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- bluesmanbwd81977
Just out of curiosity, i normaly run abs1. What could i expect if i cranked it up to 10?
And the driver will turn into an irresistible to women dinosaur like yourself.Of course ABS=0 and the car will turn into an untamed beast as it spits and snarls and screams and protests any serious corner.
As I understand it abs 1 is stronger than abs 10, so you'll slow down quicker but only in a straight line.
Where as abs 10 although not as strong will enable you to turn under braking... I think that's how it goes.
So abs 1 = stronger brakes but understeer.
And abs 10 = weaker brakes but less understeer.
While braking & turning at the same time only abs 10 retains more traction through turning rather than braking, and vice versa for abs 1.
Again I think that it, thats how I understood it anyway.
I believe that's the theory behind the setting. 1 applies the maximum braking power to the wheels, sacrificing lateral grip, 10 applies the least amount of braking and more grip available for lateral movement. On the track I've never found it beneficial to use anything other than 1 mainly because ABS in GT is as much a stability control as it is ABS. The 1 setting actually does what the 10 setting is supposed to which is provide more lateral grip while using the brakes. You can apply the brakes in GT willy nilly, just about anywhere with ABS1, without it having too dramatic an effect on the balance of the car or the overall traction level, weight shift etc. Try that in a sim or a real car, tapping the brake pedal when you are at the absolute limits of grip with ABS and the effects are much more dramatic.As ABS intensity, so too does the resistance to lock up under heavy braking. As you increase the value, you'll also find the car less willing to respond to heavy braking as it wants to maintain tire roll-out. That said, I maintain that the difference between 0 and 1 is far greater (in the opposite direction, of course) than the difference between 1 and 10.
On the track I've never found it beneficial to use anything other than 1 mainly because ABS in GT is as much a stability control as it is ABS.
Mainly because of how little it affects the stabilty of the car when braking and cornering at the limit. When a car is at the limit of traction when cornering and you touch the brakes even with ABS, you pitch weight forward and change the balance of the car. A number of things are possible from losing traction in the back end to a push on the front end or even losing traction on all 4 wheels at the same time, depending on the car/track/corner, how close the front or back is to the limit of traction, the particular car and a number of other variables. In GT it seems you can be way more liberal with when and where you brake and how hard you brake although it's not unlimited obviously. It's not so easy in real life to trail brake like it is in GT nor is it that easy in sim racing either which seems to do a better job of recreating ABS braking and weight transfer.I've seen you mention this in other threads, and I've probably seen other people mention this exact same thing as well. Could you explain to me why you feel ABS=1 is acting as a "stability control" rather than just a braking control? I'm not saying you're wrong. I just honestly would like to know how you've come to this conclusion. Thanks...![]()
Great posts by JohnnyP and Mr Grumpy - that is the truth in some detail.
Referring to the GT6 Manual under ABS will give you the official gen.
In short - ABS 1 = better braking, ABS 10 = better cornering.
Thank you I have probably spent less than 0.05% of my total GT6 time driving with ABS turned off. I'll have to give that a try sometime and really pay attention to how the car reacts compared to ABS=1.
When a car is at the limit of traction when cornering and you touch the brakes even with ABS, you pitch weight forward and change the balance of the car. A number of things are possible from losing traction in the back end to a push on the front end or even losing traction on all 4 wheels at the same time, depending on the car/track/corner, how close the front or back is to the limit of traction, the particular car and a number of other variables.
Do some people call you Maurice?I recommend playing the game without ABS. It's a lot more fun and the car feels more alive. Just don't forget to change the break bias!
I only ever use ABS 1 when doing time trials.
Just so I'm understanding correctly, if the car is already at the limit of traction, shouldn't you have already been braking? If you are at the limit then brake for the corner you weren't going to make it anyway correct?
Do some people call you Maurice?![]()
ABS isn't unrealistic...Unrealistic, seriously. Not too bothered with it, so I just leave in default...Tried ABS in 5 but didn't feel much difference so nowadays don't even think about it - instead tinker with brake balance. Now that's fun!! (sarcasm)
RTFM. This might be a stupid question, but how can you have levels of ABS from 0 to 10 when in reality, the car either has ABS or it doesn't?
There are many, many things in GT6 that aren't close to reality, like 800 cars with a black interior. You just get used to it, compromises have to be made in every game.This might be a stupid question, but how can you have levels of ABS from 0 to 10 when in reality, the car either has ABS or it doesn't?
This might be a stupid question, but how can you have levels of ABS from 0 to 10 when in reality, the car either has ABS or it doesn't?
Referring to the GT6 Manual under ABS will give you the official gen.
In short - ABS 1 = better braking, ABS 10 = better cornering.