- 791
- cletus2344
Great read, thanks. I always wondered why I had a headache after watching 3D.
Exactly! The game doesn't have to launch with 3dtv's it just has to be there, already, patiently smoking a cigarette and waiting for the checkout to open.
Just throwing this out there:
http://www.abc.net.au/unleashed/stories/s2813511.htm
So what are the problems you percieve with stereo cameras and how are they resolved on the PC side?
In real life when you look at a very distant object your eyes become almost but not quite parallel, the closer an object becomes the more your eyes converge, when you're watching a 3D movie and you can look around the scene this also has to be the case but although is can be achived to some extent it cannot be done correctly with stereo cameras whereas the maths used to draw CG images can do this.
To make matters even worse, a movie cannot be callibrated to the size of the screen or the distance from the screen to the viewer or their position, the movie is the movie and cannot be altered. A CG setup can be callibrated for screensize and viewers position, and perhaps with headtracking be re-callibrated in realtime for viewers position and even deal properly with the viewer tilting their head to the sides, something not possible with movies which are filmed with the assumption that the viewers eyes are going to be level height.
I'd be interested in knowing what other visual cues would be missing from such a system, I know of the focusing issue where even though you think you're looking at a distant object the lenses of your eyes are focused at the distance to the screen (although not converging) so there may be issues with that.
Not exactly, it's to do with the composition of the entire scene being incorrect, not just one object within it and no amount of toe in or separation can solve the problem. Techniques, equipment and rules are improving all the time but I don't see it as perfect.Are you talking about the fact that your eyes kind of go cross eyed as you focus on things closer to you and stereo cameras both look straight ahead all the time? If so I have seen plenty of CG images fall prey to the same issue (which is that they simply offset each eye by a set amount of degrees based on distance).
I would think this can be overcome in moves by forcing the lenses to "cross" based on the programed focal point. What judges what that point is I would think could be simply the distance the lense is focused at.
No, you're right. The gaming would have to be for one in a case like that , it could possibly become quite distorted for anyone else watching. If that's a problem switch back to 2D mode or tell them to leave the room.I see what you are saying here, in that once the scene is shot, the recorded image cannot recover previous occluded objects to make up for a difference in the viewers position. This could be resolved by specifying a seating distance vs size for a movie and it's worth noting that while a game can calibrate for a user, it cannot calibrate for more than one user at a time meaning that in the same environment as a movie (ie multipel viewers in many cases) the same problem exists.
This is something I am pretty sure is important... focusing on a blurry image is not the same as being unfocused on a sharp detail. So if you trick your eyes into thinking something is far away by virtue of offset, the muscles should try to focus on something far away. However if the screen is actually the same distance all the time, this has to mess with something.
Thank God Sony is in charge, I hope the push the crap out of PD right now make Yamauchi Cry!!!! and Im sure Sony are really putting the pressure on PD now, I think this wait to them is worse than it is to us, as they know this could be a game that puts them ahead of the 360 in terms of sales.
Damn, we are bored!
Gran Turismo 5 "delay" culprits by order or their offense. 1=highest offender.
4. Polyphony Digital-Come on, guys! Speak up. I know the Japanese way is to be calm and reserved, but you guys can stand up to Sony. I remember Kazunori saying how PD and himself make up a tight family and that Sony is not included in it (in that familial sense).
Or maybe the long-delayed GT for PC will finally wing its way our, er, way...![]()
^Or how about the Gameboy?
Well that's just silly
GT5 would be awesome on PC. PD would have so much more power to work with. Granted you wouldn't have the cell, but the graphics cards are leaps and bounds more powerful. Even what I'd consider mainstream cards are like twice as powerful as a PS3 now.
Then you have all the benefits of a PC. Want big races online? Go for it, 30 cars on track, no worries. Want to adjust your G25/G27? You've got logitech profiler. Want your skidmarks but worried about system resources? That's fine, even mainstream computers have at least 2gb these days and the trend is going toward 3-4gb or more on a 64 bit OS. And a big one, want a 3 wide display? Now you have Eyefinity and the soon coming nVidia surround. You dont need 3x playstations, just get a slightly better video card.
GT5 would be so at home on a PC. I'd happily wait an extra 6 months for a PC version. If GT5 came out on the PS3 and then they announced it would come out on PC 6 months later, there's no way I'd buy a PS3, I'd just upgrade my PC and wait the 6 months.
Of course its never gonna happen, Sony want to sell their PS3, they dont want to sell graphics cards and CPUs![]()
Ewww, you'd have to have windows running in the background.