active steering & skid recovery force

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thirty2try
I know what traction control is but what are active steering & skid recovery force. Are those real aids or are they made just for the video game. Also what exactly is active stability management? Thanks in advance.
 
active steering yes somewhat, but not Skid recovery. Mercedes i believe (im pretty sure someone does)has an active steering type system where it corrects any slight driver error such as drifting across the center dividing lines using some sort of road recognition system. now skid recovery force is not a real, its the in game driver taking control of the car to get it pointing in the right direction after a spin or losing traction. it works better for the controller users as it can result in a over correction for a force feedback wheel user. and for ASM it acts as a differential adding stability through the corners with acceleration. that is what i believe is what that stuff is. correct me if im wrong
 
If active steering is the same in the game as IRL, then it is a variable steering ratio based on speed. For example, at low speeds the steering ratio may be 2.0:1 to allow for quicker reaction, and at high speeds it may be 3.0:1 to be less twitchy. These are not actual numbers, but the idea is the same.
 
Last night I played against a dude who was beating everyone handily and when I got a chance to see his settings I saw he was using active steering(with a GTR-V Spec!). I've only tried active steering a few times and it seemed to just give me understeer.

In all the races last night, with dozens and dozens of different drivers coming and going, he got beat only one single time. And the dude who beat him also used active steering.

Some of yous seem to be holding out on us :grumpy:

edit: He definitely was not bouncing off the walls.
 
I was thinking Skid Recovery Force is supposed to be equivalent to real-life EBD (Electronic Brake Distribution) which can correct a car that's about to go into a slide before the driver even knows what's happening.

http://www.autotropolis.com/wiki/index.php?title=Electronic_Brake_Force_Distribution

I haven't experimented much with SRF, with one exception: the second Top Gear challenge with the Lotus 111R. If you want to see the difference SRF makes, try driving the Lotus with no aids, and then try it again with SRF on. I don't know if SRF is supposed to equate to EBD, but this seems to be the case.
 
Active steering: corrects you if you 'steer too much'.
Example: you use steering wheel. When entering a corner you whack your steering wheel to the left. Because you steer waaaayyyyy too much, you actually loose grip.
Active steering corrects that. You can turn your steering wheel all the way to the left, but when you check a replay you'll see that your wheels are not max turned.
If you set this to high, the PS3 will correct you to 'the optimum' steering angle.

As far as I'm concerned, active steering is something that can exist in real life, hence I do not see it as a 'cheat'. Mind you: a pro driver who can 'feel' the wheels will automatically not steer as much, and will be close to drivers using 'active steering on strong'.




SRF however is a totally different story.
SRF imho is a cheat.
What it does is: give you 30% more grip, by increasing the programmed grip setting of the game. It's not something that exists in real life.
Example: you steer into a corner, driving waayyy too fast. Lets say the car understeers.
Lets say you could corner at 100km/h, but you try it at 120 km/h.
You will not make the corner. But with SRF on you gain 30% more grip the moment you loose grip, so you can corner it at 120km/h.

As far as I can tell it's about equivalent to increasing tire compont 1 set 'better.
So, if you use Sports Hard, without SRF you can turn at 100km/h. With SRF you manage to do it at 110 km/h.
But, if you turn SRF off and use better tires, in this case Sports MEdium, you're also be able to corner at 110km/h.
However, if you turn SRF on you can do it at 120km/h (equal to Sports Soft without SRF)

I drive the BMW M5, max tuned with Sports Soft and all driving aids off around the Nordschleife in 6:45:xxx
With Active steering on, I'm not getting faster. Stays at 6:45:xxx
With SRF on, I can suddenly do it in 6:35:xxx.



Conclusion:
SRF does not exist in real life, it alters programmed physics of the PS3.
Active Steering could exist, but dunno if cars have it the way GT5 is doing it.

I don't mind people using AS, but I don't like people who are fast drivers and still use SRF.


*edit: numbers may vary and are examples.
But I seem to remember reading '30% more grip' somewhere..
 
Aha, I had not considered that he would be using a wheel, it's beginning to make sense.

I've noticed that using a wheel may simply give you more grip. I hate that :yuck:

It doesn't give you more grip, it make steering easy to regulate.
When I use the DS3 controller, and try to drive with the nipples, I often find myself slamming that thing all the way to the left or all the way to the right.
Kind of like I have digital fingers: either I steer at maximum, or I don't. Nothing in between. (thats my fault, I;m clumsy)
With a wheel it's easier to regulate, turn wheel a little, and voila your car turns a little too.

I don't have more grip, I can;t go around corners faster, but I am able to drive smoother and that saves seconds.
 
Active steering: corrects you if you 'steer too much'.
Example: you use steering wheel. When entering a corner you whack your steering wheel to the left. Because you steer waaaayyyyy too much, you actually loose grip.
Active steering corrects that. You can turn your steering wheel all the way to the left, but when you check a replay you'll see that your wheels are not max turned.
If you set this to high, the PS3 will correct you to 'the optimum' steering angle.

As far as I'm concerned, active steering is something that can exist in real life, hence I do not see it as a 'cheat'. Mind you: a pro driver who can 'feel' the wheels will automatically not steer as much, and will be close to drivers using 'active steering on strong'.




SRF however is a totally different story.
SRF imho is a cheat.
What it does is: give you 30% more grip, by increasing the programmed grip setting of the game. It's not something that exists in real life.
Example: you steer into a corner, driving waayyy too fast. Lets say the car understeers.
Lets say you could corner at 100km/h, but you try it at 120 km/h.
You will not make the corner. But with SRF on you gain 30% more grip the moment you loose grip, so you can corner it at 120km/h.

As far as I can tell it's about equivalent to increasing tire compont 1 set 'better.
So, if you use Sports Hard, without SRF you can turn at 100km/h. With SRF you manage to do it at 110 km/h.
But, if you turn SRF off and use better tires, in this case Sports MEdium, you're also be able to corner at 110km/h.
However, if you turn SRF on you can do it at 120km/h (equal to Sports Soft without SRF)

I drive the BMW M5, max tuned with Sports Soft and all driving aids off around the Nordschleife in 6:45:xxx
With Active steering on, I'm not getting faster. Stays at 6:45:xxx
With SRF on, I can suddenly do it in 6:35:xxx.



Conclusion:
SRF does not exist in real life, it alters programmed physics of the PS3.
Active Steering could exist, but dunno if cars have it the way GT5 is doing it.

I don't mind people using AS, but I don't like people who are fast drivers and still use SRF.


*edit: numbers may vary and are examples.
But I seem to remember reading '30% more grip' somewhere..

Ah, well then this rules out SRF = EBD then. Electronic Brake Distribution is supposed to work during braking only IRL.
 
As far as I'm concerned, active steering is something that can exist in real life, hence I do not see it as a 'cheat'.

I see people justifying the use of driver aids in video games all the time. Whatever makes you happy, bro. If a player wants to turn on a bunch of aids and pretend that they're still impressive behind the wheel, who are we to shatter their illusions? If they compensate for a lack of skill by slapping on the driver aids and then pat themselves on the back for being the next Michael Schumacher, that's just adorable.

"Hey, this and that aid exists in the real world, so I'm not a total noob for using them!"
👍
 
I see people justifying the use of driver aids in video games all the time. Whatever makes you happy, bro. If a player wants to turn on a bunch of aids and pretend that they're still impressive behind the wheel, who are we to shatter their illusions? If they compensate for a lack of skill by slapping on the driver aids and then pat themselves on the back for being the next Michael Schumacher, that's just adorable.

"Hey, this and that aid exists in the real world, so I'm not a total noob for using them!"
👍

I see your point, and I personally don't use these aids unless I'm just experimenting, but it's not always "total noobs" that use aids.
 
skid recovery : More grip

Active steering : helps keep your steering on the road

ASM: Slows down your car when losing traction to keep control (helps prevent over/understeer at the cost of speed)
 
I noticed all the top drivers on the Euro GT Academy are using active steering, usually on strong, as well as wheels.

Now I ain't stumping up the thick end of 200 notes just to play a video game a bit better, but after setting the steering aid on I immediately took 6 seconds off my best time, down to a slightly less embarrassing 2:26 odd.
 
It doesn't give you more grip, it make steering easy to regulate.
When I use the DS3 controller, and try to drive with the nipples, I often find myself slamming that thing all the way to the left or all the way to the right.
Kind of like I have digital fingers: either I steer at maximum, or I don't. Nothing in between. (thats my fault, I;m clumsy)
With a wheel it's easier to regulate, turn wheel a little, and voila your car turns a little too.

I don't have more grip, I can;t go around corners faster, but I am able to drive smoother and that saves seconds.
So that means that active steering would also help the DS3 user to cut down their lap times.
 
it works better for the controller users as it can result in a over correction for a force feedback wheel user.

Whoa Whoa,

Are you telling me that when I turn it off, (when using my wheel), it will make it easier to catch a drift that wasn't supposed to happen? Most of the time when I use my wheel, I spin off track, as where I can catch it when I use my DS3...
 
Merquise - exactly!

Just to add a comment about active steering IRL:
Actually some manufacturers offer similar systems or are developing them (e.g. Honda, Ford). The lane keeping function that can steer you back to the lane automatically is just one of the applications.
Actually, next generation ESP (=ASM in GT5) will incorporate active steering. The current generation actually requires the driver to counter steer in some situations of severe oversteer. The next gen will contersteer automatically apart from using individual brakes to stabilize, turn and slow down the car.

EBD distribute the brake force between front and rear wheels depending on braking but mostly vehicle load.

I hope you find the above interesting.
 
Both systems as they are in the game have nothing to do with reality. Lane-keep-assist-system-thingys do not make any corrections on over- or understeering, they just nudge the wheel a bit. SRF is like a magical hand of god or something that holds the car on the road no matter what... Nobody can justify the use of these systems as being even remotely realistic. Having said that i don't care if people use'em, just don't kid yourself if you do...
 
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