That's what I do IRL. I take private lessons (for 5 years now), car control, defensive, offensive. My instructor is a real professional (brother of ex F3000 pilot Jeffrey Van Hooydonk). I took exams in two major auto training school and I passed both exams (practical => car control in all of it's aspects). I know for sure that games are not really as realistic as IRL. GT5p or pc sims are not truely realistic. They maybe come close but they are not realistic. If pc and console games had 100% realistic physics then all the cars in all the games/sims would handle exactly the same in every game but that is not the case. So all the games/sims on pc/console would use the same physics engine and they could concentrate on other aspects of the game (graphics, game play etc...). Some sims are more realistic than others.The thing is, you don't need to have real life racing experience to know when a simulator has its game engine upside down. It's enough to own a (preferrably) rear wheel drive car, find a large empty tarmac area and start messing around and feeling your cars limits.
These games still have to be fun to play. If they had true realistic handling, nobody would buy these games because there are too difficult to play (racing cars, not simple stock cars like in GT5p). If real life racing car were as easy as in the games, with a true realistic physics engine, than everybody could become a Michael Shumacher! And I'm not even talking about the G-force, the high speeds, fear of crashing, I'm only talking about the car physics (in all of it's aspects e.g. tire physics, handling etc...).
Then you're missing a lot of/very important information!Experimenting with oversteer has always been a benchmark for me when testing a simulator,
And you can?This is also why using real life race drivers for development aid usually doesn't make simulator better in means of physics. Real race drivers are so used in the G-forces for car feedback, so when they do not feel those in a simulation,
You said it yourself that you use oversteer as a benchmark to see if a game has realistic handling. Then you say that real life race car drivers can't give enough information to make the physics in a game more realistic.
So, what you are saying is that you are better than real life race car drivers?they can not understand what is really happening with the car.
They do not understand what is really happing with the car (your words exactly), (ingame I guess) but you know exactly when a game has realistic handling by just driving with a car and oversteer a bit.
I guess that all major game developers have to hire you!
Read my previous post again.There are thousands of variables in real life car racing, but you can get pretty damn close with a proper simulation.
kikieSo the physics in a game are not realistic. They may come close but not realistic like everybody says!
Richard Burns rally comes vey, very close though.
That is what I have been saying all long. The physics engine can't be 100% realistic (with the present computer gaming technology) but it can come close.
GRID is fun but it is no match for true hardcore sims or even GT5p IMO.I can't even talk about GRID. Tried the demo and it was such utter arcade hell that I would prefer sticking forks in to my eyes rather than playing it one more second.