For some reason they took that out. Which makes my brain hurt. They had a 0-400m in GT4, why not keep it in??👎
Because... Racing them on all the dynamic courses and with the addition of online play...
That wouldnt be an adequate test at all...
Quit acting like there is no lap timers and power and weight figures. Quit with the gimme gimme gimme, drag times and 0-60 are the absolute most useless two statistics a racing sim could ever include.
For some reason they took that out. Which makes my brain hurt. They had a 0-400m in GT4, why not keep it in??👎
For starters, just like GT4, since the throttle sensitivity soooo off its pointless. At 35% of throttle applied the motor is bounce off the rev limiter ( sooo real ), then at 80% throttle the on screen indicator shows 100% throttle and really bouncing off the rev limiter. I could never replicate real world 0 to 60 or 1/4 mile times in GT in any thing other than all wheel drive, and GT5 only has gotten worse. For instance, when launching the new Camaro SS, instead of revving to 3,000 RPM and launching to get the best start, you have to bounce off the limiter at over 50% throttle and then you either bog or spin, no in between because of the stupid sensitivity, it even messes up trying to not use ABS, you get full lock up because you hit 100% braking with only applying 80%. What really hurts is because PD basically says, " yea we know your pedal, or trigger has more travel, but we think don't think you need to use all of it, and IRL cars should bounce off the rev limiter at 30% throttle, so that's how we made it". If you don't like too bad cause we are PD and that's that.![]()
The problem must be your driving. With 90% of my cars (using my DFGT) I hold the rpms anywhere from 3000-5000, let off the brake, punch the gas about 3/4ths, and ease into it from there and fully hooks up (no aids). That works for sports and race tires, and comfort if it is on a slower car. When I do that my launch is even better than on previous games where you redline launch it with TC on.
As for there being no 400m, 1000m, or top speed testing, I am very disappointed. Although these don't test a car's overall performance, it does test all out acceleration which is what me and a lot of Americans do care about.
If you do an air filter and sport exhaust you will most likely notice no difference in lap times on most tracks. But if you run your car in a 400m test, you could have taken off 1 to 2 tenths of a second, which is not too bad.
0-60, 1/4 means nothing, and its boring even in the real life, a complete track lap its the best way to test a car
Really? So with a DFGT your cars don't bounce off the rev limiter until you put the pedal all the way down, or are you just barley depressing the pedal to hold RPM at 3 t0 5000 RPM? I've been doing GT since GT1, and it now seems to me that the cars always want to bog if I'm not holding the acceleration at about 1/2 to 3/4, bouncing off the limiter wildly. Not a deal breaker, but a glaring inaccuracy that has now had 5 iterations to get fixed, but is still there.👎
Agreed. Any fool can make a car good quick over a 1/4 mile, but it takes a person who knows every inch of the car and dedicate time to it to get the very best around a track...
Anyone can make quick car, but it takes real genius to make a fast car!
That was a problem for every GT including GT5P. But now it is toned down and much more realistic. Sure you can't hold it at 3000 then slam on the gas but you can't either in real life.... unless you have a purpose built drag car.
To hold it at 3000rpm or whatever rpm I am barely pressing the gas pedal. Once I let off the brake I quickly ease into it about 3/4 throttle. Once you get going its just a matter of knowing at which speed you can give 100% throttle without lighting up the tires.
Because... Racing them on all the dynamic courses and with the addition of online play...
That wouldnt be an adequate test at all...
Quit acting like there is no lap timers and power and weight figures. Quit with the gimme gimme gimme, drag times and 0-60 are the absolute most useless two statistics a racing sim could ever include.
Its a racing sim.
But your missing the point and its ............. fun, you just have to tune your viper and try it out, but your right with anything european or japanese its better doing full laps![]()
You can calculate your 0-60 times and 1/4 mile runs. That's what the data analyzer is for. It even shows shift points, lateral and longitudanal g-forces, and throttle/brake pressure. Just do a little math and don't be lazy.
Everyone forgets about that little feature, even though it's so cool.
But it doesn't show you a detailed time scale, it is very vague. I have already thought of this. Unless of course I am missing something.