- 2,409

- Toronto, Ontario, Canada
- MastrGT
People talk about the EA exclusive contract as if they have actually seen a copy of it. Personally, I don't know anyone, anywhere that has, and until someone does, everything is second-hand information or speculation. It would really help if someone could contact these companies and get the word first-hand (if they will talk), since it so hard to get accurate details otherwise.
During the UK GT4 launch, a SONY official stated that high licencing fees were a factor with some unnamed companies, but I have never heard SONY/PD state any other contract was interfering with them getting cars (Not that it couldn't, of course. They just never mention it.).
We do know that some car companies actually came to SONY/PD, to make sure some of their cars were in the game. Neither the companies nor the models were named.
"What does acquiring rights to a car entail?
Taku Imasaki: Some car manufacturers ask us to put their cars in the game, some we have to approach on our own " GT4 SCEA chat, with US GT4 Producer, 04-21-05
Not a very illuminating answer, but even some of the PD employees tried to get some of their own favourite cars in the game, but they were rejected, too, so if they couldn't get Porsches, Ferraris and others in, nobody could.
It would also be interesting to know what rules cover cars from companies that don't exist at all now.
Somebody mentioned GT4 sales earlier: near the end of last month, GT4 won an award for sales over 1,000,000 copies (Platinum), at the annual PlayStation Awards ceremony, in Japan. The top honour went to a game that sold over 3 million (Triple Platinum). From that, you would think that we could deduce that GT4 sold between 1 and 2 million, so far, since it didn't win a Double Platinum award. But that doesn't necessarily jive with April figures: "GT4 has sold a worldwide total of 6.25 million copies. This breaks down to 1.09 million in Japan, 1.94 million in America and 3.12 million in Europe." (IGN, April 27/05) The award may have been for 2004 sales only, I'm not sure. Total GT sales were nearly 44 million since inception, at the end of March/05. GT4 will probably have lots of time to make up many more millions in sales than games with a shorter longevity or version cycle.
Cheers,
MasterGT
During the UK GT4 launch, a SONY official stated that high licencing fees were a factor with some unnamed companies, but I have never heard SONY/PD state any other contract was interfering with them getting cars (Not that it couldn't, of course. They just never mention it.).
We do know that some car companies actually came to SONY/PD, to make sure some of their cars were in the game. Neither the companies nor the models were named.
"What does acquiring rights to a car entail?
Taku Imasaki: Some car manufacturers ask us to put their cars in the game, some we have to approach on our own " GT4 SCEA chat, with US GT4 Producer, 04-21-05
Not a very illuminating answer, but even some of the PD employees tried to get some of their own favourite cars in the game, but they were rejected, too, so if they couldn't get Porsches, Ferraris and others in, nobody could.
It would also be interesting to know what rules cover cars from companies that don't exist at all now.
Somebody mentioned GT4 sales earlier: near the end of last month, GT4 won an award for sales over 1,000,000 copies (Platinum), at the annual PlayStation Awards ceremony, in Japan. The top honour went to a game that sold over 3 million (Triple Platinum). From that, you would think that we could deduce that GT4 sold between 1 and 2 million, so far, since it didn't win a Double Platinum award. But that doesn't necessarily jive with April figures: "GT4 has sold a worldwide total of 6.25 million copies. This breaks down to 1.09 million in Japan, 1.94 million in America and 3.12 million in Europe." (IGN, April 27/05) The award may have been for 2004 sales only, I'm not sure. Total GT sales were nearly 44 million since inception, at the end of March/05. GT4 will probably have lots of time to make up many more millions in sales than games with a shorter longevity or version cycle.
Cheers,
MasterGT