A better view of Gran Turismo 7's Economy... And Grind

  • Thread starter Grimm6Jack
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*As of 06/01/2023:

Gran Turismo 7:

-Total Credit Earnings during Campaign (includes every single event that the player wins/golds once): 77.493.500 Cr.
-Value of all Guaranteed Prize Cars: 22.260.738 Cr.
-Total Cost of all Cars: 489.437.905 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 389.683.667 Cr.

-Best Credit Grind Method:
World Touring Car 600 - Tokyo Expressway - South Counterclockwise: 825.000 Cr. In 26 minutes = 1.904.000 Cr. In 1 hour
-Grind Time: 205 Hours

-Average Price per car: 1.078.057 Cr.
-Most Expensive car: 20.000.000 Cr.
-Time needed to purchase each car: 00:33:58 Hours
-Time needed to purchase the most expensive car: 10:30:15 Hours

-Total Race Distance during Campaign (only includes races): 4.471 km
-Total Races: 169
-Total Events (races, driving missions, licenses, etc): 321
-Total Cars: 454
-Total Tracks: 66


Gran Turismo 6: (no Anniversary/Stealth/Base models) (seasonal events are not taken into account aside from the best grinding method)

-Total Credit Earnings during Campaign: 25.197.200 Cr. (when the servers were online, this value could be 2x more)
-Value of all Guaranteed Prize Cars (all Premium Cars): 25.637.280 Cr.
-Total Cost of all Premium Cars: 329.203.012 Cr.
-Total Cost of all Standard Cars: 192.088.990 Cr.
-Amount of Credits needed to get all of the remaining Premium cars through grinding: 278.368.532 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 470.457.612 Cr.

-Best Credit Grind Method:
Red Bull X2014 Standard Championship - Doing 4 Races (skip one of the longer races) and winning the championship = 1.012.000 Cr. in ~15 minutes = 4.048.000 Cr. in 1 hour (when the servers were online, this value could be 2x more)
-Grind Time (Premium Cars Only): 68.8 Hours
-Grind Time (All Cars): 116.2 Hours
-Grind Time (Game's Prime - Premium Cars Only): 31.3 Hours
-Grind Time (Game's Prime - All Cars): 55 Hours


-Average Price per car (Premium): 789.456 Cr.
-Average Price per car (All): 429.754 Cr.
-Most Expensive car: 20.000.000 Cr.
-Time needed to purchase each car (Current state - Premium): 00:11:42 Hours
-Time needed to purchase each car (Current state - All): 00:06:22 Hours
-Time needed to purchase each car (Prime - Premium): 00:05:51 Hours
-Time needed to purchase each car (Prime - All): 00:03:11 Hours
-Time needed to purchase the most expensive car (Current): 04:56:26 Hours
-Time needed to purchase the most expensive car (Prime): 02:28:13 Hours

-Total Race Distance during Campaign: 3.774 km
-Total Races: 215
-Total Events: 269
-Total Cars: 417 (Only Premiums)
-Total Cars: 1213
-Total Tracks: 79


Gran Turismo 5: (no Anniversary/Stealth/Base models) (seasonal events are not taken into account aside from the best grinding method)

-Total Credit Earnings during Campaign: 19.731.000 Cr. (A-Spec) / 7.076.000 Cr. (B-Spec) - Combined: 26.807.000 Cr. (when the servers were online, this value could be 2x more)
-Value of all Guaranteed Premium Prize Cars: 69.540.477 Cr.
-Value of all Guaranteed Standard Prize Cars: 76.756.797 Cr.
-Value of all Guaranteed Prize Cars: 146.297.274 Cr.
-Total Cost of all Premium Cars: 249.891.067 Cr.
-Total Cost of all Standard Cars: 272.950.327 Cr.
-Total Cost of all Cars: 522.841.394 Cr.
-Amount of Credits needed to get all of the remaining Premium cars through grinding: 153.543.590 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 349.737.120 Cr.

-Best Credit Grind Method:
(Non Seasonal Grind)American Championship - Indianapolis: 97.600 Cr. in 4 minutes = 1.464.000 Cr. in 1 hour (when the servers were online, this value could be 2x more)
(Seasonal Grind) Expert Level Ferrari Formula Challenge - Nurburgring 24h: 2.394.556 Cr. in ~14 minutes = 10.262.383 Cr in 1 hour
-Grind Time (Premium Cars Only): 104.9 Hours
-Grind Time (All Cars): 238.9 Hours
-Grind Time (Game's prime - No seasonal grind - Premium Cars only): 43.3 Hours
-Grind Time (Game's prime - No seasonal grind - All cars): 110.3 Hours
-Grind Time (Game's prime - Seasonal grind - Premium Cars only): 12.6 Hours
-Grind Time (Game's prime - Seasonal grind - All cars): 31.5 Hours


-Average Price per car (Premium): 935.922 Cr.
-Average Price per car (All): 485.461 Cr.
-Most Expensive car: 20.000.000 Cr.
-Time needed to purchase each car (Current state - Premium): 00:38:21 Hours
-Time needed to purchase each car (Current state - All): 00:19:53 Hours
-Time needed to purchase each car (Prime - No Seasonal - Premium): 00:19:10 Hours
-Time needed to purchase each car (Prime - No Seasonal - All): 00:09:56 Hours
-Time needed to purchase each car (Prime - Seasonal - Premium): 00:05:28 Hours
-Time needed to purchase each car (Prime - Seasonal - All): 00:02:50 Hours
-Time needed to purchase the most expensive car (Current): 13:39:40 Hours
-Time needed to purchase the most expensive car (Prime - No Seasonal): 06:49:50 Hours
-Time needed to purchase the most expensive car (Prime - Seasonal): 01:56:55 Hours

-Total Race Distance during Campaign: 16.476 km (A-Spec) + 18.837 km (B-Spec) - Combined: 35.313 km
-Total Races: 127 (A-Spec) + 127 (B-Spec) - Combined: 254
-Total Events: 372
-Total Premium Cars: 267
-Total Cars: 1077
-Total Tracks: 56


Gran Turismo 4:

-Total Credit Earnings during Campaign: 18.229.100 Cr.
-Value of all Guaranteed Prize Cars: 12.393.910 Cr.
-Total Cost of all Cars: 111.405.275 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 80.782.265 Cr.

-Best Credit Grind Method:
Deutsche Touring Car Meistershaft - Doing 4 Races (skip one of the longer races) in B-Spec and winning the championship and selling the prize car = 878.750 Cr. In ~12 minutes = 4.393.750 Cr. In 1 Hour
-Grind Time: 18.4 Hours

-Average Price per car: 154.301 Cr.
-Most Expensive car: 4.500.000 Cr.
-Time needed to purchase each car: 00:02:06 Hours
-Time needed to purchase the most expensive car: 01:01:27 Hours

-Total Race Distance during Campaign: 35.375 km (yes, it's that long)
-Total Races: 522
-Total Events: 636
-Total Cars: 722
-Total Tracks: 50


Gran Turismo 3:

-Total Credit Earnings during Campaign: 11.126.150 Cr.
-Value of all Guaranteed Prize Cars: 8.767.900 Cr.
-Total Cost of all Cars: 21.621.120 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: N/A

-Best Credit Grind Method: N/A
-Grind Time: Depends entirely on RNG.*

-Average Price per car: 121.467 Cr.
-Most Expensive car: 2.000.000 Cr.
-Time needed to purchase each car: N/A
-Time needed to purchase the most expensive car: N/A

-Total Race Distance during Campaign: 13.198 km
-Total Races: 161
-Total Events: 253
-Total Cars: 178
-Total Tracks: 19


Gran Turismo 2:

-Total Credit Earnings during Campaign: 5.266.000 Cr.
-Value of all Guaranteed Prize Cars: 73.550 Cr.
-Total Cost of all Cars: 59.631.050 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 54.291.500 Cr.

-Best Credit Grind Method:
Gran Turismo All Stars - Red Rock Valley Speedway: Winning the event and selling the prize car: 550.000 Cr. In 6~Minutes = 5.500.000 Cr. In 1 Hour
-Grind Time: 9.9 Hours - Also depends on RNG*

-Average Price per car: 98.077 Cr
-Most Expensive car: 2.000.000 Cr.
-Time needed to purchase each car: 00:01:02 Hours
-Time needed to purchase the most expensive car: 00:21:49 Hours

-Total Race Distance during Campaign: 3.225 km*
-Total Races: 195
-Total Events: 277
-Total Cars: 608
-Total Tracks: 29


Gran Turismo 1:

-Total Credit Earnings during Campaign: 2.301.500 Cr.
-Value of all Guaranteed Prize Cars: 561.920 Cr.
-Total Cost of all Cars: 6.335.560 Cr.
-Amount of Credits needed to get all of the remaining cars through grinding: 3.472.140 Cr.

-Best Credit Grind Method:
Normal Car World Speed Contest - Doing 4 Races (skip SSR11 which is the longest race) and winning the championship = 340.000 Cr. in ~25 minutes = 816.000 Cr. In 1 Hour
-Grind Time: 4.3 Hours - Also depends on RNG*

-Average Price per car: 39.597 Cr.
-Most Expensive car: 500.000 Cr.
-Time needed to purchase each car: 00:02:52 Hours
-Time needed to purchase the most expensive car: 00:36:45 Hours

-Total Race Distance during Campaign: 1.194 km
-Total Races: 59
-Total Events: 119
-Total Cars: 160
-Total Tracks: 11


Gran Turismo Games ranked from lowest to highest time to grind to collect cars:

0. Gran Turismo 3: ?*
1. Gran Turismo 1: 4.3 Hours*
2. Gran Turismo 2: 9.9 Hours*
3. Gran Turismo 5 Prime (Seasonal Grind - Only Premium Cars): 12.4 Hours
4. Gran Turismo 4: 18.4 Hours
5. Gran Turismo 6 Prime (Only Premium Cars): 31.3 Hours
6. Gran Turismo 5 Prime (Seasonal Grind - All Cars): 31.5 Hours
7. Gran Turismo 5 Prime (No Seasonal Grind - Only Premium Cars): 43.3 Hours
8. Gran Turismo 6 Prime (All Cars): 55 Hours
9. Gran Turismo 6 Current (Only Premium Cars): 68.8 Hours
10. Gran Turismo 5 Current (Only Premium Cars): 104.9 Hours
11. Gran Turismo 5 Prime (No Seasonal Grind - All Cars): 110.3 Hours
12. Gran Turismo 6 Current (All Cars): 116.2 Hours
13. Gran Turismo 7: 200.9 Hours
14. Gran Turismo 5 (Current state - All Cars): 238.9 Hours
15. Gran Turismo 7 (1.07 Update): More than 418.8 Hours


Important Notes:

-Tuning cars to get past certain events was not factored in because... it would take a criminal amount of time and effort to do so. But that still changes nothing, because it would only make GT7's grind even worse as the tuning is generally more expensive than in the other games and more events require cars being tuned as well.

-The total race count excludes every single event that is not listed as a race. For example, the driving missions in Gran Turismo 4 that involve 3 laps races to overtake the AI, did not count for this, likewise, the Gran Turismo 7 race missions (24 minutes of Le Mans and all of the "The Human Comedy" missions for example) were not included.

-I used race distance as a measure stick for the lenght of the campaign because time depends on the players skill level. For the races that don't have a set distance (laps), like the Timed Endurance Races (24hr Le Mans for example), the amount of laps used to calculate the "race distance" for that particular race, was the laps needed to beat the fastest AI. For example in Gran Turismo 5, the fastest AI in the 24 Hr Le Mans Race can do 387 laps, so 387 was used to calculate the "race distance", in this case it's 387 (laps) x the track lenght, which in this particular case was the La Sarthe 2009 (13.662 m) which gives us a total race distance of 5.287 km.
This same "race distance during campaign" does not include any of the distance done in driving missions, licenses, or any event that is not listed as an actual race. Though, I can arrange in the future to add these, IF they at least include a full lap around a track. I won't be counting any distance that is only measured across a single track section like the licenses tests and some of the missions for example.

-About 60 million credits of the total earnings in the GT7 campaign were added via updates in Gran Turismo 7 (after a huge outrage from the playerbase).
-PD slashed down the credit earnings in the very first update, to the point where the maximum credit grind method was less than 1 million per hour (they reverted on this decision as well for the same reason above). This was in Updated 1.07.
-The tendency is for the grind to get worse with GT7 given the constant price increase of the Legendary Cars and the addition of new cars that add to the cost, as the other games are finished.

-Gran Turismo 5 Seasonal events total earnings:
Which surpasses the credits needed to grind for the remaining cars, plus there's also a lot of expensive prize cars from those seasonals that also help a lot, some of which are 10-20 million credit cars. So Gran Turismo 5, across its 4 years of support, technically wouldn't need any grinding for cars and even XP. This however assumes the player would play the game during those 4 years, which is not realistic for the majority of people, so I didn't take the seasonals into account as a whole, but I did take it's best grinding method which drastically reduced the time needed for such.

-Gran Turismo 4 and 5 can have the grind eased up because of B-Spec mode.

-*Gran Turismo 3 is a bit more unique in the time and ways it takes to grind cars. There are 29 missable cars that have to be won from certain championships or endurance races. It's possible to win them as we progress through the campaign, but there are a few of them that are required to repeat an event to win them. As those events are repeated, we gain enough credits to buy the remaining cars, with plenty to spare, as we also get quite a few duplicates that can be sold for a considerable amount.
A minimum estimate for the time it will take to grind these cars will be updated in the future.

-*Gran Turismo 2, much like Gran Turismo 3, also has a few missable cars where we have to repeat certain endurances or championships to win them, so the overall time to grind is considerably more. Much like GT3, a minimum estimate time to grind those cars will be updated.
-*Gran Turismo 2 total race distance during campaign is not completely accurate because some events from the game (manufacturer events) have random generated tracks instead of specific ones to complete them. So the distance can be variable. I decided to go with the smalest track for a minimum distance required to do the campaign.

-*Gran Turismo 1, much like Gran Turismo 2 and 3, also has a few missable cars where we have to repeat certain endurances of championships to win them. The events however are much less repeatable because instead of a potential 4 cars we can win in an event like GT2 and GT3, in GT1 we only have 2 (50% chance each). A minimum estimate time to grind those cars will be updated.





To those people that think that it's tedius to grind in GT7, and have the feeling that it takes forever to grind to get anything in this game... That's because it actually is.
A roughly estimate on GT3: European championship, 4 races 5 minutes each race including reloading time, approx. 350k x 2 races each hour including loading times gives approx. 700k per hour.
 
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