A plan so CRZY it might just work.

  • Thread starter Thread starter Crzyrazr
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At least, the slow AI can train you to be respectful to other drivers on the track, some fast guys I know can't keep it clean when they're faced with other drivers blocking their preferred line, no matter how slow the guy in front of you is, you'll have to coast along until you find enough space to make a move.
 
Wait a minute: What is rewind? I haven't seen any references to it in GT6.
Rewind is a feature in games like Grid and Forza that allow you to rewind time so as to correct any mistakes. Not a good leaning tool by any stretch, but better than SRF.
 
Rewind is a feature in games like Grid and Forza that allow you to rewind time so as to correct any mistakes. Not a good leaning tool by any stretch, but better than SRF.
I would think it would be a great learning tool. You blow the entry into a corner while practicing and instead of having to run an entire lap to try that corner again, you hit a button and go back a few hundred feet and try again. Let's try braking at the 150 marker..oops too early...rewind...let's try the halfway point between 150 and 100....tad too early...rewind...let's try that using the curbing around the 110 area...bingo right on...braking point learned..on to the next one.

I wish every game had that feature for the new guys to be able to do some repetitive practice. I think it would be an invaluable tool for learning.
 
I agree. For tracks like The Ring it would be great to rewind or fast forward to a troublesome sector for practice. I could use that at Ascari right now.
 
Ok so I updated with tonights run times. Boy running 30 to 40 laps I start to forget where I am LOL. But I will say this I am starting to get attached to my prowler. Like Top Gear said when you are forced to spend that much time in a car you didn't quite like, you start to root for it, and fall in love with it.
 
I would think it would be a great learning tool. You blow the entry into a corner while practicing and instead of having to run an entire lap to try that corner again, you hit a button and go back a few hundred feet and try again. Let's try braking at the 150 marker..oops too early...rewind...let's try the halfway point between 150 and 100....tad too early...rewind...let's try that using the curbing around the 110 area...bingo right on...braking point learned..on to the next one.

I wish every game had that feature for the new guys to be able to do some repetitive practice. I think it would be an invaluable tool for learning.
The thing is, though, in GT everything has consequences. Braked too late? Bye-bye! Now you either have to restart or continue suffering the potentially disastrous consequences. Seems to me that would be a better impetus to try to get to know the car a bit faster. If you want to practice, you can just do a test drive. No need for a tacked-on feature that makes the game unrealistically forgiving.
 
How cool would it be if you could place your own braking markers on each track?:eek::eek::eek::eek:

You should add that idea to the thread "What would you like to see in GT7" or whatever it's called. I think that'd be a pretty cool idea...
 
The thing is, though, in GT everything has consequences. Braked too late? Bye-bye! Now you either have to restart or continue suffering the potentially disastrous consequences. Seems to me that would be a better impetus to try to get to know the car a bit faster. If you want to practice, you can just do a test drive. No need for a tacked-on feature that makes the game unrealistically forgiving.
That makes no sense at all.

I'm talking about practice mode, free run, whatever. The ability to practice the last sector of 24h Nurburgring without having to spend 8 minutes traveling there before every attempt would be great. This has nothing to do with being unreasonably forgiving. I'm not talking about racing--I'm talking about isolating any sector we want for practice purposes only.

In other words, something similar to AMG Academy in GT5.
 
The thing is, though, in GT everything has consequences. Braked too late? Bye-bye! Now you either have to restart or continue suffering the potentially disastrous consequences. Seems to me that would be a better impetus to try to get to know the car a bit faster. If you want to practice, you can just do a test drive. No need for a tacked-on feature that makes the game unrealistically forgiving.
It's a game. SRF, ABS that's really stability management, ASM, no crash damage to speak of, optional no tire wear/fuel consumption/loss of grip off track, slap on tires with more grip than F1 qualifying tires, roll over sausage curbs with impunity...etc.etc.etc. I'm sorry, did you say something about a game that's unrealistically forgiving?

You should add that idea to the thread "What would you like to see in GT7" or whatever it's called. I think that'd be a pretty cool idea...
Good idea:tup:
 
Sorry but turning SRF off is also clueless with some cars. Like a Lotus Elise for example.

Turning SRF off and it's turning into an oversteering car and you've be very carefull with the throttle. When driving with an Elise a while ago, the Elise was like a piece of chewing gum to the tarmac. You have to be a morron to get the car in oversteer so quickly, only with a slippery surface it could be tricky. So I don't follow the people who says that SRF is rubbish in any case. The Elise is far more realistic with SRF on (and sportstires) then turning this aid off.

It really depents which car you drive.
 
You should add that idea to the thread "What would you like to see in GT7" or whatever it's called. I think that'd be a pretty cool idea...

This would be a very complicated feature and I can imagine you could use it for some time, but every change and update you add to your car, your brake-marker isn't usefull anymore. Together for switching toanother car or changing weather. It's way to complicated for making a feature like this and for users to add brake markers and change them all the time?

For me it's very simple, like all race drivers do. You imagine on which point you brake, your view through the windshield and besides you is your imaginary brake-marker. Mostly I try to find objects/details that disappears behind the a-post at the moment I brake. There are a few tracks with difficult surroundings to use them as brake markers, but every rock, lamppost, guard-rail etc etc could be a very good brake marker.
 
That's not how SRF works at all. It isn't extra grip, it's an aid that changes the relationship between your slip angle while cornering and longitudinal grip while putting out an invisible hand to greatly increase the margin of error while cornering, without penalty. In other words you can drive the car with more of a drifting attitude while still maintaining increased forward momentum relative to the normal physics of the game.
Right so its like having stabilisers on a bicycle... you may be right, and that means its good for low level players. And obviously once they have some practice, they should turn it off.
Saying otherwise is like saying bicycle stabilisers are bad for kids to learn how to go with a bicycle.
 
Sorry but turning SRF off is also clueless with some cars. Like a Lotus Elise for example.

Turning SRF off and it's turning into an oversteering car and you've be very carefull with the throttle. When driving with an Elise a while ago, the Elise was like a piece of chewing gum to the tarmac. You have to be a morron to get the car in oversteer so quickly, only with a slippery surface it could be tricky. So I don't follow the people who says that SRF is rubbish in any case. The Elise is far more realistic with SRF on (and sportstires) then turning this aid off.

It really depents which car you drive.
So you've driven an Elise in real life to draw this conclusion about realism I assume? No one said SRF is rubbish. The point is that SRF operates outside the physics of the game, and if you are really interested in becoming a sim pilot as many are, you don't throw on aids to help you drive the car, you learn to drive the car as it is, warts and all.
Right so its like having stabilisers on a bicycle... you may be right, and that means its good for low level players. And obviously once they have some practice, they should turn it off.
Saying otherwise is like saying bicycle stabilisers are bad for kids to learn how to go with a bicycle.
Take off your blinders. We're not talking about training wheels on a bike, we're talking about learning how to be a good driver in the GT series by adapting to the physics of the game. You don't have to defend PD and GT at all costs. Did you learn to drive your real car with a whole bunch of safety aids on it?
 
Take off your blinders. We're not talking about training wheels on a bike, we're talking about learning how to be a good driver in the GT series by adapting to the physics of the game. You don't have to defend PD and GT at all costs. Did you learn to drive your real car with a whole bunch of safety aids on it?
Disable your "im right and youre wrong" mode. It's not about defending PD. SRF is a good help for beginners to learn how to drive all sorts of cars, period
Also its a good way to learn how to take corners properly, how to overtake properly, and everything, all of this by having more error margin so its easier for them.
Its definitely a good step before disabling completely all aids.
 
Disable your "im right and youre wrong" mode. It's not about defending PD. SRF is a good help for beginners to learn how to drive all sorts of cars, period
Also its a good way to learn how to take corners properly, how to overtake properly, and everything, all of this by having more error margin so its easier for them.
Its definitely a good step before disabling completely all aids.
Did you read the OP?

I am going to train myself in driving with just the following aid. Driving Line and Blind Spot Indicator.

I think I need to put this out there also that this is not solely about getting ready to go online and race with others. That will be a side product of forcing myself to get off the crutches that I have been leaning on for a while.

Not wanting to be the cause of wrecks or arguments I am going to force myself to learn to drive using just the visual aids.

Your valiant defence of your position is admirable. It's also in direct opposition to the entire point of this thread. The OP doesn't want more aids, he wants less.
 
Imho you're wrong @NixxxoN . SRF isn't like TCS or ABS, actual helps, SRF it's a...distortion of the actual physics of the game. With srf on you can take cornes way faster than normal, you're learning something useless when you turn it off. You have to learn everything again, what's the point?
 
Hey Mods, no offense to those discussing SRF in this thread, but could you move their discussion into another thread? I want to follow this story but half the thread is an SRF debate.

@Crzyrazr, feel free to friend me. I'd be happy to help you out if we're online together. I used to be an ontrack marshal for bike trackdays so I totally get where you're coming from.
 
Your valiant defence of your position is admirable. It's also in direct opposition to the entire point of this thread. The OP doesn't want more aids, he wants less.
Those were my two cents, that was my tip for him, instead of visual aids he shuould use SRF for a while and then disable it after some practice
Imho you're wrong @NixxxoN . SRF isn't like TCS or ABS, actual helps, SRF it's a...distortion of the actual physics of the game. With srf on you can take cornes way faster than normal, you're learning something useless when you turn it off. You have to learn everything again, what's the point?
you learn to drive the cars on the limit easier, you get confidence and speed easier, you can make corrections easier, everything is easier... thats the point, to learn those driving basics easier.
 
@Crzyrazr here's a little trick I learned that can help you learn how to work in online traffic. Go to any career mode race of your choosing and try to stay in 3rd place, no higher, no lower. The AI aren't smart, but they can be erratic and unpredictable which is exactly the kind of thing you need to learn to deal with so you can anticipate other drivers moves. It might sound strange, but give it a go. Do your best to stay in exactly 3rd place, this means you'll have to keep an eye on 4th place to keep them behind you and you'll also have to adapt to the battle that 1st and 2nd place are having. Trying to NOT overtake 2nd place is much harder than you'd think and it will really keep you on your toes. Of course, at the end of the final lap feel free to take 1st place so you can get max credits, but try to spend as much of the race in 3rd place as possible. 👍
 
Well tonight is Night 3, and in honor of the fact that I have not yet turned back on any aids I am treating the Prowler to a set of racing brakes and fully customizable suspension. I have held of on doing this yet to force myself to be slow.

Ing t am goio be online for a little bit with no practicing. I am hosting a room titled "A plan so CRZY" I think I have the settings correct please feel free to join if you would like.

CrzyRazr
 
Well tonight is Night 3, and in honor of the fact that I have not yet turned back on any aids I am treating the Prowler to a set of racing brakes and fully customizable suspension. I have held of on doing this yet to force myself to be slow.

Ing t am goio be online for a little bit with no practicing. I am hosting a room titled "A plan so CRZY" I think I have the settings correct please feel free to join if you would like.

CrzyRazr
I'm looking for your room. I'm not seeing it. What Course are you using? Are you in the USA? Maybe I can narrow down my list...
 
Thanks for adding me, Crzy. I hope you didn't get yelled at too much!! ;-) We will definitely have to do that again very soon!
 
I was initially skeptical of the value of this thread, but I've learned some things and I'm kind of hooked. I guess it's because you're posting honest things that I may have thought or experienced, but would not dare post to the world. Meanwhile, I'm continuing to learn through your humility. Keep it going!
 
Driving line is not evil, don't be afraid.

It's just another clue, among other things like physical objects on the tracks, blinking gear reminder on the HUD, tire sounds, FFB... etc.

It's obvious enough that the driving line is not always the best line, and the braking points are often way off. Any mildly experienced driver can tell that. So you can by all means avoid being confined by it. Take it as one of the clues, as some kind of reminder, and use them with your own judge. In this way, you take the advantage, you are in charge, you are served but not controlled by it.

Of course you won't actually need it once the track is familiar enough, there're full of other visual clues anyway. But it's still useful when the visual condition is bad. For frame rate issue, I run 720p. And the TV is not big enough, and I'm a little bit too far from it. For smoothing the motion or other optimization priorities, game updates make the graphic coarser and coarser. So I do miss a few things in some occasions, like Ascari in the dark afternoon, or rainy Brands Hatch, not to mention Le Man and Nurburing at night....

Purists might argue it's best to turn everything off. But I feel this video game, wonderful as it is, is still unavoidably very lacking in providing a whole sensational experiences of driving a real car. So, I'd like to have as much information as possible. I'd like to have the right to decide how, which and when I use them or ignore them. And that's not event to event, but second to second, or by even shorter periods, like I glance the mirrors from time to time in real driving. (Oh, the presented line in GT6 is not as intrusive as previous GTs, which is good thing.)

If I'm driving a real car on a real track, of course I don't need and don't like any additional lines on the tarmac to guide me. I don't even have much time to glance those dials etc. But, oh well, you know, I'm sitting on my couch, holding a plastic wheel, and facing a not-very-big TV, in which I can't pretend I'm doing the real stuff. Sad but true.
 
Thanks for adding me, Crzy. I hope you didn't get yelled at too much!! ;-) We will definitely have to do that again very soon!
@ALB123 Thanks for joining in last night! It was fun just cutting loose a little. I want to do that some more maybe over the weekend or next week. I got the cold shoulder for a little bit so had to do some chores to get back into the good graces of the wife LMBO.

@Jbaffoh Thank you for the kind words. I am glad that some people are getting something out of my journey other than just how horrible my times are LOL. That is my intent to be completely honest about the struggles and the change of having full aids on to no aids.

@LS Chiou I agree with the fact that the line is just another clue, and I am not wanting to start another debate on the effects of the driving line as there are many threads concerning this, but I will say this and leave it at that. Even if you realize it or not it is affecting you even if you are not completely aware of it. I also agree with the fact of the game lacking the full sensation of driving a real car, let's face it no matter how good a simulator is it will never be as good as putting rubber to tarmac.
 
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