Ability to rewind the race if you make mistakes

  • Thread starter Thread starter GBalao888
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I think that licenses and missions can teach you enough
Not really.
License tests have to be done in a specific order regardless of the player's skill level and experience with previous games, and they only allow players to practice specific sections of specific tracks with specific cars and no option to turn SRF off.
Having the option to rewind in time trial would allow players to practice any section of any track with any car they want, at any time without having to follow a specific track/car order, players would have the option to turn all aids off, and laps would get invalidated if they use rewind. That's a lot more useful & practical than license tests.
 
I'm all for it. It could probably benefit the core players if given an incentive for disabling it.

That's the thing. You'd be tempted, even if you don't want to use it. That's why we don't want it.
The rewind feature in FM4, DiRT 2 and 3 as well GRID Autosport have tempted me so much, I have used it exactly 0 times.
 
FS7
Not really.
License tests have to be done in a specific order regardless of the player's skill level and experience with previous games, and they only allow players to practice specific sections of specific tracks with specific cars and no option to turn SRF off.
Having the option to rewind in time trial would allow players to practice any section of any track with any car they want, at any time without having to follow a specific track/car order, players would have the option to turn all aids off, and laps would get invalidated if they use rewind. That's a lot more useful & practical than license tests.
This 100%. Learning how to tackle a small part of a track without the challenge of having to contend with other capable drivers while being forced to utilize the most unrealistic feature in the game is useless. You can lump Mission events in there as well, like the GT500 GT-R that rides the brakes through Degner on Suzuka if you're too near its bumper.

Oh and it's a big "Hell No!" from me regarding the ability to go back.
 
Liked. Why?
  • It can be optional, for those so inclined.
  • It can be incentivized, like Forza's, offering higher payouts to those that don't use it.
  • It in no way impacts other players' games.
  • Added bonus: it pisses off the elitists.
 
I think that licenses and missions can teach you enough
There are good arguments from both school of thoughts and i already said no to this reason being PDI needs to concentrate on things that make a good GT game first - sound, AI, car selection etc, etc - but even I think this is a little too thin to be a good reason; Currently license tests are..... a little bore, and even tho' attempts have been made to make things more welcoming for newbies if I could I'd just skip the dang tests altogether...
If this "rewind" thing gets a nod, then how are we going to handle online? How many times can you rewind in a race? Will rewind locked in an International A race to boost its difficulty? Will rewind be in B-spec?
This is whole can of worms that I don't want PDI to open....
 
If this "rewind" thing gets a nod, then how are we going to handle online? How many times can you rewind in a race? Will rewind locked in an International A race to boost its difficulty? Will rewind be in B-spec?
Obviously you've never played any game that has a rewind feature and have no idea how it works, so here are some explanations:

-Rewind cannot be used in multiplayer races either online or offline.
-If you use rewind in offline time/drift trial or seasonal time/drift trial your lap gets invalidated and it isn't posted in the leaderboards (or in the case of Forza it gets labeled as a dirty lap and gets posted in the dirty leaderboards).
-most games have a limit on how many times you can use rewind during offline races (higher difficulty = less rewinds). FM4 has unlimited rewind in offline races but gives a 20% credit bonus for disabling rewind, which is a great incentive to turn it off along with other driving aids.
 
FS7
Obviously you've never played any game that has a rewind feature and have no idea how it works, so here are some explanations:

-Rewind cannot be used in multiplayer races either online or offline.
-If you use rewind in offline time/drift trial or seasonal time/drift trial your lap gets invalidated and it isn't posted in the leaderboards (or in the case of Forza it gets labeled as a dirty lap and gets posted in the dirty leaderboards).
-most games have a limit on how many times you can use rewind during offline races (higher difficulty = less rewinds). FM4 has unlimited rewind in offline races but gives a 20% credit bonus for disabling rewind, which is a great incentive to turn it off along with other driving aids.
Sigh....that's not what I meant...

What I meant was that those questions are for PDI, if they decide to implement this. These are potential questions they need to answer before this feature is executed. Remember this is PDI we're talking about. They would want to do things a little different than the rest. Of course there will be more questions, but these all will eat into dev time for PDI and I feel they need to sort out the issues they are faced with right now first before they tackle yet ANOTHER feature.
Technologically speaking, featuring a rewind system on PS4 hardware shouldn't be that challenging. It certainly would add more..."flavor" into the mix.

All I'm saying is, just not right now...
 
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Honestly, I don't mind. Its a game, not some sacred religious artifact so the freakouts are abit overboard. People keep forgetting that all those same games (including the F1 Games) with it have an actual option where you can turn it off or disable it completely so it could work in a similar fashion.

[MOD EDIT: Removed quoted AUP Violation]

Liked. Why?
  • It can be optional, for those so inclined.
  • It can be incentivized, like Forza's, offering higher payouts to those that don't use it.
  • It in no way impacts other players' games.
  • Added bonus: it pisses off the elitists.
That's always fun. Look no further then the argument about "Real gamers", guaranteed laughs.
 
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Sigh....that's not what I meant...

What I meant was that those questions are for PDI, if they decide to implement this. These are potential questions they need to answer before this feature is executed. Remember this is PDI we're talking about. They would want to do things a little different than the rest.

Being contrarian for the sake of it is a pretty silly approach to things though. If PD were to implement a rewind-like feature, insisting on doing it differently than its competition - namely, allowing it in online multiplayer races - would not only be a lot more work for PD, but so utterly messy for the players that it'd be a disaster. Forza's done it just fine; make it optional for those that want it, offer credit bonuses to those that don't use it, invalidate any leaderboard attempts that use it, and leave it to offline single player mode.
 
Added a like to this because IMO it would be a dramatic improvement to the game in terms of learning courses and with over 100 layouts sure to be in GT7, I can't imagine how daunting it must be for people new to racing games or new to the series, to learn all those tracks. It goes without saying, but of course I have to say it, it's obviously something that won't be available online or in any competition, it's for personal use only during your own practice or offline career, as an option of course.
 
Part of the challenge of gaming and racing titles in particular is completing a series of challenging tasks in succession to reach your goal. Rewind smashes that concept and turns the game into a farce, where every mistake can be 'erased' by rewinding. Remembering a series of jumps or turns and executing them perfectly through practice and skill now means nothing to those who use it.

One we're done adding rewind, making all cars available from the start, reducing license tests to glorified time trials, as well as removing any other challenge or obstacle from the game what will be left? I'll tell you what: something I have no interest in playing.

Oh wait, I dont have to use any of that. So its fine, right? In that case lets just give every game a god mode on the main menu but its allright because you dont have to use it, right?
 
Part of the challenge of gaming and racing titles in particular is completing a series of challenging tasks in succession to reach your goal. Rewind smashes that concept and turns the game into a farce, where every mistake can be 'erased' by rewinding. Remembering a series of jumps or turns and executing them perfectly through practice and skill now means nothing to those who use it.

One we're done adding rewind, making all cars available from the start, reducing license tests to glorified time trials, as well as removing any other challenge or obstacle from the game what will be left? I'll tell you what: something I have no interest in playing.

Oh wait, I dont have to use any of that. So its fine, right? In that case lets just give every game a god mode on the main menu but its allright because you dont have to use it, right?

Well if GT6 was any fun to play offline...
 
Part of the challenge of gaming and racing titles in particular is completing a series of challenging tasks in succession to reach your goal. Rewind smashes that concept and turns the game into a farce, where every mistake can be 'erased' by rewinding. Remembering a series of jumps or turns and executing them perfectly through practice and skill now means nothing to those who use it.
It isn't as if there could be limitations or bonuses regarding its use or anything; or that there if you replace the word "rewind" with "restart" the paragraph has the same meaning.

reducing license tests to glorified time trials
About 15 years too late to whine about that.

as well as removing any other challenge or obstacle from the game what will be left?

CHALLENGE!


In that case lets just give every game a god mode on the main menu but its allright because you dont have to use it, right?
Correct.
 
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Liked. Why?
  • It can be optional, for those so inclined.
  • It can be incentivized, like Forza's, offering higher payouts to those that don't use it.
  • It in no way impacts other players' games.
  • Added bonus: it pisses off the elitists.
That's why I say yes to rewind. 👍
 
please don´t give bad ideas to PD, maybe they can liked, and this is an awful idea...

real drivers have rewind? No

Gran Turismo try to be The Real Driving Simulator, it´s good on some areas, not so good in others, but overall it´s a good game, off course it could be better, but that isn't the way to go.
 
Real drivers crash into walls at 200mph and survive with no damage to the their car? No!

Should death be an unavoidable outcome in GT6? Just kidding.


Do real drivers have computerized learning aids enabling them to practice in a virtual world? Yes!

That's what this is. A learning aid. It's not a cheat. It's not a shortcut to achievement. With a little vision, you can see it for what it is, and is not.

It got my vote.
 
Highly unlikely I'll ever use it, but seeing how pissed off the hardcore GT conservatives get is totally worth it.

Besides, it's not like PD has ever gone "full-on simulation" given how the driving aids in the game don't replicate how they actually work in real life. Then there's SRF.
 
Single player races are not difficult enough for this function to be useful.

Think of it this way. A player wants to practice lines through (say) the Karusell on the 'Ring. Without rewind, the player can try this once every (say) eight minutes. With rewind it can be every twenty or thirty seconds.
 
The name says it all. If you make a mistake on a race (like for example: spin out), you can rewind the race, much like the feature used in Grid games or Forza 3 and 4. *NOTE to the moderators: If this is a dupicate thread, just lock it if you can.

Mate this thing is for noobs i think you are searching for NFS, GRID or F1...
 
That's the thing. You'd be tempted, even if you don't want to use it. That's why we don't want it.


I know, this answer comes a bit late.

With the right implementation, your fears can be overcome. In Forza, you can choose to disable it, in which case you get higher career rewards. And if you DO actually use it, it makes your lap time "dirty", so the time is invalidated.

Personally, I left it off 99% of the time and only turned it on when practicing segments of long tracks.

For that purpose it's helpful. Sometimes.
 

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