choose the first livery available for the next season.
Active Driver
  • Defined as having priority over Retired drivers in Knockout Qualifying and/or Main Event Races. At the start of each season the series will be limited to 20 Active drivers
  • New series applications will be accepted at the end of each season provided there is less than 20 Active drivers.
  • Retired drivers will need to request to be re-instated to active status during this time until the series reaches the 20 Active driver limit.
Active Drivers - 17 Drivers
  • GrimGrnninGhost
  • zii1993
  • Mighty_mopar
  • SGETI
  • Von_Slam_Stone
  • DoublePass
  • TheFilapino
  • Schmiggz
  • Joe_DiBen
  • ONESPACE
  • Ice_Warden
  • quattpequatt
  • JAnWinston
  • Lessenjr
  • Fallen_log
  • Cardahs
  • austindecker

Waiting List - 0 Drivers
  • None

Retired Driver

Retired Driver is defined as any driver who fails to participate in either the Main Event or Knockout Qualifying for 4 consecutive weeks.

  • May participate in Main Events provide within top 10 in points
  • May participate in Knockout Qualifying provide there are less than 14 “Active” drivers in the lobby.
  • May qualify for Main Event via knockout qualifying provided all other “Active” drivers make the cut.
    • Example – Main Event has 8 open spots to be filled from Knockout qualifying
      • Knockout Qualifying has 7 “Active” drivers and 1 “Retired" driver – All drivers move on to Main Event.
      • Knockout Qualifying has 7 “Active” drivers and 2 “Retired” drivers – All "Active" drivers and the single fastest “Retired” driver move on to Main Event.
      • Knockout Qualifying has 9 “Active” drivers and 2 “Retired” drivers – Fastest 8 "Active" drivers move on to Main Event. “Retired” drivers, regardless of times, do not qualify for Main Event.Retired drivers will need to request to be re-instated to “Active” driver status at the conclusion of the season until the series reaches the “Active” driver limit.

Retired Drivers

  • terrible1fi
  • Magrathea_42
  • flatspunout
  • Silentkiller_201
  • Parcells2
  • Brown352
  • M-D-I
  • gotdirt410sp


For any other questions you may have, please let me know.

See you on the track!
 
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Season 4 - Mercedes-Benz 190E 2.5-16 Evo2 DTM

No duplicate car liveries will be allowed so please refer to those numbers below and choose one that is not in use.
Please note that only one car from the following teams will be allowed so as to not duplicate Liveries (JAE, Stargenley, Celtocom Network, Roboll, Race Community Center, RST, Runforged)
No changing numbers will be allowed once the season starts


Liveries Assigned

  • 3 - AFdelta - GrimGrnninGhost
  • 4 - Murray - Lessen
  • 9 - Beezart - xsitement
  • 10 - Dambreville - Cardahs
  • 12 - Mass-Schons Racing - ONESPACE
  • 22 - Piston - Ice_Warden
  • 28 - Rapa Olio - Schmiggz
  • 29 - Karsten - CAPECOD104
  • 34 - Miller Cooper Metals - austindecker
  • 40 - Slightly Mad Studios - Fallen_log
  • 41 - Tespot - TheFilapino
  • 47 - Protrade - Mighty Mopar
  • 81 - Sawashier - Von_Slam_Stone
Liveries Available
  • 3 or 4 - AMG Mercedes
  • 5 or 6 - AMG Mercedes
  • 16 - Egmelt
  • 17 - Alchmann
  • 23 - Mogernig
  • 35 - Sobrent
  • 46 - Achos
  • 54 - Dominum
  • 58 - Wulden
  • 89 - Meyer
 
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Former SNAIL here. Real excited to see this thread up and running! As soon as the project cars developers get to a fix for fanatec wheel support i will be sure to sign up for the series.
Fanatec is already supported! (so you should sign up already! :P)

EDIT: or are you talking about the issue with the Porsche wheels?
 
Fanatec is already supported! (so you should sign up already! :P)

EDIT: or are you talking about the one issue with the Porsche wheel?
yeah I'm talking about the Porsche wheels. They are supposed to be supported, however their 911 series of wheels is currently not fully supported on ps4. Most likely an oversight by the developers. There are a lot of angry fanatec owners out there on the interwebs, myself included. From my understanding, the developers are aware of the problem and are working on a fix that will be released in an upcoming patch. hopefully sooner rather than later.
 
I also hope they get the Porsche wheel issue sorted out soon. Im using my back up CSR wheel but would rather use the Porsche GT3 wheel that is not collecting dust.

Hope to see you on the track soon
 
I'm looking forward to this series. I juggled setups to end up with a Fanatec CSR wheel and G25 pedals. I hope they patch in Logitech, not only so that I can use my G25 wheel but also so that all of the SNAIL PS3 holdouts will be able to join in without buying a new wheel. That said, if I find a good deal on a T300 . . .
 
Another former Snail here! I just came back to racing world but now with pCars. Can you add me?

Great to have you join, please send me your info per the OP and I'll get you set up

Application Procedure
  • GTPlanet ID
  • PSN ID
  • Racing Livery – Refer to the "Livery Assignment" list below for available liveries to choose from
  • By submitting your application you agree to the SNAIL OLR (which is a modified version of the GTP OLR) along with following The Good Racecraft Guide.
  • Only Complete driver applications per the above will be accepted for securing a spot in the series
 
The following for all seasons
  • Force Interior View - No
  • Force Manual Gears - No
  • Force Realistic Driving Aids - No (however still considering this one to be Yes in future seasons)
  • Allow ABS - Yes
  • Allow Stability Control - No
  • Allow Traction Control - No

For Season 1 - Will look to add damage/failures/tire ware/fuel usage in future seasons. Wanted to start basic for the first season
  • Damage - Off
  • Mechanical Failures - No
  • Tire Ware - Real
  • Fuel Usage - Real
  • Auto Start Engine - Yes
  • Flags and Penalties - On
 
Just my opinion... If you were to do "Realistic" aids with any car without ABS, you'll almost surely get zero controller user participation. Looks good though, I wouldn't mind forcing interior views though, and manuals. :)

Lessen
Lessenjr
Quasol #32
 
I would like to join this. Put me in. I know I won't be able to make it every week, but to have something to drive on weeknights would be cool.
 
So... I imagine quite a few folks will be outside hanging out today, but for those waking up and doing the AM message board thing... what driving views are you guys taking a liking to? I'm really liking helmet view at 85 but without the helmet. I absolutely love the "tunnel vision" effect in this view. I'm also playing with my look to apex setting and going higher seems a bit more immersive as well, I'm up to 70 so far in experiments and will try it higher until I find it excessive.
 
I would agree with you lessen I love the helmet cam but I'm not doin a lot of driving until I receive my wheel.

EDIT: Does anyone know if you can flat spot tires in pcars?
 
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Another former Snail here! I just came back to racing world but now with pCars. Can you add me?
I would like to join this. Put me in. I know I won't be able to make it every week, but to have something to drive on weeknights would be cool.
Before I can add you to the series, I need both of you to pick a livery you plan to use for Season 1 in the BMW. The list can be found here. Please pick one that is not in use
 
@Zii1993 I'm not sure, I assume that any excessive sliding will deteriorate grip quicker, but as far as the unbalance effect, I'm not sure. I have noticed that putting a tire off will temporarily reduce grip at that tire until it is cleaned, even though it's temperature may not be effected.

Not a particularly good looking lap here, but it's my quickest thus far...

 

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