Hi guys! I just came up with this idea today: a nice, long endurance race to welcome Circuito de la Sierra (Zahara) to the game when it comes out. Per the title, the race would be a 1,000km enduro. This is more of a proposal than anything so your input would be much appreciated. This is what I have so far as settings and rules are concerned. Settings Time set to 1, with an in-game start time of 12:00 Fuel usage and tire wear set to realistic Mechanical damage set to heavy Visual damage set to on All assists set to off Tuning will be allowed Start times Practice: 12:30pm EST, Sept. 21 (Sunday) Qualifying: 1:00pm Race: 1:30pm Rules All drivers are requested to drive cleanly. While competitors are free to bump and rub each other within reason, intentionally wrecking another driver or behaving in a dangerous manner will result in a kick and exclusion from the race results. Fields will be 14 cars instead of the usual 16, to allow for a safety car driver and a broadcaster A practice session will be run two hours before the race, to allow you to familiarize yourself with the track and adjust your car Thirty minutes after the practice session ends, a qualifying session will be run using the in-game system to determine grid spots A safety car will be on hand to deploy if there's an accident involving two or more cars. When deployed, the safety car will wait for the other cars to cross the start/finish line (where it will be parked, and where the competitors are supposed to slow down) and catch them, controlling the field until those involved in the accident have had an opportunity to pit for repairs and catch back up The safety car will use the parking areas that are dotted along the track during cautions unless a full course caution is ABSOLUTELY necessary (for instance if there is a track-blocking accident and those involved are having a hard time setting off again). The way we will do this is we will allow any cars involved in the caution to have necessary repairs made and to be able to catch back up to us. Instead of going all the way around the course under caution, we will simply use a "sector caution" format where we will be under caution from the point that the field is back together, until we reach the next closest pull-off area at which point the pace car will pull off of the racing surface and we will resume competition. There are 5 pull offs along the entire track and they are after sector markers #7, 18, 32, 39, and 44. If two or more drivers are involved in the same accident, they are asked to type "c" in the Chat box so the safety car driver will know to declare safety car conditions One-car accidents will not result in a safety car unless the car is damaged to the point that it becomes a danger to other racers or it is disabled (see "Extenuating circumstances in which the safety car will be deployed") Using chat programs outside of the game's chat function (Teamspeak or Skype, for instance), is allowed to allow teams to come up with interesting strategies and make the race a bit more exciting for all involved. Extenuating circumstances in which the safety car will be deployed The safety car will also be deployed in the following circumstances. A car has been so badly damaged that the driver feels they cannot safely continue on without causing another accident or crashing again themselves. If this is the case, the affected driver should type "damage" in the chat box A real-world control failure (for instance, loss of throttle, braking or steering input) has left a car disabled in a dangerous spot. If this happens, the driver should type "failure." Upon reaching the disabled car, the safety car will push the disabled car to a safe spot so the driver can fix whatever issue they're having with their controls. Like I said, though, these rules are subject to change and expansion. If you have an idea, please describe it below! And if you want to sign up, then please post your PSN ID and tell us what time you're usually online so we can work out a schedule. Cheers!