0-60 or 1/4 Mile???

  • Thread starter Thread starter cpa5
  • 46 comments
  • 11,191 views
Messages
12
New to GT5....is there a way to test these 2 figures in the game....Forza3....which I just left behind....had the ability to test the 1/4 mile time at a drag strip and the 0-60 it would calculate for you....nice after making mods and seeing how they affect the care etc.
 
For some reason they took that out. Which makes my brain hurt. They had a 0-400m in GT4, why not keep it in?? :ouch:👎
 
I asked this same question and got no response either...then some1 finally did respond and the answer is indeed no. Personally I'm pretty pissed about this because I can't see how you could have a racing game where you can tune your cars and not be able to see pure speed changes...and to make matters worse you can even make your own drag strip in the course maker because your starting line has to also be your finish line. I really hope they patch in a dragstrip or atleast make it downloadable....
 
For some reason they took that out. Which makes my brain hurt. They had a 0-400m in GT4, why not keep it in?? :ouch:👎

To me the omission of any form of testing, whether it be 1/1 mile or even rolling road is a glaring, glaring error.

How can a game which is all about performance cars not have any way of testing them? ludicrous decision, baffling.
 
Because... Racing them on all the dynamic courses and with the addition of online play...

That wouldnt be an adequate test at all...

Quit acting like there is no lap timers and power and weight figures. Quit with the gimme gimme gimme, drag times and 0-60 are the absolute most useless two statistics a racing sim could ever include.
 
0-60 & 1/4 Times are in every every every car magazine for 1 reason.....everyone likes to see them and use those parameters as a measure of 1 car vs. another.

I agree this game is about race tracks and optimising a certain car for a certain track....but at this very moment in my hometown guys are still lining up a the dragstrip to test there cars down the 1/4 mile.....and all the car mags I get post 0-60 times like a religious rite of car-dome.

just my 2 cents...i'm not mad its not in the game I was just wondering if it was there and I was missing it.......back to racing :)
 
Because... Racing them on all the dynamic courses and with the addition of online play...

That wouldnt be an adequate test at all...

Quit acting like there is no lap timers and power and weight figures. Quit with the gimme gimme gimme, drag times and 0-60 are the absolute most useless two statistics a racing sim could ever include.

yeah I don't think 0-60 times and even 1/4 miles times are useless in the game, it would tell you more about the speed of your moded car. you can't use them to tell which car will win a race, because you should tune your car for the track, BUT it would be nice to see how that tune effects your starting speeds. And people race drag style, so racing isn't just about full blown tracks...
 
Its a racing sim. 0-60 is in fact useless. When are you doing under 60 in a race? And since its a racing sim, and there are no 1/4 mile sttaight tracks, tuning for 1/4 would still do nothing.

I get that its a fun feature to waste time on, but it adds nothing to the game. There are an infinite number of things I'D want in the game before those features are revived.
 
0-60, 1/4 means nothing, and its boring even in the real life, a complete track lap its the best way to test a car
 
But your missing the point and its ............. fun, you just have to tune your viper and try it out, but your right with anything european or japanese its better doing full laps :)
 
i've played Gran Turismo since it started and felt like i wanted to make a comment.
I always enjoyed doing the drag strip on GT2 and used to spend a fair bit of time tuning my hks gtr drag car and i thought it would have added another fun challenge to the online community in GT5. It took me two weeks and 23 levels of GT5 before i even realized there is no drag events. Basically i only thought about it when watching drag racing on tv so to me its just one of those things.
Gran Turismo 5 is awesome as it is and any more additions are all benefits.

Thats just my opinion :)
 
Last edited:
For some reason they took that out. Which makes my brain hurt. They had a 0-400m in GT4, why not keep it in?? :ouch:👎


For starters, just like GT4, since the throttle sensitivity soooo off its pointless. At 35% of throttle applied the motor is bounce off the rev limiter ( sooo real ), then at 80% throttle the on screen indicator shows 100% throttle and really bouncing off the rev limiter. I could never replicate real world 0 to 60 or 1/4 mile times in GT in any thing other than all wheel drive, and GT5 only has gotten worse. For instance, when launching the new Camaro SS, instead of revving to 3,000 RPM and launching to get the best start, you have to bounce off the limiter at over 50% throttle and then you either bog or spin, no in between because of the stupid sensitivity, it even messes up trying to not use ABS, you get full lock up because you hit 100% braking with only applying 80%. What really hurts is because PD basically says, " yea we know your pedal, or trigger has more travel, but we think don't think you need to use all of it, and IRL cars should bounce off the rev limiter at 30% throttle, so that's how we made it". If you don't like too bad cause we are PD and that's that.:ouch:
 
Now that I think about it, I did use the performance calculator a lot in FM3, for checking top speed, lateral G after some suspension and areo tuning. But it only gave you an idea, the lap times are the ultimate test of tuning.👍
 
For starters, just like GT4, since the throttle sensitivity soooo off its pointless. At 35% of throttle applied the motor is bounce off the rev limiter ( sooo real ), then at 80% throttle the on screen indicator shows 100% throttle and really bouncing off the rev limiter. I could never replicate real world 0 to 60 or 1/4 mile times in GT in any thing other than all wheel drive, and GT5 only has gotten worse. For instance, when launching the new Camaro SS, instead of revving to 3,000 RPM and launching to get the best start, you have to bounce off the limiter at over 50% throttle and then you either bog or spin, no in between because of the stupid sensitivity, it even messes up trying to not use ABS, you get full lock up because you hit 100% braking with only applying 80%. What really hurts is because PD basically says, " yea we know your pedal, or trigger has more travel, but we think don't think you need to use all of it, and IRL cars should bounce off the rev limiter at 30% throttle, so that's how we made it". If you don't like too bad cause we are PD and that's that.:ouch:

The problem must be your driving. With 90% of my cars (using my DFGT) I hold the rpms anywhere from 3000-5000, let off the brake, punch the gas about 3/4ths, and ease into it from there and fully hooks up (no aids). That works for sports and race tires, and comfort if it is on a slower car. When I do that my launch is even better than on previous games where you redline launch it with TC on.

As for there being no 400m, 1000m, or top speed testing, I am very disappointed. Although these don't test a car's overall performance, it does test all out acceleration which is what me and a lot of Americans do care about.

If you do an air filter and sport exhaust you will most likely notice no difference in lap times on most tracks. But if you run your car in a 400m test, you could have taken off 1 to 2 tenths of a second, which is not too bad.
 
The problem must be your driving. With 90% of my cars (using my DFGT) I hold the rpms anywhere from 3000-5000, let off the brake, punch the gas about 3/4ths, and ease into it from there and fully hooks up (no aids). That works for sports and race tires, and comfort if it is on a slower car. When I do that my launch is even better than on previous games where you redline launch it with TC on.

As for there being no 400m, 1000m, or top speed testing, I am very disappointed. Although these don't test a car's overall performance, it does test all out acceleration which is what me and a lot of Americans do care about.

If you do an air filter and sport exhaust you will most likely notice no difference in lap times on most tracks. But if you run your car in a 400m test, you could have taken off 1 to 2 tenths of a second, which is not too bad.

Really? So with a DFGT your cars don't bounce off the rev limiter until you put the pedal all the way down, or are you just barley depressing the pedal to hold RPM at 3 t0 5000 RPM? I've been doing GT since GT1, and it now seems to me that the cars always want to bog if I'm not holding the acceleration at about 1/2 to 3/4, bouncing off the limiter wildly. Not a deal breaker, but a glaring inaccuracy that has now had 5 iterations to get fixed, but is still there.👎
 
0-60, 1/4 means nothing, and its boring even in the real life, a complete track lap its the best way to test a car

Agreed. Any fool can make a car good quick over a 1/4 mile, but it takes a person who knows every inch of the car and dedicate time to it to get the very best around a track...

Anyone can make quick car, but it takes real genius to make a fast car!
 
Really? So with a DFGT your cars don't bounce off the rev limiter until you put the pedal all the way down, or are you just barley depressing the pedal to hold RPM at 3 t0 5000 RPM? I've been doing GT since GT1, and it now seems to me that the cars always want to bog if I'm not holding the acceleration at about 1/2 to 3/4, bouncing off the limiter wildly. Not a deal breaker, but a glaring inaccuracy that has now had 5 iterations to get fixed, but is still there.👎

That was a problem for every GT including GT5P. But now it is toned down and much more realistic. Sure you can't hold it at 3000 then slam on the gas but you can't either in real life.... unless you have a purpose built drag car.

To hold it at 3000rpm or whatever rpm I am barely pressing the gas pedal. Once I let off the brake I quickly ease into it about 3/4 throttle. Once you get going its just a matter of knowing at which speed you can give 100% throttle without lighting up the tires.
 
Agreed. Any fool can make a car good quick over a 1/4 mile, but it takes a person who knows every inch of the car and dedicate time to it to get the very best around a track...

Anyone can make quick car, but it takes real genius to make a fast car!

People assume just because a car has a lot of horsepower that it will go fast in a straight line. That is definitely false. In GT (and real life too) you have tune the suspension just right to get the best launch. This usually includes soften the shocks/springs and making sure it has a properly setup LSD differential. Also gear ratios play a big role in 1/4 mile acceleration.

I remember in GT4 my Buick GNX was actually faster with the stock 4 speed transmission rather than a custom 6 speed because it stayed in its torque range longer, thus covering more distance. Also usually the default settings for the race suspension are far too stiff to allow the vehicle to transfer weight when launching, so you have to adjust them accordingly.

Lastly, ride height is also important. One advantage with a RWD vehicle is you can set the rear ride height lower to transfer weight easier.
 
If 0-60 and 1/4 are meaningless why do people drag race??? if they had only included the test course from GT4. that had 0-60, 1/4 mile, 1 mile and top speed... all at once.

& all the people saying these races are useless just remember that drags are a form of motorsport and Kaz is a car nut.

BTW even NFS has these times (even though they are WAAAYYY off of reality) so please PD give us back the test course....ppllleeeeaaaaasssssseeeeeee
 
That was a problem for every GT including GT5P. But now it is toned down and much more realistic. Sure you can't hold it at 3000 then slam on the gas but you can't either in real life.... unless you have a purpose built drag car.

To hold it at 3000rpm or whatever rpm I am barely pressing the gas pedal. Once I let off the brake I quickly ease into it about 3/4 throttle. Once you get going its just a matter of knowing at which speed you can give 100% throttle without lighting up the tires.

So basically you have to do the same thing as me, your launch technique is the only one that works on GT, it still just seems as though the initial traction is so weak that its hard to replicate real world 0 to 60s, right. It should be hard to do i guess so maybe its the way to be, good points indeed.👍
 
Because... Racing them on all the dynamic courses and with the addition of online play...

That wouldnt be an adequate test at all...

Quit acting like there is no lap timers and power and weight figures. Quit with the gimme gimme gimme, drag times and 0-60 are the absolute most useless two statistics a racing sim could ever include.


o-60 useless? Confused. Why do you feel the need to defend GT5? It is a glaring omission, if your trying to estimate the effect of a suspension or LSD modification, determining how it alters your 0-60 time is a quick and accurate way of deciding objectively if the tune is good or not. I think that they absolutely should have included a skid pad test and a slalom test. It would have been easy and useful.

Also, has anyone noticed how many drag competitions occur online? People want the feature and the ability to drag one another.
 
But your missing the point and its ............. fun, you just have to tune your viper and try it out, but your right with anything european or japanese its better doing full laps :)

You picked the Viper as your cliche "can't turn" american car? Really? Poor choice.
 
You can calculate your 0-60 times and 1/4 mile runs. That's what the data analyzer is for. It even shows shift points, lateral and longitudanal g-forces, and throttle/brake pressure. Just do a little math and don't be lazy.

Everyone forgets about that little feature, even though it's so cool.
 
You can always go to Daytona, or another track with a long straight. Stop your car, line it up, wait for everyone to pass, take out your stopwatch, and time it yourself, hahaha

wonder if they took it out because they weren't showing real world numbers, like they took an M3 out and it was 0-60 in 3.8 seconds or took a C63 and it was 4.5 seconds... but their laptimes were correct so they just didn't want us to see inaccurate 0-60 times! Although like another user said, its all about tuning! I will not tune my car the same for 0-60 and 1/4 mile tests as I would for an actual race (unless its daytona)
 
You can calculate your 0-60 times and 1/4 mile runs. That's what the data analyzer is for. It even shows shift points, lateral and longitudanal g-forces, and throttle/brake pressure. Just do a little math and don't be lazy.

Everyone forgets about that little feature, even though it's so cool.

But it doesn't show you a detailed time scale, it is very vague. I have already thought of this. Unless of course I am missing something.
 
Jay
But it doesn't show you a detailed time scale, it is very vague. I have already thought of this. Unless of course I am missing something.

Even if you can calculate it yourself, the game should definitely do it for you. It would take the programmer a few hours once, vs the player a few minutes every single time they want to know for the rest of the time they own the game.
 
Back