......xsnipx......So i started using GT as a tool to improve my FPS gameplay.
It worked like magic!
What an incredible idea. That really blows my mind - in a sense we
are using the same parameters for reaction, but, wow. . . .
The AI definitely helps with real life defensive action on the road.
This hit me so hard a few days ago - I was 'sheparding' a funeral procession of over twenty cars from parlour to church to cemetary, and it was almost surreal at one point when I realized I was using many of the same skills I had picked up doing some of the more far-out driving events that take place in the AI Hub to make sure no other traffic barged in, or that stragglers were not left behind and got lost.
Suddenly all the other non-mourner cars became AI cars, and I could almost foresee the dumb (or intelligently trollish) moves they were going to make to disrupt this procession in their impatience to cut in and not slow down and make way for the procession to pass - the required custom of traffic over here.
This happens with emergency vehicles, too - I may spot an Emergency vehicle way behind me, lights flashing, long before much of the other traffic is aware - because of having been used to being aware of what's behind me, consciously, as a routine, while doing these ' offensive traffic'-type events in Gran Turismo.
This means I react quicker to slow the traffic behind me, and signal to get them all off to the side; more drivers behind me would be glancing unconsciously at their rear-view mirrors as soon as I slow down. I signal urgency by tapping my brake lights, and flicking my indicator on, and I can see in my rear view mirror everybody reacting to slow down, too, and move to a side, clearing a path for the EMT or FD vehicle to get through.
So, yes, a great tool to simulate a variety of situations in defensive driving and the various driving solutions that can be experienced reactively - and thereafter retro-actively if it happens IRL. TDU2 has this, too, to an extent, but overall, the physics and graphical simulation of Gran Turismo hits the nail on the head a lot more squarely than most other games offering complex and quite-possible-to-experience-in-reality driving situations.
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My apologies for letting this thread slide; shall work to firm up the OP better and encapsulate as much info and ideas as possible in an at-a-glance format. And, yes . . . I don't think we've hit 101, yet.