- 1,411
- Shaggy_Alonso
Just got the game today and only got playing it for a couple of hours, just in TT mode, but enough to want to share some first impressions, particularly in comparison to F1:CE:
PS3 version
G25 wheel and pedals, HD 26" TV
All driver aids off
Handling:
I started off by taking a McLaren for a spin around Istanbul park. The physics were never going to be authentic , but they do make you feel like you're an F1 pilot. What struck me firstly was that you can place the car where you want to instinctively and kiss the apexes with much greater ease than in F1:CE. The car also tends to hug the corners rather than plow straight on as in F1:CE, yet at low speeds you have to be very delicate with the throttle, rather than mash it without consequence as in F1:CE - very different.
At certain times, a hot lap in F1:CE resembled steering a rocket through a point to point geometry exercise - it was more about putting the car at the perfect angle for the corner at the perfect moment and just blasting through it. F1 2010 felt a little more like go karting, where you could attack a corner naturally and rely on the amazing grip to hang on in the corner. There's a certain arcadey feeling to this, which at the same time I think is more representative of how to drive an F1 car, even if it is easier. I hope this makes sense!
Still, overall it is a far easier game to be a decent standard at than F1:CE, which probably has a greater window of lap time to be made up - I imagine the limits will be found more easily and consistently in F1 2010. I believe F1:CE takes more precision to go fast than in F1 2010, and in that sense it is more realistic as F1 2010's handling is very forgiving. But at the same time it's not the same type of precision - it has nothing to do with feel but rather just plain judgement of the angles of corner entry, and I find the driving experience of F1 2010 to be more organic, progressive and natural, even if it does have its own set of quirks.
Oversteer seems almost uncorrectable in F1 2010. Granted it is impossible to correct slides in an F1 car once you've gone beyond a certain point, but the car's reaction to your correction is always the same in this game and it always results in a spin anyway - feels like a scripted event.
On the positive side, if you slam on the brakes you will lock up and go straight on at the corner. You have to modulate both your braking and throttle application to put a good lap together. It felt really brilliant braking for the Bus Stop chicane at Spa, initially braking hard then feathering it slightly, then tip toeing on the throttle through the corner before unleashing the engine once I had the car straightened out down the pitstraight - I can genuinely feel the difference in car handling between the low and high speed stuff.
Most of all though, the handling feels fun.
FFB
I didn't have all the effects turned up to full so I can't make a conclusive judgement, but the FFB transmits very little of what the car is actually doing, so much as in GT5D you find the limits of traction by repetition rather than feel
The overall effects feel very dull compared with F1:CE. Pretty disappointed with this side of things tbh. They're OK, but they could have been so much more, I'll reserve final judgement till I tweak my settings.
Graphics
Honestly? Really, really substandard. I never quite got the hype about this game's graphics supposedly being the best in an F1 game ever. They're far, far inferior to F1:CE's in just about every respect. The colours are poorer, they're not as sharp, the frame rate takes away from the sense of speed a tad, and the reflections are literally about 5fps - pathetic. I think the Ego engine basically has a limited ability with graphics that Codemasters have been trying to cover up with fancy bloom effects and painting everything in that yellowy, brown turd colour. I hope they use a fresh engine for F1 2011. Granted, a PC with a good graphics card probably looks a lot better, but you can't really blame the PS3 too much for this when you take one look at GT5, or as I say, even F1:CE.
Those are my thoughts for the time being, I'm shattered and have to be in work in the morning!
PS3 version
G25 wheel and pedals, HD 26" TV
All driver aids off
Handling:
I started off by taking a McLaren for a spin around Istanbul park. The physics were never going to be authentic , but they do make you feel like you're an F1 pilot. What struck me firstly was that you can place the car where you want to instinctively and kiss the apexes with much greater ease than in F1:CE. The car also tends to hug the corners rather than plow straight on as in F1:CE, yet at low speeds you have to be very delicate with the throttle, rather than mash it without consequence as in F1:CE - very different.
At certain times, a hot lap in F1:CE resembled steering a rocket through a point to point geometry exercise - it was more about putting the car at the perfect angle for the corner at the perfect moment and just blasting through it. F1 2010 felt a little more like go karting, where you could attack a corner naturally and rely on the amazing grip to hang on in the corner. There's a certain arcadey feeling to this, which at the same time I think is more representative of how to drive an F1 car, even if it is easier. I hope this makes sense!
Still, overall it is a far easier game to be a decent standard at than F1:CE, which probably has a greater window of lap time to be made up - I imagine the limits will be found more easily and consistently in F1 2010. I believe F1:CE takes more precision to go fast than in F1 2010, and in that sense it is more realistic as F1 2010's handling is very forgiving. But at the same time it's not the same type of precision - it has nothing to do with feel but rather just plain judgement of the angles of corner entry, and I find the driving experience of F1 2010 to be more organic, progressive and natural, even if it does have its own set of quirks.
Oversteer seems almost uncorrectable in F1 2010. Granted it is impossible to correct slides in an F1 car once you've gone beyond a certain point, but the car's reaction to your correction is always the same in this game and it always results in a spin anyway - feels like a scripted event.
On the positive side, if you slam on the brakes you will lock up and go straight on at the corner. You have to modulate both your braking and throttle application to put a good lap together. It felt really brilliant braking for the Bus Stop chicane at Spa, initially braking hard then feathering it slightly, then tip toeing on the throttle through the corner before unleashing the engine once I had the car straightened out down the pitstraight - I can genuinely feel the difference in car handling between the low and high speed stuff.
Most of all though, the handling feels fun.
FFB
I didn't have all the effects turned up to full so I can't make a conclusive judgement, but the FFB transmits very little of what the car is actually doing, so much as in GT5D you find the limits of traction by repetition rather than feel
The overall effects feel very dull compared with F1:CE. Pretty disappointed with this side of things tbh. They're OK, but they could have been so much more, I'll reserve final judgement till I tweak my settings.
Graphics
Honestly? Really, really substandard. I never quite got the hype about this game's graphics supposedly being the best in an F1 game ever. They're far, far inferior to F1:CE's in just about every respect. The colours are poorer, they're not as sharp, the frame rate takes away from the sense of speed a tad, and the reflections are literally about 5fps - pathetic. I think the Ego engine basically has a limited ability with graphics that Codemasters have been trying to cover up with fancy bloom effects and painting everything in that yellowy, brown turd colour. I hope they use a fresh engine for F1 2011. Granted, a PC with a good graphics card probably looks a lot better, but you can't really blame the PS3 too much for this when you take one look at GT5, or as I say, even F1:CE.
Those are my thoughts for the time being, I'm shattered and have to be in work in the morning!