- 577
- NC
Staying on topic here I checked out my 15.5 gram drag & steering correction example GIF that I thought seemed too fast (see my last post)
It's accurate. That is how long it took, seems to be artifacting from the MP4 to GIF conversion process which skips/blends frames. But the duration seems correct. Next week I will compare the round versus Formula wheels to see how the lower inertia of the latter may affect matters. Doing the same turn using a high drag round wheel and poof the magic goes bye-bye. I cannot correct as snappily, which is the main point I hope to convey. Which then leads to more frequent blown turns if you are at the limit.
Thinking about the matter some more, finding track speed benefits from low drag sim wheels means there are some other ways to find benefit for our hobby.
1) It should be fairly easy to come up with a new ** Standard Benchmark Test ** for this characteristic of sim wheel control. I dub thee "Magic" or "Countersteer" or "Reaction" or "MoJo" lol. Then we can more objectively test and rate wheels for their expected in-race capabilities when controlled by humans. A cool thing about that is that you'd have results for a particular human...yourself...and could reference that to others who may have selected their parents more or less carefully.
I have some ideas there and may track down Tucker to see if he is interested in adding a driver + wheel test option to his Wheelcheck program over at iRacing. Suppose you hold the wheel in some specific manner...then feel or see a signal or a "standard turn"...then you make a needed correction input. You could have a human reaction time and then a separate device related time and a grand total. Repeat x amount of times and statistically you'd have a more valid result.
For sure from what I am seeing, a stock Fanatec or other high drag wheel won't do as well here as a very low drag or modded wheel. Some of the cheap wheels like my G25 or Microsoft Wheel should do well compared to their price. This should help explain why some of the cheap wheels are more than capable of on track majesty even if they lack bling. Many cheap plastic-fantastic wheels are used by Alien level drivers. I know some that won huge acclaim on just DFGTs. Well those ARE low drag wheels with peppy controllers after all, even if they have weak FFB and other limitiations!
2) There are some things I will be trying out along the lines of driver aids or stability bumps that should prove interesting. Even faster correction. I can share some of those results conceptually if this is done even if I choose not to at first do a paint by numbers training video for "drive by" types who might demand that immediately and without delay or gratitude. ;-)
It's accurate. That is how long it took, seems to be artifacting from the MP4 to GIF conversion process which skips/blends frames. But the duration seems correct. Next week I will compare the round versus Formula wheels to see how the lower inertia of the latter may affect matters. Doing the same turn using a high drag round wheel and poof the magic goes bye-bye. I cannot correct as snappily, which is the main point I hope to convey. Which then leads to more frequent blown turns if you are at the limit.
Thinking about the matter some more, finding track speed benefits from low drag sim wheels means there are some other ways to find benefit for our hobby.
1) It should be fairly easy to come up with a new ** Standard Benchmark Test ** for this characteristic of sim wheel control. I dub thee "Magic" or "Countersteer" or "Reaction" or "MoJo" lol. Then we can more objectively test and rate wheels for their expected in-race capabilities when controlled by humans. A cool thing about that is that you'd have results for a particular human...yourself...and could reference that to others who may have selected their parents more or less carefully.
I have some ideas there and may track down Tucker to see if he is interested in adding a driver + wheel test option to his Wheelcheck program over at iRacing. Suppose you hold the wheel in some specific manner...then feel or see a signal or a "standard turn"...then you make a needed correction input. You could have a human reaction time and then a separate device related time and a grand total. Repeat x amount of times and statistically you'd have a more valid result.
For sure from what I am seeing, a stock Fanatec or other high drag wheel won't do as well here as a very low drag or modded wheel. Some of the cheap wheels like my G25 or Microsoft Wheel should do well compared to their price. This should help explain why some of the cheap wheels are more than capable of on track majesty even if they lack bling. Many cheap plastic-fantastic wheels are used by Alien level drivers. I know some that won huge acclaim on just DFGTs. Well those ARE low drag wheels with peppy controllers after all, even if they have weak FFB and other limitiations!
2) There are some things I will be trying out along the lines of driver aids or stability bumps that should prove interesting. Even faster correction. I can share some of those results conceptually if this is done even if I choose not to at first do a paint by numbers training video for "drive by" types who might demand that immediately and without delay or gratitude. ;-)