A PP based reward system for SE

  • Thread starter Thread starter Mattv81
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I would like to see a PP based reward system. So you can use any car you like within the parameters (age, type, nationality, etc), but if you use a very fast car then you wont get much points. If you pick a car which is evenly matched to your opponents then you'll win big.

I was thinking somewhere along these lines:

Take the mean average PP of the opponent cars.
Divide this by the PP of your own car, and multiply the result by itself (squared) to get a 'multiplier'.

Then apply the multiplier to the base prize for that race. So if you picked a car that has 300PP, and the average of your opponents is 250PP, then your multiplier would be 0.69, so you would only get 69% of the base reward for that race. The other 31% could be called a 'fine'.

If you picked a car that has 300PP, and the average of your opponents is 400PP, your multiplier would be 1.77, so you would win the base reward, plus an additional 77% 'bonus'.

What do you think?

EDIT: If you like my idea then please vote for it here.
 
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Excellent idea! Would certainly make me use more evenly matched cars & drive them a lot harder...
 
Yea thats a good idea , shame PD didn`t really work out the PP that well !
You go and look at what you are left with when trying to find a car of equal performance points, it certainly doesn`t have the desired effect
 
Yea thats a good idea , shame PD didn`t really work out the PP that well !
You go and look at what you are left with when trying to find a car of equal performance points, it certainly doesn`t have the desired effect

Yeah, I guess the PP system would need some work to pull this off properly.
 
while i think it would be great, i fear that it's a little too complicated for them to implement correctly. but i can definitely see them adding some sort of PP based payout adjustment. that would pretty much solve the problem right there
 
They already did this in GT4 - the crappier the car you had, the more "a-spec" points you could get. Too bad those points didn't mean anything...
 
I like this - credits and experience earned based on a % of PPs. I allocated three votes to your cause. :)
 
Great idea! Anyone know the reason why PD decided to implement the PP system on the last patch? I mean does it do anything other than give us something to compare cars performance with and online racing restrictions?
 
Yep, great idea, I think they would also need to implement a credit/xp adjustment according to the tyres selected seeing as tyre choice no longer affects the PP.
 
As has been stated, they did this in GT4 iirc. I was actually pretty surprised that the credits/xp weren't scaled based on your car choice? Especially now with this pp system (which seems completely random? lol).

Also since they've killed the trading, they could've simply implemented something like this instead and made such vehicles as the x2010 more or less "useless" in terms of earning credits or xp rather than just blocking the trades.

I digress though. Excellent idea, again... another point off for GT5 regressing from the good ideas in GT4. sigh...
 
I think this idea is pretty much solid enough to shoot toward PDs direction, I mean personally I think it's a pretty solid idea even for offline use, although many offline consoles will probably never get the update. Still I think it's A+ 👍
 
I vote no.

IMO, the seasonals are there for moneymaking. Nothing more. Making people use slower cars to realize full rewards would just add roadblocks to the process.
 
I wouldn't call it a road block, it's more like a hill that rewards you for not just pulling out some insanely powerful car, but even if you still did use that insane car you'd still get paid atleast a set first place prize amount, plus what ever XP and whatnot based off this PP system here. I don't think they should implement it in such a way that it could ever cause you to lose money, you feel?
 
I'm a big fan of this idea, it would reward those who take the appropriate car to the races. Yes you could still take your X1 to the races but you'll get a better reward from say your MR2. But before you could really do this the PP needs to be fixed. I have a few ideas for it but I'd rather not clog up your thread.

Didn't they have something like this in GT4?
 
No, it didn't affect rewards.

Also, if this were applied to A-Spec events it would make the grinding issue even worse. (That's part of the function of the seasonals, eliminating grinding).
 
How about a bonus multiplier for having a lower PP? This could singlehandedly address some of the complaints around difficulty/payouts regarding the bonus races.

Make the race more challenging by keeping your PP low, and get rewarded for it.
 
So bigger PPs get more reward? 👍 All for it! :D

But what happens when my PP drops? :(

https://www.gtplanet.net/forum/showthread.php?t=184015&highlight=pp+drop

I think you've misunderstood somewhere along the line.

I vote no.

IMO, the seasonals are there for moneymaking. Nothing more. Making people use slower cars to realize full rewards would just add roadblocks to the process.

I beg to differ sir. You get hardly any money for doing seasonal events. If all you care about is the money and not the fun of the race, then I think glitch grinding would be more your thing.

How about a bonus multiplier for having a lower PP? This could singlehandedly address some of the complaints around difficulty/payouts regarding the bonus races.

Make the race more challenging by keeping your PP low, and get rewarded for it.

Well yeah, thats the idea.

I'm a big fan of this idea, it would reward those who take the appropriate car to the races. Yes you could still take your X1 to the races but you'll get a better reward from say your MR2. But before you could really do this the PP needs to be fixed. I have a few ideas for it but I'd rather not clog up your thread.

Didn't they have something like this in GT4?

It's okay, go for it.

Another take on this idea:
I dont really care about money any more because I have all the cars, but I can kind of see where people are coming from regarding the grinding. I just play it for the racing now. I like to complete a challenge, but I don't like to create my own challenges. This is why I haven't done any seasonal events for a while. I just don't see the reward in doing a race that can be done in any car I like, and I want some kind of reward/recognition for my awesome driving ability ;). So how about this- there could be a seasonal event leaderboard with scores that are based on the above system. So people would try to complete the races with the lowest PP cars possible so that they get a good position on the leaderboard.
 
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i like both your ideas. unfortunately it doesn't seem too likely that we'll see them implemented in gt5. but hey, we can dream about gt6!
 
I like thi idea, but I think the formula you are using is a bit extreme. I think the average would be better to account for the top end cars. A couple high pp ai cars could really make getting thebase prize difficult for some. Also, mr cars would need the base pp given for mr...whatever that is...adjusted, as now they are very op....nsx anyone??
 
It's okay, go for it.

Well I think PD needs to take Peek HP/ Peek Torque, area under the curve for both the HP curve and Torque curve, curb weight, tire size, down force created by the body of the car (like stock wings), drag created by the car, down force of any aero kits, and maybe even wheelbase. All of these variables would help level out PP system and eliminate the cars that can dominate any PP range their in. These are just my thoughts on the matter though, many other people probably have different ideas on the subject.
 
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