3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

  • Thread starter Thread starter TheDrummingKING
  • 1,348 comments
  • 259,718 views
I like to sometimes play around with SketchUp. Some of my recent models:

cockpita.jpg


I found modelling a real car to be too confusing for me :crazy: The Mini Scamp is the closest I've come to it so far. And I like to sketch buggies!

Shut up and take my money! :lol: Nice work. 👍
 
Love your models Jet Badger. 👍
I downloaded SketchUp the other day (free version), iv'e already had a little try at Rhino 3D, but was finding it quite complex, so thought i'd give it a try.
Out of interest.. how are you achieving the look of those models? Are you using SketchUp Pro (version)? and are you using any plug-ins?
 
I'm using the free version. When I finish making a model I just paint it and turn on the shadows, sometimes I change the background (Style) too. The only plugin I use is 'Pipe along path' for making piped constructions (the buggy and the sparco wheel). It's much easier to use than the default 'follow me' tool. If you're just starting with SketchUp I recommend you to watch one of those 'how to build a house' tutorials on youtube. That was how I started, it'll familiarize you to the tools and which ones to use for your applications, after that it's just practice and experience. :)
 
Since I last posted, I have replaced the garage door on the left (Removing the Vauxhall), but I also got rid of the right bay and replaced it with a nice looking door. I have also replaced the old "window" with a newer version.

8060648296_f4a347cc7d_b.jpg
 
I'm using the free version. When I finish making a model I just paint it and turn on the shadows, sometimes I change the background (Style) too. The only plugin I use is 'Pipe along path' for making piped constructions (the buggy and the sparco wheel). It's much easier to use than the default 'follow me' tool. If you're just starting with SketchUp I recommend you to watch one of those 'how to build a house' tutorials on youtube. That was how I started, it'll familiarize you to the tools and which ones to use for your applications, after that it's just practice and experience. :)

Cheers for the advice JB. 👍 I had a go at DL'ing the pipe along path plug-in from Ruby (something or the other) website.. can't seem to get it to work though (probably wrong version), will give it another go, and i'll hopefully post up some pics once i do something half decent.
 
Cheers for the advice JB. 👍 I had a go at DL'ing the pipe along path plug-in from Ruby (something or the other) website.. can't seem to get it to work though (probably wrong version), will give it another go, and i'll hopefully post up some pics once i do something half decent.

Use this site to get it.





I used it to create this amateurish chassis/rollcage:
8109771506_bcc1b1a3b6_b.jpg


After working on it for almost an hour, I give up.
Here is the final product:
8109946508_2f8b09a7fb_b.jpg


If anybody wants it, PM me. I would certainly be interested on seeing what other people could do with it.

Now I need to decide what my next project will be.
 
Last edited:
Quick mock up of what my next project will be:
A simplistic steering wheel!:eek::eek::eek:
8110870247_8a77bc0431_b.jpg
 
Cheers g-dog 👍
I'll check it out later.
 
Severely impressed with the models on here. The detail some people have put into a SketchUp model is amazing. I try to dabble in that and my expertise just about runs out at preset-texturing a wall :dunce:

I'm not here to post any models but I might once I get the hang of it :D

I've tried SketchUp, Wings 3D (it's lost somewhere in my maze of Documents...), Blender (a.k.a, spawn of the devil for my laptop), and now I've got Maya and I'm still figuring things out. About as far as I've gotten with Maya is the rough draft of a robot dog that isn't half as scary as I intended :grumpy:

Good work posted here though 👍
 
At last! My very first car model! Well, sorta... Props to anyone who can guess what car it was supposed to be...

58825786.jpg
 
This time I was trying hard. Failed miserably at the attempt to make the windscreen :/ I better stick to modelling coffee tables...

17722349.jpg
 
^ Failed???... NSX looks Awesome!! 👍
Nay! to coffee tables dude, keep doing the cars.
 
Minor update of my RB-7A Phoenix, which I posted a few pages back:

RB-7A_Phoenix-11.jpg


I find the top view incredibly sexy :sly:
 
From the complex to the basic. I know one day I will build a buggy.

buggyk.jpg


buggy2y.jpg
 
Badger, what's your technique for modeling? Just curious. :)

I should have an update on my Cobra 427 sometime next week, been busy and haven't been able to do any work on it.
 
I used this method. Just for the NSX I did the same thing with all the decals etc.

 
I understand that it's the correct way to model stuff, but I could not make anything out of it. I just end up confused and angry. The blueprints never match up and I have no idea how to make curved surfaces. :/
 
I actually started out from the same video you did Badger, and then I learned the method park linked to. It got some getting used to at first, but once I got the hang of it it became much easier (though sometimes it can still be very frustrating).
 
More space plane madness from me...
Global_Lift-R-01.jpg
 
Last edited:
Going to be working on an abstract depiction of a '06 Dodge Viper GTS for school assignment. The class is a technical class teaching art students how to use CAD to do 3D sculpting, and we are suppose to link our first assignment to this which was to do a research on an artist using digital 3D software to create their artworks. I happen to pick Bathsheba Grossman after a few minutes on google. She does some super mathematical metal sculptures like these:

tumblr_m5xpwpzKGb1qarjnpo3_400.jpg


tumblr_m5xpwpzKGb1qarjnpo1_400.jpg


What's unique about her works is that you can't create that shape from traditional casting since it's impossible make a mold for that. These sophisticated forms are only possible through 3D-printing, and the amazing thing about it is that it's a single piece of metal despite looking like several piece interlocking with each other.

Getting back to the Viper, I was originally going to wing the proportions and do a '13 Viper, but having blueprints makes my life so much easier now that I get how it's done. To add to the single-continuous piece rule I'm following, I'm also going to be abstracting the body panels of the car by creating a surrealistic explosion. Basically, I will be showing off the technology of 3D sculpting and will essentially warp the body panels to create the impression that the sculpture is about to burst with energy. What I'm picturing essentially looks like an orange partially peeled, with the peels in the process of being torn out. Not removed; aggressive torn away from the orange, and then mix that image with scattered C4D polygons.

docprogress01.jpg


docprogress05.jpg


This is the fender so far.

So to capture the same attitude of 3D-printing as Grossman, I'm also going to make my model impossible to make with traditional metal-casting.
 
Last edited:
Are you using Rhino AOS? (looks familiar), looking forward to see it 3D printed.
 
Yep. It's Rhino 4.0. I'll need to ask the technicians at the rapid prototyping shop tomorrow if I need to create a closed surface before I can begin printing. I'm pretty sure I will need to but maybe there's something else I don't know that they can tell me. What I'm thinking of making is all going to be surfaces, but nothing is a solid, so I imagine the 3D printer won't do it.
 
vv I would recommend trying to lean this method. The cars will look nicer, and you can get more detail into your models. vv

I gave it a try after watching more videos. My progress so far:

61565864.jpg


The front bumper is a bitch :grumpy:.
 
Back