aaarrrrghh! Stop screen tearing!

Dr Justice quit making new accounts to back yourself up seriously.

I have no idea who Dr Justice is, I'm from the United Kingdom. But he is correct and you are wrong.

Screen tearing with this game occurs on any display type. It was also there on Prologue. If you can't notice it then good for you but it is there nonetheless.
 
Screen tearing can be the games fault. There's no black and white answer. Fluctuating frames can cause it too.

Games will bog down and resort to tearing to ease the load. Devs use it as a trade off.
 
Eucharist08, what you have been saying is:

"Screen tearing is your Display not your PS3 or GT5. Get a different TV or change the display settings."

and

"Screen tearing is when your monitor refresh rate cannot go as high as what the device you are using is putting out."

none of which are correct, and none of which are supported by your wikipedia quote.

Neither is it correct that I have created new accounts, or that I lack the education to understand a simple issue such as screen tearing.

Please refrain from this abusive and misinformative style of posting, it is ruining the discussion.

DJ
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Game can not hold 60fps in cockpit mode. Use other camera views for better framerate.

👍

It also cannot hold main straight on SSR5...

It's my own (long time ago) research. To summarize:

- V-Sync is game problem.
- Using 720p (or less) mode will help. (you can do this via XMB by checking only 720p)
- Using outside camera will help (especially on some cars)
- Disabling all HUD's can save few FPS.
- Frame rate is depended on track, weather, number of opponents that are visible at this time and car you are using.
- You can't "fix" something by changing the HDMI cable, because it's digital and has no error correction.It's just working or just not. (if XMB ALREADY allows you 1080p and you see the picture that means your cable is OK)

P.S.: Be sure you select "flicker reduction" in screen filters option.Normal mode will cause some artifacts. (even when article on digital foundry says it's not)
 
I've never seen as much screen tearing in ANY game as in GT5, but I've just grown used to it now so it doesn't bother me that much any more.
 
Okay, since some of you do not seem to understand what V-Sync is, back to basics.

First.

Every rendering engine uses a two sided coin frame buffer, sides which are called front buffer and back buffer. The front buffer is a memory zone containing the picture currently displayed. The back buffer is a memory zone containing the next picture to display, i.e. the picture currently drawn by the 3D engine. The reason for this is obvious, when drawing the next picture (that is, during the 16.67ms at 60fps), the resulting picture is an utter mess of "work in progress". So there is a need to store the previous picture to display it.

As you may guess, there is a need to swap the front buffer and the back buffer when drawing is done to display the next picture. The front buffer becomes the back buffer, and vice versa.

Second.

On any display, the refresh rate, i.e. the scan of the front buffer, is done at fixed intervals (every 16.67ms when set at 60fps).

So.

V-Syncing merely means that the swap between the front buffer and the back buffer are synchronized with the display refresh rate so that it happens when the display scan of the front buffer is just between the last line of refresh n-1 and the first line of the refresh n.

This is done because when swapping occurs during the display refresh, "half" of the screen display picture n-1, and "half" of the screen displays picture n, thus resulting in what is usually called "screen tearing".

For reasons I will not detail here, screen tearing tend to be very visible when it occurs, especially with fast moving pictures, but is also very random, so may or may not be noticeable depending of the situation.

Of course, V-syncing means that if your 3D engine cannot draw frames in less than 16.67ms, then it cannot swap buffers as expected, so it must wait for the next refresh to begin working on the back buffer again, thus resulting in HALVING the fps (so, down to 30fps).

Triple buffering is merely adding a third working buffer in order to increase effective fps while maintaining V-Sync, but has some nasty side effects that I will not explain here (slight input lag is usually one of them).

The reason why most modern rendering engines use a "dynamic V-Sync" (basically, a V-Sync that deactivates when a frame is rendered in more than 16.67ms and reactivates when a frame is rendered in less than 16.67ms) is obvious. When capable of running at 60fps, there is no screen tearing. When unable to run at 60fps, there is almost no frame-rate drop, at the expense of screen tearing.

--------

Hope I made myself clear enough so that most of you may understand what's going on when speaking of V-Sync and frame-rates.

Well, back on topic, screen tearing has nothing to do with displays, it is mostly due to the rendering engine implementation, and in GT5 case, to the inability to maintain 60fps consistently.
 
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at times i see a blur line going from left to right about (1cm thick) on the screen at times, mainly after i accelerate from a slow corner

is this the tearing?

i play on a Samsung SyncMaster2494HS PC monitor
 
at times i see a blur line going from left to right about (1cm thick) on the screen at times, mainly after i accelerate from a slow corner

is this the tearing?

i play on a Samsung SyncMaster2494HS PC monitor
It is likely, yes.

On a fixed state, screen tearing look like this: http://en.wikipedia.org/wiki/File:Tearing_(simulated).jpg

But in a live situation, the "screen tear" is usually moving up and down, thus resulting in some kind of weird "blurriness" line that is usually more noticeable when the picture moves horizontally, i.e. when taking a corner in a racing game.
 
at times i see a blur line going from left to right about (1cm thick) on the screen at times, mainly after i accelerate from a slow corner

is this the tearing?
It could be, if it's a horizontal line where the graphics looks a bit jumbled. If you're really unlucky with the timing of display buffer swaps you may get tears in several successive frames, landing on display lines close to each other - that might create the illusion of a wider band of fuzz.

Look at this tearing explanation and example. Imagine several such tears close to each other in rapid succession. Might that be what you see?

Edit: I was typing while HBK posted, it seems :)

Edit 2: @ HBK, we already have tearing/V-sync explanations covered in this thread, but thank you anyway for expanding on it and reinforcing the reality of the matter with another voice of reason 👍

DJ
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I'm glad I'm not the only one with the problem. I just recently found out what screen tearing was and figured that's what was happening.

I didn't notice it at all when I first bought the game. But ever since this last patch.. Holy crap.. it's horrible! (For me atleast) It looks really bad when I'm going through S-turns or chicanes in a big group of cars.

Last night was the worst it's ever been. I was playing online and the course was Cote d'Azur, but there was screen tearing during pretty much every one of the tight corners before the tunnel and high speed section.

I still love this game and will be playing the crap out of it for a long time.. It's just sooooo annoying when you're concentrating on your line or passing an opponent when a screen tear happens. :(
 
I'm glad I'm not the only one with the problem. I just recently found out what screen tearing was and figured that's what was happening.

I didn't notice it at all when I first bought the game. But ever since this last patch.. Holy crap.. it's horrible! (For me atleast) It looks really bad when I'm going through S-turns or chicanes in a big group of cars.

Last night was the worst it's ever been. I was playing online and the course was Cote d'Azur, but there was screen tearing during pretty much every one of the tight corners before the tunnel and high speed section.

I still love this game and will be playing the crap out of it for a long time.. It's just sooooo annoying when you're concentrating on your line or passing an opponent when a screen tear happens. :(

The worst I have seen is on the cote d'azur which I did tonight in the historic racing cup. Its a highly detailed track though , im not making excuses here but I have seen far worse in other games.
 
Wow. Ive never seen this. My PS3 has been on for over 2 weeks and havent seen any stuttering or tearing. I have a Samsung 55" LED HD TV so I don't know if it's somehow masking it? I'm no techno guru but from reading some answers in this thread it sounds like it's a PS3 problem so don't know why I haven't seen it yet.

Someone alluded to the new patch causing it to worsen. I
Debating getting the patch now lol despite all the great additions and fixes.
 
Wow. Ive never seen this. My PS3 has been on for over 2 weeks and havent seen any stuttering or tearing. I have a Samsung 55" LED HD TV so I don't know if it's somehow masking it? I'm no techno guru but from reading some answers in this thread it sounds like it's a PS3 problem so don't know why I haven't seen it yet.

Someone alluded to the new patch causing it to worsen. I
Debating getting the patch now lol despite all the great additions and fixes.
I think it depends how close you are setting in front of the screen if you notice tearing or not. Tearing is not as noticeable running over 30 fps. It happens the most when the frame images are changing rapidly. For example speeding around the corner with cars near by. (Tearing is also more noticeable in FPS when you are changing direction rapidly.) Since Gt5 frame rate is so high it often looks more like a fold in real time instead of a tear.
I haven't notice any difference with the patch.
 
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This is what screen tearing looks like and it lasts less than 2 seconds in GT5 and it does it if you drive left and right really fast.


darksiders_screentearing.jpg


deadrising1.png


106180d1240223886-screen-tearing-overclocked-cpu-ggdsg_19.jpg
 
Its very noticeable when turning. its funny because before I knew what screen tearing was I hadnt noticed it at all in any games. I remember reading reviews and they would always mention screen tearing in games, and I would always think, 'what are they talking about?' Then I read an article explaining what screen tearing is and now I notice it everywhere
 
I think it depends how close you are setting in front of the screen if you notice tearing or not. Tearing is not as noticeable running over 30 fps. It happens the most when the frame images are changing rapidly. For example speeding around the corner with cars near by. (Tearing is also more noticeable in FPS when you are changing direction rapidly.) Since Gt5 frame rate is so high it often looks more like a fold in real time instead of a tear.
I haven't notice any difference with the patch.


I see. Thanks. Well I'm about 6'-8' away from the TV most of the time when I'm playing and so far haven't seen it. I'll definitely look for it now. Ive seen this[looking at pics shown] in other games but so far not in GT5. I do, however, see a blur effect when the camera pans away and shows you passing by a bridge on Grand Valley or on the High Speed Ring. I notice it in B spec since I always choose the unhitched camera view so you can see all angles. Happens even when its just my bob alone screwing up a turn.
 
I have never seen screen tearing. Using a Pioneer Elite Plasma TV which is a few yrs. old now.

I too run on an Elite. 9G model. I remember people posting about tearing and I didn't see it, was probably busy concentrating on the game and trying to delve into it. But now, especially on Nurn GT track, I see nothing but tearing all over the place. While running the LFA the past few days on the 24 Hr Nurn I've been seeing alot of tearing. Don't think I changed anything. Rather than start a new one I figure just add to the thread already made.
 
The screen tearing is terrible in GT5. Along with alpha effects it's the biggest graphical issue the game has.

From lense of truth:

Clip 1:
Length of clip: 10887 frames
Average FPS of clip: 59.46
Percent of torn frames: 14.68

Clip 2:
Length of clip: 13136 frames
Average FPS of clip: 55.98
Percent of torn frames: 22.41

Clip 3:
Length of clip: 7542 frames
Average FPS of clip: 29.47
Percent of torn frames: 1.42

Clip 4:
Length of clip: 19420 frames
Average FPS of clip: 55.69
Percent of torn frames: 20.57

Global percent of torn frames: 22.04
Global average FPS: 52.69
 
I too run on an Elite. 9G model. I remember people posting about tearing and I didn't see it, was probably busy concentrating on the game and trying to delve into it. But now, especially on Nurn GT track, I see nothing but tearing all over the place. While running the LFA the past few days on the 24 Hr Nurn I've been seeing alot of tearing. Don't think I changed anything. Rather than start a new one I figure just add to the thread already made.

The game can smell your fear.
 
usually I get it when theres lots of premium cars in the race, i wear glasses and I can clearly see them but I don't really notice them unless i am bored in the race tbh.
 
Screen tearing has be a problem for a long time in video games just like jagged edges. When I focus heavily on racing especially online I don't noticed the tearing or jagged edges as much as when I get bored and my mind start to wonder.
 
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