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  • Thread starter zer05ive
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Im sorry Tex!

& I like the normal grid start we already use.

It adds a challenge separate from the false start check.

In the last Endurance Race (remember we run with Heavy Damage) - the car directly ahead of me missed a shift and slowed significantly.

That caused me to bump the back of his car (damage caused to front of my car).

When I hit the car in front of me, the car behind me ran into the back of my car (damage to the rear of my car).

Had to run the first stint with damage, though slight it still reduced my Pace.

I would be of the opinion that the False Start is not a good idea.
 
Important Announcement Regarding Room Settings for SNAIL Racing

Effective with the start of the October season, SNAIL Sunday night racing will run with fuel consumption turned off. By extension, Thursday night official practice will also be running with fuel consumption turned off. The possibility of running out of fuel was never something that was desired for our sprint racing format and GTS has given us the ability to disable fuel consumption separate of tire wear.

Just as a reminder that all room settings can be found here. If you are a host or just curious about the room settings, please have a look. Also pay close attention to the damage settings. Visual damage should be off and mechanical damage should be set to light.

Well, since we’re on a opinion roll (look above my post), here’s mine in point (sarcastic) form: This change is stupid.

I know it was determined that the Bugatti VGT would drink it’s fuel rather quickly, but that was one car. As far as I know, no other car does that, and with every other combo I’ve been in, fuel consumption was a non-issue. I believe having it on (even on its lowest setting) adds a level of sim-ish realism. I think we should treat this on a case-by-case basis; cars that don’t suffer from this issue should allow fuel consumption to remain at one, special cases set to zero. What’s the point of having a league if fuel isn’t being consumed like in every other competition? I won’t stop racing because of it (nor boycott SNAIL) but changing it to zero because of one car is really dumb in my opinion.
 
Fuel change is a good idea. Now testing can be easier..... less fuel equals quicker times! Though it doesn’t help in qually it does add a consistent roll to testing.

IF the false check start allowed the penaltized car to “ghost” and allow us to drive through it would be a great idea. The first time I used it was at “streets of willow”. Well a bunch of us jumped the start and a few had to pit for damage. The penalties slowed the cars too far down and caused issues. I’m not a fan of the idea but it’s how the endurance has been so I have adapted.
 
The BoD discussed fuel consumption and there was really no negative to turning it off. The positives to turning it off included preventing anyone from burning fuel during the qualifying session to lessen weight and have a faster car. Benefits by far outweigh any possible negative.

Nobody has come up with any positive to false starts that would outweigh the negative of having cars controlled by the game and innocent drivers having to avoid them. If may be easy to do but it's still going to be slower for someone who did nothing wrong to avoid someone who did something wrong.

If someone comes up with something else, we're all ears but as long as there is minimal gain in exchange for a major problem, it's not going to happen. Find a better reason or wait for the game to handle it better and then we'll talk about a change.

To make it simpler. Changing to false start checks doesn't solve any existing issue while introducing a new one. That doesn't make any sense to change.
 
I like the added challenge of figuring out how to get the best launch at the start of the race.

The only minus I see with turning the fuel consumption off is the difference the car handles as fuel dwindles and the effects of tire wear having to run with a full tank for the entirety of a 12 min race,

Adapt and overcome.
 
I like the added challenge of figuring out how to get the best launch at the start of the race.

The only minus I see with turning the fuel consumption off is the difference the car handles as fuel dwindles and the effects of tire wear having to run with a full tank for the entirety of a 12 min race,

Adapt and overcome.

I think when fuel is disabled the car is not running with a full tank. No data to back that up, just how it feels.
 
There is one major change that came with GTS from GT6 for the start of the race.

In 99% of the cases in GT6 you got the fastest start by flooring the accelerator and wait for the countdown to happen. If you do that in GTS you will spin and stand still and go nowhere or even spin out. For most of the cars you have to keep lower revs at the start and when the countdown runs out you have to feed it in gently. I think that is much closer to a "real" start compared to GT6. Guys who get it right just fly off the line. Guys who don't are slower and sometimes are a cause for incidents already. Adding a False Start Check is not more realistic. Nowhere in the real world is a driver penalized on the grid. If False Start Check went along with a time penalty (it should be easy to add in GTS) or drive through penalty (like in Project Cars 2) it would have been more realistic. Since we have penalties "OFF".... my argument is against False Start Check.
 
There is one major change that came with GTS from GT6 for the start of the race.

In 99% of the cases in GT6 you got the fastest start by flooring the accelerator and wait for the countdown to happen. If you do that in GTS you will spin and stand still and go nowhere or even spin out. For most of the cars you have to keep lower revs at the start and when the countdown runs out you have to feed it in gently. I think that is much closer to a "real" start compared to GT6. Guys who get it right just fly off the line. Guys who don't are slower and sometimes are a cause for incidents already. Adding a False Start Check is not more realistic. Nowhere in the real world is a driver penalized on the grid. If False Start Check went along with a time penalty (it should be easy to add in GTS) or drive through penalty (like in Project Cars 2) it would have been more realistic. Since we have penalties "OFF".... my argument is against False Start Check.

That's a great way to say what I was thinking. The way I would have said it probably would have insulted someone.
 
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This would’ve happened with or without false start though. He missed a shift, something he can do with regular starts.
You are accurate - I should not have equated the Start and the Missed shift.
 
There is one major change that came with GTS from GT6 for the start of the race.

In 99% of the cases in GT6 you got the fastest start by flooring the accelerator and wait for the countdown to happen. If you do that in GTS you will spin and stand still and go nowhere or even spin out. For most of the cars you have to keep lower revs at the start and when the countdown runs out you have to feed it in gently. I think that is much closer to a "real" start compared to GT6. Guys who get it right just fly off the line. Guys who don't are slower and sometimes are a cause for incidents already. Adding a False Start Check is not more realistic. Nowhere in the real world is a driver penalized on the grid. If False Start Check went along with a time penalty (it should be easy to add in GTS) or drive through penalty (like in Project Cars 2) it would have been more realistic. Since we have penalties "OFF".... my argument is against False Start Check.

Lit's Launching tip: I would disagree with the statement in bold above. It is not lower revs that helps to keep the wheels from spinning, it is lower % throttle. What I've found works really well is to give the car whatever % throttle is needed to get the engine such that it is just on the rev limiter. In some cars, this is 30% throttle, in moderate hp cars it can be over 50% throttle (in really low hp cars, you just floor it because they don't have enough torque to spin the wheels off the line). Once you launch, keep it there till the car "squats" (ie transfers weight to the rear) and feed enough throttle to keep the wheels from spinning until you get to 100%. some cars will bog with this technique, in which case you need to feed throttle faster or raise your % throttle before launch. Some cars will spin the wheels with this technique - especially FWD pos - in which case you decrease the %throttle before launch.

now about false start check - the part I like about it is you dont get the silly 3,2,1 count down, you actually get the lights going on one at a time until they are all lit, and you go when the lights go off, which is a reaction time type of start. I agree that some penalty should be applied for jumping the start to make this a useful feature.
 
now about false start check - the part I like about it is you dont get the silly 3,2,1 count down, you actually get the lights going on one at a time until they are all lit, and you go when the lights go off, which is a reaction time type of start. I agree that some penalty should be applied for jumping the start to make this a useful feature.

I totally agree with this. It makes the start more realistic and therefore more fun.
 
Promotion and relegation is done for the October season and the drivers list has been updated. There were some changes. If you're tagged here, you moved divisions. Please check the list.

Division managers should go ahead and start new threads for the October season. Keep in mind that, ideally, the division manager and host are two different people.

@MikeGrove @Whitey093 @abm89 @Kgffy @Herimopp89 @FT_RAMONOXI @N38824r @Dagmyers @TheSlowOne @AdamK3190 @McTrucker @racingchamp30 @diehard racer
Which division
Promotion and relegation is done for the October season and the drivers list has been updated. There were some changes. If you're tagged here, you moved divisions. Please check the list.

Division managers should go ahead and start new threads for the October season. Keep in mind that, ideally, the division manager and host are two different people.

@MikeGrove @Whitey093 @abm89 @Kgffy @Herimopp89 @FT_RAMONOXI @N38824r @Dagmyers @TheSlowOne @AdamK3190 @McTrucker @racingchamp30 @diehard racer

Thanks for this update, how do I check which Division I move to thx .
 
Promotion and relegation is done for the October season and the drivers list has been updated. There were some changes. If you're tagged here, you moved divisions. Please check the list.

Division managers should go ahead and start new threads for the October season. Keep in mind that, ideally, the division manager and host are two different people.

@MikeGrove @Whitey093 @abm89 @Kgffy @Herimopp89 @FT_RAMONOXI @N38824r @Dagmyers @TheSlowOne @AdamK3190 @McTrucker @racingchamp30 @diehard racer
Congratulations Drivers, nice work! Best of luck to you all in your new divisions...@AdamK3190 & @TheSlowOne, go get'em!
 
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D2 Data for Sep 30 has been entered.

Sep 2018 Data has been archived. Thanks to all scorekeepers and data specialist for doing an excellent job for the Sep-2018 Season

The SNAIL Sunday Scoring sheets for Oct 7, 2018 have been prepared and is ready to go for tomorrow.

Good luck for the October 2018 Season. Race fast, race clean, race SNAIL!!
 
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