0-60 or 1/4 Mile???

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Jay
But it doesn't show you a detailed time scale, it is very vague. I have already thought of this. Unless of course I am missing something.

Improvise, adapt, overcome. You guys will complain and argue about ANYTHING. haha...

If you pause it, you can move the data slowly and just, Do. Some. Math.

Stop being lazy, and work it out. This is almost as bad as those people who are lazy to walk in grand theft auto.
 
As for there being no 400m, 1000m, or top speed testing, I am very disappointed. Although these don't test a car's overall performance, it does test all out acceleration which is what me and a lot of Americans do care about.

If you do an air filter and sport exhaust you will most likely notice no difference in lap times on most tracks. But if you run your car in a 400m test, you could have taken off 1 to 2 tenths of a second, which is not too bad.

you said it brother! i am american and i do care about acceleration...after my warranty is up i plan on making my camaro a beast at the drag strip and one day winning the lsx shoot-out :cheers:
 
I can see why some people want this, but the benchmarker in Forza 3 wasn't massively useful to me, at least not as useful as doing before/after or back to back runs of Tsukuba in different cars. I'm not mocking or anything but in Forza, I knew a car would accelerate faster if I upgraded it, it would pull more G's with less weight, better tyres and more downforce and the transmission could be tuned to balance the acceleration with top speed, however I didn't know how many seconds (if any) would be knocked off a lap time which is the ultimate aim of tuning, which is why I say the benchmark is not useful (to me).

It would be nice, however, to know how much power certain cars have before you buy them.
 
I can see why some people want this, but the benchmarker in Forza 3 wasn't massively useful to me, at least not as useful as doing before/after or back to back runs of Tsukuba in different cars. I'm not mocking or anything but in Forza, I knew a car would accelerate faster if I upgraded it, it would pull more G's with less weight, better tyres and more downforce and the transmission could be tuned to balance the acceleration with top speed, however I didn't know how many seconds (if any) would be knocked off a lap time which is the ultimate aim of tuning, which is why I say the benchmark is not useful (to me).

It would be nice, however, to know how much power certain cars have before you buy them.

It's all helpful when comparing cars though. You can look at the skidpad numbers between two cars and get a rough idea of how they'll perform on a twisty track. Obviously there's no way to extrapolate out the lap times, but more data is never a bad thing and it's much easier for the game to do it than have the user do it.
Plus, car people like to look at numbers, give me more numbers to look at!👍
 
Right, it's not that useful, just one of those nice little features to have that doesn't seem hard to implement. But that list is just growing by the minute, and there are more important things to fix.

It may seem like whining to some, but to me its just plain old critiquing. After the anticipation frenzy surrounding GT5 many expected the world from PD. The didn't deliver, but no one could.

It easy for gamers like me to deal with this. If I get sick of GT5s poor online, I'll go play Fm3. If I get sick of FM3's wide smooth perfectly paved tracks, I'll go play GT5. It would be just great to have it all in one. Whos with me?💡
 
People assume just because a car has a lot of horsepower that it will go fast in a straight line. That is definitely false. In GT (and real life too) you have tune the suspension just right to get the best launch. This usually includes soften the shocks/springs and making sure it has a properly setup LSD differential. Also gear ratios play a big role in 1/4 mile acceleration.

I remember in GT4 my Buick GNX was actually faster with the stock 4 speed transmission rather than a custom 6 speed because it stayed in its torque range longer, thus covering more distance. Also usually the default settings for the race suspension are far too stiff to allow the vehicle to transfer weight when launching, so you have to adjust them accordingly.

Lastly, ride height is also important. One advantage with a RWD vehicle is you can set the rear ride height lower to transfer weight easier.

Look at how much money is spent on top F1 cars compared to dragsters or even better how much money is being spent on the Bloodhound ssc compared to Ferrari F10 or Red Bull RB6 (and you if you even compare the two F1 cars the Ferrari had more power than the Red Bull yet the Red Bull dominated).

I rest my case.
 
They even have 200m, 400m, 1000m braking license tests plus the stalom. How hard could it have been?!? :grumpy:
 
Launching has nothing to do with racing? How do you plan to plant power in a high horsepower car on corner exit? Not to mention you can use quarter mile to properly till in the gear ratios. Then its just a matter of changing final drive to adjust for track length.

It has a lot of uses, but a lot of you don't know how to use it to your advantage.
 
You should be altering your gear ratios on a track-to-track basis.
Just adjusting the final drive will not make your magical gear set on one track be good on another.

Your gear ratios should put you in the powerband of your car (or close to it) when exiting the corners, except 6th and final.
6th and final should be used to get your car to the maximum possible speed that it can go on each track.

I still don't know why 0-60 and 1/4 mile are so important. . .
Find a track that you want to use as a benchmark and test lap times on it.
Although, if you guys/gals want drag racing, then you should get it.
 
You should be altering your gear ratios on a track-to-track basis.
Just adjusting the final drive will not make your magical gear set on one track be good on another.

Your gear ratios should put you in the powerband of your car (or close to it) when exiting the corners, except 6th and final.
6th and final should be used to get your car to the maximum possible speed that it can go on each track.

I still don't know why 0-60 and 1/4 mile are so important. . .
Find a track that you want to use as a benchmark and test lap times on it.
Although, if you guys/gals want drag racing, then you should get it.

Final drive does not change the amount of RPM loss between gears.
 
Final drive does not change the amount of RPM loss between gears.

That still doesn't mean one gear set is perfect while a final drive adjustment is needed. The individual gear ratios might need a little tweaking.

BTW: i already knew what modifying the gear ratios did.
 
That still doesn't mean one gear set is perfect while a final drive adjustment is needed. The individual gear ratios might need a little tweaking.

BTW: i already knew what modifying the gear ratios did.

If you're gear ratios are always set to be "in the powerband" final drive changes should be more then enough to maximize use of that transmission. Either way, real gear tuning would be better then this fail of a design we're given.
 
Improvise, adapt, overcome. You guys will complain and argue about ANYTHING. haha...

If you pause it, you can move the data slowly and just, Do. Some. Math.

Stop being lazy, and work it out. This is almost as bad as those people who are lazy to walk in grand theft auto.

You don't get the point, it's not that we are lazy, it is not accurate. You can'r get exact distances or time even if you stretch out the scale. It is VERY vague so it is pointless.
 
If you're gear ratios are always set to be "in the powerband" final drive changes should be more then enough to maximize use of that transmission. Either way, real gear tuning would be better then this fail of a design we're given.

Agreed fully
 
Jay
You don't get the point, it's not that we are lazy, it is not accurate. You can'r get exact distances or time even if you stretch out the scale. It is VERY vague so it is pointless.


Oh I see. You need EXACT distances and times and data. You people have ruined my father's sport. It's all Computers, and percise measurements. I was a millimeter off on the starting line so the time isn't right, blah blah blah.

It's close enough man, just drive. I made my daihatsu midget do a 17 second quarter, and everyone complained because it was pointless and no one would race it. It's not about numbers, it's about obscurity and fun. Stop ruining hotroding.
 
Oh I see. You need EXACT distances and times and data. You people have ruined my father's sport. It's all Computers, and percise measurements. I was a millimeter off on the starting line so the time isn't right, blah blah blah.

It's close enough man, just drive. I made my daihatsu midget do a 17 second quarter, and everyone complained because it was pointless and no one would race it. It's not about numbers, it's about obscurity and fun. Stop ruining hotroding.


I like to benchmark cars, times to atleast 1 tenth would be handy, not "oh this car does a 17, oh so does that one woooooo, so does my car yay!"

Pointless.
 
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