(1) The Sim Wheel's Effect On Car Control...(Fanatec Example)

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Ok I have been modding my All-Fanatec sim rig for some time. It's not very stock at this point lol, all of the components have many changes. I came across a concept I thought I would share, one that improves car control and therefore lap times. This can help any sim wheel of any brand, and it is my suggestion to keep this in mind if you are a DIY modder such as myself. There are myriad details as to how to embody the belownoted, but the concepts work on any wheel which is my point.

First of all, (1) linearity as many of us know is important. You can read about this in many places, it has been discussed for years. This can be checked fairly well using Tucker's Wheelcheck program over at iRacing. You want a straight line from 0,0 to 100,100 when you compare FFB requested and delivered on a graph. Some wheels do little at first when sent weak but important signals. That is not good, especially if you modify a sim wheel and gain in one place but lose linearity. Since the signals telling the driver how the car is doing can be delayed/attenuated leading to "late" corrections which then hurts car control and lap times.

Some modded wheels suffer from this woe, seeing gains in one area, but with a penalty to linearity. That's a shame if a wheel started out linear. It's also common to clip or respond inadequately to stronger signals. An example of a wheel with a bit of both common linearity issues is shown below (a Thrustmaster plot from another forum). It is in pretty decent shape in the middle ranges IMO. Some wheels also exhibit a dead zone or initial low FFB action too in terms of slop, such as some gear driven units which need to cut objectionable clacking sounds during reversals.

LinearityWoes_zps5d0ec0a1.png


Another major factor which I have been emphasizing in my own efforts is (2) Drag or Friction. So my suggestion and reason for this post has to do with this second factor along with the first noted above. So, (1) Linearity and (2) Drag.

Drag / Friction can delay response since this force has to first be overcome before wheel movement occurs. It also leads to heat and wear and tear since the motor(s) and drive components have to constantly deal with drag / friction. Think of it like trying to ride a bike with one of the brakes lightly engaged. It's not as much fun, and you'd work up a sweat prematurely.

Some time ago I posted a chart showing stock drag torques for both Thrustmaster T500xx and Fanatec CSWs. I showed the drag I had gotten down to and noted that below some point "Magic" starts to occur. This won't show up on a linearity test. You can get a sense of drag if you look at the coastdown after a step test signal ends however. High drag wheels stop moving soon after the drive signals cease. Since things like inertia vary amongst wheel options, this can complicate comparisons. However it can be valid if you mod since you are keeping things like that constant.

In my case I maintained and slightly improved upon the Fanatec linearity (which is quite good). I did not want to harm that with my mods. And I massively and immensely cut drag. So I marked up my old graph (below) so that you can get a sense of drag levels. I've been pretty much at zero for many months and cutting it more does not seem likely to help course times / immersion much if at all.

Drag-Magic_zps96f59201.png


So, with drag being dealt with and maximum force levels increased quite a bit there is a large range of sensations available to the Sim Racer. This helps immersion / realism. You can feel new things that were there all along. Including bad things such as FFB inadequacies.

Anyway WHY have I kept seeing consistently seeing lap time and split improvements when I compare low and high drag levels? It comes from being able to countersteer more rapidly, and being able to sense when to do so more easily. So you can start a countersteer before the car gets out of shape. And complete it quickly. I like a "loose is fast" car setup moreso than a "Mr Plow" arrangement.

My reaction time is about .2 seconds which is decent. Senna was consistently under 0.1 seconds which is simply astonishing. He picked his parents very well lol.

Well, this wheel concept allows countersteer corrections to take place about 0.13 seconds quicker on average. So...if I raced Senna and he could react .1 seconds faster than me but I could complete a countersteer quicker than him (I'd give him the stock wheel haha) then I'd have more of a chance. No this does not mean that you complete each corner over a tenth faster. Rather it means that you'll make fewer mistakes over a series of laps hence lap times and car position benefits. The car stays more stable without giving you a heart attack.

A right hand turn I have been messing around with dives after turn-in and so it is easy to get oversteer. Now I am used to it so I can anticipate things to an extent. So I tried driving some laps while videoing the wheel in the same turn for the necessary countersteer action. Car in the same position on track. Wheel set to stock drag and later with *very* low drag. Went back and forth a few times. Every Single Time the low drag wheel could complete the intended driver input faster than the stock Fanatec wheel. Not once is it slower or with lower wheel speed. I counted video frames to get time splits and found an average improvement to the duration of the steering correction of 0.13 seconds in various turns The car stays more stable and can be positioned more accurately.

Below is a pair of screen grabs after turn-in and just before (one video frame) a quick countersteer was needed. I have the LEDs modded set to stay on, switchable so they can be a wheel speed reference. I ran out of time but the Low Drag wheel hits higher wheel speeds which shows up as longer LED blurs which is why I note it.

Correct1_zps34848477.png


This next shot below shows the Stock-Drag wheel hitting the 8:00 point in a CCW correction. Meanwhile with Low Drag mods the other shot on the rights shows the wheel heading back to its initial position at 3:00. Again, synchronized in time. Both wheels hit 8:00 as their maximum.

Correct2_zpsb6e9d69d.png


And here is a shot from when the countersteer correction was completed by the Low Drag wheel, the stock wheel is still on the way back.

Correct3_zps770a1144.png


You can't really measure the driver / sim-wheel oneness with a program like Wheelcheck. So that is why I thought I would share some video clips from a series of laps on a familiar course. On a new course, it is likely there would be more benefit due to higher feel along with the quicker corrections. In this case on a familiar corner I got the low drag wheel off to a well timed start due to knowing what to expect as opposed to feeling it and then reacting.

Sorry for the long post or article. I hope that some of you might find benefit to very linear / low-drag wheels in your own mod efforts since they will help you find course time while increasing enjoyment and device longevity. If you are not a DIY type you can also benefit since you can consider such factors when you purchase a product.

In conclusion, things you can do to retain and increase linearity are very important IMO. And even moreso is cutting Friction / Drag which is not talked about very often. But it works for sure as I am at around one year with much reduced and later nearly eliminated drag. I also have some data logs of wheel speed and other things and may post those when time permits.
 
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Tried a little test I read about on iRacing the other day. Turn your wheel all the way to the left. Time how long it takes from button press to centered wheel ready to go. At 24 volts stock PSU just over 5 seconds. At 28 volts mid 4s. I can go higher in voltage however wheel RPMs much over 200 are discouraged by some in terms of realism.

Now, this wheel has very low drag, so when it coasts after it heads to the left after hitting the full-right stop it bumps off of the LH stop. That does not come close to happening with a stock wheel. This increases the distance that must be travelled for the return to center part of the test.

Offsetting this extra distance to be travelled is the way that drag is measured and allowed for during startup. Once the wheel heads to the left during the startup cycle it coasts to a stop. Once stopped the controller sends a very weak signal to the motors and it waits to see if the wheel moved. If not it bumps the drive a bit, waits. This goes on until the wheel finally moves and the drive needed to accomplish this feat is the drag factor for that drive session. So some of the variation seen between sample wheels is related to this hold period which is affected by things like friction and belt tension.

As I've noted before, you can use that drag measurement to change the drag factor if you are curious or might find it useful. Simply start the wheel at one voltage and then turn it up or down after the startup cycle has completed.

If you are picky, note that wheels tend to loosen up during a session and so a new startup cycle can be a good idea. If your wheel behaves a bit differently this is one of the factors that can affect it, the drag allowance. Those that swap motors may want to look into the drag factors as it can help you fine tune linearity a bit (hint) if you'd like it to be as linear as stock. My suggestion is linear wheels with low drag.
 
No offense, but I think it would help guys a whole lot more if you would tell them how they can go about achieving improvements rather than just hinting at it. I'm still not real sure why you felt the compulsion to remove all of your contributions from the Fanatec mod thread and start a sort of duplicate thread. I don't think I'm the only one wondering.

I think that iRacing 'test' was meant more to be a diagnostic thing so guys can tell if their stock motors are starting to weaken. The problem there is with different firmware and different wheel settings you'll get different times even with the same wheel, so the times are relatively meaningless. Quite a few guys reported times under 6 seconds with their stock wheels for instance.
 
Startup Test:

I'm just messing with the wheel so I tried that startup test. I'm sure I could max it out and get into the 3s, my best is 4.4 seconds at the moment, did that 3 times in a row. Different firmwares affect the results too, IIRC I have 4-5 different ones for the wheel.

It did give me a chance to look into the mechanical hard stops a bit more as mine have some drag as you come up against the stop and then leave it. I think this may be due to the threads pressing harder into the mating part among other things. So I am thinking about making better limiters as they are holding back the results presently. This does not come up in actual racing very often.

See when I do this test first the wheel is hard up against the left hand hard stop. Then the wheel spins to the right stop. Later as it heads back to the left it coasts and then hits the LH stop again before bouncing off of that side. So the small drag from those five (5) stop interactions is a fixable thing that is adding a short delay to each end stop event. By five interactions I mean leaving the LH stop drag, approaching RH stop, leaving RH stop, approaching LH stop while coasting and then leaving the LH stop after bouncing off of it. Each of those has some drag that I can notice.

This thread:

Would A Sim Racer Like To Go Faster? Achieving Linearity and Low Drag will do this and I am letting folks know about this speed secret. There are many ways to get this done, but the goal is fairly easy to understand. And seldom discussed much. It's a big thing, I cannot overemphasize this, you will turn faster lap times and have better "luck" in traffic with a Linear / Low Drag sim wheel.

So I'd say that the purpose of this thread is more academic than anything else. It has nothing at all to do with your own thread which was started as a thread for modders. This thread is about basic research into a human factors issue, a News Flash for geeks. I am not interested in selling anything and simply hope that the interested folks that do modify their equipment realize that there is actual real lap time benefits to the idea of Linearity and Low Drag. There is a threshold you need to surpass ("magic") and this is shown on the graph above. I've done lot of grassroots level racing so I pounced on this wheel behavior strategy because I like to go faster each time I race and I enjoy race battles. It works.

Most mods do not necessarily speed you up. Good pedals can, this does more than they do for lap times. It truly is something for modders like me, racers, and manufacturers to bear in mind. If someone is more interested in doing mods that others document step by step and video that is fine but I often have periods where I haven't enough time to give that sufficient attention. But there are many folks that enjoy that part of the experience and who will do that for those needing that kind of support. So, I decided to share the single most important speed-you-up concept I learned when I decided to improve my Fanatec wheel.

For ANY wheel (not just Fanatec) I am seeing that you really, really want Linearity and very Low Drag. Besides feeling great it speeds you up FOR SURE in terms of lap times. To some just knowing this is pure gold. It's an important goal. Now you know. I've had the chance to continue making mods to my sim wheels. I keep seeing that especially cutting drag helps split times. Scan a few forums and most have absolutely no idea that something so simple can find them lap time results. I absolutely cannot match modded CSR-E lap times and splits with a stock CSR-E. Stock, countersteer and other key inputs are hindered. Stock is slower in time splits and I am very sure of this, I measured this many times in many different ways. This does not come up in a few demo laps to see what a wheel feels like. And it won't come up in something like a Wheelcheck test since that tests the wheel alone, not while it is being used by a human to pilot a virtual racecar against worthy rivals and the clock. My point is that when I am racing I want to go faster.

That's why a simple way to show what is going on involved a driver operating the wheel during periods when countersteer inputs were needed. Hence screen grabs from synchronized video clips were posted above. Do many laps at high drag and many at low drag and the where-is-the-lap-time-coming-from aspect starts to pop out. It comes from being able to react EARLIER to something the car is doing. This is hard to measure and is related to linearity and low drag. This would be the timing of the start of a countersteer correction for instance. It comes from feel. Once the person decides to make an input, it is beneficial to get it done and over with quickly. This comes from having low drag. That is not hard to measure and it comes out when a very fast countersteer input can be completed 25% faster than a stock drag wheel. Starting corrections earlier which are then completed earlier leads to lap time benefits.
 
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I think you covered most of the same points in your earlier posts here. I am not sure what you mean by "won" thread. I think you need to remember that most of your audience here is looking for help on how to do things, and just saying "y'all should decrease your drag, it's great," isn't going to help a very large percentage of people. No one is asking you to take the time to provide step by step instructions or even photos; that seems a weak excuse. A simple, basic, "this is what I did" would go a long way towards helping them. I have had quite a few comments from people who aren't real pleased with your willful ignorance of their questions. As they all say, if you don't want to share, why post in a public forum?

The mechanical stop is definitely sticky at its endpoints, but I'm not sure why that would make any difference since you shouldn't be bouncing off the stops when racing. Unless you just want your wheel to coast further when it bounces off the stop so you can show people a video of that? The plastic nut has been crazed in pretty much every wheel I have had apart, and the nut is expanded across some of these cracks. This often makes it tight on one side of the nut, and also, the nut being plastic it compresses and flexes when it hits the end of travel, almost locking up a bit due to dramatically increased friction. Making the nut out of aluminum would be very bad as far as friction goes but brass might be good if you really want to change it.
 
Just an example of something that is probably really irritating to people, from your profile wall:
_________________________________________________________________________

805Racer said "Hey I'm new to this site, but the gt series has been my purpose for owning a ps3 thru the years. This year i stepped up n have a fanatec csw csp shifter in a real cockpit, and plan on building a PC for racing software. You have some mods for the pedals? Hope for help to stiffen the gas pedal, as well as the brake. Could u point me in the right direction, n any help would be great as I am new to this stuff. Thanks."

RacerXX said "Linear / Low-Drag Sim Wheels Are Faster"
_________________________________________________________________________

Maybe you don't see how that would be annoying? I'm not only speaking for myself here, I'm just sharing what many have shared with me via PM. I myself have learned from most of my interactions with you that if I ask a question, many times it will either go completely unanswered or I will get some answer that dances around the question and usually changes the subject to something roughly parallel but unhelpful. You'll notice that is why I don't really ask you anything except to make polite conversation. The last time I asked for your help in any earnestness was after my son fried my PCB by tweaking the voltage on my power supply. Shortly before that you had assured me if I ran into any sort of issues with increasing my voltage while modding you would be sure to help me out. The email exchange between us regarding that did little if anything to help me at all. I ended up solving the problem by myself, and learning a lesson in the process.
 
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Sorry Ek but we'll just have to disagree on some fine points. I just put up the "Linear / Low Drag Wheels Are Faster" thing earlier today. It is not a response to anyone. I hope that some see it and if they take it into account and work on it I believe they will be happier when they go racing. Since their speed and results will improve. I think this "faster" sig line is true and that this concept can help many Sim Racers out, especially those who modify their devices. There are quite a few other nice mods on my wheel (such as eliminating all heat issues) but there is not much point in posting about them for the most part.

My CSR-E wheel has so many complex and interrelated mods on it that it would take me many, many months to post about all of it. I've messed around with it for over a year, made circuits, rewired all sorts of things, added sensors and functions, etc. The MAIN thing to gather from it is not the specific details. Instead look at the course and car position benefits to having your sim wheel increase your car control. That goal can be achieved in many different ways within the linearity and low drag concept.

Getting back on topic what are your present (1) Linearity and (2) Drag results? Are you well below the point where the "magic" begins? If so keep on dropping it, if not then it would be a very worthy goal for you to work towards this year. Try some car control studies as I have done and you may come to realize that I have brought up a very, very important concept if course speed is important. I mean, I bought my wheel for racing. Was just at a Rallycross today too, darn it now I feel a sunburn coming on lol.

I wound up with slightly better than the already quite excellent stock Fanatec linearity. And a tiny, tiny fraction of the drag.

Let's look at this using an audio analogy. Suppose a stock CSR-E has just over a pound of drag per test reports. And it can do a bit over 10 pounds maximum force allowing for some heat fade. A rough ratio for that would be 10:1, right? In audio that would be a signal to noise ratio of about 10 dB which is not very impressive. Some of that can be helped with correction factors however you can feel those and they add unnecessary heat.

What if you could wind up with a fraction of one ounce of drag and at the same time dramatically bump up the maximum forces...what would this feel like and drive like? Well that same ratio noted above would greatly increase. I was at around 200:1 when I stopped posting much in your thread long ago. Now I'm at something like 400-500:1 or more with little to no drag correction needed by the electronics. That's like hearing audio with a narrow dynamic range which decreases with heat fade and which is accompanied with lots of hiss and static and lag. Cut the noise and greatly increase the dynamic range while keeping it all stable leads to much better feel and ability to react without avoidable delays.
 
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Hmm. I was only trying to pass along a few points to help you perhaps step back and take an objective look at the way you interact with people at times, as many are upset with the tack you often take. I can see that it isn't reaching you. Good luck with your mods, I am sure you're enjoying them.
 
There is no need for your tone really, in every post in this thread. Maybe you have not dealt much with creative types, that is fine we BOTH can learn things.

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As a creative person who comes up with innovations all the time I sometimes run into folks who hope to be spoon fed and taught one on one for months with no limits or any return effort or appreciation on their part. I do this all the time with many folks and am mentoring two guys at the moment who grew up without Dads. I do have limits to my time however. I am not saying this about any particular person, just that it is par for the course for those who come up with new ideas. It's like that comment about innovators. First they tend to be ridiculed or laughed at....then there is anger at times....and still later there is often clear acceptance that their idea really WAS a good one after all. In fact it will then be considered obvious and disbelief may be exhibited by some that the idea was not embraced at first. I have seen that many times in my life. See innovation/change/groupthink for more on the subject. Also see resistance to change and folks trying to take the easy way out. The topic is fairly well understood but is almost always a challenge to deal with. Meanwhile if you wanna go faster...get your wheel linear and very low in drag. The wheel does not care about group or forum dynamics. It just follows the laws of physics and is used by humans for the purpose of controlling a virtual car.

Here in this thread I am just pointing out some useful directions to look for improvement since I have found significant benefit to them. I am shining some light here and there. If someone wants to show people how to duplicate what they came up with on their own that is fine with me. I am able to come up with new ideas, and also can fabricate as required if someone points out an idea or suggestion to me. I don't require a great deal of time to get up to speed or to ask literally dozens of impatient questions requiring a response within 10 minutes at any hour of the day. The way I developed that ability was the hard way, by trying lots of things out, and making lots of mistakes on all sorts of things. So for those that want short cuts and to get the equivalent of a college class on everything, well I am not your guy most of the time. Instead I will suggest that you work on it yourself. You know like that teach a man to fish versus just handing him a fish sandwich for lunch? I am not the endless free lunch handout guy haha. That is for someone else to do, I think it is often harmful however. And they'll be back at dinner time angry if you are 5 minutes late with another meal for free which darn well better be hot and come with dessert or they will be pissed.

Here is an example of someone who contacted me. They asked about a pedal mod I originated and had mentioned offhand in some post on this site. I explained the basic concept to them. Then they wanted specific instructions on every single aspect, along with exact components with part numbers, pictures, and parts lists, voltages, 24/7/365 hotline access etc, etc. Then they get mad if they have to wait or whatever. Meanwhile they did in fact get the basic information needed, the core idea. If someone like me is told about that idea and to try it out I need zero further assistance.

So, some folks who want to modify tricky devices may benefit from learning some generic mod skills if they want to do these sorts of projects more effectively, IMO. This will take some effort, won't take place in 10 minutes, but will help them on all sorts of mods for the rest of their life if they like doing them. It's up to them really.

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For those more interested in going faster...what I am talking about helps car control when at the limit. Here is a video (youtube Uk2p2nRK-p4) concerning two racers and how they dealt with the same corner. Notice how one just drives through the turn at a steady steering angle...they are just riding the understeer limit which is not hard to do. Meanwhile the other driver is much busier and ultimately faster.

If you are at the limit in a corner, the Linearity / Low Drag concept which I am suggesting is crucial will help you control the car well enough to achieve quicker time splits. You can watch the entire video if you'd like, it is just five minutes long. In case someone only has an extra 30 seconds and is in a huge hurry, just scroll to 3:45. I'd prefer not to explain how to scroll. ;-)



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Sure man, I was only trying to help. I don't think I had any kind of tone other than trying to get a point across. As far as your ability, that is great, and nobody is arguing that you haven't got some interesting mods. But you aren't giving any pointers in this thread that I can see besides major generalities. Again, saying generally where you saw the best benefit for your effort, and what mods actually were worth doing and you kept in the end does not amount to leading people around by the nose, nor would it take anywhere near as long as typing out your repetitive diatribes in this thread. Being creative is not an excuse to be rude, evasive or willfully ignorant of someone asking you for help. If you don't want to help people, stop rubbing their noses in it - there are a lot of guys here who see you as a selfish braggart. I'm merely speaking up for them. I have had several thank-yous via PM regarding my posts in this thread. At this point I think you have alienated so many people that not many who have gotten to know you here care one way or the other for what you have to say anymore. Being a sarcastic d!ck isn't helping your case either. (Read: the scrolling comment).
 
Okay here is a recent test involving a particular turn from a race where I had a video camera recording my inputs to the steering wheel as I hurtled along. Same turn, same quick correction. This is the EXACT issue Shaun Cole noticed with Fanatec Wheels which you can see him complain about in the insidesimracing review. It is more of an issue on road courses than ovals, since those flatter / steadier / similar oval turns need fewer corrections in the first place. Darrin noticed that and commented on it.

I did some reading of old threads from when these wheels first came out, and folks coming from Logitechs (about 2.5-3 ounces of drag) noticed the reduced correction capability from their Fanatecs. I'm at well below Logitech levels of drag. Just hang some weights off your rim OD with the rim vertical and the electronics powered down. Nickels are right at 5 grams if you care to try it out. The magic kicks in below about 15 nickels at the Fanatec OD, and improves below that point. When all is fine tuned I can hit 3 nickels - this took many tweaks and tricks to achieve on a dual belt drive rig.

Stock CSR-E Drag, I counted how many video frames were needed for a 180º wheel movement correction in that turn by this driver on three consecutive laps.

1) 16

2) 14

3) 14

AVERAGE: 14.66 frames or 0.488 seconds. RANGE: 0.467 - 0.533 seconds

Very Low Drag CSR-E (much modified):

1) 11

2) 10

3) 9

AVERAGE: 10 frames or 0.333 seconds. RANGE: 0.300 - 0.367 seconds

Subtracting the two averages I found a 0.15+ second benefit to Low Drag. This compares well with the 0.13 seconds noted in an earlier test. In every case the corrections took less time and the lap times were quicker when I was not held back by the excess drag or friction. You can *easily* feel the difference when you drive the wheel in either state. The low drag arrangement is much nicer subjectively. Shaun Cole found that the slow response prevented him from making some saves. I mean, stock takes about 50% longer to complete steering corrections!! I may be able to improve this further with a better seating position now that I am focussed on the issue since the faster your hands and arm move, the more effect relative positioning will have on the limits. A poor position definitely hinders speed too. I use a CSL seat and no position changes were made for this test, so that was held constant.

Combined with the ability to feel the need for that input earlier (so a correction can be made before things get too far out of shape) that is where lap time is being found and blown turn mistakes reduced over a series of laps, IMO.

If I get a chance, I will make a GIF for my sig showing the difference. Next I want to mess around with the brushless motored TX wheel, as I'd like to play with brushless motors for my F wheel as there are a few more things I would like to improve. I have some more sample brushless bits to try out, but first I need to make some mounts and drive bits for them.
 
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Very interesting although it was hard to understand each points you have described
nice efforts that you have done for experiences racers lol
i am beginner but your approach is interesting
if i sum up, are suggesting to lower drag/friction and increase linearity?
 
Very interesting although it was hard to understand each points you have described
nice efforts that you have done for experiences racers lol
i am beginner but your approach is interesting
if i sum up, are suggesting to lower drag/friction and increase linearity?

Yes. Linearity helps your hands feel what is going on, so that you can then react to it properly. Think of it like listening to music through better speakers, or viewing pictures taken with a better camera so that everything is sharp and clear. Low drag below about 3 ounces at the rim OD helps you complete corrections quickly enough that your lap times improve and your mistakes decrease. You can also consider drag being similar to hiss and static on an audio recording...making it harder to hear the music as well. Stock Fanatecs and most belt drive wheels have more drag than is desirable according to my testing.

Below is one of the countersteers from the test I noted above. With higher drag this movement takes a little bit longer to complete. With inadequate linearity (measured by something like Wheelcheck, a test utility available over at iRacing), it is harder to know when to begin a steering correction such as the one shown below.

When your sim wheel (of any brand or model) has too much drag, you cannot control the car quite as well as your present skills allow. The wheel slightly holds you back! Therefore you have to slow down a little bit so that you do not crash. This places your lap time goals and car position at risk along with your safety rating.

LoDragFTW_zps4b29c38a.gif
 
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Ek, if you are interested in improving car control and sensitivity on your rig, you might want to concentrate on your present extremely high levels of drag. This may be a good area for you to work on this year as it will lead to better on-track results in terms of lap times and race results. It will increase car control due to more information getting to the driver sooner. Additionally, with the ability to deliver corrections that take less time to complete, the vehicle will stay smoother and be more forgiving / consistent when driven at the limit.

Doing so will also allow your rig to run cooler since if you cut drag, you also reduce the drive energy required for a given result, hence heat load drops. So your cooling system will have an easier job to do! Driver fatigue would also benefit, basically everything gets easier as far as human factors go if you decide to take these things into account. Why run the thing with the brakes on so to speak is my point.

Shown is your stock 24 volt/100% and favored 36v/90% plots. These are your own results:

Elite24VFF100_zpsca3782dd.jpg


Elite36VFF90_zpsa273835c.jpg


Just eyeballing each, it looks like at 24 volts your device awakens past about 1200. And at 36v it stirs past about 1000. Before those cutoffs, the wheel is sent a signal but basically just sits there as it cannot respond usefully. Yes?

My wheel awakens at about 15 and then steadily gains strength and is linear and rising fast past 50 units out of 10,000. Right at the 0 on your plots. It does not have the typical *Hockey Stick* shape that most wheels exhibit in this test. Wherein the "blade" is the problem zone as you can see above. So that is a quite a large difference in linearity at the low end, and in overall drag from two otherwise similar devices. This leads to better car control capability (as I have noted in this thread created to highlight this important fact) and device life.

It's up to you of course.

Warrior-Mojo-Hockey-Stick.jpg
 
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:banghead: Enough of the repetition already. Christ you're beginning to sound like a friggin' broken record/player. If you want to send a shot across my bow I guess I'll send one back.

First off, the graphs are showing quite a linear plot other than not responding perfectly at the extreme low end. These forces are so weak that they barely twitch the wheel with the stock motors either. Certainly nothing that will affect anyone's driving. Secondly, in any Sim worth it's salt, there are adjustments that can be made to tune that lack of response right out. It's called the minimum force setting. Thirdly, the lack of response in my wheel is not due to wheel friction, it's a combination of higher friction in the motors (Likely due to the armature having a near zero gap to the magnets, unlike the cheap **** stock motors) and maybe a slightly different response at the same voltage and amperage than the stock motors due to that. I can take off my motor belt and bump the wheel and it will glide right to the stop and even bounce off, imagine that! Added to all of that, your wheel has excellent results in the graph from Wheelcheck's linearity test because you are using stock motors, which Fanatec specifically tuned the firmware for to look better in the linearity test in the latest firmwares. Your "low drag" work has nothing to do with it. The older firmwares looked just like my results.

Personally I don't think the benefits of "low drag" are all you seem to be trying to make them out to be. For instance if you really gain 3/10 of a second in response time from reducing drag from the stock ~16oz. to your 1.21 micro-ounces or whatever it is you're claiming this week, I think you really need to hit the gym more often. On top of that, the friction that the motors see is never this low anyway because guess what? Your hands are on the GD wheel when you're driving. So you've reduced freewheeling drag to a point that is pretty low. Then the wheel spends near all its time at or right next to stall. You really think reducing the friction is going to help cut heat when the wheel is barely moving because it's being held? Ludicrous.

Change the record already. :D

Edit: Having reread, I see your claim is to have saved .15 second in the correction example above. Other readers need to take note that this does NOT equal a .15 second faster lap time. It only means that a driver "may" have been able to make a steering correction .15 second faster. Which is less than pretty much any human's reaction time. So the question to ask yourself is: Is that really all that beneficial? Personally, my fast laps usually are the ones where I'm not sliding and recovering from slides. Don't get me wrong, reducing friction at the wheel does make the feel a little better, but IMO it's nothing like the night and day amazing revelation as seems to be described and repeated in every post by Mr. "I know everything and you all know nothing" on this page. That attitude is seriously grating on all of us, BTW.
 
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As a creative person who comes up with innovations all the time I sometimes run into folks who hope to be spoon fed and taught one on one for months with no limits or any return effort or appreciation on their part. I do this all the time with many folks and am mentoring two guys at the moment who grew up without Dads. I do have limits to my time however.

So for those that want short cuts and to get the equivalent of a college class on everything, well I am not your guy most of the time.
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We just want a pic... take a picture of the inside so we might begin to try and understand methods for reducing drag. This isn't the Manhattan project, its a video game peripheral. I am pretty sure we could reverse engineer some mods from a picture. Geeze man, I was on your side about the whole not wanting to answer specific questions and being hounded until this thread. I mean even Schumacher will explain to you exactly how he gets around the track faster than everyone else - doesn't mean everyone could do it even with the knowledge. I don't understand the need for the secrecy here. You simply post a picture (One picture) of the inside of your wheel and BREIFLY say, "I will not explain in detail, i will not answer questions". That is the least you can do and that is all eKretz is asking you to to. Honestly, if you claim to have accomplished something that could be of use to others in this forum, why criticize them for wanting to know what you did? Don't "teach a man to fish", just tell him whats biting today and and he can figure out the rest for himself. I have never actually used this phrase but I am afraid certain circumstances require me to dust it off... ahem...pics or it never happened. I believe you did what you claimed, but until you can prove it, its just a fish story
 
Right. Lemansfanatic is right. Pics or it didn't happen. I'm beginning to think the reluctance to show any of these miracle mods is because they're vaporware. How do we even know you have all the belts tight enough not to slip during actual use when you show these miraculously low drag videos? I'm starting to think someone here is all talk. I've shown many of my mods publicly. I'm not afraid of someone copying my work. I f@cking encourage it!
 
*disclaimer* The OP cannot see what I post here as he put me on "ignore" long ago for calling him out on similar tactics...

Anyhow, in the off chance he sees this...

If your strength is an issue, or you are ultimately concerned with accuracy and time to make direction changes... Why no mention of rotational mass or inertia? Surely those would come in to play. Let me guess, you've already lightened all of the pulleys, but we can't see any photos. Our brains couldn't handle it. Or maybe the wheel is completely torn down again, seems a camera is never around when it's fully assembled.

I actually like the idea of lightening the pulleys and it would look awesome. eKretz, you should try it if you think it would work. I know you'll show us photos and probably video of the results, good or bad. :) Sure, not much weight could be removed but, apparently only an ounce or 2 WILL net you real world gains...
 
Very tight on free time, but here is a clip showing a nice quick correction, along with a shot of my rim drag test weight. Three nickels, ~15 gramsm hang it at 3:00 on the rim OD. EDIT....the GIF may possibly look quicker than my raw video...but not by much...will have to look into that.

You cannot do this type of very quick correction if you are simultaneously fighting stock levels of drag. I'll have to compare the GT and Formula rims as the latter has less inertia hence may be quicker, that is if my hands can keep up with the hardware. ;-)

Been reading up on several high end direct drive wheels with the wheel direct mounted to the shaft of the motor. They ALL have very low drag. I am messing with a very low inertia direct drive approach for fun this year, lower than what they seem to be doing. It may not be able to countersteer quicker than the setup below however.

Very Low Drag is a Sim Racing concept few discuss much, however it is applicable to about any wheel brand or model. And it allows you to go faster, which is the idea?

SnapDragon2_zps375d524a.gif
 
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*disclaimer* The OP cannot see what I post here as he put me on "ignore" long ago for calling him out on similar tactics...

Anyhow, in the off chance he sees this...

If your strength is an issue, or you are ultimately concerned with accuracy and time to make direction changes... Why no mention of rotational mass or inertia? Surely those would come in to play. Let me guess, you've already lightened all of the pulleys, but we can't see any photos. Our brains couldn't handle it. Or maybe the wheel is completely torn down again, seems a camera is never around when it's fully assembled.

I actually like the idea of lightening the pulleys and it would look awesome. eKretz, you should try it if you think it would work. I know you'll show us photos and probably video of the results, good or bad. :) Sure, not much weight could be removed but, apparently only an ounce or 2 WILL net you real world gains...
Although we here at GTP aren't coworkers, we do share a similar social community/structure. I saw this and was stricken with how apt it seems for this situation.

http://career-services.monster.com/...WT.mc_n=yta_fpt_article_surprising_signs_jerk

Of course #5 is relevant if you think people are attacking your ideas because you're so brilliant and the rest of us are simpleton morons.

And I know #1 is relevant for a fact.

I just snapped a 1/16" hardened punch in a hole while trying to remove a very stubborn roll pin. I'm 🤬 mad!

Then I read these two posts. I'm laughing my butt off!! :lol: :lol: :lol: :lol: :lol: :lol:

Thanks guys 👍 I needed this!
 
I just snapped a 1/16" hardened punch in a hole while trying to remove a very stubborn roll pin. I'm 🤬 mad!

Then I read these two posts. I'm laughing my butt off!! :lol: :lol: :lol: :lol: :lol: :lol:

Thanks guys 👍 I needed this!
As always, glad to be of service :)

As for the punch... Yikes.:/ that there's a conundrum!
 
Although we here at GTP aren't coworkers, we do share a similar social community/structure. I saw this and was stricken with how apt it seems for this situation.

http://career-services.monster.com/...WT.mc_n=yta_fpt_article_surprising_signs_jerk

Of course #5 is relevant if you think people are attacking your ideas because you're so brilliant and the rest of us are simpleton morons.

And I know #1 is relevant for a fact.

Hey now, not cool. Don't stoop to the level of namecalling or we might not accomplish anything here. I like a good poke as much as the next person when its all in good fun for all parties, but lets keep a level of respect for those who have similar passions and interests, even if their contributions are lacking or flatout withdrawn for reasons which might seem illogical. We still need to keep an open dialogue if we hope to tempt him into sharing how he accomplished this whole "magical" drag rating thing. I'm hoping he can rise above some flared tempers and bad experiences and rejoin the discussion in the modders thread, because his contributions there were excellent until the air got stale and he withdrew everything.
 
I don't understand how someone could write what is essentially pages of text telling people the benefits of low drag, and not include "the number one thing causing drag in your wheel that you need to address is blah".

What's being said sounds interesting, but do other people really have to go through however many months and years of learning what doesn't work, when a little simple advice on where to start would help so much? I mean, it's been pointed out that it's not a common topic of discussion, so there's not a lot of information out there. Why not help out those interested in trying with what information you can provide, and then those people can in turn pass what they learn on.
 
Thanks RacerXX. I tried your hint concerning the FFB deadzone.

I googled a bit and found this that tipped me off as to what to do.

Link: http://isiforums.net/f/showthread.p...with-rfactor-2?p=246634&viewfull=1#post246634

Put 100% Global Strength in my T500 driver, and used 60% strength in pCARS just now. Only driver the BMW 1M so far, but it feels far more snappier/responsive than before. Also it seems that the car now is able to catch itself more easily during a drift.

So yeah, that one works really well. I also posted it over at WMD for good measure. :)
 
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Plenty of modding stuff goes un-absorbed due to it going over my head. The modding stuff in this thread is un-absorbed because it exists within an environment that insults my humanity.

Dramatic but true.
 
I don't want to be "this guy" but I'm going to put on those shoes for a moment... I'm not starting a new thread for this either, certainly not simply to discuss an individual.

Let's back up... Way, way up...

I have to give credit where it's due... I have never seen anyone illicit the negative reactions RacerXX does, at least not online. Not on this forum and not on many of the others I frequent. I don't know how he does it and I don't want to really... Not everyone reacts this way of course... But, many do, and it has happened on quite a few occasions here. It's the reason I have avoided his threads.

Most of us are not above reaching some type of middle ground on things we discuss here. In fact, eKretz and I had several blowups some time ago. I got pretty irate and said some things I shouldn't have at the time, I also apologized for them later via PM. I've enjoyed watching his progress modding wheels and helping folks out. He chronicles what he's done, shows it in ACTION, show's the process. I admit now I didn't give him the credit he was due in the beginning, though this was not the reason for our heated discussions. At least he was straight with me through it all, relegating those discussions to the thread at hand.

RacerXX has not done the same. Not with me and not with several others. Actual discussions are not had, no middle ground can possibly be reached, no concessions made, only little jabs and pokes, hidden behind the facade of "pointers." Just one of the many in this thread: "Ek, if you are interested in improving car control and sensitivity on your rig, you might want to concentrate on your present extremely high levels of drag."

That is NOT an attempt to help eKretz. None of that post is... It is meant primarily to diminish and somehow marginalize Eric's mods and comments in this thread. It's tactical, period.

We need:
- smart people in this hobby
- people that like to share
- people with new and innovative ideas
- people that like to help
- people who "buck the norm"
- DO'ERS

We do not need:
- showboats
- unsupported claims
- instigators
- detractors
- people that won't listen
- people that believe they are always right
- condescension

I'd buy into these lengthy posts if I didn't feel as though there were something else to them. I like the thought process, the thirst for knowledge, the out of the box thinking. But I see no substance... No support. Just a lot of words. Pixelated gif animations. Wheels covered with towels for some unknown reason. Claims... Claims meant to, well I can't even say.

I want someone like RacerXX around, sans the attitude albeit what most would believe to be subtle.

*gets off soapbox and goes back to work*

EDIT:

Why am I saying all this??? Because I wish he'd change for the better! If that's possible... I've tried talking to him via PM long ago. He simply thought I was being a jerk. The same happened here. eKretz tried to help several times in this thread before it took a turn. He just doesn't realize the wake he's leaving. Plain and simple. (or maybe he does?)
 
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Some guys just like to stir it up and watch the ripples. He leaves, comes back, posts a few times, leaves again. He may be smart, and he may know his stuff about wheels, and therefore I have to believe he knows what he's doing and has some reason to do it. Short and simple.
 
Well said Mr. B. To the rest of you, again, there's more going on in the background that I'm not privy to share. Suffice it to say that RXX's childish and selfish behavior in removing his posts from the mod thread are not the only example of that behavior he has perpetrated.

My earlier post here was perhaps a bit heated, and I had just got done having an argument with someone offline who exhibits some of the same personality traits as RXX. So before even posting I had reached that point where "enough is enough." This definitely colored my response. However, I will leave that post unedited because I am making this one to show that I made a mistake. I apologize for my heated words that may have been insulting.
 
You guys will have to agree to disagree. Please don't flood this thread with off-topic rants and accusations.


Jerome
 
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