The Good Racecraft Guide We already have the excellent GT Planet Online Racing Rules & Guidelines (OLR) that defines very clearly what good racing is to us, I expect you have all read & refer back to them regularly so that you understand what is required of GT Planet members when racing online in certain organised events. However, what about their practical application & all the subtle nuances that constitute good racecraft? This article will cover what the cleanest gentleman drivers here at GT Planet consider to be good racecraft, etiquette/manners, & general sportsmanship. If you have any opinions on the matter please post them in this thread, together we can make each other better & more considerate drivers by sharing the wealth of knowledge we all have regarding exactly what it is that defines good racecraft. The following is based on my many experiences of gentlemanly online racing with some the cleanest forum members out there. Defending & Attacking An experienced racer will take whatever line he feels necessary into any given corner in order to defend & maintain his place, he is entitled to do so as he has track position over the pursuing driver, remember that the fastest line is not always the winning one. It is the other chaps job to force him into an error, whilst still driving cleanly of course, or wait for one to occur naturally & then take advantage of it, albeit in the proper fashion. An inexperienced racer will, in his endless optimism, tend to stuff it up the inside at every unavailable opportunity when trying to pass, imagining he is driving well but making far too much contact & causing many unnecessary incidents. Also, some lacking in good racecraft tend to drive right up to & into the driver in front, as they do not have the common sense to adjust their throttle & braking to account for following in the slipstream of another. You will notice that drivers who have good racecraft make very little contact when following & passing others on track. Overtaking & Being Overtaken When attempting to overtake up the inside on the run up to a tight high speed corner, like 130R on Suzuka for instance, sometimes you are not close enough to pull it off. The discerning driver knows when this is the case & will yield by coming off the throttle or even braking a little if necessary, so as not to cause an incident. There is after all only 1 racing line through 130R. The aggressive driver goes for it regardless, stuffs it up the inside, causes an incident, & puts his poor racecraft on display for all to see. If both cars do somehow manage to make it through the corner side by side, which will obviously result in lower cornering speeds, the bad driver has now let the rest of the field catch up some, let the the drivers ahead increase their lead, or sometimes both. Not only is it bad manners, it is also counter productive. You will not see mature racers executing such mindlessly aggressive do or die maneuvers, they get their overtaking done well before the apex of such corners. When being overtaken up the inside on the run up to a tight high speed corner, like 130R on Suzuka for instance, the competitive driver with good racecraft recognises when the battle is lost & will yield by coming off the throttle or even braking a little if necessary, so that both cars can make the apex of the corner at pretty much full racing speed. The overly optimistic driver will carry on around the outside at full throttle in a dangerous attempt to defend his position, which is clearly already lost. You will not see top class racers out on track performing in this way, as this kind of optimism can lead to a catastrophic & entirely unnecessary incident. However, a possible exception to these scenarios might be when two intelligent drivers are more or less alongside each other on the run up to 130R & battling for position on the final lap, where driving slower & side by side through the corner to keep track position would lead to a win, or a higher finishing position. The correct or optimal racing line in certain corners, like the last turn at Fuji for instance, can look very wide to the untrained eye. The undiscerning racer cannot tell the difference between a driver taking the correct racing line, & one going wide into these types of corners, he thinks the chap in front has made an error & stuffs it up the inside in a futile effort to overtake. When the driver in front accelerates towards the apex, the driver behind now finds he has placed his car in the wrong position, & there is contact. Once again, by slowing both cars up the bad driver has let the chaps in front pull away some, & those behind catch up. The intelligent racer knows there is usually no real advantage to this, & does his overtaking on the following straight or when he sees someone has actually gone wide in these types of corners. When the driver of the car in front has made an error & gone wide into a corner, the well mannered driver behind will go for the overtake but leaves just enough room for him as he accelerates out, this is because he knows that the other car is still going round on the outside of the track. An inexperienced driver, or one with bad manners, will also go for the overtake but accelerates out of the corner at full speed using all of the proper racing line as if he is the only one on track. This leads to contact, pushing the other driver off track, or even an incident involving multiple cars if battling in a pack. You will not see gentlemanly racers causing this kind of incident through such a lack of manners. When an experienced & thoughtful racer is being overtaken up the inside in slower/wider corners, he knows where the other driver is on track & leaves him just enough room so that they can drive around together side by side, he takes a different line while still maintaining a reasonable amount of speed. The aggressive or unthoughtful racer tries to return to the racing line, turns into the other driver & causes unnecessary contact, as he is not discerning enough to make the correct adjustment to his line. Drivers with good racecraft have the ability to adapt quickly to various situations, to make better judgements, & tend to avoid & not cause as many incidents. Drafting It is considered extremely unsporting to weave about left & right all over the track trying to stop your opponent from drafting you, it is also quite undignified & not at all gentlemanly (do not confuse this with blocking by weaving to stop another driver from passing you, which as you already know is against the OLR, see rules 10:A-C). A well mannered & intelligent racer may choose to take a variety of different lines through corners to try to minimise the amount of draft his opponent gets, he is entitled to take any line he wishes being the driver in front. Also, when coming onto the straight, he may continue turning past the track out point & take a different line down it. From then on however, manners dictate that he only has 1 move either left or right to choose his line into the next turn, this should be done early & slowly enough to give other drivers following behind a fair chance to react, lest there be an otherwise avoidable incident. When drafting in a pack down the straight heading for a turn, the experienced driver near the back knows that he is drafting a car that is drafting other cars, & is thus travelling significantly faster than everyone else. He also knows that he will need to brake much earlier than the others to avoid contact by the end of the straight, especially if the chaps in front are going in 3 or 4 abreast & there is no room to pass. The optimistic driver thinks he can overtake them all & come out in 1st place. He carries on, brakes way too late & ploughs through those in front causing chaos, & ends up off track or having to wait for those he hit. Experienced racers hardly ever find themselves in this position, on the rare occasions they do it's usually just down to braking errors, & most certainly not due to wildly optimistic overtaking maneuvers. When overtaking another car near the end of a straight, it is good manners to leave the other driver his line, & stick to your own. It is bad manners to quickly swerve in front of the car you have just passed, take his line & brake. This is because you will be travelling much faster due to drafting him & will have to brake significantly earlier, the other driver will have almost no time to react by changing his line or braking point. This kind of bad racecraft can lead to many unnecessary incidents going into turns at the ends of straights, you will not see the more experienced & well rounded drivers performing this kind of maneuver. When a thoughtful racer finds himself drafting a different make of car down a straight that's faster, but with less braking power & slower round corners, he pulls out of the draft much earlier than usual. This is so he can out brake him going into the next turn, without running into the back of him. The unthoughtful racer carries on oblivious to the fact that he is just about to cause a major incident. Good racecraft also involves taking into account the diverse range of vehicles, tunes, & personalities out on track, & how this can dynamically alter the way the race pans out through the various & ever changing situations as they unfold. Please note; as regards Drafting, certain points may be less relevant when Slipstream is set to Real in GT Sport's online lobbies. Helpful Links Dead Nuts Even Classroom Training Part 1; Overlap & Re-entering The Track. Part 2; Leaving A Gap & When Not To Pass. iRacing Driving School Chapter 7A: Race Craft & Passing - Understanding Race Craft. Chapter 7B: Race Craft & Passing - Technique. Chapter 7C: Race Craft & Passing Etiquette. Chapter 8A: Race Starts - Surviving Turn 1. PS: If anyone wishes to use the GRG here on GT Planet, they are more than welcome to post a link to it in their thread. Anyone wishing to copy & paste this article onto another website may do so, as long as they credit me (VBR from GT Planet) as the original author, & provide a link back to the OP in this thread.