TheToad263
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- TheToad263
Do any of the cars in the game have 4 wheel steering? and if so, is there a noticeable difference in how the car takes corners?
All the cars I've driven have one steering wheel.
All the cars I've driven have one steering wheel.
I was always wonder if the real world effects of various stability systems, 4 wheel steering etc. were symulatied in this game, like the gtr r34 systems.
One of the better known cars for 4WS is the Mitsubishi 3000GT. In real life, you can actually see the wheels turning (maximun 1.5°). This enhances low- and highspeed turning stability. You can experience this, when going around a corner with your foot on the gas. Since it´s also AWD, it actually feels like on rails. This is, because the 3000GT is one damn heavy car, but still corners like it was 400kg lighter. If they would have make it RWD and without 4WS it would have been 400kg lighter and drive "almost" the same. But than it woul not be the best Mitsubishi has to offer in the 90ies.
The first ever car with 4WS was indeed an Honda Prelude (i think 1988?) Other cars are Skyline, 300ZX and nowadays some BMW 7 Series, if I remember correctly.
I don´t know if any of this stuff is simulated in the game. The 3000GT doesn´t feel like it (I can compare, since i have one)
Spagetti69All the cars I've driven have one steering wheel.
We know theres a few cars with 4WS AWS, the question is, is this replicated in game?
I've never seen it, but then I've not explicitly "looked" for it in GT5. The low-speed physics in GT5 are so screwy that I doubt it'd really work as intended. I mean doing a brake stand in an FR and turning the steering wheel left causes the car to slide perfectly sideways to the right...
I believe the handling of the four-wheel steering on the Prelude was so idiosyncratic, especially the change from high-speed to low-speed that Honda got rid of it. It supposedly felt weird or unsettling, or possibly even dangerous, from a driver-input perspective. Imagine taking a high speed corner to have the car crawl to the apex instead of rotate towards it
Newer systems may have a better idea of "driver intention", and so may well have a tangible performance benefit without imposing on the driving feel. But it's probably telling that the R35 GTR no longer uses four-wheel-steering, and instead makes better use of the "torque vectoring" differentials.
I don't think GT5 models these diffs, either.
I don't think its quite like you said in regards to the Prelude, At least not the 91 shape. There was no change over point so to speak of. The wheels turning in opposite directions occurred at under 30km/h and when the wheels turned the same way it was at over 80km/h. So any speed in between the wheels operated like a normal car. From personal experience I can vouch for some operations that took a bit of getting used to though. Like parking perpendicular, the car would end up parked in a "overturned" position.
One time I scrapped a parked car reversing out my driveway because it turned so tightly, lol. I was like jeez, don't underestimate the low speed maneuverability!
All in all it added weight to the car and was ultimately a product of 80's excess as is why its been phased out on most cars.
The 91-96 Prelude had a separate ECU for the 4WS and it was about twice as big as the engine CPU. It was mounted behind the rear seats and took up a whole side.
None of these 4WD systems will lower lap times though. The best they will do is stop the back end stepping out on your Skyline at high speed.
When it comes to the race track you might be on to something though. Corners that are to be taken at over 100km may well induce a crab like result when trying to clip the apex.
Another thing that just came to me was if you do alot of driving at around the speed that it wants to operate then you might experience inconsistent handling if thats what you mean? I've not noticed it myself as in NZ you are normally doing 100km/h or 50km/h not alot of 80km/h roads so most the time you are well within the 4WS's operational or non-operational zone.
Doesn't the 3000GT just use AYC?
The Evos all have their AYC in the tuning menu that you can fiddle with. I can't say how real it feels, but it certainly makes a difference in the game.
AYC isn't four wheel steering, it's a computer controlled diff effect which basically makes the car turn like a tank (you know how they have the caterpillar tracks which move in opposite directions to steer?) while turning like a normal car, which is comparable to 4WS but not the same.
Personally, I was shocked by the Prelude Spec S, it feels so agile for a front wheel drive car, and the Skyline GT-R (does the R35 have 4WS?) also feels surprisingly light on it's feet for such a heavy AWD car with a big engine in the front, almost comparable to an Evo or Impreza without the AYC (if Imprezas can even have AYC, that is). I think if you know it's there, you will appreciate what it does, but that might also be a placebo effect.
One of the better known cars for 4WS is the Mitsubishi 3000GT. In real life, you can actually see the wheels turning (maximun 1.5°). This enhances low- and highspeed turning stability. You can experience this, when going around a corner with your foot on the gas. Since it´s also AWD, it actually feels like on rails. This is, because the 3000GT is one damn heavy car, but still corners like it was 400kg lighter. If they would have make it RWD and without 4WS it would have been 400kg lighter and drive "almost" the same. But than it woul not be the best Mitsubishi has to offer in the 90ies.
The first ever car with 4WS was indeed an Honda Prelude (i think 1988?) Other cars are Skyline, 300ZX and nowadays some BMW 7 Series, if I remember correctly.
I don´t know if any of this stuff is simulated in the game. The 3000GT doesn´t feel like it (I can compare, since i have one)